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- WARNING: POSTAL contains content that is adult, sophisticated and
- extremely violent. We strongly recommend that it should NOT be
- played by anyone under 17 years of age.
-
-
- PC System Requirements
- ----------------------
-
- Windows NT 4.0 or Windows 95 (Windows NT recommended)
- Pentium 90MHz (166Mhz or higher recommended)
- 16Mb RAM (32Mb recommended)
- 2x CD-ROM (4x recommended)
- 256 Color SGVA 640x480
- Sound Blaster or 100% Compatible (16-bit recommended)
-
- Postal Demo Notes:
- -------------------------
-
- After unzipping this file, you should run Setup.exe to install
- the demo.
-
- This is a special demo version of Postal which includes one level
- of the release version. The release version includes 17 standard
- game levels, 15 multiplayer levels, and 23 challenge levels.
- This version includes 1 single player level (with 3 difficulty
- levels), 1 multiplayer level, and 1 challenge level.
-
- This version has most of the same options as the full release
- version, but some things have been cut out to keep the
- download to a "reasonable" size. This version only
- includes one of the sound quality options, the
- 11.025kHz 16-bit. The release version has options for
- 22.050kHz 16-bit or 22.050KHz 8-bit sound. This version
- supports Dirext X 5.0 but it was not included in the download
- as it would add another 15Mb of data. If you wish to use
- Direct X, read the special section below "Haking Direct X".
-
- Hacking Direct X
- ----------------
- The release version of the game includes a setup for Direct X
- along with the drivers for Direct X 5. This was left out of
- the demo to cut down the file size. The insaller
- for this demo will assume that you do not have the latest
- version of Direct X and will set your video to use the
- standard Windows video mode. If you wish to use Direct X 5,
- you can download it from Microsoft's web site at
- http://www.microsoft.com/directx
-
- Once you download this latest version of Direct X, run it's
- installer. Its probably a good idea to install the latest
- drivers when it prompts you, even if it tells you that you
- already have Direct X drivers installed.
-
- Once you have the Direct X 5.0 drivers installed, you need
- to edit one of the Postal files so that the game will use
- Direct X. You can use Windows Notepad to edit the file.
- Open Notepad from the Start go to Programs and then
- Accessories and Select Notepad from that menu. From the
- file open menu, select the postal.ini from the directory
- where Postal was installed. When you open this file, find
- the [Video] section and under that heading there will be
- a line that says "Video = GDI", change that to say
- "Video = DirectX" and then go to the file menu and
- select save.
-
-
- Video Drivers:
-
- If you experience any video problems with the game, it is important to
- make sure you are using the latest video drivers from your hardware
- manufacturer. If your are experiencing slow frame rates, a new video
- driver can make a significant difference. We have experienced a
- doubling in speed just by upgrading the video drivers on several of
- our video cards. We would highly recommend checking the web site
- for your video hardware.
-
- Also, if you select Direct X when installing Postal, the Postal
- installer will run the Direct X setup program after Postal is
- installed. It will show you which versions of Direct X you have
- installed on your system. We recommend reinstalling Direct X
- even if the Direct X setup tells you that you have drivers installed.
- We have experienced some problems running the game when the
- drivers were not updated that were solved once the new drivers
- were installed.
-
-
- Main Menu
-
- From the main menu you can choose Start to play a new game,
- options to set game options and customize setting, or Editor to modify
- game levels or create your own. Use the arrow keys to navigate
- through the menus. To select and item or go to the next menu, hit
- Enter when your bullet is pointing on the item you wish to select. To
- exit the current menu and go back to the previous menu, hit ESC.
-
- Start Menu
-
- Single Player
-
- From the start menu, you have the option to play a single player
- game, a multiplayer game, or to view a demo.
-
- From the single player option, you can choose to start a new game
- from level 1, load a specific level that you may have created in the
- editor, load a saved game so you can start where you left off, or try a
- challenge level.
-
- Starting a new game will start you at level 1. As long as you meet the
- level goals, it will continue on to the next level. If you die before
- reaching your goal, you can hit space bar to start that level over.
-
- The Load Level option lets you load a specific level, like one you may
- have created in the editor, or one your friend made or one you
- download from the internet.
