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- on exitFrame
- BlendRollovers(12, 13)
- if the shiftDown then
- puppetSprite(47, 1)
- set the locH of sprite 47 to 9
- set the locV of sprite 47 to 56
- puppetTransition(51)
- updateStage()
- repeat while the shiftDown
- BlendRollovers(12, 13)
- end repeat
- set the locH of sprite 47 to -999
- set the locV of sprite 47 to -999
- puppetSprite(47, 0)
- puppetTransition(51)
- updateStage()
- end if
- go(the frame)
- end
-