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Microsoft Windows Help File Content | 1997-07-10 | 46.6 KB | 957 lines |
- :Base rdd.hlp
- :Title Ray Dream Studio 5 Help
- 1 About Ray Dream Studio=about_ray_dream_studio
- 1 What's New in Version 5=whatsnew
- 1 Overview Information
- 2 Windows, Palettes, and Toolbars
- 3 Perspective Window=perspective_window
- 3 About the Working Box=about_the_working_box
- 3 About the Modeling Windows=about_the_modeling_windows
- 3 Previewing Objects=previewing_objects
- 3 Time Line/Hierarchy Window=timeline_hierarchy_window
- 3 Browser Window=browser_window
- 3 Properties Palette=properties_palette
- 3 Toolbars=toolbars
- 3 About the Workspace (The Universe)=about_the_workspace_(the_universe)
- 2 The Basics
- 3 About Files=learning_about_files
- 3 Display colors=display_colors
- 3 About the Scratch Disk=About_the_scratch_disk
- 3 Extensions=using_extensions
- 3 Plug-ins=using_plugins
- 3 Preferences=setting_application_preferences
- 3 Your Workspace=setting_up_your_workspace
- 3 Using Toolbars=using_toolbars
- 3 About Undoing Operations=about_undoing_operations
- 3 Modifying your Last Action=modifying_the_last_action
- 2 About 3D
- 3 Thinking in 3D=thinking_in_3d
- 3 Using Shading=using_shading
- 3 Using Lighting=using_lighting
- 3 Viewing your Scene=viewing_your_scene
- 3 Rendering a Scene=rendering_a_scene
- 2 About Animation
- 3 Animation Overview=animation_overview
- 3 The Animation Process=the_animation_process
- 3 Time Line Window=time_line_window
- 3 Time Controller Toolbar=time_controller_toolbar
- 3 Customizing Your Workspace for Animation=customizing_your_workspace_for_animation
- 3 About Special Animation Features=special_animation_features
- 3 About Tweeners=tweeners
- 3 About Behaviors=behaviors
- 3 Animating with Modelers=animating_with_the_modelers
- 3 About Rotoscoping=rotoscoping
- 3 Animating Deformers=animating_deformers
- 3 Storyboarding=storyboarding
- 3 Simplifying Your Scenes=simplifying_your_scenes
- 3 Rendering Without Compression=rendering_without_compression
- 3 Motion and Timing in Animation
- 4 Squash and Stretch=squash_and_stretch
- 4 Lag and Overlap=lag_and_overlap
- 4 Arc Versus Straight Line Movement=arc_versus_straight_line_movement
- 4 Secondary Motion=secondary_motion
- 4 Anticipation and Follow-through=anticipation_and_follow-through
- 4 Exaggeration=exaggeration
- 4 Timing=timing
- 2 About Scenes
- 3 Creating a New Scene=creating_a_new_scene
- 3 The Scene Wizard=using_the_scene_wizard
- 3 The Browser=using_the_browser
- 3 The Time Line Window=using_the_time_line_window
- 3 Navigating your Scene=navigating_your_scene
- 3 Default View=default_view
- 2 About Primitives
- 3 Modeling vs. Primitives=modeling_versus_primitives
- 3 Environmental Primitives=creating_environmental_primitives
- 3 Text Objects=size_of_text_objects_in_the_universe
- 3 Creating Formula Objects=creating_formula_objects
- 2 About Modeling
- 3 About Free Form Modeling=about_free_form_modeling
- 3 Jumping Into and Out of an Object=jumping_into_and_out_of_an_object
- 3 Straight Extrusion=straight_extrusion
- 3 Scaling=scaling
- 3 Lathing Technique=lathing_technique
- 3 Cross Sections=cross_sections
- 3 Complex Sweep Paths=complex_sweep_paths
- 3 Choosing a modeling technique=choosing_a_modeling_technique
- 3 The Free Form Modeling Window=the_free_form_modeling_window
- 3 The Modeling Box=the_modeling_box
- 3 Cross Section Planes=cross_section_planes
- 3 The Sweep Path=the_sweep_path
- 3 The Extrusion Envelope=the_extrusion_envelope
- 3 Working on the Drawing Plane=working_on_the_drawing_plane
- 3 About Modeling Tools
- 4 About the Pen tool=about_the_pen_tool
- 4 About the Selection Tool=about_the_selection_tool
- 4 About the Add Point Tool=about_the_add_point_tool
- 4 About the 2D Primitive Tools=about_the_2d_primitive_tools
- 4 About the 2D Text Tool=about_the_2d_text_tool
- 3 Modeling Complex Polymesh Objects=using_standard_modeling_techniques_to_create_complex_polymesh_objects
- 3 Polygon and Polyline Cross Sections=modeling_with_polygon_and_polyline_cross_sections
- 3 Lathing with Polygon and Polyline Profiles=lathing_with_polygon_and_polyline_profiles
- 3 Boolean Operations and Polymesh Objects=using_boolean_operations_to_create_complex_polymesh_objects
- 3 Deformers
- 4 Using Deformers=using_deformers
- 4 About Formula Deformers=about_formula_deformers
- 2 About Mesh Form Modeling
- 3 The Mesh Form Modeler=about_the_mesh_form_modeler
- 3 Mesh Form Modeling Concepts=mesh_form_modeling_concepts
- 3 Extruding and Sweeping=extruding_and_sweeping
- 3 About Lathing=about_lathing
- 3 Lofting=lofting
- 3 The Mesh Form Modeling Window
- 4 Overview=the_mesh_form_modeling_window
- 4 Features=features_of_the_modeling_window
- 4 Working in the Window=working_in_the_mesh_form_modeling_window
- 3 The Mesh Form Drawing Plane
- 4 Overview=the_drawing_plane
- 4 Working on the Drawing Plane=working_on_the_mesh_form_drawing_plane
- 3 Mesh Form Modeling Tools
- 4 Arranging Tools=mesh_form_modeler_arranging_tools
- 4 Drawing Tools=mesh_form_modeler_drawing_tools
- 4 Polyline Tool=polyline_tool
- 4 Sphere of Attraction Tool=sphere_of_attraction_tool
- 4 Add Vertex Tool=add_vertex_tool
- 4 Delete Tool=delete_tool
- 4 Polymesh Primitive Tools=polymesh_primitive_tools
- 4 Extrude Tool=extrude_tool
- 4 Sweep Tool=sweep_tool
- 4 Lathe Tool=lathe_tool
- 4 Loft Tool=loft_tool
- 4 Action Modifier Tools=action_modifier_tools
- 3 Setting up the Grid=about_setting_up_the_grid
- 3 Setting Preferences for the Mesh Form Modeler=setting_preferences_for_the_mesh_form_modeler
- 2 About Objects
- 3 Specifying Object Properties=specifying_object_properties
- 3 Vertices and Edges=moving_vertices_and_edges
- 3 Describe an Object=controlling_the_number_of_vertices_and_edges_used_to_describe_an_object
- 3 Aligning Polymesh Objects=aligning_polymesh_objects
- 3 Transforming Polymesh Objects and Selections=transforming_polymesh_objects_and_selections
- 3 The Objects Browser=the_objects_browser
- 3 Using the Working Box=changing_the_position_and_attitude_of_the_working_box
- 3 Object Symmetry=changing_the_object_symmetry
- 2 Shading Objects
- 3 About Shaders=about_shaders
- 3 Why Create a Shader?=why_create_a_shader
- 4 Building and Editing Shaders=about_building_and_editing_shaders
- 3 Applying Shaders=applying_shaders
- 3 About Managing Shaders
- 4 Managing Shaders=managing_shaders
- 4 The Shader Tree=the_shader_tree
- 4 Navigating the Shader Tree=navigating_the_shader_tree
- 4 Choosing a Display Mode=choosing_a_display_mode
- 4 Editing the Shader Tree=editing_the_shader_tree
- 3 Shading Layers=master_and_object_shading_layers
- 3 Mapping Modes=mapping_modes
- 3 The Primer=the_primer
- 3 3D Paint=3d_paint
- 3 The Browser Palette=the_browser_palette
- 3 The Current Shader Editor=the_current_shader_editor