-
- The Load Game option lets you pick one of your saved games that
- will take you back to the beginning of the level that you saved and
- restore the weapons you had at the start of the level.
-
- The Challenge option takes you to the challenge menu. The
- challenge games have a variety of different scoring modes and
- different goals. The first option on the challenge menu is The
- Gauntlet. It is similar to the new game option on the single player
- menu. It will start you with the first challenge level, and let you play
- through challenge levels in order. The other options on the challenge
- menu will take you to a directory with the type of games you wish to
- play including Timed levels, goal levels, Capture the Flag levels and
- Checkpoint levels. At the beginning of a challenge level, the mission
- goal will be displayed below your score. To see the goal again you
- can hit F5 at any point during the level.
-
- Timed levels show a clock that counts down to zero. It will keep track
- of the number of kills or the number of flags captured, according to
- the mission goal of the level.
-
- Goal levels show a clock that counts up from zero. It will keep track
- of how long it took you to meet your goal.
-
- Capture the flag levels are similar to the Goal levels, a timer counts
- up from zero and keeps track of how long it took you to capture the
- flag.
-
- The checkpoint levels are similar to the racing style games where you
- have a set amount of time to run a course. Some flags will have a
- bonus time which will add time to the clock. The goal is to get as
- many flags as possible before time runs out.
-
- All of the challenge levels keep a high score list. If you beat the best
- time, or high score, you can enter your name and it will save it with
- the high scores for that particular level.
-
- Multiplayer
-
- Before beginning a multiplayer game, users should set the options for
- their network, as described above in the Options:Multiplayer section.
-
- Hosting a Multiplayer Game
-
- One of the gamers will need to serve as the gameÆs host. Users can
- choose Host Game from the Multiplayer menu. A dialog will come up
- with an edit field where the host can enter a description of the game.
- This description will be shown to players who are attempting to join a
- game. After a description is entered, a dialog box will appear with
- options for the multiplayer game. At the top there is chat window
- which shows the players name followed by their chat text. Players
- can chat before the game begins to discuss game options, what level
- to play, etc. Below that is a window showing the players who have
- connected to the game, with their name and color. The host can
- choose to drop players from this list by selecting the player and
- clicking on the Drop button. Below the connected players, is a list of
- the available multiplayer levels. Click on the name of the level you
- wish to play. To the right are the scoring options for the game. You
- can choose a time limit and set the number of minutes, you can
- select a Kill limit and set the number of kills or you can select both,
- which will end the game when either the time is up, or someone has
- reached the kill limit. If neither is selected, it will default to a kill limit
- of 10. Up to 16 players can connect to a game, however, it is
- recommended to keep the number down to 8 or less. Once the host
- has determined that enough players have joined, they can click on
- the Start button and the level will load on everyoneÆs machine.
-
- Joining a Multiplayer Game
-
- Gamers looking to join a multiplayer game may select Join Game
- from the Multiplayer menu. A secondary menu offers users the
- option to browse, or connect to a specific server.
-
- If a gamer selected Browse, it will scan your local network for games
- that are starting and it will display the description of the game that the
- host has entered. Gamers wishing to join that game simply click on
- the title and they will be automatically linked up.
-
- When playing on the internet, or if the network you are using does not
- allow broadcasting across routers, select the name or address of the
- server with which you wish to connect.
-
- Users with TCP/IP can enter the IP address of the server in the
- Connect To edit box and then hit Enter to connect to that system. If
- that computer has a registered domain name, enter the host name of
- the server and hit Enter to connect. To find the IP address of your
- machine in Windows NT, you can run ipconfig from the command
- prompt. From Windows 95, you can run winipcfg to display the same
- information. If you have a network card, this address will probably be
- the same every time. If you are using a modem to connect to the
- internet, this address will probably be different every time you dial up.
-
- Gamers using IPX must enter the IPX address including the network
- address and the node address with which you wish to connect. If you
- are on a large network, you will need to find out the network address
- of the segment you are connected to. If itÆs a simple network, you
- can try using 00000000 as the network number. The node number is
- the hardware address of your network card. You can find the
- physical ethernet address in Windows NT by running ipconfig from
- the command prompt, or in Windows 95, run winipcfg to show the
- same information.
