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Text File  |  1996-10-10  |  31.2 KB  |  479 lines

  1. DefineTeam name=The_Fury idlogo=hudsea tslogo=jumsea tstext=seadscr tstitle=seatitl tsanim=seapl environment=seadro.env dromext=seaext
  2. #=============================================================================================
  3. DefineObject type=Dromer name=S._Vanacher modfile=SEADMX  
  4. SetMotionParams  pos = 40 -75 0 accel=30 speed= 48 azim= -90 elev = 45 fric=.03 elas=0.32
  5.  
  6. SetPlans Defense   Human     CarryRok  OffWing   Sideln    
  7.  
  8. SetRatings1  id_RAT_WeightClass    =   7        id_RAT_Stamina      = 6        id_RAT_Checking         =  3    
  9. SetRatings1     id_RAT_Balance         =   7        id_RAT_Speed        = 5     id_RAT_ShotPower        =  6    
  10. SetRatings1     id_RAT_ShotAccuracy   =   9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility =  4
  11. SetRatings1     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  9    
  12. SetRatings1     id_RAT_MultiPointSpread =10        id_RAT_RokHandling  = 1     id_RAT_ArmoryRange      = 20 
  13. SetRatings1     id_RAT_Damage         =  100        id_RAT_SubOutDamage = 0        id_RAT_SubInDamage    = 50
  14. SetRatings1     id_RAT_MultiRange    = 20        id_RAT_MinSubIn       = 40
  15.  
  16. SetRatings1   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  17. SetRatings1   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 0
  18. SetRatings1   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  19. SetRatings1   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 0
  20. SetRatings1   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  21.  
  22. SetRatings1   id_RAT_Pass0           =  20        id_RAT_Pass1        =  80        id_RAT_Pass2 = 100 
  23. SetRatings1   id_RAT_Multiplier0       =   2        id_RAT_Multiplier1      =   2
  24. SetRatings1   id_RAT_Fighting0         =  40        id_RAT_Fighting1             =   20        id_RAT_Fighting2 = 20
  25. SetRatings1   id_RAT_Fighting3         =  20        id_RAT_Fighting4             =   0
  26. SetRatings1   id_RAT_FlyingRepetoire   =   22        id_RAT_HalfpipeRepetoire =  21
  27. SetRatings1   id_RAT_WinCloseFreeRok   =   0        id_RAT_LoseCloseFreeRok =   0
  28. SetRatings1   id_RAT_WinFarFreeRok       =   0        id_RAT_LoseFarFreeRok    =   0
  29. SetRatings1   id_RAT_WinOffWingJob     =   2        id_RAT_LoseOffWingJob    =   2
  30. SetRatings1   id_RAT_Turnstile0       =   1        id_RAT_Turnstile1        =   0
  31. SetRatings1   id_RAT_CarryRokThrowDist = 190
  32. SetRatings1   id_RAT_WinAggressionOnOthers = 50        id_RAT_LoseAggressionOnOthers = 50
  33. SetRatings1   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  34.  
  35. #####################################    MEDIUM    #############################################
  36.  
  37. SetRatings2     id_RAT_WeightClass    =   7        id_RAT_Stamina      = 4        id_RAT_Checking         = 8    
  38. SetRatings2     id_RAT_Balance         =   7        id_RAT_Speed        = 10    id_RAT_ShotPower        = 6    
  39. SetRatings2     id_RAT_ShotAccuracy   =   9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility = 6
  40. SetRatings2     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   = 9    
  41. SetRatings2     id_RAT_MultiPointSpread  = 10    id_RAT_RokHandling  = 2     id_RAT_ArmoryRange      = 40 
  42. SetRatings2     id_RAT_Damage         = 130        id_RAT_SubOutDamage = 25    id_RAT_SubInDamage    = 60
  43. SetRatings2     id_RAT_MultiRange    = 50        id_RAT_MinSubIn       = 50
  44.  
  45. SetRatings2   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  46. SetRatings2   id_RAT_Speedburst1a = 1        id_RAT_Speedburst1b = 1
  47. SetRatings2   id_RAT_Speedburst2a = 1        id_RAT_Speedburst2b = 1
  48. SetRatings2   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 0
  49. SetRatings2   id_RAT_Speedburst4a = 1        id_RAT_Speedburst4b = 1
  50.  
  51. SetRatings2   id_RAT_Pass0           = 20        id_RAT_Pass1        = 80        id_RAT_Pass2    = 100 
  52. SetRatings2   id_RAT_Multiplier0       =  2        id_RAT_Multiplier1      =  4
  53. SetRatings2   id_RAT_Fighting0         =  0        id_RAT_Fighting1             = 20        id_RAT_Fighting2 = 20
  54. SetRatings2   id_RAT_Fighting3         = 60        id_RAT_Fighting4             =  0
  55. SetRatings2   id_RAT_FlyingRepetoire   =  22        id_RAT_HalfpipeRepetoire = 21
  56. SetRatings2   id_RAT_WinCloseFreeRok   =  0        id_RAT_LoseCloseFreeRok =  0
  57. SetRatings2   id_RAT_WinFarFreeRok       =  1        id_RAT_LoseFarFreeRok    =  1
  58. SetRatings2   id_RAT_WinOffWingJob     =  1        id_RAT_LoseOffWingJob    =  1
  59. SetRatings2   id_RAT_Turnstile0       =  1        id_RAT_Turnstile1        =  0
  60. SetRatings2   id_RAT_CarryRokThrowDist = 190
  61. SetRatings2   id_RAT_WinAggressionOnOthers = 800    id_RAT_LoseAggressionOnOthers = 800
  62. SetRatings2   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  63.  
  64. #########################################   HARD   ###########################################
  65.  