- 3 Composite Shaders Versus Global Mix Shaders=composite_shaders_vs_global_mix_shaders
- 3 Shader Components
- 4 About Shader Components=about_shader_components
- 4 Moving Components by Dragging=moving_components_by_dragging
- 4 Color Component=color_component
- 4 Value Component=value_component
- 4 Texture Map Component=texture_map_component
- 4 Using Color Images as Texture Maps=using_color_images_as_texture_maps
- 4 Black & White Grayscale Images as Texture Maps=black_white_and_grayscale_texture_maps
- 4 Storing Maps Internally Versus Externally=storing_maps_internally_vs_externally
- 4 Movie Component=movie_component
- 3 Operators
- 4 About Operators=about_operators
- 4 The Mix Operator=the_mix_operator
- 4 The Add (+) Operator=the_add_(+)_operator
- 4 The Subtract (-) Operator=the_subtract_(-)_operator
- 4 The Multilpy (*) Operator=the_multiply_(*)_operator
- 4 About Functions=about_functions
- 3 Shader Channels
- 4 The Color Shader Channel=the_color_shader_channel
- 4 Highlight and Shininess=highlight_and_shininess
- 4 Bump=bump
- 4 Reflection=reflection
- 4 Transparency=transparency
- 4 Refraction=refraction
- 4 Glow=glow
- 3 Building and Editing Shaders
- 2 About 3D Paint
- 3 Using 3D Paint=using_3d_paint
- 3 Rectangle Tool=rectangle_tool
- 3 Ellipse tool=ellipse_tool
- 3 Polygon Tool=polygon_tool
- 3 Brush Tool=brush_tool
- 2 Advanced Editing
- 3 About The Drawing Plane Grid=about_the_drawing_plane_grid
- 3 About the Properties Palette=about_the_properties_palette
- 3 Working with Cross Sections=working_with_cross_sections
- 3 Modeling with Multiple Cross Sections=modeling_with_multiple_cross_sections
- 3 Adding and Removing Cross Sections=adding_and_removing_cross_sections
- 3 Working with the Sweep Path=working_with_the_sweep_path
- 3 Drawing the Sweep Path in 3D=drawing_the_sweep_path_in_3d
- 3 Cross Sections and the Sweep Path=cross_sections_and_the_sweep_path
- 3 Translation vs. Pipeline=translation_vs._pipeline
- 3 Choosing an Extrusion Method=choosing_an_extrusion_method
- 3 About Extrusion Presets=about_extrusion_presets
- 3 The Torus Extrusion Preset=the_torus_extrusion_preset
- 3 Using the Extrusion Envelope
- 4 Using the Extrusion Envelope=using_the_extrusion_envelope
- 4 Understanding the Envelope=understanding_the_envelope
- 4 How the Envelope Relates to the Sweep Path=how_the_envelope_relates_to_the_sweep_path
- 4 How the Envelope Relates to Cross Sections=how_the_envelope_relates_to_cross_sections
- 3 Lathing
- 4 Lathing=lathing
- 4 Lathing With the Extrusion Envelope=lathing_with_the_extrusion_envelope
- 2 Scenes
- 3 Building Your Scene
- s Contents=building_your_scenes_contents
- 3 Building a Hierarchical Structure=building_a_hierarchical_structure
- 3 Objects in the Scene
- 4 About Object Preview=about_object_preview
- 4 About Bounding Boxes and Projections=about_bounding_boxes_and_projections
- 4 About Selecting Objects=about_selecting_objects
- 4 Arranging Objects=arranging_objects
- 4 About the Hot Point=about_the_hot_point
- 4 Positioning Objects=positioning_objects
- 4 Resizing Objects=resizing_objects
- 4 Orienting Objects=orienting_objects
- 4 About Free Rotating=about_free_rotating
- 4 Special Orientation Features=special_orientation_features
- 4 About Collision Detection=about_collision_detection
- 3 Working with Master Objects
- 4 Working with Master Objects=working_with_master_objects
- 4 Objects and Masters Tabs in the Hierarchy=objects_and_masters_tabs_in_the_hierarchy
- 2 Groups and Links
- 3 Groups and Links=groups_and_links
- 3 About Linking Objects=about_linking_objects
- 3 Types of Links=types_of_links
- 3 About Controlling Links Directly=about_controlling_links_directly
- 3 Building Chains of Links=building_chains_of_links
- 3 About the Links Browser=about_the_links_browser
- 2 Lights and Cameras
- 3 Lights
- 4 About Lighting=about_lighting
- 4 Where Lighting Effects Are Visible=where_lighting_effects_are_visible
- 4 Setting Up Lights
- 4 Setting Lights=setting_lights
- 4 Spot Light Characteristics=about_spot_light_characteristics
- 3 Gels
- 4 Using Gels=about_using_gels
- 4 Movie Controls=movie_controls
- 4 Selecting a Movie for a Gel=selecting_a_movie_for_a_gel
- 4 Previewing a Movie in the Gel Tab=previewing_a_movie_in_the_gel_tab
- 3 Cameras
- 4 About Cameras=about_cameras
- 4 Using Cameras=using_cameras
- 4 The Camera
- s Field of View=the_cameras_field_of_view
- 4 Changing Your Perspective on the Scene=changing_your_perspective_on_the_scene
- 4 Navigating the Current Camera=navigating_the_current_camera
- 4 Rotating the Camera Around an Object=rotating_the_camera_around_an_object
- 4 Panning the Camera=panning_the_camera
- 4 Tracking the Camera=tracking_the_camera
- 2 Animating
- 3 About Key Event Animation=about_key_event_animation
- 3 About Time-Based Animation=about_time-based_animation
- 3 Animatable Properties=animatable_properties
- 3 About Properties in the Hierarchy=about_properties_in_the_hierarchy
- 3 Changing the Property Display in the Time Line Window=changing_the_property_display_in_the_time_line_window
- 3 About the Fixed Animation Hierarchy=about_the_fixed_animation_hierarchy
- 3 The Hierarchy/Time Line Window=the_hierarchy/time_line_window
- 3 Hierarchy Area Objects, Masters, and Effects Tabs=hierarchy_area_objects_masters_and_effects_tabs
- 3 The Time Line Area=about_the_time_line_area
- 3 Key Event Markers on Collapsed Time Line Tracks=about_key_event_markers_on_collapsed_time_line_tracks
- 3 Overlapping Key Event Markers=about_overlapping_key_event_markers
- 3 The Time Axis=the_time_axis
- 3 About Time Scale and Frame Rate=about_time_scale_and_frame_rate
- 3 Previewing an Animation=previewing_an_animation
- 3 Defining Key Events=defining_key_events
- 3 Editing the Time Line=editing_the_time_line
- 3 About Tweeners=about_tweeners
- 3 Behaviors
- 4 About Behaviors=about_behaviors
- 4 The Inverse Kinematics Behavior=about_the_inverse_kinematics_behavior
- 3 Recording Behaviors
- 4 About Recording Behaviors=about_recording_behaviors
- 4 Converting Behaviors to Key Events=converting_behaviors_to_key_events
- 3 Physical Forces
- 4 Overview=about_physical_forces
- 4 Physics and Key Events=about_physics_and_key_events
- 4 Physical Effects Options=about_the_apply_physical_effects_options
- 4 Key Events in Physical Forces=about_key_events_in_physical_forces
- 4 Physical Effects Preferences=physical_effects_preferences
- 2 Animating Techniques
- 3 Animating Object Shapes=animating_object_shape
- 3 Particle and Volumetric Primitives
- 3 About Volumetric Primitives=about_volumetric_primitives
- 3 Animating with Deformers
- 4 Overview=about_animating_with_deformers
- 4 Animating with a Deformer=animating_with_a_deformer
- 3 Animating Motion
- 4 Overview=about_animating_motion
- 4 Duplicating Relative Motion with Groups=about_duplicating_relative_motion_with_groups
