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Text File  |  1996-03-22  |  11.9 KB  |  526 lines

  1. ; egyptian.ai
  2. ; mrg
  3.  
  4. [General]
  5. Name="Nefertiri"
  6. Culture=1
  7. Random=3
  8. War=10
  9. FindMoveMaxTurns=20
  10. CityNameFile=egcity.TXT
  11. PoliticsFile=egyptian.pet
  12. ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
  13. AffinityPrefs=20,50,10,60,5
  14. SmallestIsland=5
  15. MaxInvestigateTurns=50
  16. BorderThickness=1
  17. ResponseFile=
  18.  
  19. [ArmyComposition]
  20. ;UNITTYPE=0, Light Infantry,   3,      1,      4,    6,   2,   2,    0, 10,   0,   0,    0,    0,    0,   0,   0,   0,  0, 1,    0,   1,   0,    0
  21. ;UNITTYPE=1, Medium Infantry,  6,      1,      5,    5,   4,   3,    0,  8,   0,   0,    0,    0,    0,   0,   0,  0, 0, 1,      6,   1,   0,    0     
  22. ;UNITTYPE=2, Heavy Infantry,   7,      1,      6,    5,   6,   4,    0,  6,   0,   0,    0,    0,    0,   0,   0,  0,  0, 1,      6,   3,   0,    0
  23. ;UNITTYPE=3, Light Cavalry,    6,      1,      6,    2,   3,   2,    0, 14,   0,   0,    0,    0,    0,   0,   0,  0,   0, 2,     8,   1,   0,    0
  24. ;UNITTYPE=4, Heavy Cavalry,    7,      1,      7,    2,   7,   4,    0, 12,   0,   0,    0,   0,    0,   0,   0,  0,  0, 2,      8,   2,   0,    0
  25. ;UNITTYPE=5, Light Missile,    5,      1,      7,    2,   4,   1,    0, 10,   0,   0,    0,   0,    0,  0,   0,  0,   1, 1,      1,   1,   0,    0
  26. ;UNITTYPE=6, Heavy Missile,    6,      1,      8,    2,   6,   3,    0,  6,   0,   0,    0,   0,    0,  0,   0,  0,   1, 1,      1,   2,   1,    0
  27. ;UNITTYPE=7, Light Galley,     7,      1,     11,    1,   4,   2,    1, 16,   0,   0,    0,   0,    0,  0,   0,   0,  0, 2,      1,   1,   0,    0
  28. ;UNITTYPE=8, Heavy Galley,    10,      1,     14,    1,   7,   4,    1, 20,   0,   0,    0,   0,    0,  0,   0,  0,  1, 5,       1,   3,   0,    0
  29. ;UNITTYPE=9, Philosopher,     13,      1,      2,    1,   0,   0,    0, 10,   0,   1,    0,   10,   10,  10,  10,  10,  0, 3,    0,   1,   0,    0
  30. ;UNITTYPE=10, Merchant,        5,      1,      2,    1,   0,   0,    0, 10,   0,   0,    1,   0,   0,   0,   0,   0,  0, 3,      2,   1,   1,    0 
  31. ;UNITTYPE=11, Settler,         10,      3,      10,    1,   0,   0,    0, 10,   1,   0,    0,    0,    0,   0,   0,   0,  0, 3,    0,   1,   1,    0
  32. ;UNITTYPE=12, Desert Raider,   7,      1,      9,    2,   5,   3,    0, 12,   0,   0,    0,   0,    0,   0,   0,  0,  0, 2,       8,   2,   0,    3
  33. ; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
  34.  
  35. ; any land army
  36. Comp0=0;1;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(0,26);11(0,26);12(0,26)
  37.  
  38. ; any army on lt galley
  39. Comp1=1;2;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(0,26);12(0,26)
  40.  
  41. ; any army w/settler
  42. Comp2=2;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(0,26);11(1,26);12(0,26)
  43.  
  44. ; any lt galley w/ settler
  45. Comp3=3;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(1,26);12(0,26)
  46.  