  66. SetRatings3  id_RAT_WeightClass    =   8        id_RAT_Stamina      = 4        id_RAT_Checking         = 10    
  67. SetRatings3     id_RAT_Balance         =   7        id_RAT_Speed        = 12    id_RAT_ShotPower        = 6    
  68. SetRatings3     id_RAT_ShotAccuracy   =   9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility = 7
  69. SetRatings3     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   = 9    
  70. SetRatings3     id_RAT_MultiPointSpread = 4        id_RAT_RokHandling  = 2     id_RAT_ArmoryRange      = 40 
  71. SetRatings3     id_RAT_Damage         = 130        id_RAT_SubOutDamage = 35    id_RAT_SubInDamage    = 50
  72. SetRatings3     id_RAT_MultiRange    = 50        id_RAT_MinSubIn       = 40
  73.  
  74. SetRatings3   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  75. SetRatings3   id_RAT_Speedburst1a = 1        id_RAT_Speedburst1b = 1
  76. SetRatings3   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  77. SetRatings3   id_RAT_Speedburst3a = 1        id_RAT_Speedburst3b = 1
  78. SetRatings3   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  79.  
  80. SetRatings3   id_RAT_Pass0           =  20        id_RAT_Pass1        = 80        id_RAT_Pass2    = 100 
  81. SetRatings3   id_RAT_Multiplier0       =  4        id_RAT_Multiplier1      = 4
  82. SetRatings3   id_RAT_Fighting0         =  0        id_RAT_Fighting1             = 70        id_RAT_Fighting2 = 0
  83. SetRatings3   id_RAT_Fighting3         =  30        id_RAT_Fighting4             =  0
  84. SetRatings3   id_RAT_FlyingRepetoire   =  22        id_RAT_HalfpipeRepetoire = 21
  85. SetRatings3   id_RAT_WinCloseFreeRok   =  0        id_RAT_LoseCloseFreeRok = 0
  86. SetRatings3   id_RAT_WinFarFreeRok       =  1        id_RAT_LoseFarFreeRok    = 1
  87. SetRatings3   id_RAT_WinOffWingJob     =  1        id_RAT_LoseOffWingJob    = 1
  88. SetRatings3   id_RAT_Turnstile0       =  1        id_RAT_Turnstile1        = 0
  89. SetRatings3   id_RAT_CarryRokThrowDist = 190
  90. SetRatings3   id_RAT_WinAggressionOnOthers = 800    id_RAT_LoseAggressionOnOthers = 800
  91. SetRatings3   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  92.  
  93.  
  94. SetCollisionObject   type = DromerAwarenessBubble                radius = 50  centroid = 0 0 3  #id_COB_Dr0_Awareness
  95. SetCollisionObject   type = DromerModelBubble     component = 1  radius = 1.5 centroid = 0 3 0       #id_COB_Dromer_0
  96. SetCollisionObject   type = DromerBodyBubble                     radius = 2   centroid = 0 3 0        #id_COB_DromerBody_0
  97. SetCollisionObject   type = DromerScoopBubble     component = 15 radius = 4   centroid = 0 -.5 0  attachPoint =  -2.4608 0.5431 0.4678 #id_COB_BatonEzone_0
  98.  
  99. EndObjectDefinition
  100. #=============================================================================================
  101. DefineObject type=Dromer name=Kariotis modfile=SEADMX
  102. SetMotionParams pos = -50 -65 0 accel=30 speed= 48 azim= -270 elev = 45 fric=.03 elas=0.32
  103.  
  104. SetPlans Defense  CarryRok OffWing Human Sideln   
  105.  
  106. SetRatings1     id_RAT_WeightClass    =   8        id_RAT_Stamina      = 6        id_RAT_Checking         =  3    
  107. SetRatings1     id_RAT_Balance         =   6        id_RAT_Speed        = 6     id_RAT_ShotPower        =  5    
  108. SetRatings1     id_RAT_ShotAccuracy   =   5        id_RAT_PassAccuracy = 8        id_RAT_OffensiveAbility =  4
  109. SetRatings1     id_RAT_LongShotEnable =   0        id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  0    
  110. SetRatings1     id_RAT_MultiPointSpread = 10        id_RAT_RokHandling  = 2        id_RAT_ArmoryRange      = 20
  111. SetRatings1     id_RAT_Damage         = 100        id_RAT_SubOutDamage = 0        id_RAT_SubInDamage    = 50
  112. SetRatings1     id_RAT_MultiRange    = 20        id_RAT_MinSubIn       = 40
  113.  
