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- #-----------------------------------------------------------------------
- # This is the text file that will contain AI information for
- # "Army Men" It will contain Generic Game variables and information,
- # Unit information, and Weapon information
- #-----------------------------------------------------------------------
- #
- # ALPINE TERRAIN
- #
- #-----------------------------------------------------------------------
- # MainBase AI data
- # BASEDOOR -- 4 Fields
- # Field 1 base index
- # Field 2 X offset of base doorway (signed)
- # Field 3 Y offset of base doorway (signed)
- # Field 4 Doorway facing (0-255)
- #
- BASEDOOR 16; 24; 240; 96
- BASEDOOR 21; 240; 300; 160
-
- #-----------------------------------------------------------------------
- # Object Part Count AI data
- # Field 1 Category Name
- # Field 2 Object Number
- # Field 3 Damage Level
- # Field 4 Number of Parts (required for generic but not stored)
- # Field 5 Layer (0=bottom; 1=middle; 2=top)
- # Field 6 Hit points of object (per that damage level - if the last damage level has hp it is obliterated)
- # Field 7 Object Height (0-255; 8 is standing man)
- # Field 8 Object Movement (0, -16, 16)
- # Field 9 Visibility (0=no obstruction; 1=obs. prone; 2=obs. kneel; 3=obs. stand)
- # Field 10 Permeability (0-255; 0=not permeable; 255=always permeable)
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- AAGUN 0 1 1 1 20 12 16 3 0 5
- AAGUN 0 2 1 1 0 12 16 3 0 5
-
- AAGUN 30 1 1 1 20 12 16 3 0 5
- AAGUN 30 2 1 1 0 12 16 3 0 5
-
- AAGUN 40 1 1 1 20 12 16 3 0 5
- AAGUN 40 2 1 1 0 12 16 3 0 5
-
- AAGUN 50 1 1 1 20 12 16 3 0 5
- AAGUN 50 2 1 1 0 12 16 3 0 5
-
- AAGUN 60 1 1 1 20 12 16 3 0 5
- AAGUN 60 2 1 1 0 12 16 3 0 5
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- BASE 0 1 1 1 10 30 0 3 254
- BASE 0 2 1 0 0 30 0 3 254
- BASE 4 1 1 1 10 12 16 3 0 3
- BASE 4 2 1 1 0 12 16 3 0 3
- BASE 4 3 1 1 10 12 16 3 0 3
- BASE 4 4 1 1 10 12 16 3 0 3
- BASE 10 1 1 1 10 30 0 3 254
- BASE 10 2 1 0 0 30 0 3 254
-
- BASE 27 1 3 2 10 20 0 20 128 0
- BASE 28 1 1 2 10 20 0 0 128 0
- BASE 28 2 1 2 0 20 0 0 128 0
- BASE 29 1 1 1 10 10 16 10 128 0
- BASE 29 2 1 1 0 10 16 10 128 0
- BASE 30 1 1 1 10 10 16 10 128 0
- BASE 30 2 1 1 0 10 16 10 128 0
-
- BASE 307 1 1 1 10 30 16 3 234
- BASE 307 2 1 0 0 30 16 3 234
- BASE 308 1 1 1 10 30 16 3 234
- BASE 308 2 1 0 0 30 16 3 234
- BASE 305 1 1 1 10 30 16 3 234
- BASE 305 2 1 0 0 30 16 3 234
-
- BASE 208 1 1 1 10 30 16 3 234
- BASE 208 2 1 0 0 30 16 3 234
-
- BASE 280 1 3 1 0 30 16 3 234
- BASE 281 1 1 2 10 30 16 3 234
- BASE 281 2 1 2 0 30 16 3 234
- BASE 282 1 1 1 10 30 16 3 234
- BASE 282 2 1 1 0 30 16 3 234
- BASE 283 1 1 1 10 30 16 3 234
- BASE 283 2 1 1 0 30 16 3 234
-
-
- #OBJ Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
- BRIDGE 0 1 1 0 0 0 -16 0 0 5
- BRIDGE 0 2 1 0 0 0 -16 0 0 5 300
- BRIDGE 8 1 1 1 50 0 -16 0 0 5
- BRIDGE 8 2 1 1 0 0 -16 0 0 5 300
- BRIDGE 9 1 1 1 36 0 -16 0 0 5
- BRIDGE 9 2 1 1 18 0 -16 0 0 5
- BRIDGE 9 3 1 1 0 0 -16 0 0 5 300
- BRIDGE 10 1 1 1 48 0 -16 0 0 5
- BRIDGE 10 2 1 1 0 0 -16 0 0 5
- BRIDGE 10 3 1 1 0 0 -16 0 0 5 300
- BRIDGE 11 1 1 1 48 0 -16 0 0 5
- BRIDGE 11 2 1 1 36 0 -16 0 0 5
- BRIDGE 11 3 1 1 18 0 -16 0 0 5
- BRIDGE 11 4 1 1 0 0 -16 0 0 5 300
-
- BRIDGE 203 1 1 0 10 0 -16 0 0 5
- BRIDGE 203 2 1 0 0 0 -16 0 0 5 300
-
- BRIDGE 214 1 1 0 6 0 -16 0 0 5
- BRIDGE 214 2 1 0 0 0 -16 0 0 5 300
-
- #Train Brid Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
- BRIDGE 301 1 1 0 30 0 32 0 0 5 80
- BRIDGE 301 2 1 0 0 0 32 0 0 5 80
- BRIDGE 302 1 1 0 30 0 -16 0 0 60 80
- BRIDGE 302 2 1 0 0 0 -16 0 0 5 80