- 4 Cloaking an Object=about_cloaking_an_object
- 3 Rotoscoping
- 4 Overview=about_rotoscoping
- 4 Synchronizing Movie Frames=about_synchronizing_movie_frames
- 3 Animating Shaders
- 4 Overview=about_animating_shaders
- 4 Global Mix and Mix Components=animating_shaders_with_the_global_mix_and_mix_components
- 3 Rotoscoping in Non-Color Shader Channels=rotoscoping_in_non-color_shader_channels
- 2 Rendering
- 3 Overview=about_rendering
- 3 The Rendering Process=the_rendering_procedure
- 3 Steps in Rendering=overview_of_rendering_steps
- 3 Render Effects
- 4 Scene Setting Effects=the_scene_setting_effects_tab
- 4 Backgrounds and Backdrops=backgrounds_and_backdrops
- 4 Map Controls=background_map_controls
- 4 Filters=filters
- 4 Animating Filters=animating_filters
- 4 3D Light Cone=about_3d_light_cone
- 3 Rendering Output
- 4 Dots Per Inch and Depth Of Field=about_dots_per_inch_(dpi)_and_depth_of_field
- 4 Scene Settings Output=the_scene_settings_output_tab
- 4 Framing=framing_your_scene
- 4 Compression=compression_options
- 4 About the G-Buffer=about_the_g_buffer
- 3 Rendering Techniques and Tools
- 4 The Batch Queue=using_the_batch_queue
- 4 Speeding Up Rendering=speeding_up_rendering
- 4 System Optimization=computer_system_optimization
- 4 Viewing Rendered Images=viewing_rendered_images
- 4 About the Image Window=about_the_image_window
- 4 About the Movie Window=about_the_movie_window
- 2 Post-Production
- 3 Overview=post-production_overview
- 3 Post-Production Applications=post-production_applications
- 3 Compositing=compositing
- 1 Step-by-Step Instructions
- 2 Configuring Studio
- 3 Selecting the Scratch Disk=selecting_the_scratch_disk
- 3 Adding Extensions=adding_extensions
- 3 Setting a Default Plug-In Directory=setting_default_plugin_directory
- 3 Setting Units of Measure=setting_units_of_measure
- 3 Setting Interface Colors=setting_interface_colors
- 3 Setting Up Your Workspace for Your Display=setting_up_your_workspace_for_your_display
- 3 Hiding and Displaying Windows=hiding_and_displaying_windows
- 3 Setting Up the Grid=setting_up_the_grid
- 3 Hiding and Displaying Toolbars=hiding_and_displaying_toolbars
- 3 Docking and Undocking Toolbars=docking_and_undocking_toolbars
- 3 Saving a Workspace Configuration=saving_a_workspace_configuration
- 3 Setting Up the Working Box=setting_up_the_working_box
- 3 Displaying Grid Planes=displaying_grid_planes
- 3 Setting Undo Levels=setting_undo_levels
- 2 Basic Operations
- 3 Copying Items in the Perspective Window=copying_items_in_the_perspective_window
- 3 Cutting Items from the Perspective Window=cutting_items_from_the_perspective_window
- 3 Deleting Items from the Perspective Window=deleting_items_from_the_perspective_window
- 3 Undoing Operations=undoing_operations
- 3 Repeating Operations=repeating_operations
- 3 Saving a Scene=saving_a_scene
- 3 Saving Under a New Name=saving_under_a_new_name
- 3 Closing a File=closing_a_file
- 2 Creating and Editing Scenes
- 3 Creating an Empty Scene=creating_an_empty_scene
- 3 Automatically Launching the Scene Wizard=automatically_launching_the_scene_wizard
- 3 Creating a Scene with the Scene Wizard=creating_a_scene_with_the_scene_wizard
- 3 Adding to a file with the Scene Wizard=adding_to_a_file_with_the_scene_wizard
- 3 Opening an Existing File=opening_an_existing_file
- 3 Using the Browser
- 4 Displaying the Browser=displaying_the_browser
- 4 Changing the Browser View and Column Width=changing_the_browser
- 4 Setting Browser Preferences=setting_browser_preferences
- 4 Adding an item to the Browser=adding_an_object_to_the_browser
- 4 Saving to the Browser=saving_to_the_browser
- 4 Retrieving from the Browser=retrieving_from_the_browser
- 4 Getting Info on Browser Items=getting_info_on_browser_items
- 4 Editing Browser Items=editing_browser_items
- 4 Creating Browser Items=creating_browser_items
- 4 Duplicating Browser Items=duplicating_browser_items
- 4 Creating a Browser Directory=creating_a_browser_directory
- 4 Removing a Browser Directory=removing_a_browser_directory
- 4 Updating a Browser Directory=updating_a_browser_directory
- 3 Displaying the Vertical/Horizontal Timeline View=displaying_the_vertical_horizontal_timeline_view
- 3 Displaying the Timeline view of the Hierarchy=displaying_the_timeline_view_of_the_hierarchy
- 3 Setting the Hierarchy Default Display=setting_the_hierarchy_default_display
- 3 Moving and Zooming in a Scene
- 4 Moving an Area into the Perspective Window=moving_an_area_into_the_perspective_window
- 4 Zooming In and Out of an Area=zooming_in_and_out_of_an_area
- 4 Zooming to a Selection of Objects=zooming_to_a_selection_of_objects
- 4 Viewing Objects in Actual Size=viewing_objects_in_actual_size
- 4 Viewing All Objects=viewing_all_objects
- 4 Zooming to the Working Box=zooming_to_the_working_box
- 4 Choosing a View=choosing_a_view
- 4 Viewing Your Scene from a Preset Position=viewing_your_scene_from_a_preset_position
- 4 Viewing Your Scene from Two Perspectives=viewing_your_scene_from_two_perspectives
- 2 Working With Primitives
- 3 Fountain Primitive=fountain_primitive
- 3 Cloud Primitive=cloud_primitive
- 3 Fog Primitive=fog_primitive
- 3 Fire Primitive=fire_primitive
- 3 Creating Infinite Planes=creating_infinite_planes
- 3 Shading an Infinite Plane=shading_an_infinite_plane
- 3 Creating Text Objects=creating_text_objects
- 3 Editing Text Objects=editing_text_obj
- 3 Creating Formula Objects=creating_formula_objects
- 2 Modeling
- 3 Jumping Into and Out of an Object=jumping_into_and_out_of_an_object
- 3 Changing the Drawing Plane=changing_the_drawing_plane
- 3 Changing Your View of an Object=changing_your_view_of_an_object
- 3 Selecting an Object Preview Mode=selecting_an_object_preview_mode
- 3 Selecting Modeling Box Display=selecting_modeling_box_display
- 3 Setting Scale and Object Size=setting_scale_and_object_size
- 3 Setting Surface Fidelity=setting_surface_fidelity
- 3 Adding a Corner Point=adding_a_corner_point
- 3 Adding a Curve Point=adding_a_curve_point
- 3 Closing a Path=closing_a_path
- 3 Drawing a New Path=drawing_a_new_path
- 3 Adding Points to Either End of an Open Path=adding_points_to_either_end_of_an_open_path
- 3 Viewing Points on a Path=viewing_points_on_a_path
- 3 Selecting Points=selecting_points
- 3 Moving Points=moving_points
- 3 Adjusting a Curve=adjusting_a_curve
- 3 Converting Points to Curves=converting_a_point_to_a_curve
- 3 Converting Curves to Points=converting_a_curve_to_a_point
- 3 Deleting a Point=deleting_a_point
- 3 Deleting a Segment=deleting_a_segment
- 3 Adding a Point=adding_a_point
- 3 Drawing a Rectangular Cross Section=drawing_a_rectangular_cross_section
- 3 Drawing a Rounded Rectangular Cross Section=drawing_a_rounded_rectangular_cross_section
- 3 Drawing an Ellipse Cross Section=drawing_an_ellipse_cross_section.