  47. ; any army on hv galley
  48. Comp4=4;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(0,26);8(1,26);9(0,26);10(0,26);11(0,26);12(0,26)
  49.  
  50. ; any hv galley w/ settler
  51. Comp5=5;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(0,26);8(1,26);9(0,26);10(0,26);11(1,26);12(0,26)
  52.  
  53. ; any army w/merchant
  54. Comp6=6;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(1,26);11(0,26);12(0,26)
  55.  
  56. ; any army w/philosopher
  57. Comp7=7;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(1,26);10(0,26);11(0,26);12(0,26)
  58.  
  59. ; any army to build road or cultivate (only one philosopher, no merchant)
  60. Comp8=8;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(1,1);11(0,26);12(0,26)
  61.  
  62. ; any army on hv galley
  63. Comp9=9;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(0,26);12(0,26)
  64.  
  65. ; any military land army
  66. Comp10=10;1;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);12(0,26)
  67.  
  68. ; any military water army
  69. Comp11=11;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);12(0,26)
  70.  
  71. Comp12=12;1;0(1,1) ' single lt infantry
  72. Comp13=13;1;9(0,3);11(1,3) ' settlers & possibly philosophers
  73. Comp14=14;1;9(0,3);10(1,3) ' merchants & possibly philosophers
  74. Comp15=15;1;2(1,2) ' heavy infantry
  75. Comp16=16;6;0(5,7);9(1,1) ' sensible road builder & cultivator
  76. Comp17=17;4;2(2,2);11(1,1);9(1,1) ' settler, protected, w/philosopher
  77. Comp18=18;1;11(1,5) ' one or more settlers
  78. Comp19=19;1;10(1,5) ' merchants
  79. Comp20=20;1;0(1,2);1(0,2);2(0,2) ' lt medium and heavy infantry
  80. Comp21=21;10;0(0,10);1(0,10);2(0,10);3(0,10);4(0,10);5(0,10);6(1,3) ' seige
  81. Comp22=22;1;0(1,2);1(0,2);2(0,1)
  82. Comp23=23;1;3(1,3) ' small band of lt cavalry
  83.  
  84. [City]
  85. TurnsToWaitForImprovement=3
  86. DesiredPopulation=20
  87. MinimumPopulation=10
  88. MinCityFood=100
  89. MinCityRes=16
  90. MaxCityDanger=600
  91. DefenseRadius=6
  92. Defenders=3
  93. LongestRoad=24
  94. StudyTime=25
  95. BuildTime=50
  96. MinExtraEatenPercent=1
  97. LongestTradeRoute=24
  98. PercentIncreaseExpected=5
  99. MinStudentPercent=1
  100. OwnershipRadius=7
  101.  
  102. [Strategy]
  103. ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
  104.  
  105. ; always for w1
  106. When0=0,0,0,0,0,0,0,0,0,0
  107. When1=30,5,0,0,0,0,0,0,0,0 ' after round 30, at least 5 cities
  108. When2=150,0,0,0,0,0,0,0,0,0 ' after round 150
  109. When3=10,2,0,0,0,0,0,0,0,0  ' 2 cities, after round 10
  110.  
  111. ; always for w2
  112. When25=9999,999,999,101,101,101,101,101,101,101
  113. When26=9999,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities
  114.  
  115.  
  116. ;StrategyX=w1,w2,turns,chance,"name"
  117. Strategy0=0,25,5,5,"Default"    ; default strategy if nothing else possible
  118. Strategy1=3,25,5,5,"WasteLtInfantry" ; kill off lt infantry in war to get rid of them!
  119. Strategy2=1,25,25,5,"BuildStuff"
  120. Strategy3=1,26,25,50,"CatchUpOnCities"
  121. Strategy4=0,25,7,50,"Rabbits"
  122. Strategy5=2,25,50,100,"Armageddon"
  123. Strategy6=3,25,20,50,"Cats"
  124.  
  125.  