-
- Options Menu
-
- The options menu contains 6 categories of options that can be set to
- customize the game and tune performance.
-
- Video
-
- The one option in the video menu is the gamma setting. If your
- screen is too dark, use this option to increase the gamma. If it looks
- too washed out, then reduce the gamma setting.
-
- Audio
-
- The mixer option allows you to set the relative volumes for different
- sounds in the game. There are 10 different sound groups. When the
- bullet is pointing to the sound category, you can use the arrow keys
- to adjust the volume. If you want to reset all of the volumes to the
- default levels, choose the last menu option
-
- The Sound Test option in the audio menu is mostly just for fun. You
- can play all of the sounds that are in the game by hitting keys 0-9 and
- A-Z. When you press the Tab key, it will cycle to the next bank of
- sounds. Select exit when you are done.
-
- Controls
-
- The controls menu allows you to customize settings for you keyboard
- and mouse. The keyboard menu will allow you to keys to actions.
- The mouse settings menu will let you do the same for your mouse
- buttons. The controls menu also allows you to set how fast your guy
- turns and how sensitive the mouse is.
-
- Multiplayer
-
- On the multiplayer options screen, you can enter the name that will
- be shown for your character during the multiplayer games. You can
- also select the color of the clothes your character wears, to help you
- identify your player from the other players in the game. The protocol
- option lets you select which network protocol you will use for
- multiplayer games. If you are playing on the Internet, select TCP/IP.
- If you are playing on a local area network, you need to know what
- protocol is being used. If itÆs a Novell network, select IPX, otherwise
- its likely a TCP/IP network. The connection option is used to tune the
- performance of a network game. Select whether you are using a
- modem, ISDN connection or your network connection type.
-
- Performance
-
- The performance options by default are all enabled. If you have a
- slower machine and want to trade off some of the cool features in
- order to get higher frame rates, you can turn off some of the effects
- here. They are listed in order from the ones that use the most CPU
- power to the ones that donÆt use as much. If you disable the
- transparency, you will get the greatest performance gain, but the fire
- and smoke will be a solid color so you canÆt see what is behind them.
- If you disable the 3D lighting, the 3D objects in the game will not get
- lighter when they walk under the street lamps and other light sources
- in the game. The particle effects are things like the blood spurts,
- bullet casings and shotgun shells. Dynamic volume makes the
- sounds originating close to you louder, and distant sounds are not as
- loud which helps you determine how close a hostile is, or can help
- you determine the distance of a missile. Disabling the ambient
- sounds may help you if you are low on memory. These are the
- sounds like wind, crickets, car alarms and other sounds in the levels
- that add character to the level.
-
- Difficulty
-
- The slider bar in the difficulty menu has 4 color zones and ranges
- from 1 to 11. The numbers adjust how accurate the hostels are when
- they shoot, how often they shoot, and how much damage you take.
- The different color zones represent physically different level layouts
- for the single player games. The green is the easy level layout, the
- yellow is the medium difficulty, red is hard, and purple is the
- nightmare mode. In the easier levels you may have more hit points,
- more ammo, there are fewer enemies, and they use less powerful
- weapons against you and there are more power ups. As you move
- up to the harder levels, the weapons are more powerful and there are
- a greater number of enemies with more powerful weapons.
-
- ----------------------------------------------------------------------
- Troubleshooting and Tips
- ----------------------------------------------------------------------
-
- For the most up to date troubleshooting tips, visit our web site at
- www.gopostal.com. We will be adding to the troubleshooting section
- as problems come up. Here are a few tips to get your going.
-
- 1) If the Microsoft Office Toolbar is running, exit it before running the
- game because it prevents Postal from automatically switching to
- full screen mode.
-
- 2) If you experience low frame rates, it could be a problem with your
- video card drivers. Upgrading to the latest video driver for your
- card can in some cases more than double the speed of the game.
- Check the video hardware manufacturerÆs web site for the latest
- drivers for your card.
-
- 3) The player-character has only one life, just as in reality, but he
- regains health at the start of each level (the character rests
- between scenarios). There are also health powerups available in
- the levels.
-
- 4) In single player mode, there is a body count quota that must be
- attained before the gamer can proceed to the next level. The
- current population, body count and goal are displayed at the top of
- the screen. The mission goal can be shown by hitting F5. Once
- you have attained the minumum requirements for the level, you
- may choose to go on to the next level by hitting F1, or you can
- stay around and mop up.