  114. SetRatings1   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  115. SetRatings1   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 0
  116. SetRatings1   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  117. SetRatings1   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 0
  118. SetRatings1   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  119.  
  120. SetRatings1   id_RAT_Pass0           = 20        id_RAT_Pass1        = 80        id_RAT_Pass2 = 100 
  121. SetRatings1   id_RAT_Multiplier0       = 0        id_RAT_Multiplier1      =  0
  122. SetRatings1   id_RAT_Fighting0         = 40        id_RAT_Fighting1             =  20        id_RAT_Fighting2 =  20
  123. SetRatings1   id_RAT_Fighting3         = 20        id_RAT_Fighting4             = 0
  124. SetRatings1   id_RAT_FlyingRepetoire   = 22            id_RAT_HalfpipeRepetoire = 21
  125. SetRatings1   id_RAT_WinCloseFreeRok   = 0        id_RAT_LoseCloseFreeRok =  0
  126. SetRatings1   id_RAT_WinFarFreeRok       = 3        id_RAT_LoseFarFreeRok    =  3
  127. SetRatings1   id_RAT_WinOffWingJob     = 2        id_RAT_LoseOffWingJob    =  2
  128. SetRatings1   id_RAT_Turnstile0       = 1        id_RAT_Turnstile1        =  0
  129. SetRatings1   id_RAT_CarryRokThrowDist = 190
  130. SetRatings1   id_RAT_WinAggressionOnOthers  = 50    id_RAT_LoseAggressionOnOthers  = 50
  131. SetRatings1   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist =  300
  132.  
  133. #####################################    MEDIUM    #############################################
  134.  
  135. SetRatings2     id_RAT_WeightClass    =   8        id_RAT_Stamina      = 4        id_RAT_Checking         =  8    
  136. SetRatings2     id_RAT_Balance         =   6        id_RAT_Speed        = 10    id_RAT_ShotPower        =  5    
  137. SetRatings2     id_RAT_ShotAccuracy   =   5        id_RAT_PassAccuracy = 8        id_RAT_OffensiveAbility =  5
  138. SetRatings2     id_RAT_LongShotEnable =   0        id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  0    
  139. SetRatings2     id_RAT_MultiPointSpread = 10        id_RAT_RokHandling  = 3        id_RAT_ArmoryRange      = 40
  140. SetRatings2     id_RAT_Damage         = 130        id_RAT_SubOutDamage = 25    id_RAT_SubInDamage    = 60
  141. SetRatings2     id_RAT_MultiRange    = 50        id_RAT_MinSubIn       = 50
  142.  
  143. SetRatings2   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 1
  144. SetRatings2   id_RAT_Speedburst1a = 1        id_RAT_Speedburst1b = 1
  145. SetRatings2   id_RAT_Speedburst2a = 1        id_RAT_Speedburst2b = 1
  146. SetRatings2   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 0
  147. SetRatings2   id_RAT_Speedburst4a = 1        id_RAT_Speedburst4b = 1
  148.  
  149. SetRatings2   id_RAT_Pass0           =  20        id_RAT_Pass1        = 80        id_RAT_Pass2 = 100 
  150. SetRatings2   id_RAT_Multiplier0       =  2        id_RAT_Multiplier1      =  2
  151. SetRatings2   id_RAT_Fighting0         =  10        id_RAT_Fighting1          = 20        id_RAT_Fighting2 =  10
  152. SetRatings2   id_RAT_Fighting3         =  60        id_RAT_Fighting4             =  0
  153. SetRatings2   id_RAT_FlyingRepetoire   =  22            id_RAT_HalfpipeRepetoire = 21
  154. SetRatings2   id_RAT_WinCloseFreeRok   =  0        id_RAT_LoseCloseFreeRok =  0
  155. SetRatings2   id_RAT_WinFarFreeRok       =  1        id_RAT_LoseFarFreeRok    =  1
  156. SetRatings2   id_RAT_WinOffWingJob     =  1        id_RAT_LoseOffWingJob    =  1
  157. SetRatings2   id_RAT_Turnstile0       =  1        id_RAT_Turnstile1        =  0
  158. SetRatings2   id_RAT_CarryRokThrowDist = 190
  159. SetRatings2   id_RAT_WinAggressionOnOthers  = 800    id_RAT_LoseAggressionOnOthers  = 800
  160. SetRatings2   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist =  300
  161.  
  162. #########################################   HARD   ###########################################
  163.  
  164. SetRatings3  id_RAT_WeightClass    =   8        id_RAT_Stamina      = 4        id_RAT_Checking         = 10    
  165. SetRatings3     id_RAT_Balance         =   6        id_RAT_Speed        = 12    id_RAT_ShotPower        = 5    
  166. SetRatings3     id_RAT_ShotAccuracy   =   5        id_RAT_PassAccuracy = 8        id_RAT_OffensiveAbility = 6
  167. SetRatings3     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   = 0    
  168. SetRatings3     id_RAT_MultiPointSpread = 4        id_RAT_RokHandling  = 3     id_RAT_ArmoryRange      = 40 
  169. SetRatings3     id_RAT_Damage         = 130        id_RAT_SubOutDamage = 35    id_RAT_SubInDamage    = 50
  170. SetRatings3     id_RAT_MultiRange    = 50        id_RAT_MinSubIn       = 40
  171.  
