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- ; egyptian.ai
- ; mrg
-
- [General]
- Name="Nefertiri"
- Culture=1
- Random=3
- War=10
- FindMoveMaxTurns=20
- CityNameFile=egcity.TXT
- PoliticsFile=egyptian.pet
- ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
- AffinityPrefs=20,50,10,60,5
- SmallestIsland=5
- MaxInvestigateTurns=50
- BorderThickness=1
- ResponseFile=
-
- [ArmyComposition]
- ;UNITTYPE=0, Light Infantry, 3, 1, 4, 6, 2, 2, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0
- ;UNITTYPE=1, Medium Infantry, 6, 1, 5, 5, 4, 3, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 1, 0, 0
- ;UNITTYPE=2, Heavy Infantry, 7, 1, 6, 5, 6, 4, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 3, 0, 0
- ;UNITTYPE=3, Light Cavalry, 6, 1, 6, 2, 3, 2, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, 1, 0, 0
- ;UNITTYPE=4, Heavy Cavalry, 7, 1, 7, 2, 7, 4, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, 2, 0, 0
- ;UNITTYPE=5, Light Missile, 5, 1, 7, 2, 4, 1, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0
- ;UNITTYPE=6, Heavy Missile, 6, 1, 8, 2, 6, 3, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 0
- ;UNITTYPE=7, Light Galley, 7, 1, 11, 1, 4, 2, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 0
- ;UNITTYPE=8, Heavy Galley, 10, 1, 14, 1, 7, 4, 1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 1, 3, 0, 0
- ;UNITTYPE=9, Philosopher, 13, 1, 2, 1, 0, 0, 0, 10, 0, 1, 0, 10, 10, 10, 10, 10, 0, 3, 0, 1, 0, 0
- ;UNITTYPE=10, Merchant, 5, 1, 2, 1, 0, 0, 0, 10, 0, 0, 1, 0, 0, 0, 0, 0, 0, 3, 2, 1, 1, 0
- ;UNITTYPE=11, Settler, 10, 3, 10, 1, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1, 0
- ;UNITTYPE=12, Desert Raider, 7, 1, 9, 2, 5, 3, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8, 2, 0, 3
- ; CompX=<id>;<totalmin>;unittype(least,most)[;unittype(least,most)...]
-
- ; any land army
- Comp0=0;1;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(0,26);11(0,26);12(0,26)
-
- ; any army on lt galley
- Comp1=1;2;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(0,26);12(0,26)
-
- ; any army w/settler
- Comp2=2;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(0,26);11(1,26);12(0,26)
-
- ; any lt galley w/ settler
- Comp3=3;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(1,26);12(0,26)
-
- ; any army on hv galley
- Comp4=4;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(0,26);8(1,26);9(0,26);10(0,26);11(0,26);12(0,26)
-
- ; any hv galley w/ settler
- Comp5=5;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(0,26);8(1,26);9(0,26);10(0,26);11(1,26);12(0,26)
-
- ; any army w/merchant
- Comp6=6;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(0,26);10(1,26);11(0,26);12(0,26)
-
- ; any army w/philosopher
- Comp7=7;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(1,26);10(0,26);11(0,26);12(0,26)
-
- ; any army to build road or cultivate (only one philosopher, no merchant)
- Comp8=8;2;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);9(1,1);11(0,26);12(0,26)
-
- ; any army on hv galley
- Comp9=9;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);9(0,26);10(0,26);11(0,26);12(0,26)
-
- ; any military land army
- Comp10=10;1;0(1,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);12(0,26)
-
- ; any military water army
- Comp11=11;1;0(0,26);1(0,26);2(0,26);3(0,26);4(0,26);5(0,26);6(0,26);7(1,26);8(0,26);12(0,26)
-
- Comp12=12;1;0(1,1) ' single lt infantry
