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- on mouseDown
- global mysprite
- set mysprite to the clickOn
- puppetSprite(mysprite, 1)
- set the memberNum of sprite mysprite to the memberNum of sprite mysprite + 1
- updateStage()
- end
-
- on mouseUp
- global mysprite
- if mysprite > 39 then
- puppetSprite(mysprite, 0)
- go(the frame + 1)
- end if
- set mysprite to 0
- dontPassEvent()
- end
-