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- 'INCUBATION: The Wilderness Missions' Demo
-
- Version 1.51
- April 24th, 1998
-
-
- (C) Blue Byte 1998
-
- ---------------------------------------------------------
- VERY IMPORTANT - PLEASE READ
-
- To: MAGAZINE PUBLISHERS
-
- While Blue Byte invites individuals to make use of this
- demo, any magazines wishing to include the demo on their
- own publication as a promotion may ONLY do so having
- FIRST attained written permission from:
-
- for USA/Canada
- Samantha Flint - PR Manager
- flint@bluebyte.com
-
- for UK Territories
- Marcus Beer - PR Manager
- beer@bluebyte.co.uk
-
- Blue Byte will pursue any unauthorized reproductions or
- uses of this demo to the fullest extent of the law.
-
- Thanks for your cooperation,
-
- Blue Byte Software
-
- ---------------------------------------------------------
- IMPORTANT: INCUBATION requires DirectX 5.0. If you don't
- have it yet, it can be downloaded directly from Microsoft
- at:
- http://www.microsoft.com/directx/default.asp
- ---------------------------------------------------------
- IMPORTANT: This demo is playable without the original
- 'Incubation: Time Is Running Out' CD. The solo retail
- version of 'Incubation: The Wilderness Missions' REQUIRES
- the original Incubation CD.
- ---------------------------------------------------------
-
- Introduction
- ============
-
- This guide contains general information, instructions and
- trouble-shooting tips for 'Incubation: The Wilderness
- Missions' demo by Blue Byte Software Inc.
-
-
- Minimum Configuration
- =====================
-
- *Pentium 90
- *16 megs of RAM
- *37 megs of hard drive space
- *2MB video card (DirectX 5.0 compatible)
- *Windows 95 (does not work in DOS or Windows NT)
-
-
- Recommended Configuration
- =========================
-
- *Pentium 166 or higher
- *32 megs of RAM
- *Sound card (DirectX 5.0 compatible)
- *Most 3Dfx video cards
-
-
- Installing
- ==========
-
- 1. Double-click on the file 'IncTWMdemo.exe'
-
- 2. Follow the onscreen instructions, and click on the
- 'Next' buttons to unzip. After finished, click on
- 'Close'.
-
- 3. Go into the Bluebyte\IncTWMdemo\Incubation folder
- and double-click on 'autorun.exe' to start the install.
-
- 4. A new box will appear with a 'Install Game' button.
- Click on this to start, then Next to continue. When
- setup is complete, click on OK.
-
- 4. A new box will appear with:
- 'Start Game'-takes you to the title screen
- 'Start Game(3Dfx)'-users with most 3Dfx cards can play
- this optimized version.
-
-
- Starting
- ========
-
- After clicking on a 'Start Game' you'll go to the title
- screen. Click on 'Start Game' again to load the Main Menu
- screen with the following 3 buttons:
-
- -Instant Action: Takes you into the Single Player Instant
- Action menu. Click on the 'No Name' box to type in a
- name, then 'OK'. The next menu gives you the opportunity to
- select the map "Jungle". Select it and click on 'OK' again.
- You'll then find yourself in the Briefing screen from where
- you can start to build your squad.
-
- Click on "Build Squad" and then "Recruit Unit". After
- recruiting as many units as you think you'll need, click on
- them individually to equip with weapons and armor. (Note:
- You can only deploy a maximum of 9 units, so don't recruit
- any more than that!). When finished recruiting and equiping,
- click on 'Back' and 'Deploy units' to start. After the level
- loads, click the red circles to "place" your units on the map.
- After all units have been deployed, click the 'Next player'
- arrow button on the right side to finish.
-
- -Load Game: If you'd rather just jump into the action without
- having to recruit and equip, click on the 'Load Game' button
- and the 'Jungle' save in slot 0. This starts you off instantly
- with 7 well-equiped units, ready for carnage. This area is
- also for loading saved games. You can play through the level,
- saving the progress with various names, and load later.
-
- -Exit Program: Takes you to the end screen where you can
- click on 'Exit Game' to return to the Win '95 desktop.
-
-
-
- Playing the demo (moving units)
- ===============================
-
- You'll find yourself in the jungle of Scayra, surrounded by
- strange architecture and powerful Scay'Ger. It's your job to
- reach the red "A" in the South-East of the level (it won't be
- easy).
-
- When you click on one of the units, you'll see the
- selected unit surrounded by a field of white circles with
- numbers. These represent the amount of action points
- needed to move the unit to that location. If you move a
- unit to a 0, all points are used and nothing further can
- be done. Moving to a 2 allows for more moving, shooting,
- use object or defense mode (described later).