  126. [CaptureCityModifiers]
  127. AllyBuilt=-20
  128. TPBuilt=-5
  129. UnknownBuilder=15
  130. NonTPBuilt=25
  131. EnemyBuilt=25
  132. I_Built=30
  133. AllyOwns=-20
  134. TPOwns=-10
  135. UnknownOwner=15
  136. NonTPOwns=15
  137. EnemyOwns=25
  138.  
  139. [Default]
  140.  
  141. ; priorities
  142. FoundCity=91
  143. Explore=90
  144. ExploreWater=92
  145. AttackEnemyArmies=54
  146. HarassCivilians=53
  147. BuildRoad=40
  148. Trade=42
  149. SpreadKnowledge=44
  150. SettleNewContinent=46
  151. ExploreAroundCity=12
  152. CaptureCity=77
  153. DefendCity=100
  154. BuildDefenses=10
  155. IncreasePopulation=100
  156. BuildBuilding=33
  157. BuildWonder=43
  158. Cultivate=53
  159. ExploreArea=66
  160. Investigate=60
  161. Migrate=50
  162. KillAll=50
  163. SinkShips=50
  164.  
  165. ; counts
  166. HowManyFoundCity=1
  167. HowManyExplore=1
  168. HowManyExploreWater=1
  169. HowManyFight=10
  170. HowManyHarass=1
  171. HowManyBuildRoad=1
  172. HowManyPhilosophers=1
  173. HowManySettleNewContinent=1
  174. HowManyMigrate=1
  175. HowManyKill=1
  176. HowManySinkShips=1
  177.  
  178. ; compositions
  179. Settler=2
  180. Explorer=23,0
  181. WaterExplorer=1,9
  182. Defender=10
  183. Fighter=10
  184. SettlerShip=3,4
  185. RoadBuilder=8
  186. Cultivator=8
  187. TravelingPhilosopher=7
  188. Merchant=6
  189. EmergencyDefender=10
  190. TransportShip=1,4
  191. FightingShip=11,1,4
  192. ArmyToCaptureCity=10
  193.  
  194. [WasteLtInfantry]
  195.  
  196. ; priorities
  197. FoundCity=91
  198. Explore=90
  199. ExploreWater=92
  200. AttackEnemyArmies=80
  201. HarassCivilians=80
  202. BuildRoad=40
  203. Trade=42
  204. SpreadKnowledge=44
  205. SettleNewContinent=46
  206. ExploreAroundCity=12
  207. CaptureCity=80
  208. DefendCity=100
  209. BuildDefenses=90
  210. IncreasePopulation=100
  211. BuildBuilding=33
  212. BuildWonder=43
  213. Cultivate=53
  214. ExploreArea=66
  215. Investigate=60
  216. Migrate=50
  217. KillAll=80
  218. SinkShips=50
  219.  
  220. ; counts
  221. HowManyFoundCity=1
  222. HowManyExplore=1
  223. HowManyExploreWater=1
  224. HowManyFight=10
  225. HowManyHarass=25
  226. HowManyBuildRoad=1
  227. HowManyPhilosophers=1
  228. HowManySettleNewContinent=1
  229. HowManyMigrate=1
  230. HowManyKill=10
  231. HowManySinkShips=1
  232.  
  233. ; compositions
  234. Settler=13
  235. Explorer=12,23
  236. WaterExplorer=1,9
  237. Defender=15
  238. Fighter=12
  239. SettlerShip=3,4
  240. RoadBuilder=8
  241. Cultivator=8
  242. TravelingPhilosopher=7
  243. Merchant=14
  244. EmergencyDefender=10
  245. TransportShip=1,4
  246. FightingShip=11,1,4
  247. ArmyToCaptureCity=12
  248.  
  249.  
  250. [BuildStuff]
  251.  