- 3 Drawing a Polygon Cross Section=drawing_a_polygon_cross_section
- 3 Drawing Text on the Cross Section Pane=drawing_text_on_the_cross_section_plane
- 2 Modifying Objects
- 3 Setting Up the Drawing Plane Grid=setting_up_the_drawing_plane_grid
- 3 Changing the Properties of a Cross Section=changing_the_properties_of_a_cross_section
- 3 Rotating Shapes=rotating_shapes
- 3 Twisting an Object=twisting_an_object
- 3 Grouping and Ungrouping Shapes=grouping_shapes
- 3 Compounding Shapes=compounding_shapes
- 3 Scaling Shapes Numerically or by Dragging=scaling_shapes
- 3 Importing Shapes=importing_shapes
- 3 Importing a Path as a Sweep Path or Envelope=importing_a_path_as_a_sweep_path_or_envelope
- 3 Working with Cross Sections
- 4 Creating a New Cross Section=creating_a_new_cross_section
- 4 Generating Intermediate Cross Sections=generating_intermediate_cross_sections
- 4 Removing a Cross Section=removing_a_cross_section
- 4 Moving the Drawing Plane Between Sections=moving_the_drawing_plane_between_sections
- 4 Correspondence and Shape Numbering=correspondence_and_shape_numbering
- 4 Centering a Cross Section=centering_a_cross_section
- 3 Working with the Sweep Path
- 4 Choosing an Extrusion Method=choosing_an_extrusion_method
- 4 Straightening the Sweep Path=straightening_the_sweep_path
- 4 Making a Spiral Extrusion=making_a_spiral_extrusion
- 3 Using the Extrusion Envelope
- 4 Enabling the Envelope or Changing its Symmetry Constraint=enabling_the_envelope_or_changing_its_symmetry_constraint
- 3 Lathing
- 4 Creating a Lathe Object with the Extrusion Envelope=creating_a_lathe_object_with_the_extrusion_envelope
- 4 Lathing With a Circular Sweep Path=lathing_with_a_circular_sweep_path
- 2 Mesh Form Modeling
- 3 Editing an Existing Mesh Form Model=editing_an_existing_mesh_form_model
- 3 Editing an Imported Model=editing_an_imported_model
- 3 Setting Preferences for the Mesh Form Modeler=setting_preferences_for_the_mesh_form_modeler
- 3 Moving the Drawing Plane to a Preset Position=moving_the_drawing_plane_to_a_preset_position
- 3 Aligning the Drawing Plane with a Selection=aligning_the_drawing_plane_with_a_selection
- 3 Moving the Drawing Plane to the Current Viewpoint=moving_the_drawing_plane_to_the_current_viewpoint
- 3 Moving the Drawing Plane to a Particular Position=moving_the_drawing_plane_to_a_particular_position
- 3 Rotating the Drawing Plane=rotating_the_drawing_plane
- 3 Returning the Drawing Plane Back to its Original Position=returning_the_drawing_plane_back_to_its_original_position
- 3 Moving the Drawing Plane to a Polygon=moving_the_drawing_plane_to_a_polygon
- 3 Moving the Drawing Plane to a Vertex=moving_the_drawing_plane_to_a_vertex
- 3 Changing your Point of View=changing_your_point_of_view
- 3 Switching Preview Modes=switching_previewing_modes
- 3 Using the Window Controls=using_the_window_controls
- 3 Using the Mesh Form Drawing Plane
- 4 Selecting Vertices, Polygons, and Edges=selection_tool
- 4 Marquee Selection Tool=marquee_selection_tool
- 4 Camera Dolly Tool=camera_dolly_tool
- 4 Hand Tool=hand_tool
- 4 Zoom Tool=zoom_tool
- 4 Plane Display Tool=plane_display_tool
- 4 Setting the Grid for the Mesh Form Modeler=setting_the_grid_for_the_mesh_form_modeler
- 4 Drawing with the Polyline Tool=drawing_with_the_polyline_tool
- 4 Drawing with the Polymesh Primitive Tools=drawing_with_the_polymesh_primitive_tools
- 4 Duplicating Polymesh Objects=duplicating_polymesh_objects
- 4 Specifying Object Properties in the Numerical Properties tab=specifying_object_properties_in_the_numerical_properties_tab
- 3 Using Selections
- 4 Working with Selections=working_with_selections
- 4 Hiding Selections=hiding_selections
- 3 Using Vertices
- 4 Working with Vertices=working_with_vertices
- 4 Linking and Unlinking Vertices=linking_and_unlinking_vertices
- 4 Repositioning Vertices=repositioning_vertices
- 4 Moving Vertices with the Sphere of Attraction Tool=moving_vertices_with_the_sphere_of_attraction_tool
- 4 Welding Vertices=welding_vertices
- 2 Working with Polymesh Objects
- 3 Aligning a Vertex in One Object with the Vertex in Another=aligning_a_vertex_in_one_object_with_the_vertex_in_another
- 3 Aligning an Edge in One Object with the Edge in Another=aligning_an_edge_in_one_object_with_the_edge_in_another
- 3 Aligning a polygon in One Object with the Polygon in Another=aligning_a_polygon_in_one_object_with_the_polygon_in_another
- 3 Adding Thickness to an Object=adding_thickness_to_an_object
- 3 Creating and Filling Holes in an Object=creating_and_filling_holes_in_an_object
- 3 Smoothing by Adjusting the Crease Angle=smoothing_and_sharpening_edges_in_an_object
- 3 Smoothing Object Edges=smoothing_object_edges
- 3 Sharpening Object Edges=sharpening_object_edges
- 3 Determining an Edge
- s Smooth State=determining_smooth_state
- 3 Triangulating an Object=triangulating_an_object
- 3 Subdividing an Object=subdividing_an_object
- 3 Decimating an Object=decimating_an_object
- 3 Moving an Object or Selection=moving_an_object_or_selection
- 3 Flattening Selections=flattening_selections
- 3 Moving Selections to the Drawing Plane=moving_selections_to_the_drawing_plane
- 3 Scaling an Object or Selection=scaling_an_object_or_selection
- 3 Setting the Size of an Object=setting_the_size_of_an_object
- 3 Rotating an Object or Selection=rotating_an_object_or_selection
- 2 Modeling Techniques
- 3 Extruding and Sweeping Polygon and Polyline Cross Sections=extruding_and_sweeping_polygon_and_polyline_cross_sections
- 3 Modeling with Polygon and Polyline Cross Sections=modeling_with_polygon_and_polyline_cross_sections
- 3 Lathing with Polygon and Polyline Profiles=lathing_with_polygon_and_polyline_profiles
- 3 Joining Two Objects=joining_two_objects
- 3 Creating an Object that is the Intersection of Two Objects=creating_an_object_that_is_the_intersection_of_two_objects