-
- 5) When you choose the save game option from the menu that
- comes up when you hit ESC during the game, it will save what
- level you are currently on with the weapons that you had at the
- start of the level. When you load a saved game, you will start at
- the beginning of the level, not necessarily where you were when
- you saved the game. This makes you earn your levels and you
- canÆt do any of that sissy ôoh good, I killed one more guy without
- taking any damage, let me save my game and then kill one more
- guy and save my game again.ö
-
- 6) Users having problems with the mouse/keyboard configuration
- should go to the keyboard and mouse setup screens. Two
- columns of game functions show which key or mouse button they
- are mapped to. To remap a function, move the bullet to the
- command to be altered and press Enter. Any key or mouse
- command issued at that point will thereafter control that function.
- Some keys cannot be mapped because they are used for other
- features of the game. Note that for mouse buttons, single buttons
- can be used (up to three for those mice with a middle button) or
- combinations of buttons. This keeps users from being limited by
- the number of buttons, especially on a 3-button mouse, which
- offers seven possible commands.
-
- 7) Remember that there are two available entries for Fire, Run and
- Strafe commands. Example: set the initial Fire command to the
- Space Bar and the second to the control key. The left and right
- arrow default to rotating the player-character clockwise or
- counterclockwise. The Strafe command, meanwhile, is linked by
- default to the Alt key. By holding down the Alt key when using the
- arrow keys makes the player-character sidestep left and right
- rather than rotating. Some players, however, may wan their
- player-character to automatically fire whenever the Strafe
- command is deployed. They can, therefore, map Alt to Fire in
- addition to the default Control=Fire. The player-character will now
- fire whenever the Alt key is pressed, then if the player also holds
- the left or right arrows, they will fire while moving left or right. An
- even slicker example is available to players employing both the
- keyboard and mouse simultaneously. LetÆs assume the player
- wants to use the mouse to rotate the player-character, but prefer
- the keyboard to move him forward, backwards, strafe left or strafe
- right. To accomplish this, simply map the left arrow to the Left and
- Strafe commands and the right arrow to Right and Strafe. Once
- this is done, simply press the left arrow and the player-character
- strafes to the left, while the right arrow initiates strafing to the right.
- The up and down arrows, meanwhile, map to Forward and
- Backward.
-
- 8) If youÆve done a little too much experimentation with the keys and
- wish to start over, you can select the Restore Defaults option
- which will reset all of the keys back to the way they were when you
- first got the game.
-
- 9) If you are using Direct X and the game does not start properly,
- you should run setup again and when the Direct X setup program
- starts, choose to reinstall all of the Direct X drivers.
-
- 10) You can use the TAB key to move from field to field on the
- Multiplayer menus.
-
- 11) If you are having problems starting a Multiplayer game, you
- should first check the Options:Multiplayer menu and make sure
- that you set the correct Protocol. If you are playing on the
- internet, or a LAN using TCP/IP, you should make sure that
- your Protocol is set to TCP/IP. If you are running on a Novell
- network, set your Protocol to IPX.
-
- 12) PC to Mac multiplayer games are not recommended.
-
- 13) A known problem with Direct X with Multiplayer games. If you
- are using Direct X mode and you are hosting or joining a
- multiplayer game, you may experience a lock-up. Some Direct X
- video drivers present this problem. The problem occurs when
- you are using Direct X and you are using a dial-up connection
- for your multiplayer games. If you do not dial your modem to
- connect to the internet before starting Postal, when you attempt
- to start a multiplayer game, the Windows dialog box pops up
- behind the multiplayer dialog box which is asking you if you
- wish to dial your modem to make the connection. This may
- appear to lock up the machine. Most of the time, if you
- press ESC, it will cancel the hidden dial-up dialog box and
- the game will respond. Certain video drivers though will
- cause Direct X to lock up, forcing you to reboot your machine.
- To solve this problem, you should use dial-up networking to
- connect to the internet before starting Postal. This will
- prevent the dial-up dialog from popping up during the game.
- Alternately, you could use the standard windows video mode
- rather than Direct X.
-
-
-
-
-