- # end train bridge
-
- BRIDGE 401 1 1 3 0 0 -16 0 0 5
- BRIDGE 402 1 1 3 0 0 -16 0 0 5
- BRIDGE 403 1 1 3 0 0 -16 0 0 5
-
- BRIDGE 900 1 1 1 5 0 -16 0 0 5
- BRIDGE 900 2 1 1 5 0 -16 0 0 5 50
- BRIDGE 900 3 1 1 0 0 -16 0 0 5 50
-
- BRIDGE 901 1 1 1 5 0 -16 0 0 5
- BRIDGE 901 2 1 1 5 0 -16 0 0 5 50
- BRIDGE 901 3 1 1 0 0 -16 0 0 5 50
-
- BRIDGE 903 1 1 0 140 0 -16 0 0 5 300
- BRIDGE 903 2 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 3 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 4 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 5 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 6 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 7 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 8 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 9 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 10 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 11 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 12 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 13 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 14 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 15 1 0 36 0 -16 0 0 5 300
- BRIDGE 903 16 1 0 36 0 -16 0 0 5
- BRIDGE 903 17 1 0 36 0 -16 0 0 5
- BRIDGE 903 18 1 0 36 0 -16 0 0 5
- BRIDGE 903 19 1 0 36 0 -16 0 0 5
- BRIDGE 903 20 1 0 36 0 -16 0 0 5
- BRIDGE 903 21 1 0 36 0 -16 0 0 5
- BRIDGE 903 22 1 0 36 0 -16 0 0 5
- BRIDGE 903 23 1 0 36 0 -16 0 0 5
- BRIDGE 903 24 1 0 36 0 -16 0 0 5
- BRIDGE 903 25 1 0 36 0 -16 0 0 5
- BRIDGE 903 26 1 0 36 0 -16 0 0 5
- BRIDGE 903 27 1 0 36 0 -16 0 0 5
- BRIDGE 903 28 1 0 36 0 -16 0 0 5
- BRIDGE 903 29 1 0 36 0 -16 0 0 5
- BRIDGE 903 30 1 0 36 0 -16 0 0 5
- BRIDGE 903 31 1 0 36 0 -16 0 0 5
- BRIDGE 903 32 1 0 36 0 -16 0 0 5
- BRIDGE 903 33 1 0 36 0 -16 0 0 5
- BRIDGE 903 34 1 0 36 0 -16 0 0 5
- BRIDGE 903 35 1 0 36 0 -16 0 0 5
- BRIDGE 903 36 1 0 36 0 -16 0 0 5
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- BUILDING 0 1 1 1 150 50 16 3 0 5
- #linked building - 201
- BUILDING 201 1 6 1 150 50 16 3 0 5
- BUILDING 202 1 1 1 150 50 16 3 0 5
- BUILDING 202 2 1 1 0 50 16 3 0 5
- BUILDING 203 1 1 1 150 50 16 3 0 5
- BUILDING 203 2 1 1 0 50 16 3 0 5
- BUILDING 204 1 1 0 150 50 16 3 0 5
- BUILDING 204 2 1 0 0 50 16 3 0 5
- BUILDING 205 1 1 0 150 50 16 3 0 5
- BUILDING 205 2 1 0 0 50 16 3 0 5
- BUILDING 206 1 1 2 150 50 16 3 0 5
- BUILDING 206 2 1 2 0 50 16 3 0 5
- BUILDING 207 1 1 2 150 50 16 3 0 5
- BUILDING 207 2 1 2 0 50 16 3 0 5
- #end of linked building - 201
- BUILDING 211 1 1 1 150 50 16 3 0 5
- BUILDING 211 2 1 1 0 50 16 3 0 5
- BUILDING 222 1 1 1 150 50 16 3 0 5
- BUILDING 222 2 1 1 0 50 16 3 0 5
- BUILDING 301 1 1 1 150 50 16 3 0 5
- BUILDING 301 2 1 1 0 50 16 3 0 5
- BUILDING 303 1 1 1 150 50 16 3 0 5
- BUILDING 303 2 1 1 0 50 16 3 0 5
-
- BUILDING 313 1 4 1 50 50 16 10 0 5
- BUILDING 314 1 1 2 50 50 16 10 0 5
- BUILDING 314 2 1 2 0 50 16 10 0 5
- BUILDING 315 1 1 0 50 50 16 10 0 5
- BUILDING 316 1 1 1 50 50 16 10 0 5
- BUILDING 317 1 1 1 50 50 16 10 0 5
-
- BUILDING 327 1 4 1 50 50 16 10 0 5
- BUILDING 328 1 1 2 50 50 16 10 0 5
- BUILDING 328 2 1 2 00 50 16 10 0 5
- BUILDING 329 1 1 0 50 50 16 10 0 5
- BUILDING 330 1 1 1 50 50 16 10 0 5
- BUILDING 331 1 1 1 50 50 16 10 0 5
-
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- BUILDING 401 1 1 1 150 50 16 3 0 5
- BUILDING 401 2 1 1 75 50 16 3 0 5
- BUILDING 401 3 1 1 0 50 16 3 0 5
- BUILDING 402 1 1 1 150 50 16 3 0 5
- BUILDING 402 2 1 1 100 50 16 3 0 5
- BUILDING 402 3 1 1 50 50 16 3 0 5
- BUILDING 402 4 1 1 0 50 16 3 0 5
- BUILDING 404 1 1 1 150 50 16 3 0 5
- BUILDING 404 2 1 1 100 50 16 3 0 5
- BUILDING 404 3 1 1 50 50 16 3 0 5
- BUILDING 404 4 1 1 0 50 16 3 0 5