- 3 Subtracting One Object From Another=subtracting_one_object_from_another
- 3 Specifying an Object
- s Mapping Mode=specifying_an_objects_mapping_mode
- 3 Defining a Custom Mapping Mode for an Object=defining_a_custom_mapping_mode
- 2 Deformers
- 3 Applying Deformers=applying_deformers
- 3 Controlling a Deformer Directly=controlling_a_deformer_directly
- 3 Atomize=atomize
- 3 Bend and Twist=bend_and_twist
- 3 Black Hole=black_hole
- 3 Dissolve=dissolve
- 3 Explode=explode
- 3 Formula Deformers
- 4 Punch=punch
- 4 Shatter=shatter
- 4 Spherical Morph=spherical_morph
- 4 Spike=spike
- 4 Stretch=stretch
- 4 Wave=wave
- 2 Shading Objects
- 3 Previewing Shading=previewing_shading
- 3 Shading an Entire Object=shading_an_entire_object
- 3 Applying Shaders to Channels=applying_shaders_to_channels
- 3 Changing the Mapping Mode=changing_the_mapping_mode
- 3 Working on the Master Shading Layer=working_on_the_master_shading_layer
- 2 Working with 3D Paint
- 3 Using 3D Paint Tools=to_use_3d_tools
- 3 Setting Brush Options=setting_brush_options
- 3 Painting with the Brush Tool=painting_with_the_brush_tool
- 3 Adding to a Brushed Shape=adding_to_a_brushed_shape
- 3 Importing a Brushed Shape=importing_a_brushed_shape
- 3 Working with Paint Shapes=working_with_paint_shapes
- 3 Layering=layering
- 3 Editing Shading in the Properties Palette=editing_shading_in_the_properties_palette
- 3 3D Paint Preferences=3d_paint_preferences
- 2 Creating Shaders
- 3 Setting a Color=setting_a_color
- 3 Setting a Value=setting_a_value
- 3 Choosing an Image=choosing_an_image
- 3 Flipping or Rotating an Image=flipping_or_rotating_an_image
- 3 Tiling an Image=tiling_an_image
- 3 Filtering an Image=filtering_an_image
- 3 Replacing an Image=replacing_an_image
- 3 Functions
- 4 The Cellular Function=the_cellular_function
- 4 The Spots Function=the_spots_function
- 4 The Wood Function=the_wood_function
- 4 The Marble Function=the_marble_function
- 4 The Checkers (and Stripes) Function=the_checkers_and_stripes_function
- 4 The Wires Function=the_wires_function
- 4 The Psychedelic Function=the_psychedelic_function
- 4 The Gradient Function=the_gradient_function
- 4 The Formula Function=the_formula_function
- 4 Using Other Components as Functions=using_other_components_as_functions
- 3 Displaying the Shader Editor=displaying_the_current_shader_editor
- 3 Designing a New Shader=designing_a_new_shader
- 3 Adding the Current Shader to the Browser=adding_the_current_shader_to_the_browser
- 3 Opening a Shader from the Browser=opening_a_shader_from_the_browser
- 3 Editing an Object's Primer or a Paint Shape's Shader=editing_an_objects_primer
- 3 Choosing a Display Mode=choosing_a_display_mode
- 3 Jumping Into and Out of a Subshader=jumping_into_and_out_of_a_subshader
- 3 Specifying a Shader Type=specifying_a_shader_type
- 3 Removing the Contents of a Branch=removing_the_contents_of_a_branch
- 3 Copying a Component to Another Channel=copying_a_component_to_another_channel
- 3 Copying a Subshader to Another Channel=copying_a_subshader_to_another_channel
- 2 Arranging Objects
- 3 Selecting an Arranging Tool=selecting_an_arranging_tool
- 3 Using the Viewing Tools=the_viewing_tools
- 3 Changing Display of the Grid Planes=changing_display_of_the_grid_planes
- 3 Changing Grid Options and Color=changing_grid_options_and_color
- 3 The Working Box
- 4 Changing Working Box Properties=working_box_properties
- 4 Moving the Working Box=moving_the_working_box
- 4 Resizing the Working Box=resizing_the_working_box
- 4 Orienting the Working Box with the Virtual Trackball=orienting_the_working_box_with_the_virtual_trackball
- 4 Positioning or Orienting the Working Box Numerically=positioning_or_orienting_the_working_box_numerically
- 4 Aligning the Working Box to an Object or Group=aligning_the_working_box_to_an_object_or_group
- 4 Aligning the Working Box on Gravity=aligning_the_working_box_on_gravity
- 4 Sending the Working Box to a Position=sending_the_working_box_to_a_position
- 3 Setting Preview Detail for the Perspective Window=setting_preview_detail_for_the_perspective_window
- 3 Hiding an Object=hiding_an_object
- 3 Naming Objects=naming_objects
- 3 Selecting Objects
- 4 Selecting Objects with the Selection Tool=selecting_objects_with_the_selection_tool
- 4 Selecting Objects in the Hierarchy=selecting_objects_in_the_hierarchy
- 4 Finding and Selecting an Object=finding_and_selecting_an_object
- 3 Duplicating an Object=duplicating_an_object
- 3 Using the Hot Point
- 4 Moving a Hot Point by Dragging=moving_a_hot_point_by_dragging
- 4 Automatically Centering a Hot Point=automatically_centering_a_hot_point
- 4 Moving a Hot Point Numerically=moving_a_hot_point_numerically
- 4 Placing the Hot Point Back in the Center of the Object=placing_the_hot_point_back_in_the_center_of_the_object
- 3 Positioning Objects
- 4 Dragging Objects=dragging_objects
- 4 Moving an Object Parallel to the Active Plane=moving_an_object_parallel_to_the_active_plane
- 4 Moving an Object Perpendicular to the Active Plane=moving_an_object_perpendicular_to_the_active_plane
- 4 Moving an Object Along a Specific Plane=moving_an_object_along_a_specific_plane
- 4 Enabling and Disabling Collision Detection=enabling_and_disabling_collision_detection
- 4 Nudging an Object=nudging_an_object
- 4 Nudging Perpendicular to the Active Plane=nudging_perpendicular_to_the_active_plane
- 4 Numerically Positioning Objects=numerically_positioning_objects
- 4 Centering an Object on the Hot Point=centering_an_object_on_the_hot_point
- 4 Measuring and Setting the Distance of Objects=measuring_and_setting_the_distance_of_objects
- 3 Resizing Objects
- 4 Free Resizing=free_resizing
- 4 Numerical Resizing=numerical_resizing
- 3 Orienting Objects
- 4 Orienting an Object with the Virtual Trackball=orienting_an_object_with_the_virtual_trackball
