# | Number | Type | Name | Registration Point | Filename
|
---|
1 | 1 | script | General Purpose Scripts | (0, 0) | |
2 | 2 | script | WESTERN TOWN GENERAL PURPOSE SCRIPTS | (0, 0) | |
3 | 3 | script | PrintOMatic & StageToCast Scripts | (0, 0) | |
4 | 4 | bitmap | NullCast | (809, 1161) | |
5 | 5 | script | Save/Restore an Object | (0, 0) | |
6 | 6 | script | Animation Routines | (0, 0) | |
7 | 7 | script | Gary's Pushbutton | (0, 0) | |
8 | 8 | script | Hiding Place | (0, 0) | |
9 | 9 | script | UI Rollover Change Pointer | (0, 0) | |
10 | 10 | script | SHARED 1st Frame Script | (0, 0) | |
11 | 11 | script | Game Object | (0, 0) | |
12 | 12 | script | Room Object | (0, 0) | |
13 | 13 | script | Place Object | (0, 0) | |
14 | 14 | sound | Silence | (0, 0) | |
15 | 15 | bitmap | HandCursor | (8, 8) | |
16 | 16 | bitmap | | (8, 8) | |
17 | 17 | bitmap | GrabCursor | (6, 7) | |
18 | 18 | bitmap | | (6, 7) | |
19 | 19 | bitmap | InArrow | (8, 1) | |
20 | 20 | bitmap | | (8, 1) | |
21 | 21 | bitmap | leftarrow | (1, 8) | |
22 | 22 | bitmap | | (1, 8) | |
23 | 23 | bitmap | UpArrow | (7, 1) | |
24 | 24 | bitmap | | (7, 1) | |
25 | 25 | bitmap | rightarrow | (14, 8) | |
26 | 26 | bitmap | | (14, 8) | |
27 | 27 | bitmap | DownArrow | (7, 14) | |
28 | 28 | bitmap | | (7, 14) | |
29 | 29 | bitmap | HidingSpot | (8, 7) | |
30 | 30 | bitmap | | (8, 7) | |
31 | 31 | bitmap | | (8, 5) | |
32 | 32 | bitmap | | (8, 5) | |
33 | 33 | bitmap | PointAt | (8, 8) | |
34 | 34 | bitmap | | (8, 8) | |
35 | 35 | script | | (0, 0) | |
36 | 36 | script | | (0, 0) | |
37 | 37 | script | | (0, 0) | |
38 | 38 | script | | (0, 0) | |
39 | 39 | script | Go to Option Screen | (0, 0) | |
40 | 40 | script | Pushbutton with Rollover Sound | (0, 0) | |
41 | 41 | script | Eat Mouse events | (0, 0) | |
42 | 42 | script | UI Pointer Change | (0, 0) | |
43 | 43 | sound | snd.quit | (0, 0) | |
44 | 44 | shape | | (0, 0) | |
45 | 45 | shape | | (0, 0) | |
46 | 46 | script | Quit Game | (0, 0) | |
47 | 47 | bitmap | infoSales | (320, 240) | |
48 | 49 | bitmap | GOLD BARS? | (38, 58) | |
49 | 50 | bitmap | | (8, 16) | |
50 | 51 | bitmap | | (19, 7) | |
51 | 53 | sound | sndPDlook1 | (0, 0) | |
52 | 54 | sound | sndPDlook2 | (0, 0) | |
53 | 55 | sound | sndPDlook3 | (0, 0) | |
54 | 56 | sound | sndPDlook4 | (0, 0) | |
55 | 57 | sound | sndPDlook5 | (0, 0) | |
56 | 58 | sound | sndPDlook6 | (0, 0) | |
57 | 59 | sound | sndPDlook7 | (0, 0) | |
58 | 60 | sound | sndPDlook8 | (0, 0) | |
59 | 61 | sound | sndPDlook9 | (0, 0) | |
60 | 62 | bitmap | BlackCurtain | (320, 240) | |
61 | 63 | sound | sndPDPrint | (0, 0) | |
62 | 64 | sound | sndPDQuit | (0, 0) | |
63 | 65 | sound | sndPDFoundFirst | (0, 0) | |
64 | 66 | sound | sndPDFoundAnother1 | (0, 0) | |
65 | 67 | sound | sndPDFoundAnother2 | (0, 0) | |
66 | 68 | sound | sndPDFoundAnother3 | (0, 0) | |
67 | 69 | sound | sndPDFoundAnother4 | (0, 0) | |
68 | 70 | sound | sndPDFoundAnother5 | (0, 0) | |
69 | 71 | sound | sndPDFoundAlmostDone | (0, 0) | |
70 | 72 | sound | sndPDFoundPenultimate | (0, 0) | |
71 | 73 | sound | sndPDFoundLast | (0, 0) | |
72 | 74 | bitmap | Option | (29, 32) | |
73 | 75 | bitmap | OptionHilite | (29, 32) | |
74 | 76 | bitmap | OptionDown | (29, 32) | |
75 | 77 | script | | (0, 0) | |
76 | 82 | transition | | (0, 0) | |
77 | 83 | bitmap | StartZoom | (39, 20) | |
78 | 84 | bitmap | | (71, 36) | |
79 | 85 | bitmap | | (88, 46) | |
80 | 86 | bitmap | | (105, 54) | |
81 | 87 | bitmap | | (123, 63) | |
82 | 88 | bitmap | | (140, 72) | |
83 | 89 | bitmap | | (158, 82) | |
84 | 90 | bitmap | StartFlash | (197, 125) | |
85 | 91 | bitmap | | (196, 127) | |
86 | 92 | bitmap | | (195, 130) | |
87 | 93 | sound | sndGoldBar1 | (0, 0) | |
88 | 94 | sound | sndGoldBar2 | (0, 0) | |
89 | 95 | sound | sndGoldBar3 | (0, 0) | |
90 | 96 | sound | sndGoldBar4 | (0, 0) | |
91 | 97 | sound | sndGoldBar5 | (0, 0) | |
92 | 98 | sound | sndGoldBar6 | (0, 0) | |
93 | 99 | sound | sndGoldBar7 | (0, 0) | |
94 | 117 | sound | snd Gold Bar 07 | (0, 0) | |
95 | 118 | sound | snd Gold Bar 10 | (0, 0) | |
96 | 119 | sound | snd Gold Bar 09 | (0, 0) | |
97 | 120 | sound | snd Gold Bar 08 | (0, 0) |
|