- Moving to a 1 allows only one more move or shot (with most
- weapons). To move a unit, move the cursor to the location
- number and hold down the left mouse button. A compass will
- appear with a red X in the center. Continue to hold the
- left mouse button and move the cursor to the direction
- you want to move. After hearing a click and seeing the
- direction highlight, release the left mouse button. The
- unit will then move to the new location. If the unit has
- any action points left, another smaller field of actions
- points will appear.
-
- NOTE: If you decide to select another unit while the
- current unit still has action points, those will be lost
- with the new unit selection. So move your units wisely,
- and use all action points before going on to the next unit.
-
- When all the units have been selected and moved, you must
- click on the 'Next player' button at the bottom. Otherwise,
- if a unit still has action points but you want your turn
- to end, the computer won't know to move on.
-
-
- Shooting
- ========
-
- When a unit has action points available, there are a variety
- of choices for the player. The most important action is to
- fire at Scay'Ger. Yellow crosshairs with colored bars will
- appear over targets within firing range. A target with all
- green bars means there's a high probability of destroying it.
- The more red bars in the field means the odds are lower for a
- direct shot. Click once on a target to shoot. If it's close,
- you have a good gun, and it's a weaker Scay'Ger, it should
- get blown to pieces. Targets not destroyed will flash text or
- a number designating how much or little damage your shot
- inflicted. Continue firing if you have action points, or move,
- rest or engage in defense mode if available.
-
-
- Defense Mode
- ============
-
- When a unit has at least 2 action points, you can have it
- protect itself or other units. This means that the unit will
- fire at opponents passing in front of it. Activate the
- defense mode by clicking on the Shield icon at the bottom of
- the screen. (Not all weapons have a defense mode.) When a
- Scay'Ger is within range of the unit, it will fire
- automatically.
-
- Note: The defense mode uses all action points. If you have
- more than 2, they'll also be used to put your unit into
- this protective mode.
-
-
- Healing
- =======
-
- Another type of action is to give first aid to a wounded
- unit. To give first aid you must: have a medic kit, be
- next to the wounded unit and facing him, and have at least
- 1 action point available. If all these conditions are met,
- a Cross will appear at the bottom of the screen. Click on
- the icon and the injured unit will be aided. When a unit
- with a medic kit is injured itself and has action points,
- just click on the Cross to heal.
-
-
- Manipulating Objects
- =====================
-
- Another important action is the ability to use objects;
- like doors, crates, switches or levers. Manipulating
- objects requires that the unit be positioned next to and
- facing the object. The best way to make sure the unit is
- directly facing an object is to click on the action point
- number next to it, hold down the left mouse button and
- turn the unit directly on it. When a unit is properly
- facing the object, a Hand icon will appear at the bottom.
- Click on the icon to use or move the desired object.
-
-
- Resting Units
- =============
-
- Another type of action is to rest a unit. Resting units
- will cost all their action points, but will give them more
- for the next turn. If you haven't moved the unit at all
- and want to rest it, click on the Arrow icon at the bottom.
-
-
- Menus (Bottom Left Info)
- ========================
-
- Along the bottom of the screen there's a rectangular area
- with important information. Here's what you'll find in the
- bottom left section:
-
- An icon of the selected soldier: A yellow number indicating
- the unit's fighting strength, a fraction describing his
- hit points and it's status (i.e., 2/5: This indicates that
- only two of the original 5 hit points are left). When the
- unit is injured due to battle, his fighting strength, hit
- points, and action points sink. This will also reduce his
- effectiveness and ability to move, fight, and defend
- himself.
-
- A diagram depicting the unit's current skill points in the
- form of a meter. This meter displays the unit's accumulated
- skill points in yellow and the available skill points for
- acquiring equipment in red on either side of the yellow
- bars. If you acquire a new weapon, these red bars decrease
- in line with the amount of skill points required to
- purchase the weapon. As a unit gains experience his skill
- level increases. With each increase in skill the unit can
- be upgraded and improved. Upgrading is possible in the
- following areas:
- Battle Fitness, Light Weapon Proficiency, Heavy Weapon
- Proficiency, Technical Ability, Medical Skills, and Leadership
- Skills.
-
- The units action points: Indicates the number of actions
- which can be carried out by the unit, and it will decrease
- based on movement, actions and injury.
-
-
- (Bottom Right Info)
- ===================
-
- This area has two rows of three different action icons:
- Shield-This assures that the unit will defend itself when
- attacked. Requires 2 action points.
-
- Cross-Give first aid to injured units. 1 point.
-
- Weapon-Activating this symbol will allow the unit to alter
- the use of his weapon, if available. The bigger weapons
- found in 'Instant Action' or missions beyond 4 have two
- modes (i.e., the Mine Thrower can also lay mines).
-
- Downward Pointing Arrow-When units are fatigued, it's often
- necessary to rest units. Activating this symbol will cost
- all action points.
-
- Hand-Appears when the unit is near a movable object. 1
- point.
-
- Radar-The last box contains a radar screen. Each direction
- is shown, along with green crosses for where Scay'Ger may
- appear, and red for Scay'Ger that are in firing range.