- 4 Constraining Rotation to a Plane=constraining_rotation_to_a_plane
- 4 Orienting an Object Numerically=orienting_an_object_numerically
- 4 Using the Axis Indicators=using_the_axis_indicators
- 4 Mirroring an Object
- s Orientation=mirroring_an_objects_orientation
- 3 Aligning Objects
- 4 Aligning Objects with the Working Box=aligning_objects_with_the_working_box
- 4 Aligning an Object with the Universe=aligning_an_object_with_the_universe
- 4 Aligning on Gravity=aligning_on_gravity
- 4 Resetting Orientation=resetting_orientation
- 4 Aiming Cameras and Lights=aiming_cameras_and_lights
- 4 Pointing a Camera or Light at an Object=pointing_a_camera_or_light_at_an_object
- 4 Aligning Objects Relative to One Another=aligning_objects_relative_to_one_another
- 3 Objects and Symmetry
- 4 Changing Object Symmetry=changing_the_object_symmetry
- 4 Flipping an Object=flipping_an_object
- 4 Duplicating with Symmetry=duplicating_with_symmetry
- 3 Shadow Casting=shadow_casting
- 3 Using the Counter=using_the_counter
- 2 Building a Scene
- 3 Adding an Object from Another Scene=adding_an_object_from_another_scene
- 3 Deleting an Object=deleting_an_object
- 3 Replacing a Single Object or Group=replacing_a_single_object_or_group
- 3 Jumping into Objects=jumping_into_objects
- 3 Jumping into an Object in a Separate Window=jumping_into_an_object_in_a_separate_window
- 3 Jumping into an Object in a Different Modeler=jumping_into_an_object_in_a_different_modeler
- 3 Creating a Hierarchal Structure
- 4 Changing Your View of the Hierarchy=changing_your_view_of_the_hierarchy
- 4 Navigating the Hierarchy=navigating_the_hierarchy
- 4 Opening or Closing a Group=opening_or_closing_a_group
- 4 Changing the Hierarchy Structure=changing_the_hierarchy_structure
- 3 Working with Groups
- 4 Grouping Objects=grouping_objects
- 4 Creating a New Group=creating_a_new_group
- 4 Changing the Name of a Group=changing_the_name_of_a_group
- 4 Adding Objects to a Group=adding_objects_to_a_group
- 4 Removing Objects from a Group=removing_objects_from_a_group
- 4 Opening and Closing Groups=opening_and_closing_groups
- 4 Group Bounding Boxes=group_bounding_boxes
- 4 Jumping In and Out of Groups=jumping_in_and_out_of_groups
- 3 Working with Links
- 4 Linking an Object to Another=linking_an_object_to_another
- 4 Breaking a Link=breaking_a_link
- 4 Applying Link Properties=applying_link_properties
- 4 Setting a Link Slider Control=setting_a_link_slider_control
- 4 Setting Axis Rotation Controls=setting_axis_rotation_controls
- 4 Using Direct Manipulation Controls for Link Properties=using_direct_manipulation_controls_for_link_properties
- 4 Setting Slider Options Directly=setting_slider_options_directly
- 4 Setting Rotation Controls=setting_rotation_controls
- 3 Modifying, Replacing, and Using Master Objects
- 4 Objects and Masters Tabs in the Hierarchy=objects_and_masters_tabs_in_the_hierarchy
- 4 Jumping into an Instance=jumping_into_an_instance
- 4 Modifying a Master Object=modifying_a_master_object
- 4 Replacing a Master Object=replacing_a_master_object
- 4 Using a Group as a Master Object=using_a_group_as_a_master_object
- 2 Working with Lights
- 3 Setting Ambient Light=setting_ambient_light
- 3 Creating New Light Source=creating_new_light_source
- 3 Setting Light Properties=setting_light_properties
- 3 Setting Common Light Characteristics=setting_common_light_characteristics
- 3 Setting the Direction of a Distant Light Source=setting_the_direction_of_a_distant_light_source
- 3 Setting Bulb Light Characteristics=setting_bulb_light_characteristics
- 3 Positioning and Aiming Spot Lights=positioning_and_aiming_spot_lights
- 3 Pointing a Light at an Object=pointing_a_light_at_an_object
- 3 Following an Object with a Light=following_an_object_with_a_light
- 3 Controlling a Spot Light Directly=controlling_a_spot_light_directly
- 3 Aiming a Light=aiming_a_light:
- 3 Moving a Light=moving_a_light
- 3 Checking the Light Cone Diameter at a Given Point=checking_the_light_cone_diameter_at_a_given_point
- 3 Changing the Light Cone Half Angle=changing_the_light_cone_half_angle
- 3 Changing a Light
- s Angular Fall-off=changing_a_lights_angular_fall-off
- 3 Changing a Light
- s Brightness=changing_a_lights_brightness
- 3 Setting Shadow Options for a Light=setting_shadow_options_for_a_light
- 3 Setting Soft Shadow Options=setting_soft_shadow_options
- 3 Using Gels
- 4 Placing a Gel on a Light=placing_a_gel_on_a_light
- 4 Gel Blinds Controls=gel_blinds_controls
- 4 Gel Formula Controls=gel_formula_controls
- 4 Gel Gradient Controls=gel_gradient_controls
- 4 Map Controls=image_map_controls
- 4 Loading a Map Image as a Gel=loading_a_map_image_as_a_gel
- 4 Setting Map Controls=setting_map_controls
- 4 Selecting a Movie for a Gel=selecting_a_movie_for_a_gel
- 4 Previewing a Movie in the Gel Tab=previewing_a_movie_in_the_gel_tab
- 2 Working with Cameras
- 3 Creating a New Camera=creating_a_new_camera
- 3 Setting the Camera Lens=setting_the_camera_lens
- 3 Positioning and Aiming Cameras in the Scene=positioning_and_aiming_cameras_in_the_scene
- 3 Pointing a Camera at an Object=pointing_a_camera_at_an_object
- 3 Following an Object with a Camera=following_an_object_with_a_camera
- 3 Controlling a Camera Directly=controlling_a_camera_directly
- 3 Displaying Direct Manipulation Controls on a Camera=displaying_direct_manipulation_controls_on_a_camera
- 3 Aiming a Camera=aiming_a_camera
- 3 Moving a Camera=moving_a_camera
- 3 Moving the Current Camera to a Preset Position=moving_the_current_camera_to_a_preset_position
- 3 Rotating the Camera Around an Object=rotating_the_camera_around_an_object
- 3 Panning the Camera=panning_the_camera
- 3 Tracking the Camera=tracking_the_camera
- 3 Using the Navigational Panel=using_the_navigational_panel
- 3 Saving Position Presets=saving_position_presets
