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- on blink
- startTimer()
- repeat while the timer < 120
- set Blinker to 13
- puppetSprite(Blinker, 1)
- set the visible of sprite Blinker to not (the visible of sprite Blinker)
- set the locH of sprite Blinker to random(480) + 20
- set the locV of sprite Blinker to random(300) + 20
- set blinker2 to 14
- puppetSprite(blinker2, 1)
- set the visible of sprite blinker2 to not (the visible of sprite blinker2)
- set the locH of sprite blinker2 to random(480) + 20
- set the locV of sprite blinker2 to random(300) + 20
- set blinker3 to 15
- puppetSprite(blinker3, 1)
- set the visible of sprite blinker3 to not (the visible of sprite blinker3)
- set the locH of sprite blinker3 to random(480) + 20
- set the locV of sprite blinker3 to random(300) + 20
- updateStage()
- end repeat
- if the timer < 120 then
- go(the frame)
- end if
- end
-