  252. ; priorities
  253. FoundCity=87
  254. Explore=85
  255. ExploreWater=80
  256. AttackEnemyArmies=80
  257. HarassCivilians=80
  258. BuildRoad=90
  259. Trade=85
  260. SpreadKnowledge=90
  261. SettleNewContinent=85
  262. ExploreAroundCity=80
  263. CaptureCity=80
  264. DefendCity=100
  265. BuildDefenses=90
  266. IncreasePopulation=110
  267. BuildBuilding=90
  268. BuildWonder=85
  269. Cultivate=95
  270. ExploreArea=66
  271. Investigate=60
  272. Migrate=50
  273. KillAll=75
  274. SinkShips=50
  275.  
  276. ; counts
  277. HowManyFoundCity=1
  278. HowManyExplore=1
  279. HowManyExploreWater=1
  280. HowManyFight=2
  281. HowManyHarass=5
  282. HowManyBuildRoad=10
  283. HowManyPhilosophers=2
  284. HowManySettleNewContinent=1
  285. HowManyMigrate=1
  286. HowManyKill=1
  287. HowManySinkShips=1
  288.  
  289. ; compositions
  290. Settler=13
  291. Explorer=23
  292. WaterExplorer=1,9
  293. Defender=20
  294. Fighter=12
  295. SettlerShip=3,4
  296. RoadBuilder=16
  297. Cultivator=16
  298. TravelingPhilosopher=7
  299. Merchant=14
  300. EmergencyDefender=10
  301. TransportShip=1,4
  302. FightingShip=11,1,4
  303. ArmyToCaptureCity=21
  304.  
  305. [CatchUpOnCities]
  306.  
  307. ; priorities
  308. FoundCity=100
  309. Explore=85
  310. ExploreWater=80
  311. AttackEnemyArmies=80
  312. HarassCivilians=80
  313. BuildRoad=90
  314. Trade=85
  315. SpreadKnowledge=90
  316. SettleNewContinent=85
  317. ExploreAroundCity=80
  318. CaptureCity=90
  319. DefendCity=100
  320. BuildDefenses=82
  321. IncreasePopulation=200
  322. BuildBuilding=90
  323. BuildWonder=85
  324. Cultivate=95
  325. ExploreArea=66
  326. Investigate=60
  327. Migrate=50
  328. KillAll=75
  329. SinkShips=50
  330.  
  331. ; counts
  332. HowManyFoundCity=2
  333. HowManyExplore=0
  334. HowManyExploreWater=0
  335. HowManyFight=0
  336. HowManyHarass=0
  337. HowManyBuildRoad=0
  338. HowManyPhilosophers=1
  339. HowManySettleNewContinent=1
  340. HowManyMigrate=0
  341. HowManyKill=0
  342. HowManySinkShips=0
  343.  
  344. ; compositions
  345. Settler=17,-1
  346. Explorer=12
  347. WaterExplorer=1,9
  348. Defender=22
  349. Fighter=12
  350. SettlerShip=3,4
  351. RoadBuilder=16
  352. Cultivator=16
  353. TravelingPhilosopher=7
  354. Merchant=14
  355. EmergencyDefender=10,15
  356. TransportShip=1,4
  357. FightingShip=11,1,4
  358. ArmyToCaptureCity=12
  359.  
  360. [Rabbits]
  361.  
  362. ; priorities
  363. FoundCity=95
  364. Explore=90
  365. ExploreWater=50
  366. AttackEnemyArmies=40
  367. HarassCivilians=40
  368. BuildRoad=75
  369. Trade=75
  370. SpreadKnowledge=75
  371. SettleNewContinent=90
  372. ExploreAroundCity=50
  373. CaptureCity=50
  374. DefendCity=100
  375. BuildDefenses=85
  376. IncreasePopulation=100
  377. BuildBuilding=75
  378. BuildWonder=75
  379. Cultivate=90
  380. ExploreArea=50
  381. Investigate=50
  382. Migrate=50
  383. KillAll=1
  384. SinkShips=1
  385.  
  386. ; counts
  387. HowManyFoundCity=3
  388. HowManyExplore=3
  389. HowManyExploreWater=1
  390. HowManyFight=0
  391. HowManyHarass=0
  392. HowManyBuildRoad=0
  393. HowManyPhilosophers=1
  394. HowManySettleNewContinent=1
  395. HowManyMigrate=0
  396. HowManyKill=0
  397. HowManySinkShips=0
  398.  