- 3 Using the RealSpace Spherical Camera=using_the_realspace_spherical_camera
- 3 Setting IVRM spherical camera rendering output options=setting_ivrm_spherical_camera_rendering_output_options
- 3 Rendering with the IVRM spherical camera=rendering_with_the_ivrm_spherical_camera
- 2 Animating
- 3 Changing the Property Display in the Time Line Window=changing_the_property_display_in_the_time_line_window
- 3 Working in the Time Line Window
- 4 Expanding and Collapsing Property Hierarchies=expanding_and_collapsing_property_hierarchies
- 4 Scrolling and Resizing the Hierarchy Area=scrolling_and_resizing_the_hierarchy_area
- 4 Changing the Time Axis Scale=changing_the_time_axis_scale
- 4 Setting the Animation Frame Rate=setting_the_animation_frame_rate
- 4 Snapping to Frame Boundaries=snapping_to_frame_boundaries
- 4 Using the Current Time Bar=using_the_current_time_bar
- 4 Using the Time Edit Controller=using_the_time_edit_controller
- 4 Changing Render Range Start and End Times=changing_render_range_start_and_end_times
- 3 Using the Time Controller Toolbar
- 4 Displaying the Time Controller Toolbar=displaying_the_time_controller_toolbar
- 4 Changing the Frame Rate Using the Time Controller=changing_the_frame_rate_using_the_time_controller
- 4 Enabling and Disabling Interactive Mode=enabling_and_disabling_interactive_mode
- 4 Showing and Hiding an Object
- s Motion Path=showing_and_hiding_an_objects_motion_path
- 3 Defining Key Events=defining_key_events
- 3 Editing the Time Line
- 4 Selecting Key Event Markers=selecting_key_event_markers
- 4 Adding Key Events=adding_key_events
- 4 Removing Key Events=removing_key_events
- 4 Changing the Timing of Key Events=changing_the_timing_of_key_events
- 4 Duplicating Key Events While Dragging=duplicating_key_events_while_dragging
- 4 Stretching a Series of Key Events Over Time=stretching_a_series_of_key_events_over_time
- 4 Copying and Pasting Key Events=copying_and_pasting_key_events
- 4 Choosing XYZ Key Event Mode=choosing_xyz_key_event_mode
- 4 Using a Key Event Action=using_a_key_event_action
- 3 Using Tweeners
- 4 Applying Tweeners=applying_tweeners
- 4 Setting Linear Tweener Options=setting_linear_tweener_options
- 4 Setting Discrete Tweener Options=setting_discrete_tweener_options
- 4 Setting B
- zier Tweener Options=setting_b
- zier_tweener_options
- 4 Setting Oscillate Tweener Options=setting_oscillate_tweener_options
- 4 Setting a Tweener Formula=setting_a_tweener_formula
- 3 Using Behaviors
- 4 Applying a Behavior=applying_a_behavior
- 4 Removing a Behavior=removing_a_behavior
- 4 Setting Point At Options=setting_point_at_options
- 4 Setting Bounce Options=setting_bounce_options
- 4 Setting Spin Options=setting_spin_options
- 4 Setting Track Options=setting_track_options
- 3 Using Physical Forces
- 4 Applying Physical Effects=applying_physical_effects
- 4 Using Apply Physical Effects Options=using_apply_physical_effects_options
- 4 Setting Initial Velocity Options=setting_initial_velocity_options
- 4 Using Direct Manipulation Controls with Initial Velocity=using_direct_manipulation_controls_with_initial_velocity
- 4 Setting Directional Force Options=setting_directional_force_options
- 4 Using Direct Manipulation Controls with Directional Force:=using_direct_manipulation_controls_with_directional_force:
- 4 Setting Point Force Options=setting_point_force_options
- 4 Setting Rotational Force Options=setting_rotational_force_options
- 4 Setting Flow Force Options=setting_flow_force_options
- 4 Setting Damping Force Options=setting_damping_force_options
- 4 Setting Physics Accuracy=setting_physics_accuracy
- 4 Enabling and Disabling Physical Effects=enabling_and_disabling_physical_effects
- 5 Converting Behaviors to Key Events=converting_behaviors_to_key_events
- 2 Animating Techniques
- 3 Creating Free Form Models Whose Shapes You Want to animate=creating_free_form_models_whose_shapes_you_want_to_animate
- 3 Animating a Free Form Shape=animating_a_free_form_shape
- 3 Creating Mesh Form Models Whose Shapes You Want to Animate=creating_mesh_form_models_whose_shapes_you_want_to_animate
- 3 Animating a Mesh Form Shape=animating_a_mesh_form_shape
- 3 Animating a Volumetric Primitive Shape=animating_a_volumetric_primitive_shape
- 3 Animating with a Deformer=animating_with_a_deformer
- 3 Cloaking or Uncloaking an Object at a Specific Time=cloaking_or_uncloaking_an_object_at_a_specific_time
- 3 Rotoscoping
- 4 Synchronizing a Movie with an Animation=synchronizing_a_movie_with_an_animation
- 4 Looping a Movie=looping_a_movie
- 3 Animating Shaders
- 4 Animating Shaders with the Global Mix and Mix Components=animating_shaders_with_the_global_mix_and_mix_components
- 2 Rendering
- 3 How to Render=overview_of_rendering_steps
- 3 Setting Rendering Preferences for Individual Objects=setting_rendering_preferences_for_individual_objects
- 3 Setting Default Rendering Preferences=setting_default_rendering_preferences
- 3 Setting Scene Rendering Options=scene_settings
- 3 Using the Scene Settings Renderer Tab=the_scene_settings_renderer_tab
- 3 Using Renderers
- 4 Setting Draft Z-Buffer Options=setting_draft_z-buffer_options
- 4 Setting Adaptive Renderer Options=setting_adaptive_renderer_options
- 4 Setting Ray Tracer Options=setting_ray_tracer_options
- 4 Setting Natural Media Renderer Options=setting_natural_media_renderer_options
- 4 Setting Renderer Tidbits Options=setting_renderer_tidbits_options
- 3 Using Render Effects
- 4 Using Distance Fog=using_distance_fog
- 4 Using Cloudy Fog=using_cloudy_fog
- 4 Using a Reflected Background=using_a_reflected_background
- 4 Using a Backdrop=using_a_backdrop
- 4 Using a Bi-Gradient for a Background or Backdrop=using_a_bi-gradient
- 4 Selecting a Formula for a Background or Backdrop=selecting_a_formula_for_a_background
- 4 Selecting a Map for a Background or Backdrop=selecting_a_map_for_a_background_or_backdrop