- BUILDING 405 1 1 1 150 50 16 3 0 5
- BUILDING 405 2 1 1 100 50 16 3 0 5
- BUILDING 405 3 1 1 50 50 16 3 0 5
- BUILDING 405 4 1 1 0 50 16 3 0 5
- BUILDING 406 1 1 1 150 50 16 3 0 5
- BUILDING 406 2 1 1 0 50 16 3 0 5
- BUILDING 407 1 1 1 150 50 16 3 0 5
- BUILDING 407 2 1 1 100 50 16 3 0 5
- BUILDING 407 3 1 1 50 50 16 3 0 5
- BUILDING 407 4 1 1 0 50 16 3 0 5
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- #linked building - 408
- BUILDING 408 1 5 1 150 50 16 3 0 5
- BUILDING 409 1 1 1 150 50 16 3 0 5
- BUILDING 409 2 1 1 0 50 16 3 0 5 300
- BUILDING 410 1 1 2 150 50 16 3 0 5
- BUILDING 410 2 1 2 0 50 16 3 0 5 300
- BUILDING 411 1 1 0 150 50 16 3 0 5
- BUILDING 411 2 1 0 0 50 16 3 0 5 300
- BUILDING 412 1 1 1 150 50 16 3 0 5
- BUILDING 412 2 1 1 0 50 16 3 0 5 300
- BUILDING 413 1 1 2 150 50 16 3 0 5
- BUILDING 413 2 1 2 0 50 16 3 0 5 300
- #end of linked building - 408
-
- BUILDING 507 1 1 1 5 12 16 3 0 -3
- BUILDING 507 2 1 1 0 12 16 3 0 -4 300
-
- #linked building - 601
- BUILDING 601 1 6 1 150 50 16 3 0 5
- BUILDING 602 1 1 1 150 50 16 3 0 5
- BUILDING 602 2 1 1 0 50 16 3 0 5 300
- BUILDING 603 1 1 1 150 50 16 3 0 5
- BUILDING 603 2 1 1 0 50 16 3 0 5 300
- BUILDING 604 1 1 1 150 50 16 3 0 5
- BUILDING 604 2 1 1 0 50 16 3 0 5 300
- BUILDING 605 1 1 2 150 50 16 3 0 5
- BUILDING 605 2 1 2 0 50 16 3 0 5 300
- BUILDING 606 1 1 2 150 50 16 3 0 5
- BUILDING 606 2 1 2 0 50 16 3 0 5 300
- BUILDING 607 1 1 0 150 50 16 3 0 5
- BUILDING 607 2 1 0 0 50 16 3 0 5 300
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- BUILDING 820 1 1 1 150 50 16 3 0 5
- BUILDING 820 2 1 1 0 50 16 3 0 5 300
- BUILDING 821 1 1 1 150 50 16 3 0 5
- BUILDING 821 2 1 1 0 50 16 3 0 5 300
- BUILDING 822 1 1 1 150 50 16 3 0 5
- BUILDING 822 2 1 1 0 50 16 3 0 5 300
-
- # linked building - 830
- BUILDING 830 1 3 1 150 50 16 3 0 5
- BUILDING 831 1 1 2 150 50 16 3 0 5
- BUILDING 831 2 1 2 0 50 16 3 0 5 300
- BUILDING 832 1 1 0 150 50 16 3 0 5
- BUILDING 832 2 1 0 0 50 16 3 0 5 300
- BUILDING 833 1 1 1 150 50 16 3 0 5
- BUILDING 833 2 1 1 0 50 16 3 0 5 300
- # end of linked building - 830
-
- BUILDING 903 1 1 0 50 50 16 10 0 5
- BUILDING 903 2 1 0 0 50 16 10 0 5 300
-
- # linked building - 905
- BUILDING 905 1 5 1 150 50 16 10 0 -5
- BUILDING 906 1 1 0 150 50 16 10 0 -5
- BUILDING 906 2 1 0 0 50 16 10 0 -5 300
- BUILDING 907 1 1 1 150 50 16 10 0 -5
- BUILDING 907 2 1 1 0 50 16 10 0 -5 300
- BUILDING 908 1 1 1 150 50 16 10 0 -5
- BUILDING 908 2 1 1 0 50 16 10 0 -5 300
- BUILDING 909 1 1 2 150 50 16 10 0 -5
- BUILDING 909 2 1 2 0 50 16 10 0 -5 300
- BUILDING 910 1 1 0 150 50 16 10 0 -5
- BUILDING 910 2 1 0 0 50 16 10 0 -5 300
- # end of linked building - 905
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- # linked building - 918
- BUILDING 918 1 6 1 100 50 16 50 0 5
- BUILDING 919 1 1 2 100 50 16 50 0 5
- BUILDING 919 2 1 2 0 50 16 50 0 5 300
- BUILDING 920 1 1 2 100 50 16 50 0 5
- BUILDING 920 2 1 2 0 50 16 50 0 5 300
- BUILDING 921 1 1 2 100 50 16 50 0 5
- BUILDING 921 2 1 2 0 50 16 50 0 5 300
- BUILDING 922 1 1 0 100 50 16 50 0 5
- BUILDING 922 2 1 0 0 50 16 50 0 5 300
- BUILDING 923 1 1 0 100 50 16 50 0 5
- BUILDING 923 2 1 0 0 50 16 50 0 5 300
- BUILDING 924 1 1 0 100 50 16 50 0 5
- BUILDING 924 2 1 0 0 50 16 50 0 5 300
- # end of linked building - 918
- #Category Obj# Dmg# #PartsLayer HP Heigh Move Visib Perm
- BUSH 0 1 1 1 1 0 16 0 128
- BUSH 0 2 1 1 0 0 16 0 128
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- EXPLOSIVES 0 1 1 0 1 8 16 2 0
- EXPLOSIVES 10 1 1 0 6 8 16 2 0
- EXPLOSIVES 10 2 1 0 0 8 16 2 0
- EXPLOSIVES 11 1 1 0 1 0 0 0 0
- EXPLOSIVES 12 1 1 0 1 8 0 0 0
- EXPLOSIVES 12 2 1 0 1 8 0 0 0