  172. SetRatings3   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  173. SetRatings3   id_RAT_Speedburst1a = 1        id_RAT_Speedburst1b = 1
  174. SetRatings3   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  175. SetRatings3   id_RAT_Speedburst3a = 1        id_RAT_Speedburst3b = 1
  176. SetRatings3   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  177.  
  178. SetRatings3   id_RAT_Pass0          =  20        id_RAT_Pass1        =  80        id_RAT_Pass    = 100 
  179. SetRatings3   id_RAT_Multiplier0      =  4        id_RAT_Multiplier1      =   4
  180. SetRatings3   id_RAT_Fighting0        =  0        id_RAT_Fighting1             =  50        id_RAT_Fighting2 = 0
  181. SetRatings3   id_RAT_Fighting3        =  50        id_RAT_Fighting4            =   0
  182. SetRatings3   id_RAT_FlyingRepetoire  =  22        id_RAT_HalfpipeRepetoire =  21
  183. SetRatings3   id_RAT_WinCloseFreeRok  =  0        id_RAT_LoseCloseFreeRok =   0
  184. SetRatings3   id_RAT_WinFarFreeRok      =  1        id_RAT_LoseFarFreeRok    =   1
  185. SetRatings3   id_RAT_WinOffWingJob    =  1        id_RAT_LoseOffWingJob    =   1
  186. SetRatings3   id_RAT_Turnstile0      =  1        id_RAT_Turnstile1        =   0
  187. SetRatings3   id_RAT_CarryRokThrowDist = 190
  188. SetRatings3   id_RAT_WinAggressionOnOthers = 800    id_RAT_LoseAggressionOnOthers = 800
  189. SetRatings3   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  190.  
  191.  
  192. SetCollisionObject  type =  DromerAwarenessBubble                radius = 50  centroid = 0 0 3
  193. SetCollisionObject  type =  DromerModelBubble     component = 1  radius = 1.5 centroid = 0 3 0       #id_COB_Dromer_0
  194. SetCollisionObject  type =  DromerBodyBubble                     radius = 2   centroid = 0 3 0
  195. SetCollisionObject  type =  DromerScoopBubble     component = 15 radius = 4   centroid = 0 -.5 0 attachPoint =  -2.4608 0.5431 0.4678
  196. EndObjectDefinition
  197. #=============================================================================================
  198. DefineObject type=Dromer name=McFarland modfile=SEAGMX  UseMyPallette
  199. SetMotionParams pos = 0 -192.5 -20.8 accel=30 speed= 70 azim= 180 elev = 0 fric=.03 elas=0.32
  200.  
  201. SetPlans Goalie 
  202.  
  203. SetSpecialGoalieRatings    id_GRT_WeightClass    = 5    id_GRT_Strength        = 7    id_GRT_ReactionTime =  8
  204. SetSpecialGoalieRatings    id_GRT_Balance        = 7    id_GRT_Speed           = 6     id_GRT_PassAccuracy =  8
  205. SetSpecialGoalieRatings    id_GRT_Intelligence   = 20     id_GRT_UnderPressure   = 2    id_GRT_SaveRight    =  9    
  206. SetSpecialGoalieRatings    id_GRT_SaveLeft       = 4    id_GRT_SaveHigh        = 8    id_GRT_SaveLow      = 10
  207. SetSpecialGoalieRatings    id_GRT_ShieldBlocking =    7    id_GRT_CatchingAbility = 8    id_GRT_Aggression   =  5     
  208. SetSpecialGoalieRatings    id_GRT_Overall        = 8
  209.  
  210. SetGoalieRatings1    id_GRT_WeightClass    = 5    id_GRT_Strength        = 7    id_GRT_ReactionTime =  8
  211. SetGoalieRatings1    id_GRT_Balance        = 7    id_GRT_Speed           = 6     id_GRT_PassAccuracy =  8
  212. SetGoalieRatings1    id_GRT_Intelligence   = 80     id_GRT_UnderPressure   = 2    id_GRT_SaveRight    =  9    
  213. SetGoalieRatings1    id_GRT_SaveLeft       = 4    id_GRT_SaveHigh        = 8    id_GRT_SaveLow      = 10
  214. SetGoalieRatings1    id_GRT_ShieldBlocking =    7    id_GRT_CatchingAbility = 4    id_GRT_Aggression   = 10     
  215. SetGoalieRatings1    id_GRT_Overall        = 8
  216.  
  217. #####################################    MEDIUM    #############################################
  218.  
  219. SetGoalieRatings2    id_GRT_WeightClass    = 5    id_GRT_Strength        = 7    id_GRT_ReactionTime =  8
  220. SetGoalieRatings2    id_GRT_Balance        = 7    id_GRT_Speed           = 6     id_GRT_PassAccuracy =  8
  221. SetGoalieRatings2    id_GRT_Intelligence   = 80     id_GRT_UnderPressure   = 2    id_GRT_SaveRight    =  9    
  222. SetGoalieRatings2    id_GRT_SaveLeft       = 4    id_GRT_SaveHigh        = 8    id_GRT_SaveLow      = 10
  223. SetGoalieRatings2    id_GRT_ShieldBlocking =    7    id_GRT_CatchingAbility = 5    id_GRT_Aggression   = 10     
  224. SetGoalieRatings2    id_GRT_Overall        = 8
  225.  
  226. #########################################   HARD   ###########################################
  227.  