  399. ; compositions
  400. Settler=18
  401. Explorer=18
  402. WaterExplorer=1,9
  403. Defender=12
  404. Fighter=12
  405. SettlerShip=3,4
  406. RoadBuilder=16
  407. Cultivator=16
  408. TravelingPhilosopher=7
  409. Merchant=19
  410. EmergencyDefender=10,15
  411. TransportShip=1,4
  412. FightingShip=11,1,4
  413. ArmyToCaptureCity=12
  414.  
  415. [Armageddon]
  416.  
  417. ; priorities
  418. FoundCity=1
  419. Explore=1
  420. ExploreWater=1
  421. AttackEnemyArmies=90
  422. HarassCivilians=90
  423. BuildRoad=1
  424. Trade=1
  425. SpreadKnowledge=1
  426. SettleNewContinent=1
  427. ExploreAroundCity=1
  428. CaptureCity=90
  429. DefendCity=90
  430. BuildDefenses=50
  431. IncreasePopulation=95
  432. BuildBuilding=1
  433. BuildWonder=1
  434. Cultivate=1
  435. ExploreArea=1
  436. Investigate=85
  437. Migrate=80
  438. KillAll=90
  439. SinkShips=90
  440.  
  441. ; counts
  442. HowManyFoundCity=0
  443. HowManyExplore=0
  444. HowManyExploreWater=0
  445. HowManyFight=10
  446. HowManyHarass=10
  447. HowManyBuildRoad=0
  448. HowManyPhilosophers=0
  449. HowManySettleNewContinent=0
  450. HowManyMigrate=2
  451. HowManyKill=10
  452. HowManySinkShips=5
  453.  
  454. ; compositions
  455. Settler=2
  456. Explorer=10,15,0
  457. WaterExplorer=1,9
  458. Defender=10,15,0
  459. Fighter=10,15,0
  460. SettlerShip=3,4
  461. RoadBuilder=8
  462. Cultivator=8
  463. TravelingPhilosopher=7
  464. Merchant=6
  465. EmergencyDefender=10,15,0
  466. TransportShip=1,4
  467. FightingShip=11,1,4
  468. ArmyToCaptureCity=21
  469.  
  470.  
  471. [Cats]
  472. ; curiosity - exploration
  473. ;
  474. ; priorities
  475. FoundCity=90
  476. Explore=95
  477. ExploreWater=95
  478. AttackEnemyArmies=40
  479. HarassCivilians=40
  480. BuildRoad=75
  481. Trade=75
  482. SpreadKnowledge=75
  483. SettleNewContinent=95
  484. ExploreAroundCity=50
  485. CaptureCity=50
  486. DefendCity=100
  487. BuildDefenses=85
  488. IncreasePopulation=100
  489. BuildBuilding=75
  490. BuildWonder=75
  491. Cultivate=90
  492. ExploreArea=50
  493. Investigate=50
  494. Migrate=50
  495. KillAll=1
  496. SinkShips=1
  497.  
  498. ; counts
  499. HowManyFoundCity=1
  500. HowManyExplore=5
  501. HowManyExploreWater=4
  502. HowManyFight=1
  503. HowManyHarass=1
  504. HowManyBuildRoad=1
  505. HowManyPhilosophers=1
  506. HowManySettleNewContinent=2
  507. HowManyMigrate=2
  508. HowManyKill=1
  509. HowManySinkShips=1
  510.  
  511. ; compositions
  512. Settler=18
  513. Explorer=23
  514. WaterExplorer=1,9
  515. Defender=12
  516. Fighter=12
  517. SettlerShip=3,4
  518. RoadBuilder=16
  519. Cultivator=16
  520. TravelingPhilosopher=7
  521. Merchant=19
  522. EmergencyDefender=10,15
  523. TransportShip=1,4
  524. FightingShip=11,1,4
  525. ArmyToCaptureCity=12
  526.