- EXPLOSIVES 12 3 1 0 1 8 0 0 0
- EXPLOSIVES 12 4 1 0 1 8 0 0 0
- EXPLOSIVES 12 5 1 0 1 8 0 0 0
- EXPLOSIVES 12 6 1 0 1 8 0 0 0
- EXPLOSIVES 12 7 1 0 1 8 0 0 0
- EXPLOSIVES 12 8 1 0 1 8 0 0 0
- EXPLOSIVES 12 9 1 0 1 8 0 0 0
- EXPLOSIVES 12 10 1 0 1 8 0 0 0
- EXPLOSIVES 13 1 1 0 1 8 16 0 0
- EXPLOSIVES 13 2 1 0 0 8 16 0 0
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- FALLENTREE 0 1 1 1 5 3 16 0 64 -5
- FALLENTREE 0 2 1 1 0 3 16 0 64 -5
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- FENCE 0 1 1 1 10 3 16 0 255
- FENCE 1 1 1 1 12 3 16 0 255
- FENCE 1 2 1 1 0 3 16 0 255
- FENCE 2 1 1 1 10 3 16 0 255
- FENCE 2 2 1 1 0 3 16 0 255
- FENCE 3 1 1 1 12 3 16 0 255
- FENCE 3 2 1 1 0 3 16 0 255
- FENCE 4 1 1 1 10 3 16 0 255
- FENCE 4 2 1 1 0 3 16 0 255
-
- FENCE 37 1 3 1 0 12 16 0 0
- FENCE 38 1 1 2 0 12 16 0 0
- FENCE 39 1 1 1 0 12 16 0 0
- FENCE 40 1 1 1 0 12 16 0 0
-
- FENCE 43 1 3 1 0 12 16 0 0
- FENCE 44 1 1 2 0 12 16 0 0
- FENCE 45 1 1 1 0 12 16 0 0
- FENCE 46 1 1 1 0 12 16 0 0
-
- FENCE 50 1 3 1 0 12 16 0 0
- FENCE 51 1 1 2 0 12 16 0 0
- FENCE 52 1 1 1 0 12 16 0 0
- FENCE 53 1 1 1 0 12 16 0 0
-
- FENCE 307 1 1 1 10 3 16 0 225 -3
- FENCE 307 2 1 1 0 3 16 0 225 -3
-
- FENCE 407 1 1 1 10 3 16 0 225 -3
- FENCE 407 2 1 1 0 3 16 0 225 -3
-
- FENCE 507 1 1 1 10 3 16 0 225 -3
- FENCE 507 2 1 1 0 3 16 0 225 -3
-
- FENCE 604 1 1 1 10 3 16 0 225 -3
- FENCE 604 2 1 1 0 3 16 0 225 -3
-
-
- FENCE 450 1 1 1 0 5 16 0 0
- FENCE 452 1 1 1 0 5 16 0
- FENCE 453 1 1 1 0 5 16 0 0
- FENCE 453 2 1 1 0 5 16 0 0
- FENCE 463 1 1 1 0 5 16 0 0
- FENCE 463 2 1 1 0 5 16 0 0
- FENCE 465 1 1 1 0 5 16 0 0
- FENCE 465 2 1 1 0 5 16 0 0
- FENCE 457 1 1 1 0 5 16 0 0
- FENCE 458 1 1 1 0 5 16 0 0
- FENCE 458 2 1 1 0 5 16 0 0
- FENCE 460 1 1 1 0 5 16 0 0
- FENCE 460 2 1 1 0 5 16 0 0
- FENCE 464 1 1 1 0 5 16 0 0
-
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor
- FENCE 730 1 1 1 10 5 16 0 255 5
- FENCE 730 2 1 1 0 5 16 0 255 5
-
- FENCE 731 1 1 1 10 5 16 0 255 5
- FENCE 731 2 1 1 0 5 16 0 255 5
-
- FENCE 732 1 1 1 10 5 16 0 255 5
- FENCE 732 2 1 1 0 5 16 0 255 5
-
- FENCE 733 1 1 1 10 5 16 0 255 5
- FENCE 733 2 1 1 0 5 16 0 255 5
-
- FENCE 734 1 1 1 10 5 16 0 255 5
- FENCE 734 2 1 1 0 5 16 0 255 5
-
- FENCE 735 1 1 1 10 5 16 0 255 5
- FENCE 735 2 1 1 0 5 16 0 255 5
-
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- GATE 0 1 1 1 8 4 16 0 255
- GATE 0 2 1 1 0 4 16 0 255
- GATE 320 1 1 1 8 4 16 0 255
- GATE 320 2 1 1 0 4 16 0 255
- GATE 320 3 1 1 0 4 16 0 255
- GATE 320 4 1 1 0 4 16 0 255
- GATE 320 5 1 1 0 4 16 0 255
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- GUNTURRET 0 1 1 1 100 50 16 0 50 -5
- GUNTURRET 0 2 1 1 100 50 16 0 50 -5
- GUNTURRET 0 3 1 1 100 50 16 0 50 5
- GUNTURRET 1 1 1 1 0 0 0 0 0 0
-
- GUNTURRET 201 1 1 1 50 50 16 0 50 5
- GUNTURRET 201 2 1 1 25 40 16 0 50 5
- GUNTURRET 201 3 1 1 0 40 16 0 50 5
-
- GUNTURRET 900 1 1 1 10 0 -16 0 0 5 0
- GUNTURRET 900 2 1 1 5 0 -16 0 0 5 0
- GUNTURRET 900 3 1 1 0 0 -16 0 0 5 0
-
- GUNTURRET 901 1 1 1 10 0 -16 0 0 5 0
- GUNTURRET 901 2 1 1 5 0 -16 0 0 5 0
- GUNTURRET 901 3 1 1 0 0 -16 0 0 5 0
-
- GUNTURRET 970 1 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 2 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 3 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 4 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 5 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 6 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 7 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 8 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 9 1 0 100 8 0 0 0 0 0
- GUNTURRET 970 10 1 0 100 8 0 0 0 0 0
-