  228. SetGoalieRatings3    id_GRT_WeightClass    = 5    id_GRT_Strength        = 7    id_GRT_ReactionTime =  8
  229. SetGoalieRatings3    id_GRT_Balance        = 7    id_GRT_Speed           = 6     id_GRT_PassAccuracy =  8
  230. SetGoalieRatings3    id_GRT_Intelligence   = 40     id_GRT_UnderPressure   = 2    id_GRT_SaveRight    =  9    
  231. SetGoalieRatings3    id_GRT_SaveLeft       = 4    id_GRT_SaveHigh        = 8    id_GRT_SaveLow      = 10
  232. SetGoalieRatings3    id_GRT_ShieldBlocking =    7    id_GRT_CatchingAbility = 7    id_GRT_Aggression   = 10     
  233. SetGoalieRatings3    id_GRT_Overall        = 6
  234.  
  235. SetCollisionObject type =  DromerAwarenessBubble                radius = 50   centroid = 0 0 3
  236. SetCollisionObject type =  DromerModelBubble     component = 1  radius = 4.0 centroid = 0 3 0       #id_COB_Dromer_0
  237. SetCollisionObject type =  DromerBodyBubble                     radius = 4    centroid = 0 3 0
  238. SetCollisionObject type =  DromerScoopBubble     component = 15 radius = 5    centroid = 0 -.5 0 attachPoint =  -2.4608 0.5431 0.4678
  239.  
  240. EndObjectDefinition
  241. #=============================================================================================
  242. DefineObject type=Dromer name=Cowboy_Bob modfile=SEASDM 
  243. SetMotionParams  pos = 40 -75 0 accel=30 speed= 48 azim= -90 elev = 45 fric=.03 elas=0.32
  244.  
  245. SetPlans Defense   Human     CarryRok  OffWing   Sideln    
  246.  
  247. SetRatings1  id_RAT_WeightClass    =   6        id_RAT_Stamina      = 4        id_RAT_Checking         =  2    
  248. SetRatings1     id_RAT_Balance         =   8        id_RAT_Speed        = 6        id_RAT_ShotPower        = 10    
  249. SetRatings1     id_RAT_ShotAccuracy   =   9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility =  4
  250. SetRatings1     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  9    
  251. SetRatings1     id_RAT_MultiPointSpread = 10        id_RAT_RokHandling  = 5     id_RAT_ArmoryRange      = 20 
  252. SetRatings1     id_RAT_Damage         = 100        id_RAT_SubOutDamage = 0        id_RAT_SubInDamage    = 50
  253. SetRatings1     id_RAT_MultiRange    = 20        id_RAT_MinSubIn     = 40
  254.  
  255. SetRatings1   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  256. SetRatings1   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 0
  257. SetRatings1   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  258. SetRatings1   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 0
  259. SetRatings1   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  260.  
  261. SetRatings1   id_RAT_Pass0          = 20        id_RAT_Pass1         = 80        id_RAT_Pass2 = 100 
  262. SetRatings1   id_RAT_Multiplier0      =  0        id_RAT_Multiplier1       =  0
  263. SetRatings1   id_RAT_Fighting0        = 50        id_RAT_Fighting1              = 10        id_RAT_Fighting2 = 10
  264. SetRatings1   id_RAT_Fighting3        = 20        id_RAT_Fighting4              = 10
  265. SetRatings1   id_RAT_FlyingRepetoire  = 22        id_RAT_HalfpipeRepetoire = 21
  266. SetRatings1   id_RAT_WinCloseFreeRok  =  0        id_RAT_LoseCloseFreeRok  =  0
  267. SetRatings1   id_RAT_WinFarFreeRok      =  0        id_RAT_LoseFarFreeRok     =  0
  268. SetRatings1   id_RAT_WinOffWingJob    =  2        id_RAT_LoseOffWingJob     =  2
  269. SetRatings1   id_RAT_Turnstile0      =  1        id_RAT_Turnstile1         =  1
  270. SetRatings1   id_RAT_CarryRokThrowDist = 200
  271. SetRatings1   id_RAT_WinAggressionOnOthers = 50        id_RAT_LoseAggressionOnOthers = 50
  272. SetRatings1   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  273.  
  274. #####################################    MEDIUM    #############################################
  275.  
  276. SetRatings2  id_RAT_WeightClass    =   6        id_RAT_Stamina      = 3        id_RAT_Checking         =  6    
  277. SetRatings2     id_RAT_Balance         =   8        id_RAT_Speed        = 10    id_RAT_ShotPower        =  5    
  278. SetRatings2     id_RAT_ShotAccuracy   =   9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility =  5
  279. SetRatings2     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  9    
  280. SetRatings2     id_RAT_MultiPointSpread = 8        id_RAT_RokHandling  = 5     id_RAT_ArmoryRange      = 40 
  281. SetRatings2     id_RAT_Damage         = 100        id_RAT_SubOutDamage = 25    id_RAT_SubInDamage    = 60
  282. SetRatings2     id_RAT_MultiRange    = 50        id_RAT_MinSubIn     = 50
  283.  
  284. SetRatings2   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 1
  285. SetRatings2   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 1
  286. SetRatings2   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 1
  287. SetRatings2   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 1
  288. SetRatings2   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 1
  289.  