- 4 Selecting a Movie for a Background or Backdrop=selecting_a_movie_for_a_background_or_backdrop
- 3 Using Filters
- 4 Applying a Render Filter=applying_a_render_filter
- 4 Setting Depth of Field Options=setting_depth_of_field_options
- 4 Setting Lens Flare Options=setting_lens_flare_options
- 4 Setting Glow Options=setting_glow_options
- 4 Setting Nebula Options=setting_nebula_options
- 4 Setting Pulsator Options=setting_pulsator_options
- 4 Setting Stars Options=setting_stars_options
- 4 Setting VarioCross Options=setting_variocross_options
- 4 Setting CrossScreen Options=setting_crossscreen_options
- 4 Setting 3D Light Cone Options=setting_3d_light_cone_options
- 4 Setting 3D Light Sphere Options=setting_3d_light_sphere_options
- 4 Identifying Which Objects Should Have an Aura=identifying_which_objects_should_have_an_aura
- 4 Setting Aura Options=setting_aura_options
- 3 Outputs
- 4 Setting Image Size and Resolution=setting_image_size_and_resolution
- 4 Limiting Rendering Time=to_limit_rendering_time
- 4 Framing Scenes
- 5 Displaying the Production Frame=displaying_the_production_frame
- 5 Moving the Production Frame=moving_the_production_frame
- 5 Resizing the Production Frame=resizing_the_production_frame
- 4 Using File Name Controls=using_file_name_controls
- 4 Using File Format Controls=using_file_format_controls
- 4 Choosing a Movie File Format=choosing_a_movie_file_format
- 4 Choosing Compression Settings=choosing_compression_settings
- 4 About the G-Buffer=about_the_g_buffer
- 4 Selecting G-Buffer Channels=selecting_g_buffer_channels
- 4 Using Preset Render Settings
- 4 Creating a New Render Preset=creating_a_new_render_preset
- 4 Removing Preset Render Settings=removing_preset_render_settings
- 4 Starting a Rendering Job=starting_a_rendering_job
- 3 Using the Batch Queue
- 4 Adding Files to the Batch Queue=adding_files_to_the_batch_queue
- 4 Changing Settings for a File in the Batch Queue=changing_settings_for_a_file_in_the_batch_queue
- 4 Starting a Batch Process=starting_a_batch_process
- 4 Rendering a Scene More Than Once From Different Cameras=rendering_a_scene_more_than_once_from_different_cameras
- 2 Post-Production
- 3 Setting Up a Scene to Render with a Mask=setting_up_a_scene_to_render_with_a_mask
- 3 Compositing Using Fractal Design Painter=compositing_using_fractal_design_painter
- 3 Filtering Images=filtering_images
- 3 Advanced Filter Techniques=advanced_filter_techniques
- 3 Animation Post-Production=animation_post_production
- 3 Printing Images=printing_images
- 1 Glossary
- 2 2D (two-dimensional)=2Dtwodi>Window2
- 2 3D (three-dimensional)=3Dthree>Window2
- 2 Alpha Channel=AlphaChan>Window2
- 2 Ambient Light=AmbientLi>Window2
- 2 Anti-aliasing=Antialias>Window2
- 2 Aspect Ratio=AspectRat>Window2
- 2 Atmospheric Effects=Atmospheri>Window2
- 2 Axis=AxisAhy>Window2
- 2 Backdrop=Backdrop>Window2
- zier Curve=BezierCur>Window2
- 2 Bit Depth=BitDepth>Window2
- 2 Bitmap=BitmapA>Window2
- 2 Bounding Box=BoundingB>Window2
- 2 Child=ChildAn>Window2
- 2 CMYK Color=CMYKColor>Window2
- 2 Co-planar=Coplanar>Window2
- 2 Complex Object=ComplexOb>Window2
- 2 Concentric=Concentric>Window2
- 2 Constrain=Constrain>Window2
- 2 Control Points=ControlPo>Window2
- 2 Cross Section=CrossSect>Window2
- 2 Deformers=Deformers>Window2
- 2 Dithering=Dithering>Window2
- 2 Dolly, Pan and Track=Dolly,Pan>Window2
- 2 Drag=DragTop>Window2
- 2 Dream Models=DreamMode>Window2
- 2 DXF=DXFAsta>Window2
- 2 Face=FaceThe>Window2
- 2 Free Form Modeler=FreeForm>Window2
- 2 G-Buffer (Geometry Buffer)=GBuffer>Window2
- 2 Global Mixer=GlobalMix>Window2
- 2 Global Universe=GlobalUni>Window2
- 2 Glow Channel=GlowChann>Window2
- 2 Grayscale=Grayscale>Window2
- 2 Group=GroupAs>Window2
- 2 Hierarchy=Hierarchy>Window2
- 2 Highlights=Highlights>Window2
- 2 Hot Point=HotPoint>Window2
- 2 Icon=IconApi>Window2
- 2 Jaggies=JaggiesT>Window2
- 2 Leading=LeadingL>Window2
- 2 Letter Spacing=LetterSpa>Window2
- 2 Links=LinksAv>Window2
- 2 Marquee=MarqueeW>Window2
- 2 Mask=MaskThe>Window2
- 2 Master Objects=MasterObj>Window2
- 2 Object Properties=ObjectPro>Window2
- 2 Object Scaling=ObjectSca>Window2
- 2 Object/Group Coordinate System=ObjectGro>Window2
- 2 Object=ObjectAn>Window2
- 2 Operator=Operator>Window2
- 2 Orientation=Orientatio>Window2
- 2 Oversampling=Oversampli>Window2
- 2 Path=PathThe>Window2
- 2 Pipeline=Pipeline>Window2
- 2 Pitch=PitchThe>Window2
- 2 Pixel (picture element)=Pixelpic>Window2
- 2 Pixmap=PixmapAn>Window2
- 2 Plane=PlaneAh>Window2
- 2 Point of View (also viewpoint)=PointofV>Window2
- 2 Point=PointAs>Window2
- 2 Pop-up (Fly-out) Tools=PopupFl>Window2
- 2 Preview=PreviewT>Window2
- 2 Production Frame=Production>Window2
- 2 Projection=Projection>Window2
- 2 Ray Tracing=RayTracin>Window2
- 2 Reference=Reference>Window2
- 2 Reflected Background=Reflected>Window2
- 2 Reflection=ReflectionG>Window2
- 2 Refraction=Refraction>Window2
- 2 Relative Alignmen=RelativeA>Window2
- 2 Relative Position=RelativeP>Window2
- 2 Render=RenderTh>Window2
- 2 Rendering Effects=Rendering>Window2
- 2 Resolution=Resolution>Window2
- 2 RGB Color=RGBColor>Window2
- 2 Roll=RollThe>Window2
- 2 Root=RootThe>Window2
- 2 Shader Component=ShaderCom>Window2
- 2 Shader Family=ShaderFam>Window2
- 2 Shape=ShapeA2>Window2
- 2 Text Alignment=TextAlign>Window2
- 2 Text Scaling=TextScali>Window2
- 2 Texture Map=TextureMa>Window2
- 2 TIFF (Tagged Image File Format)=TIFFTagg>Window2
- 2 Tiling=TilingTh>Window2
- 2 Toolbar (dockable)=Toolbard>Window2
- 2 Translation=Translatio>Window2
- 2 Translucence=Translucen>Window2
- 2 Universe=Universe>Window2
- 2 Vertex=VertexA>Window2
- 2 Wizards=WizardsV>Window2
- 2 Word Spacing=WordSpaci>Window2
- 2 Working Box System=WorkingBo>Window2
- 2 Working Box=WorkingBoS>Window2
- 2 Yaw=YawThea>Window2
- 2 Z-Buffer=ZBuffer>Window2
-