- GUNTURRET 971 1 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 2 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 3 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 4 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 5 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 6 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 7 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 8 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 9 1 0 100 5 0 0 0 0 0
- GUNTURRET 971 10 1 0 100 5 0 0 0 0 0
-
- GUNTURRET 972 1 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 2 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 3 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 4 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 5 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 6 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 7 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 8 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 9 1 0 100 8 0 0 0 0 0
- GUNTURRET 972 10 1 0 100 8 0 0 0 0 0
-
-
-
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- MISCELLANEOUS 0 1 1 1 10 2 16 0
- MISCELLANEOUS 1 1 1 1 0 0 0 0
- MISCELLANEOUS 2 1 1 1 15 2 16 0
- MISCELLANEOUS 2 2 1 1 0 1 16 0
- MISCELLANEOUS 3 1 1 1 15 2 16 0
- MISCELLANEOUS 3 2 1 1 0 1 16 0
- MISCELLANEOUS 4 1 1 1 15 2 16 0
- MISCELLANEOUS 4 2 1 1 0 1 16 0
- MISCELLANEOUS 6 1 1 1 15 2 16 0
- MISCELLANEOUS 6 2 1 1 0 1 16 0
- MISCELLANEOUS 7 1 1 1 15 2 16 0
- MISCELLANEOUS 7 2 1 1 0 1 16 0
- MISCELLANEOUS 20 1 1 1 10 6 16 0
- MISCELLANEOUS 20 2 1 0 0 0 0 0
- MISCELLANEOUS 21 1 1 1 10 6 16 0
- MISCELLANEOUS 21 2 1 0 0 0 0 0
- MISCELLANEOUS 22 1 1 1 10 6 16 0
- MISCELLANEOUS 22 2 1 0 0 0 0 0
- MISCELLANEOUS 23 1 1 1 10 6 16 0
- MISCELLANEOUS 23 2 1 0 0 0 0 0
- MISCELLANEOUS 24 1 1 1 10 6 16 0
- MISCELLANEOUS 24 2 1 0 0 0 0 0
- MISCELLANEOUS 25 1 1 1 10 6 16 0
- MISCELLANEOUS 25 2 1 0 0 0 0 0
-
- #Train Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
- MISCELLANEOUS 80 1 1 1 100 20 32 10 0 4 55
- MISCELLANEOUS 80 2 1 1 100 20 32 10 0 4 55
- MISCELLANEOUS 80 3 1 1 100 20 32 10 0 4 55
- MISCELLANEOUS 80 4 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 5 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 6 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 7 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 8 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 9 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 10 1 1 0 20 32 10 0 4 55
- MISCELLANEOUS 80 11 1 1 0 20 32 10 0 4 55
-
- MISCELLANEOUS 150 1 1 1 0 30 16 4
- MISCELLANEOUS 180 1 1 1 0 30 16 4
- MISCELLANEOUS 200 1 1 1 10 2 16 0
- MISCELLANEOUS 200 2 1 0 0 0 0 0
- MISCELLANEOUS 201 1 1 1 10 2 16 0
- MISCELLANEOUS 201 2 1 0 0 0 0 0
- MISCELLANEOUS 202 1 1 1 10 2 16 0
- MISCELLANEOUS 202 2 1 0 0 0 0 0
- MISCELLANEOUS 205 1 1 1 10 2 16 0
- MISCELLANEOUS 205 2 1 0 0 0 0 0
- MISCELLANEOUS 206 1 1 1 10 2 16 0
- MISCELLANEOUS 206 2 1 0 0 0 0 0
- # linked MISCELLANEOUS - 210
- MISCELLANEOUS 210 1 4 1 20 30 16 4
- MISCELLANEOUS 211 1 1 1 20 30 16 4
- MISCELLANEOUS 211 2 1 1 0 30 16 4
- MISCELLANEOUS 212 1 1 2 20 30 16 4
- MISCELLANEOUS 212 2 1 2 0 30 16 4
- MISCELLANEOUS 213 1 1 1 20 30 16 4
- MISCELLANEOUS 213 2 1 1 0 30 16 4
- MISCELLANEOUS 214 1 1 0 20 30 16 4
- MISCELLANEOUS 214 2 1 0 0 30 16 4
- # end of linked MISCELLANEOUS - 210
- MISCELLANEOUS 215 1 1 1 0 30 16 4
- MISCELLANEOUS 216 1 1 1 0 30 16 4
- MISCELLANEOUS 217 1 1 1 0 30 16 4
- MISCELLANEOUS 218 1 1 1 0 30 16 4
-
- #leftshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
- MISCELLANEOUS 220 1 3 1 10 30 16 30 0 5 60
- MISCELLANEOUS 221 1 1 1 10 30 16 30 0 5 60
- MISCELLANEOUS 221 2 1 1 0 30 16 30 0 5 60