  290. SetRatings2   id_RAT_Pass0          = 20        id_RAT_Pass1         = 80        id_RAT_Pass2 = 100 
  291. SetRatings2   id_RAT_Multiplier0      =  0        id_RAT_Multiplier1       =  2
  292. SetRatings2   id_RAT_Fighting0        = 20        id_RAT_Fighting1           = 20        id_RAT_Fighting2 = 20
  293. SetRatings2   id_RAT_Fighting3        = 20        id_RAT_Fighting4              = 20
  294. SetRatings2   id_RAT_FlyingRepetoire  = 22        id_RAT_HalfpipeRepetoire = 21
  295. SetRatings2   id_RAT_WinCloseFreeRok  =  0        id_RAT_LoseCloseFreeRok  =  0
  296. SetRatings2   id_RAT_WinFarFreeRok      =  1        id_RAT_LoseFarFreeRok     =  1
  297. SetRatings2   id_RAT_WinOffWingJob    =  1        id_RAT_LoseOffWingJob     =  1
  298. SetRatings2   id_RAT_Turnstile0      =  1        id_RAT_Turnstile1         =  1
  299. SetRatings2   id_RAT_CarryRokThrowDist = 200
  300. SetRatings2   id_RAT_WinAggressionOnOthers = 400    id_RAT_LoseAggressionOnOthers = 400
  301. SetRatings2   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  302.  
  303. #########################################   HARD   ###########################################
  304.  
  305. SetRatings3  id_RAT_WeightClass     =   6        id_RAT_Stamina      = 3        id_RAT_Checking         =  6    
  306. SetRatings3     id_RAT_Balance          =   7        id_RAT_Speed        = 10    id_RAT_ShotPower        =  5    
  307. SetRatings3     id_RAT_ShotAccuracy     =   9        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility =  6
  308. SetRatings3     id_RAT_LongShotEnable     =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  9    
  309. SetRatings3     id_RAT_MultiPointSpread =  4        id_RAT_RokHandling  = 5     id_RAT_ArmoryRange      = 40 
  310. SetRatings3     id_RAT_Damage             = 120        id_RAT_SubOutDamage = 35    id_RAT_SubInDamage    = 50
  311. SetRatings3     id_RAT_MultiRange    = 50        id_RAT_MinSubIn     = 40
  312.  
  313. SetRatings3   id_RAT_Speedburst0a = 1        id_RAT_Speedburst0b = 1
  314. SetRatings3   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 1
  315. SetRatings3   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  316. SetRatings3   id_RAT_Speedburst3a = 1        id_RAT_Speedburst3b = 1
  317. SetRatings3   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  318.  
  319. SetRatings3   id_RAT_Pass0          = 20        id_RAT_Pass1        =  80        id_RAT_Pass2     = 100 
  320. SetRatings3   id_RAT_Multiplier0      = 0            id_RAT_Multiplier1      =   4
  321. SetRatings3   id_RAT_Fighting0        = 0         id_RAT_Fighting1             =  40        id_RAT_Fighting2 = 0
  322. SetRatings3   id_RAT_Fighting3        = 40        id_RAT_Fighting4             =  20
  323. SetRatings3   id_RAT_FlyingRepetoire  = 22        id_RAT_HalfpipeRepetoire = 21
  324. SetRatings3   id_RAT_WinCloseFreeRok  =  0        id_RAT_LoseCloseFreeRok =   0
  325. SetRatings3   id_RAT_WinFarFreeRok      =  1        id_RAT_LoseFarFreeRok    =   1
  326. SetRatings3   id_RAT_WinOffWingJob    =  1        id_RAT_LoseOffWingJob    =   1
  327. SetRatings3   id_RAT_Turnstile0      =  1        id_RAT_Turnstile1        =   1
  328. SetRatings3   id_RAT_CarryRokThrowDist = 200
  329. SetRatings3   id_RAT_WinAggressionOnOthers = 400    id_RAT_LoseAggressionOnOthers = 400
  330. SetRatings3   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  331.  
  332.  
  333. SetCollisionObject   type = DromerAwarenessBubble                radius = 50  centroid = 0 0 3  #id_COB_Dr0_Awareness
  334. SetCollisionObject   type = DromerModelBubble     component = 1  radius = 1.5 centroid = 0 3 0       #id_COB_Dromer_0
  335. SetCollisionObject   type = DromerBodyBubble                     radius = 2   centroid = 0 3 0        #id_COB_DromerBody_0
  336. SetCollisionObject   type = DromerScoopBubble     component = 15 radius = 4   centroid = 0 -.5 0  attachPoint =  -2.4608 0.5431 0.4678 #id_COB_BatonEzone_0
  337.  
  338. EndObjectDefinition
  339. #=============================================================================================
  340. DefineObject type=Dromer name=Kiem modfile=SEASOM
  341. SetMotionParams pos = -50 -65 0 accel=30 speed= 48 azim= -270 elev = 45 fric=.03 elas=0.32
  342.  
  343. SetPlans Defense  CarryRok OffWing Human Sideln   
  344.  
