home *** CD-ROM | disk | FTP | other *** search
- #######################################################################
- LucasArts Entertainment Co.
- THE CURSE OF MONKEY ISLAND DEMO
- Version 1.0
-
- Thank you for playing The Curse of Monkey Island Demo. We recommend
- that you read this file to get the most up to date information
- about installing, running and playing The Curse of Monkey Island Demo.
-
- 1) INSTRUCTIONS FOR RUNNING THE CURSE OF MONKEY ISLAND DEMO
- a) General
- 2) PLAYING THE DEMO
- a) Interacting with objects
- b) Using inventory
- c) Using exits
- d) Using the dialog interface
- e) Save games (disabled for demo)
- f) Text for voice
- g) Adjusting volume
- h) Quitting the demo
-
- #######################################################################
-
- 1) INSTRUCTIONS FOR RUNNING THE CURSE OF MONKEY ISLAND DEMO
- a) General
-
- CURSE OF MONKEY ISLAND DEMO requires a Pentium computer with a
- CD-ROM drive, 16MB RAM, a mouse input device and Windows95.
-
- Close all other applications before running the demo.
-
- 2) PLAYING THE DEMO
- a) Interacting with objects
-
- Use the mouse to move the cursor over the desired object until
- it goes "hot" (the cursor will turn red). Click and hold the
- left mouse button. The "verb coin" will appear. There are
- three icons on the "verb coin" They are a HAND, a SKULL and
- a PARROT.
-
- The HAND represents the verbs "pick-up" "push" or "use."
- The SKULL represents the verb "examine."
- The PARROT represents the verbs "talk-to" "taste" "blow"
- or "bite."
-
- Still holding down the left mouse button, select the
- appropriate "verb coin" icon by moving the cursor over it.
-
- If the HAND is selected it will close. If the SKULL is
- selected its eyes will bug-out. If the PARROT is selected,
- it will open its mouth.
-
- Once the appropriate "verb coin" icon is selected, release
- the left mouse button. This will trigger the interaction.
- For example, "examine door" or "pick-up cannon balls."
-
- b) Using inventory
-
- To bring up the "inventory box" click the right mouse button.
-
- You can manipulate the items in your "inventory box" with the
- "verb coin" just as you would an object in a room.
-
- Objects in your inventory can be placed on your cursor. To
- place an object on your cursor, left-click on the desired
- object in your "inventory box" then quickly release the
- mouse button. Your cursor will become that object.
-
- When an object is on your cursor, left-clicking on another
- object in your "inventory box" will use those two objects
- together.
-
- Objects in your "inventory box" can also be used on objects
- in a room. Place an object from your "inventory box" on your
- cursor, then move the cursor to the edge of the screen.
- The "inventory box" will disappear. Now, left-click on an
- object in the room to use your inventory object with it.
-
- To remove an object from your cursor, right-click the mouse.
- If you have no objects on your cursor, right-clicking the
- mouse will put away the "inventory box."
-
- c) Using exits
-
- When your cursor passes over an exit it will become an arrow.
- Clicking on the exit will move you to a new room. Double
- clicking on an exit will cause the room to change immediately.
-
- d) Using the dialog interface
-
- To talk to a character, left click on the character and use
- the "verb coin" to select the "talk-to" (parrot) icon.
- If talking to the character is an option, a list of
- "dialog choices" will appear at the bottom of the screen.
- Choose a dialog line by moving your cursor over the text for
- that line. The selected text will change to a
- "highlight" color. Left click to activate that line.
-
- e) Save Games
-
- For this demo, save games have been disabled.
-
- f) Text for voice
-
- Press (Alt-t) to turn on text for spoken dialog.
-
- g) Adjusting volume
-
- The volume of the music in the interactive segments can be
- adjusted by using the keys ([) and (]). Pressing the ([)
- key will make the music softer. The (]) key will make the
- music louder.
-
- The volume of the voices in the interactive segments can
- be adjusted with the (;) key and the (') key. The
- (;) key will make the voices softer. The (') key
- will make the voices louder.
-
- h) Quitting the demo
-
- To quit the demo, press (Alt-x), then press (Y) to exit.
-
-
- Hint Line
- 1-900-740-JEDI (Callers must be 18+ or have parent's
- permission. Each call costs 75 cents/minute)
-
- TO ORDER LUCASARTS MERCHANDISE PLEASE CALL
- 1-800-98-LUCAS (1-800-985-8227)
-
- The Curse of Monkey Island game and demonstration product
- (c) 1997 LucasArts Entertainment Company.
- All Rights Reserved. The Curse of Monkey Island is a trademark,
- and Monkey Island is a registered trademark
- of LucasArts Entertainment Company.
- The LucasArts logo is a registered trademark of
- Lucasfilm Ltd., used under authorization..
- iMUSE is a trademark of LucasArts Entertainment Company.
- iMUSE U.S. Patent No. 5,315,057.
-
- DOWNLOADING, COPYING AND USE OF THE DEMO ARE SUBJECT
- TO THE FOLLOWING LICENSE AGREEMENT TERMS. PLEASE
- READ THIS LICENSE CAREFULLY BEFORE DOWNLOADING,
- COPYING OR USING THE DEMO. BY USING THE DEMO, YOU ARE
- AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF
- YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT
- DOWNLOAD, COPY OR USE THE DEMO, AND DELETE THE DEMO
- AND ALL RELATED FILES FROM YOUR COMPUTER.
-
- The software, artwork, music, and other components included in this
- demonstration program (the "Demo") are the copyrighted property of
- LucasArts Entertainment Company ("LEC"). The Demo is licensed (not
- sold) to you, and LEC owns all copyright, trade secret, patent and other
- proprietary rights in the Demo. LEC hereby gives you permission to make
- copies of the Demo (only in its original form as provided by LEC) to give to
- other persons and to distribute the Demo to others electronically, provided
- that in all such cases you may not charge or receive money or other
- consideration from any person or entity for the receipt or use of the Demo or
- any disc or materials containing the Demo. Except as may be permitted by
- applicable law, you may not decompile, reverse engineer, disassemble or
- otherwise reduce the Demo or its components to a human-perceivable form.
- You may not rent, modify, add or delete components or files, or create
- derivative works based upon the Demo in whole or in part.
-
- You expressly acknowledge and agree that use of the Demo is at your sole
- risk. The Demo and any related documentation or materials are provided
- "AS IS" and without warranty of any kind. LEC EXPRESSLY DISCLAIMS
- ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- LEC DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN
- THE DEMO WILL MEET YOUR REQUIREMENTS, OR THAT THE
- OPERATION OF THE DEMO WILL BE UNINTERRUPTED OR
- ERROR-FREE, OR THAT DEFECTS IN THE DEMO WILL BE
- CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND
- PERFORMANCE OF THE DEMO IS ASSUMED BY YOU. SOME
- JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED
- WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO
- YOU.
-
- UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL
- LEC, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE
- LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR
- CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS
- OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
- BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE
- DOWNLOADING, COPYING OR USE OF THE DEMO OR RELATED
- FILES AND MATERIALS, EVEN IF LEC OR AN LEC AUTHORIZED
- REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF
- SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE
- LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
- CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
- EXCLUSION MAY NOT APPLY TO YOU.