- MISCELLANEOUS 222 1 1 1 10 30 16 30 0 5 60
- MISCELLANEOUS 222 2 1 1 0 30 16 30 0 5 60
- MISCELLANEOUS 223 1 1 2 10 30 16 30 0 5 60
- MISCELLANEOUS 223 2 1 2 0 30 16 30 0 5 60
-
- MISCELLANEOUS 251 1 1 1 10 30 16 4 0 5
- MISCELLANEOUS 251 2 1 1 0 30 16 4 0 5
-
- MISCELLANEOUS 254 1 1 1 10 30 16 4 0 5
- MISCELLANEOUS 254 2 1 1 0 30 16 4 0 5
-
-
-
- #leftshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
- MISCELLANEOUS 303 1 1 1 10 10 16 0 0
- MISCELLANEOUS 303 2 1 0 0 2 16 0
- MISCELLANEOUS 307 1 1 1 10 2 16 0
- MISCELLANEOUS 307 2 1 0 0 0 0 0
- MISCELLANEOUS 330 1 1 2 0 30 16 4
- MISCELLANEOUS 331 1 1 1 0 30 16 4
-
- MISCELLANEOUS 451 1 1 1 0 0 -48 30
- MISCELLANEOUS 452 1 1 1 0 0 -48 30
- MISCELLANEOUS 453 1 1 1 0 0 -48 30
-
- MISCELLANEOUS 501 1 1 1 10 2 16 0
- MISCELLANEOUS 501 2 1 0 0 0 0 0
- MISCELLANEOUS 502 1 1 1 10 2 16 0
- MISCELLANEOUS 502 2 1 0 0 0 0 0
- MISCELLANEOUS 503 1 1 1 10 2 16 0
- MISCELLANEOUS 503 2 1 0 0 0 0 0
- MISCELLANEOUS 504 1 1 1 10 2 16 0
- MISCELLANEOUS 504 2 1 0 9 0 0 0
- MISCELLANEOUS 504 3 1 1 5 2 16 0
- MISCELLANEOUS 504 4 1 0 0 0 0 0
-
- MISCELLANEOUS 701 1 1 1 10 12 16 3 0 5
- MISCELLANEOUS 701 2 1 1 0 12 16 3 0 5
-
- MISCELLANEOUS 715 1 1 1 0 12 16 10 0
-
- MISCELLANEOUS 720 1 1 1 30 10 16 20 0
- MISCELLANEOUS 720 2 1 0 0 10 16 20 0
-
- MISCELLANEOUS 721 1 1 1 30 10 16 20 0
- MISCELLANEOUS 721 2 1 0 0 10 16 20 0
-
- MISCELLANEOUS 723 1 1 1 10 1 0 1 0
- MISCELLANEOUS 723 2 1 0 0 1 0 1 0
-
- MISCELLANEOUS 762 1 3 1 0 12 16 0 0
- MISCELLANEOUS 763 1 1 2 0 12 16 0 0
- MISCELLANEOUS 764 1 1 1 0 12 16 0 0
- MISCELLANEOUS 765 1 1 1 0 12 16 0 0
-
- MISCELLANEOUS 766 1 3 1 0 12 16 0 0
- MISCELLANEOUS 767 1 1 2 0 12 16 0 0
- MISCELLANEOUS 768 1 1 1 0 12 16 0 0
- MISCELLANEOUS 769 1 1 1 0 12 16 0 0
-
- MISCELLANEOUS 770 1 3 1 0 12 16 0 0
- MISCELLANEOUS 771 1 1 2 0 12 16 0 0
- MISCELLANEOUS 772 1 1 1 0 12 16 0 0
- MISCELLANEOUS 773 1 1 1 0 12 16 0 0
-
- MISCELLANEOUS 774 1 3 1 0 12 16 0 0
- MISCELLANEOUS 775 1 1 2 0 12 16 0 0
- MISCELLANEOUS 776 1 1 1 0 12 16 0 0
- MISCELLANEOUS 777 1 1 1 0 12 16 0 0
-
- MISCELLANEOUS 778 1 3 1 0 12 16 0 0
- MISCELLANEOUS 779 1 1 2 0 12 16 0 0
- MISCELLANEOUS 780 1 1 1 0 12 16 0 0
- MISCELLANEOUS 781 1 1 1 0 12 16 0 0
- #logpiles Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
- MISCELLANEOUS 810 1 2 1 20 10 16 0 0 -5 0
- MISCELLANEOUS 811 1 1 1 20 10 16 0 0 -5 0
- MISCELLANEOUS 811 2 1 1 0 10 16 0 0 -5 60
- MISCELLANEOUS 812 1 1 1 20 10 16 0 0 -5 0
- MISCELLANEOUS 812 2 1 1 0 10 16 0 0 -5 60
-
-
-
- MISCELLANEOUS 816 1 1 0 0 10 0 0
- MISCELLANEOUS 817 1 1 0 0 10 0 0
-
- MISCELLANEOUS 887 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 887 2 1 1 0 5 16 2 0 -3
-
- MISCELLANEOUS 888 1 1 1 10 2 16 0
- MISCELLANEOUS 888 2 1 0 0 0 0 0
- MISCELLANEOUS 889 1 1 1 10 2 16 0
- MISCELLANEOUS 889 2 1 0 0 0 0 0
-
- #woodpiles Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
- MISCELLANEOUS 902 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 902 2 1 1 0 5 16 2 0 -3
- MISCELLANEOUS 903 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 903 2 1 1 0 5 16 2 0 -3
- MISCELLANEOUS 904 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 904 2 1 0 0 5 16 2 0 -3
- MISCELLANEOUS 915 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 915 2 1 0 0 5 16 2 0 -3
- MISCELLANEOUS 916 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 916 2 1 0 0 5 16 2 0 -3
- MISCELLANEOUS 924 1 1 1 10 5 16 2 0 -3
- MISCELLANEOUS 924 2 1 0 0 5 16 2 0 -3
-
- MISCELLANEOUS 960 1 1 0 5 8 16 2
- MISCELLANEOUS 960 2 1 0 5 8 16 2
- MISCELLANEOUS 960 3 1 0 5 8 16 2
- MISCELLANEOUS 960 4 1 0 5 8 16 2
- MISCELLANEOUS 960 5 1 0 5 8 16 2
- MISCELLANEOUS 960 6 1 0 5 8 16 2