  345. SetRatings1     id_RAT_WeightClass    =   3        id_RAT_Stamina      = 4        id_RAT_Checking         =  1    
  346. SetRatings1     id_RAT_Balance         =   9        id_RAT_Speed        = 9     id_RAT_ShotPower        =  4    
  347. SetRatings1     id_RAT_ShotAccuracy   =   5        id_RAT_PassAccuracy = 8        id_RAT_OffensiveAbility =  4
  348. SetRatings1     id_RAT_LongShotEnable =   0        id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  0    
  349. SetRatings1     id_RAT_MultiPointSpread =10        id_RAT_RokHandling  = 7        id_RAT_ArmoryRange      = 20
  350. SetRatings1     id_RAT_Damage         = 100        id_RAT_SubOutDamage = 0        id_RAT_SubInDamage    = 50
  351. SetRatings1     id_RAT_MultiRange    = 20        id_RAT_MinSubIn     = 40
  352.  
  353. SetRatings1   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 0
  354. SetRatings1   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 0
  355. SetRatings1   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  356. SetRatings1   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 0
  357. SetRatings1   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  358.  
  359. SetRatings1   id_RAT_Pass0          =  20        id_RAT_Pass1        =  80        id_RAT_Pass2     = 100 
  360. SetRatings1   id_RAT_Multiplier0      =   0        id_RAT_Multiplier1      =   2
  361. SetRatings1   id_RAT_Fighting0        =  20        id_RAT_Fighting1             =  0        id_RAT_Fighting2 =  10
  362. SetRatings1   id_RAT_Fighting3        =  20        id_RAT_Fighting4            =  40
  363. SetRatings1   id_RAT_FlyingRepetoire  =  22            id_RAT_HalfpipeRepetoire = 21
  364. SetRatings1   id_RAT_WinCloseFreeRok  =   0        id_RAT_LoseCloseFreeRok =   0
  365. SetRatings1   id_RAT_WinFarFreeRok      =   3        id_RAT_LoseFarFreeRok    =   0
  366. SetRatings1   id_RAT_WinOffWingJob    =   2        id_RAT_LoseOffWingJob    =   2
  367. SetRatings1   id_RAT_Turnstile0      =   1        id_RAT_Turnstile1        =   0
  368. SetRatings1   id_RAT_CarryRokThrowDist = 190
  369. SetRatings1   id_RAT_WinAggressionOnOthers  = 50    id_RAT_LoseAggressionOnOthers  = 50
  370. SetRatings1   id_RAT_WinCarryRokRegroupDist = 300        id_RAT_LoseCarryRokRegroupDist = 300
  371.  
  372. #####################################    MEDIUM    #############################################
  373.  
  374. SetRatings2     id_RAT_WeightClass    =   3        id_RAT_Stamina      = 2        id_RAT_Checking         =  3    
  375. SetRatings2     id_RAT_Balance         =   9        id_RAT_Speed        = 11    id_RAT_ShotPower        = 10    
  376. SetRatings2     id_RAT_ShotAccuracy   =   5        id_RAT_PassAccuracy = 8        id_RAT_OffensiveAbility = 10
  377. SetRatings2     id_RAT_LongShotEnable =   0        id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  0    
  378. SetRatings2     id_RAT_MultiPointSpread = 8        id_RAT_RokHandling  = 7        id_RAT_ArmoryRange      = 40
  379. SetRatings2     id_RAT_Damage         = 100        id_RAT_SubOutDamage = 25    id_RAT_SubInDamage    = 60
  380. SetRatings2     id_RAT_MultiRange    = 50        id_RAT_MinSubIn     = 50
  381.  
  382. SetRatings2   id_RAT_Speedburst0a = 0        id_RAT_Speedburst0b = 1
  383. SetRatings2   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 1
  384. SetRatings2   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 1
  385. SetRatings2   id_RAT_Speedburst3a = 0        id_RAT_Speedburst3b = 1
  386. SetRatings2   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 1
  387.  
  388. SetRatings2   id_RAT_Pass0          =  20        id_RAT_Pass1        =  80        id_RAT_Pass2     = 100 
  389. SetRatings2   id_RAT_Multiplier0      =   0        id_RAT_Multiplier1      =   2
  390. SetRatings2   id_RAT_Fighting0        =  20        id_RAT_Fighting1             =  0        id_RAT_Fighting2 =  20
  391. SetRatings2   id_RAT_Fighting3        =  20        id_RAT_Fighting4             =  40
  392. SetRatings2   id_RAT_FlyingRepetoire  =  22            id_RAT_HalfpipeRepetoire = 21
  393. SetRatings2   id_RAT_WinCloseFreeRok  =   0        id_RAT_LoseCloseFreeRok =   0
  394. SetRatings2   id_RAT_WinFarFreeRok      =   3        id_RAT_LoseFarFreeRok    =   1
  395. SetRatings2   id_RAT_WinOffWingJob    =   2        id_RAT_LoseOffWingJob    =   2
  396. SetRatings2   id_RAT_Turnstile0      =   1        id_RAT_Turnstile1        =   0
  397. SetRatings2   id_RAT_CarryRokThrowDist = 190
  398. SetRatings2   id_RAT_WinAggressionOnOthers  = 400    id_RAT_LoseAggressionOnOthers  = 400
  399. SetRatings2   id_RAT_WinCarryRokRegroupDist = 300      id_RAT_LoseCarryRokRegroupDist =  300
  400.  
  401. #########################################   HARD   ###########################################
  402.  
