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- LBM=terra56.lbm
- TILES=16,16
- TILESIZE=16,16
- ;tile definitions follow
- ;
- ; a=food
- ; b=food w/aff modifier
- ; c=resources
- ; d=resources w/aff modifier
- ; e=danger
- ; f=danger w/affinity
- ; g=mps
- ; h=mps w/affinity
- ; type, color, description, a,b,c,d, e,f,g,h
- TERRAINTYPE= 0, 137, "clear_land", 4,5,4,5, 1,1,2,2
- TERRAINTYPE= 1, 112, "water" , 5,6,3,4,15,1,2,2
- TERRAINTYPE= 2, 90, "forest_land", 5,6,5,6, 5,1,3,2
- TERRAINTYPE= 3, 97, "desert_land", 2,3,2,3,10,1,3,2
- TERRAINTYPE= 4, 139, "rough_land" , 3,4,3,4, 1,1,2,2
- TERRAINTYPE= 5, 158, "mountain", 2,3,5,6,10,1,3,2
-
- ;
- ;INTERFACE RELATIONSHIPS
- ;clear_land interfaces with, and is subordinate to everything else
- ;
-
- ;TILE= tilenum,self, n, ne, e, se, s, sw, w, nw, index
- TILE= 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- TILE= 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
- TILE= 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
- TILE= 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
- TILE= 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
- TILE= 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
-
- ;TILE= tilenum,self, n, ne, e, se, s, sw, w, nw, index
- ;0
- TILE= 0, 1, ~1, *, *, *, ~1, *, *, *, 6
- TILE= 0, 1, *, *, ~1, *, *, *, ~1, *, 7
- TILE= 0, 2, ~2, *, *, *, ~2, *, *, *, 8
- TILE= 0, 2, *, *, ~2, *, *, *, ~2, *, 9
- TILE= 0, 3, ~3, *, *, *, ~3, *, *, *, 10
- TILE= 0, 3, *, *, ~3, *, *, *, ~3, *, 11
- TILE= 0, 4, ~4, *, *, *, ~4, *, *, *, 12
- TILE= 0, 4, *, *, ~4, *, *, *, ~4, *, 13
- TILE= 0, 5, ~5, *, *, *, ~5, *, *, *, 14
- TILE= 0, 5, *, *, ~5, *, *, *, ~5, *, 15
-
- TILE= 0, 1, ~1, ~1, 1, ~1, ~1, ~1, ~1, ~1, 16
- TILE= 0, 1, ~1, ~1, ~1, ~1, 1, ~1, ~1, ~1, 17
- TILE= 0, 1, ~1, ~1, ~1, ~1, ~1, ~1, 1, ~1, 18
- TILE= 0, 1, 1, ~1, ~1, ~1, ~1, ~1, ~1, ~1, 19
-
- TILE= 0, 2, ~2, ~2, 2, ~2, ~2, ~2, ~2, ~2, 20
- TILE= 0, 2, ~2, ~2, ~2, ~2, 2, ~2, ~2, ~2, 21
- TILE= 0, 2, ~2, ~2, ~2, ~2, ~2, ~2, 2, ~2, 22
- TILE= 0, 2, 2, ~2, ~2, ~2, ~2, ~2, ~2, ~2, 23
-
- TILE= 0, 3, ~3, ~3, 3, ~3, ~3, ~3, ~3, ~3, 24
- TILE= 0, 3, ~3, ~3, ~3, ~3, 3, ~3, ~3, ~3, 25
- TILE= 0, 3, ~3, ~3, ~3, ~3, ~3, ~3, 3, ~3, 26
- TILE= 0, 3, 3, ~3, ~3, ~3, ~3, ~3, ~3, ~3, 27
-
- TILE= 0, 4, ~4, ~4, 4, ~4, ~4, ~4, ~4, ~4, 28
- TILE= 0, 4, ~4, ~4, ~4, ~4, 4, ~4, ~4, ~4, 29
- TILE= 0, 4, ~4, ~4, ~4, ~4, ~4, ~4, 4, ~4, 30
- TILE= 0, 4, 4, ~4, ~4, ~4, ~4, ~4, ~4, ~4, 31
-
- TILE= 0, 5, ~5, ~5, 5, ~5, ~5, ~5, ~5, ~5, 32
- TILE= 0, 5, ~5, ~5, ~5, ~5, 5, ~5, ~5, ~5, 33
- TILE= 0, 5, ~5, ~5, ~5, ~5, ~5, ~5, 5, ~5, 34
- TILE= 0, 5, 5, ~5, ~5, ~5, ~5, ~5, ~5, ~5, 35
-