- MISCELLANEOUS 960 7 1 0 5 8 16 2
- MISCELLANEOUS 960 8 1 0 5 8 16 2
- MISCELLANEOUS 960 9 1 0 5 8 16 2
- MISCELLANEOUS 960 10 1 0 5 8 16 2
- MISCELLANEOUS 960 11 1 0 5 8 16 2
- MISCELLANEOUS 960 12 1 0 5 8 16 2
- MISCELLANEOUS 960 13 1 0 5 8 0 2
- MISCELLANEOUS 960 14 1 0 5 8 0 2
- MISCELLANEOUS 960 15 1 0 5 8 0 2
-
- MISCELLANEOUS 351 1 1 0 15 8 16 2
- MISCELLANEOUS 351 2 1 0 0 0 16 2
- MISCELLANEOUS 375 1 1 0 15 8 16 2
- MISCELLANEOUS 375 2 1 0 0 0 16 2
- MISCELLANEOUS 374 1 1 0 15 8 16 2
- MISCELLANEOUS 374 2 1 0 0 8 16 2
- MISCELLANEOUS 373 1 1 0 15 8 16 2
- MISCELLANEOUS 373 2 1 0 0 8 16 2
- MISCELLANEOUS 372 1 1 0 15 8 16 2
- MISCELLANEOUS 372 2 1 0 0 8 16 2
- MISCELLANEOUS 371 1 1 0 15 8 16 2
- MISCELLANEOUS 371 2 1 0 0 8 16 2
- MISCELLANEOUS 370 1 1 0 15 8 16 2
- MISCELLANEOUS 370 2 1 0 0 8 16 2
- MISCELLANEOUS 354 1 1 0 15 8 16 2
- MISCELLANEOUS 354 2 1 0 0 4 16 2
- MISCELLANEOUS 355 1 1 0 15 8 16 2
- MISCELLANEOUS 355 2 1 0 0 4 16 2
- MISCELLANEOUS 356 1 1 0 15 8 16 2
- MISCELLANEOUS 356 2 1 0 0 4 16 2
- MISCELLANEOUS 357 1 1 0 15 8 16 2
- MISCELLANEOUS 357 2 1 0 0 4 16 2
- MISCELLANEOUS 358 1 1 0 15 8 16 2
- MISCELLANEOUS 358 2 1 0 0 4 16 2
- MISCELLANEOUS 359 1 1 0 15 8 16 2
- MISCELLANEOUS 359 2 1 0 0 4 16 2
- MISCELLANEOUS 360 1 1 0 15 8 16 2
- MISCELLANEOUS 360 2 1 0 0 4 16 2
- MISCELLANEOUS 361 1 1 0 15 8 16 2
- MISCELLANEOUS 361 2 1 0 0 4 16 2
- MISCELLANEOUS 362 1 1 0 15 8 16 2
- MISCELLANEOUS 362 2 1 0 0 4 16 2
- MISCELLANEOUS 363 1 1 0 15 8 16 2
- MISCELLANEOUS 363 2 1 0 0 4 16 2
- MISCELLANEOUS 364 1 1 0 15 8 16 2
- MISCELLANEOUS 364 2 1 0 0 0 16 2
- MISCELLANEOUS 365 1 1 0 15 8 16 2
- MISCELLANEOUS 365 2 1 0 0 0 16 2
- MISCELLANEOUS 376 1 1 0 15 8 16 2
- MISCELLANEOUS 376 2 1 0 0 8 16 2
- MISCELLANEOUS 377 1 1 0 15 8 16 2
- MISCELLANEOUS 377 2 1 0 0 8 16 2
- MISCELLANEOUS 378 1 1 0 15 8 16 2
- MISCELLANEOUS 378 2 1 0 0 8 16 2
- MISCELLANEOUS 379 1 1 0 15 8 16 2
- MISCELLANEOUS 379 2 1 0 0 8 16 2
- MISCELLANEOUS 369 1 1 0 15 6 16 2
- MISCELLANEOUS 369 2 1 0 0 0 16 2
- MISCELLANEOUS 367 1 1 0 15 6 16 2
- MISCELLANEOUS 367 2 1 0 0 6 16 2
- MISCELLANEOUS 366 1 1 0 15 6 16 2
- MISCELLANEOUS 366 2 1 0 0 0 16 2
- MISCELLANEOUS 352 1 1 0 15 6 16 2
- MISCELLANEOUS 352 2 1 0 0 0 16 2
- MISCELLANEOUS 353 1 1 0 15 4 16 2
- MISCELLANEOUS 353 2 1 0 0 0 16 2
- MISCELLANEOUS 381 1 1 0 0 7 16 2
- MISCELLANEOUS 382 1 1 0 0 7 16 2
- MISCELLANEOUS 383 1 1 0 0 7 16 2
- MISCELLANEOUS 384 1 1 0 0 7 16 2
- MISCELLANEOUS 394 1 1 0 0 7 16 2
- MISCELLANEOUS 393 1 1 0 0 7 16 2
- MISCELLANEOUS 395 1 1 0 3 8 16 2
- MISCELLANEOUS 395 2 1 0 2 8 16 2
- MISCELLANEOUS 395 3 1 0 1 8 16 2
- MISCELLANEOUS 395 4 1 0 0 8 16 2
- MISCELLANEOUS 465 1 1 0 0 3 16 0
- MISCELLANEOUS 464 1 1 0 0 3 16 0
- MISCELLANEOUS 457 1 1 0 0 3 16 0
- MISCELLANEOUS 458 1 1 0 0 3 16 0
- MISCELLANEOUS 460 1 1 0 0 3 16 0
-
-
-
- #Category Obj# Dmg# #Parts Layer HP Height Move Visib Perm
- RADARBUILDING 0 1 1 1 250 30 16 3
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
-
- ROCK 0 1 1 1 0 4 16 4
-
- ROCK 94 1 1 1 0 10 16 1 30 0
- ROCK 101 1 1 1 0 10 16 1 30 0
- ROCK 103 1 1 1 0 10 16 1 30 0
- ROCK 104 1 1 1 0 10 16 1 30 0
- ROCK 180 1 1 1 0 10 16 1 30 0
- # mineshaft left
- #mineshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
- ROCK 150 1 3 1 15 30 16 30 0 5 100
- ROCK 151 1 1 1 15 30 16 30 0 5 100
- ROCK 151 2 1 1 0 30 16 30 0 5 100
- ROCK 152 1 1 1 15 30 16 30 0 5 100
- ROCK 152 2 1 1 0 30 16 30 0 5 100
- ROCK 153 1 1 1 15 30 16 30 0 5 100
- ROCK 153 2 1 1 0 30 16 30 0 5 100
-
- ROCK 155 1 1 1 100 30 16 30 0 255 100
- ROCK 155 2 1 1 0 30 16 30 0 5 100
- ROCK 155 3 1 1 0 30 16 30 0 5 100
- ROCK 155 4 1 1 0 30 16 30 0 5 100