  403. SetRatings3     id_RAT_WeightClass    =   3        id_RAT_Stamina      = 2        id_RAT_Checking         =  3    
  404. SetRatings3     id_RAT_Balance         =   9        id_RAT_Speed        = 11    id_RAT_ShotPower        = 10    
  405. SetRatings3     id_RAT_ShotAccuracy   =   5        id_RAT_PassAccuracy = 9        id_RAT_OffensiveAbility = 12
  406. SetRatings3     id_RAT_LongShotEnable =   0       id_RAT_Immunity     = 0        id_RAT_LongPassEnable   =  9    
  407. SetRatings3     id_RAT_MultiPointSpread = 4        id_RAT_RokHandling  = 7     id_RAT_ArmoryRange      = 40 
  408. SetRatings3     id_RAT_Damage         = 100        id_RAT_SubOutDamage = 35    id_RAT_SubInDamage    = 50
  409. SetRatings3     id_RAT_MultiRange    = 50        id_RAT_MinSubIn     = 40
  410.  
  411. SetRatings3   id_RAT_Speedburst0a = 1        id_RAT_Speedburst0b = 1
  412. SetRatings3   id_RAT_Speedburst1a = 0        id_RAT_Speedburst1b = 0
  413. SetRatings3   id_RAT_Speedburst2a = 0        id_RAT_Speedburst2b = 0
  414. SetRatings3   id_RAT_Speedburst3a = 1        id_RAT_Speedburst3b = 1
  415. SetRatings3   id_RAT_Speedburst4a = 0        id_RAT_Speedburst4b = 0
  416.  
  417. SetRatings3   id_RAT_Pass0          =  20        id_RAT_Pass1        =  80        id_RAT_Pass2     = 100 
  418. SetRatings3   id_RAT_Multiplier0      =   0        id_RAT_Multiplier1      =   4
  419. SetRatings3   id_RAT_Fighting0        =  0        id_RAT_Fighting1             =  40        id_RAT_Fighting2 = 0
  420. SetRatings3   id_RAT_Fighting3        =  20        id_RAT_Fighting4             =  40
  421. SetRatings3   id_RAT_FlyingRepetoire  =  22        id_RAT_HalfpipeRepetoire = 21
  422. SetRatings3   id_RAT_WinCloseFreeRok  =   0        id_RAT_LoseCloseFreeRok =   0
  423. SetRatings3   id_RAT_WinFarFreeRok      =   3        id_RAT_LoseFarFreeRok    =   2
  424. SetRatings3   id_RAT_WinOffWingJob    =   2        id_RAT_LoseOffWingJob    =   1
  425. SetRatings3   id_RAT_Turnstile0      =   1        id_RAT_Turnstile1        =   0
  426. SetRatings3   id_RAT_CarryRokThrowDist = 190
  427. SetRatings3   id_RAT_WinAggressionOnOthers = 400    id_RAT_LoseAggressionOnOthers = 400
  428. SetRatings3   id_RAT_WinCarryRokRegroupDist = 300     id_RAT_LoseCarryRokRegroupDist = 300
  429.  
  430.  
  431. SetCollisionObject  type =  DromerAwarenessBubble                radius = 50  centroid = 0 0 3
  432. SetCollisionObject  type = DromerModelBubble      component = 1  radius = 1.5 centroid = 0 3 0       #id_COB_Dromer_0
  433. SetCollisionObject  type =  DromerBodyBubble                     radius = 2   centroid = 0 3 0
  434. SetCollisionObject  type =  DromerScoopBubble     component = 15 radius = 4   centroid = 0 -.5 0 attachPoint =  -2.4608 0.5431 0.4678
  435. EndObjectDefinition
  436. #=============================================================================================
  437. # MDM Torso/Leg body split parts
  438. #=============================================================================================
  439. DefineObject type=BodyPart   name=Dromer0Torso    modfile=SEAPTM 
  440. SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
  441.  
  442. SetPlans    BodyPart
  443.  
  444. SetCollisionObject type = BodyPartBubble  radius = 3 centroid = 0 0 0  #id_COB_BodyPart?
  445. EndObjectDefinition
  446. #=============================================================================================
  447. DefineObject type=BodyPart   name=Dromer0Legs    modfile=SEAPTM 
  448. SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
  449.  
  450. SetPlans    BodyPart
  451.  
  452. SetCollisionObject type = BodyPartBubble  radius = 3 centroid = 0 0 0  #id_COB_BodyPart?
  453. EndObjectDefinition
  454. #=============================================================================================
  455. DefineObject type=BodyPart   name=Dromer1Torso    modfile=SEAPTM
  456. SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
  457.  
  458. SetPlans    BodyPart
  459.  
  460. SetCollisionObject type = BodyPartBubble  radius = 3 centroid = 0 0 0  #id_COB_BodyPart?
  461. EndObjectDefinition
  462. #=============================================================================================
  463. DefineObject type=BodyPart   name=Dromer1Legs    modfile=SEAPTM
  464. SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
  465.  
  466. SetPlans    BodyPart
  467.  
  468. SetCollisionObject type = BodyPartBubble  radius = 3 centroid = 0 0 0  #id_COB_BodyPart?
  469. EndObjectDefinition
  470.  
  471. #=============================================================================================
  472. # Head model
  473. #=============================================================================================
  474. DefineObject type=Rok   name=Head modfile=SEAROK
  475. SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=.175 elas=0.37
  476.  
  477. SetCollisionObject type = RokBubble  radius = 1 centroid = 0 0 0
  478. EndObjectDefinition
  479.