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- on hibutton
- repeat with i = 40 to 45
- if not (rollOver() = i) then
- set the visible of sprite i to 0
- end if
- end repeat
- if rollOver() < 40 then
- set the visible of sprite (rollOver() + 6) to 1
- puppetSprite(4, 1)
- set the member of sprite 4 to member (rollOver() + 34)
- end if
- updateStage()
- end
-
- on unhibutton
- if not (the frameLabel contains ";") then
- repeat with i = 40 to 45
- set the visible of sprite i to 0
- end repeat
- puppetSprite(4, 0)
- updateStage()
- end if
- end
-