- ROCK 155 5 1 1 0 30 16 30 0 5 100
-
- ROCK 157 1 1 0 20 0 0 0 255 5 0
- ROCK 157 2 1 0 0 0 0 0 255 5 0
- # End mineshaft left
-
-
- # mineshaft right
- #mineshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
- ROCK 160 1 3 1 15 30 16 30 0 5 100
- ROCK 161 1 1 1 15 30 16 30 0 5 100
- ROCK 161 2 1 1 0 30 16 30 0 5 100
- ROCK 162 1 1 1 15 30 16 30 0 5 100
- ROCK 162 2 1 1 0 30 16 30 0 5 100
- ROCK 163 1 1 1 15 30 16 30 0 5 100
- ROCK 163 2 1 1 0 30 16 30 0 5 100
-
- ROCK 165 1 1 1 100 30 16 30 0 255 100
- ROCK 165 2 1 1 0 30 16 30 0 5 100
- ROCK 165 3 1 1 0 30 16 30 0 5 100
- ROCK 165 4 1 1 0 30 16 30 0 5 100
- ROCK 165 5 1 1 0 30 16 30 0 5 100
-
- ROCK 166 1 1 1 10 5 16 2 0 4 30
-
- ROCK 167 1 1 0 20 0 0 0 255 5 0
- ROCK 167 2 1 0 0 0 0 0 255 5 0
- # End mineshaft right
-
-
-
- # mineshaft center
- #mineshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
- ROCK 170 1 3 1 15 30 16 30 0 5 100
- ROCK 171 1 1 1 15 30 16 30 0 5 100
- ROCK 171 2 1 1 0 30 16 30 0 5 100
- ROCK 172 1 1 1 15 30 16 30 0 5 100
- ROCK 172 2 1 1 0 30 16 30 0 5 100
- ROCK 173 1 1 1 15 30 16 30 0 5 100
- ROCK 173 2 1 1 0 30 16 30 0 5 100
-
- ROCK 175 1 1 1 100 30 16 30 0 255 100
- ROCK 175 2 1 1 0 30 16 30 0 5 100
- ROCK 175 3 1 1 0 30 16 30 0 5 100
- ROCK 175 4 1 1 0 30 16 30 0 5 100
- ROCK 175 5 1 1 0 30 16 30 0 5 100
-
- ROCK 177 1 1 0 20 0 0 0 255 5 0
- ROCK 177 2 1 0 0 0 0 0 255 5 0
- # End mineshaft center
-
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- ROCK 201 1 1 1 0 5 16 2
- ROCK 202 1 1 1 0 5 16 2
- ROCK 203 1 1 1 0 5 16 2
- ROCK 204 1 1 1 0 5 16 2
- ROCK 205 1 1 1 0 7 16 2
- ROCK 206 1 1 0 0 3 16 0
- ROCK 207 1 1 1 0 3 16 2
- ROCK 208 1 1 1 0 3 16 2
- ROCK 209 1 1 1 0 3 16 2
- ROCK 210 1 1 0 0 3 16 0
- ROCK 211 1 1 1 0 3 16 2
- ROCK 212 1 1 0 0 0 16 0
- ROCK 213 1 1 0 0 0 16 0
- ROCK 214 1 1 0 0 0 16 0
- ROCK 215 1 1 0 0 1 16 0
- ROCK 216 1 1 1 0 2 16 1
- ROCK 217 1 1 1 0 1 16 1
- ROCK 218 1 1 1 0 2 16 1
- ROCK 219 1 1 1 0 2 16 1
- ROCK 220 1 1 1 0 2 16 1
- ROCK 221 1 1 1 0 2 16 1
- ROCK 222 1 1 1 0 2 16 1
- ROCK 224 1 1 1 0 2 16 1
- ROCK 227 1 1 1 0 10 16 1
- ROCK 237 1 1 1 0 10 16 1 30 0
- ROCK 334 1 1 1 0 10 16 1 30 0
- ROCK 401 1 1 1 0 10 16 1 30 0
- #Category Obj# Dmg# #Parts Layer HP Height Move Visib Perm
- SITEMS 0 1 1 1 0 0 0 0
- #Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
- TREE 0 1 1 1 15 30 16 3 64 -5
- TREE 0 2 1 1 10 20 16 0 64 -5
- TREE 0 3 1 0 0 2 16 0 64 5
- TREE 101 1 1 1 0 2 16 0 64 -5
- TREE 102 1 1 1 0 2 16 0 64 -5
-
- PARACOUNT 3
-
- #-----------------------------------------------------------------------
- # Terrain Effect Tables
- # This is the tablr that defines the movement rate for each ground vehicle or
- # unit over the movement layer. Note that the Commander uses the same values
- # as a unit
- #
- # TERRAIN TANK HALFTRACK JEEP HUMAN
- T_0 100; 100; 100; 100
- T_1 95; 95; 95; 100
- T_2 90; 90; 90; 97
- T_3 90; 90; 90; 97
- T_4 90; 90; 90; 97
- T_5 90; 90; 90; 97
- T_6 90; 90; 90; 97
- T_7 90; 90; 90; 97
- T_8 90; 90; 90; 97
- T_9 90; 90; 90; 97
- T_10 90; 90; 90; 97
- T_11 90; 90; 90; 97
- T_12 90; 90; 90; 97
- T_13 90; 90; 90; 97
- T_14 90; 90; 90; 97
- T_15 90; 90; 90; 97
-
-
-
- # T_2 87; 87; 85; 97
- # T_3 84; 84; 80; 94
- # T_4 80; 80; 75; 90
- # T_5 80; 75; 60; 75
- # T_6 75; 70; 65; 75
- # T_7 75; 70; 60; 60
- # T_8 70; 60; 50; 65
- # T_9 60; 50; 40; 60
- # T_10 45; 45; 40; 55
- # T_11 40; 40; 40; 50
- # T_12 35; 35; 35; 40
- # T_13 30; 30; 30; 40
- # T_14 25; 25; 25; 35
- # T_15 0; 0; 0; 0
-
- #-----------------------------------------------------------------------
- # EOF
- #-----------------------------------------------------------------------
-