-
-
- (Left Side of the Screen)
- =========================
-
- Remind position-A bookmark for saving that position during
- that mission.
-
- Recall position-Calls up the Remind position save.
-
- Save Game-Type a name and save current position.
-
- Load Game-Loads saved games.
-
- Briefing for current mission-Displays the current mission
- briefing.
-
- Undo last turn-Restarts at your last turn.
-
- Give up-Terminates the current game, takes you to the Main
- Menu.
-
-
- (Right Side of the Screen)
- ==========================
-
- Overview map-A bird's eye view of the entire battlefield.
- Units and opponents appear as large colored dots. This
- perspective is not adjustable.
-
- Set free view-This provides the player with an overhead
- view and allows you to adjust the camera position. To
- move the camera, you must hold down the right mouse button
- and move the mouse according to the camera position
- desired.
-
- Set user view-Shows the game from a 45 degree angle, and
- can be adjusted.
-
- Set unit view-Shows the battle from a 1st person-style
- perspective, and can be adjusted.
-
- Jump to the next unit-Selects the next available unit for
- use.
-
- Jump to visible enemy-Shows the next Scay'Ger.
-
- Activate magnifying glass-Gives you information about
- various Scay'Ger and items.
-
- Next player-End of turn. Starts automatically when all
- action points are used, needs to be clicked if you want
- your turn to end but a unit still has action points. In
- the multiple player mode, this function ends your movement
- turn and allows the next player to make his movements.
-
-
- Mission Report
- ==============
-
- After the mission you'll see a Mission Report menu. This
- displays all pertinent data concerning individual units
- and mission results. Here you'll find out your number of
- kills, loses, and overall score. If you lost, you can click
- on the 'Main Menu' button to return there to start again or
- load one of your saved games.
-
-
- Camera
- ======
-
- You can control the camera's position. If a particular
- view doesn't suit your needs, you can change the camera
- position. To move the camera, hold down the right mouse
- button and move the mouse according to the camera position
- desired. Furthermore, you can rotate the screen by clicking
- the right mouse button. Each time you click it, you rotate
- the screen 1/4 turn counterclockwise. If you hold down both
- mouse buttons, two new camera dimensions are made available.
- While holding down both buttons, move the mouse forward and
- backward; this elevates or lowers the camera's position. If
- you move the mouse laterally, the camera will rotate around
- it's own axis. The following perspectives allow for camera
- manipulation: Set Free View, Set User View, Set Unit View,
- Jump to Next Unit, Jump to Visible Enemy.
-
-
- Tips
- ====
-
- *If you notice units are missing, check out how close you are
- to the flame-throwing statues! Their reach can be further than
- you think.
-
- *Don't blow up all the crates, they can be helpful for
- blocking stuff....
-
-
- Features
- ========
-
- Thanks for playing. Now try the real thing and enjoy these
- new features:
-
- * Professional style level editor that gives you almost
- unlimited ability to create and modify levels!
- * A terrifying campaign with 39 missions in 3 new unforgiving
- worlds!
- * New varieties of bloodthirsty Scay'Ger and an expanded
- selection of deadly weapons!
- * 10 specially designed multi-player levels where gamers can
- build their squads simultaneously!
- * Cooperative mode that allows up to 4 friends to team-up
- against the Scay'Ger!
- * Many more shocking surprises that will push your tactical
- skills to the limit!
-
- Go to www.bluebyte.com and buy your copy of "Incubation: The
- Wilderness Missions". We have an exceptional selection of
- award winning games in a variety of genre's and prices.
- Check with us often for our latest specials, contests,
- tournaments and news items.
-
- Web site: www.bluebyte.com
- Phone: 800-933-2983 (US Only), 847-995-9981 (North America)
- Email: hotline@bluebyte.com
-
- ⌐ 1998 Blue Byte Software, Inc. All rights reserved.
-
-
- Contacting Us
- =============
-
- If you have any questions about 'Incubation: The Wilderness
- Missions' demo, the best way to contact our tech support
- representatives is by email at:
- hotline@bluebyte.com
-
- Or you can call us at:
-
- U.S. - (847) 995-9981 between 8:30
- AM and 5 PM Central Time
-
- U.K. - +44 (0) 1604 259090 between
- 2 PM and 6 PM U.K. Time
-
- Germany - +49 (0) 208 450 29 29
- between 3 PM and 7 PM
- Mon-Thur and between
- 3:30 PM and 7:30 PM on
- Friday.
-
- For the quickest results, make sure to write down your
- hardware system information including: make of PC, installed
- sound cards, video cards, amount of RAM, and any additional
- hardware. Software information is also helpful, in case we
- need to analyze driver problems.
-
- *Remember, must have DirectX 5.0 to run.
-
-
- Have fun,
-
- The INCUBATION Team
-