- Comp13=13;1;9(0,3);11(1,3) ' settlers & possibly philosophers
- Comp14=14;1;9(0,3);10(1,3) ' merchants & possibly philosophers
- Comp15=15;1;2(1,2) ' heavy infantry
- Comp16=16;6;0(5,7);9(1,1) ' sensible road builder & cultivator
- Comp17=17;4;2(2,2);11(1,1);9(1,1) ' settler, protected, w/philosopher
- Comp18=18;1;11(1,5) ' one or more settlers
- Comp19=19;1;10(1,5) ' merchants
- Comp20=20;1;0(1,2);1(0,2);2(0,2) ' lt medium and heavy infantry
- Comp21=21;10;0(0,10);1(0,10);2(0,10);3(0,10);4(0,10);5(0,10);6(1,3) ' seige
- Comp22=22;1;0(1,2);1(0,2);2(0,1)
- Comp23=23;1;3(1,3) ' small band of lt cavalry
-
- [City]
- TurnsToWaitForImprovement=3
- DesiredPopulation=20
- MinimumPopulation=10
- MinCityFood=100
- MinCityRes=16
- MaxCityDanger=600
- DefenseRadius=6
- Defenders=3
- LongestRoad=24
- StudyTime=25
- BuildTime=50
- MinExtraEatenPercent=1
- LongestTradeRoute=24
- PercentIncreaseExpected=5
- MinStudentPercent=1
- OwnershipRadius=7
-
- [Strategy]
- ;WhenX=round,cities,armies,%explored,my_city%,my_army%,%cities_taken,%died,%win,%lose
-
- ; always for w1
- When0=0,0,0,0,0,0,0,0,0,0
- When1=30,5,0,0,0,0,0,0,0,0 ' after round 30, at least 5 cities
- When2=150,0,0,0,0,0,0,0,0,0 ' after round 150
- When3=10,2,0,0,0,0,0,0,0,0 ' 2 cities, after round 10
-
- ; always for w2
- When25=9999,999,999,101,101,101,101,101,101,101
- When26=9999,999,999,101,50,101,101,101,101,101 ; no more than 50% my cities
-
-
- ;StrategyX=w1,w2,turns,chance,"name"
- Strategy0=0,25,5,5,"Default" ; default strategy if nothing else possible
- Strategy1=3,25,5,5,"WasteLtInfantry" ; kill off lt infantry in war to get rid of them!
- Strategy2=1,25,25,5,"BuildStuff"
- Strategy3=1,26,25,50,"CatchUpOnCities"
- Strategy4=0,25,7,50,"Rabbits"
- Strategy5=2,25,50,100,"Armageddon"
- Strategy6=3,25,20,50,"Cats"
-
-
- [CaptureCityModifiers]
- AllyBuilt=-20
- TPBuilt=-5
- UnknownBuilder=15
- NonTPBuilt=25
- EnemyBuilt=25
- I_Built=30
- AllyOwns=-20
- TPOwns=-10
- UnknownOwner=15
- NonTPOwns=15
- EnemyOwns=25
-
- [Default]
-
- ; priorities
- FoundCity=91
- Explore=90
- ExploreWater=92
- AttackEnemyArmies=54
- HarassCivilians=53
- BuildRoad=40
- Trade=42
- SpreadKnowledge=44
- SettleNewContinent=46
- ExploreAroundCity=12
- CaptureCity=77
- DefendCity=100
- BuildDefenses=10
- IncreasePopulation=100
- BuildBuilding=33
- BuildWonder=43
- Cultivate=53
- ExploreArea=66
- Investigate=60
- Migrate=50
- KillAll=50
- SinkShips=50
-
- ; counts
- HowManyFoundCity=1
- HowManyExplore=1
- HowManyExploreWater=1
- HowManyFight=10
- HowManyHarass=1
- HowManyBuildRoad=1
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- HowManyMigrate=1
- HowManyKill=1
- HowManySinkShips=1
-
- ; compositions
- Settler=2
- Explorer=23,0
- WaterExplorer=1,9
- Defender=10
- Fighter=10
- SettlerShip=3,4
- RoadBuilder=8
- Cultivator=8
- TravelingPhilosopher=7
- Merchant=6
- EmergencyDefender=10
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=10
-
- [WasteLtInfantry]
-
- ; priorities
- FoundCity=91
- Explore=90
- ExploreWater=92
- AttackEnemyArmies=80
- HarassCivilians=80
- BuildRoad=40
- Trade=42
- SpreadKnowledge=44
- SettleNewContinent=46
- ExploreAroundCity=12
- CaptureCity=80
- DefendCity=100
- BuildDefenses=90
- IncreasePopulation=100
- BuildBuilding=33
- BuildWonder=43
- Cultivate=53
- ExploreArea=66
- Investigate=60
- Migrate=50
- KillAll=80
- SinkShips=50
-
- ; counts
- HowManyFoundCity=1
- HowManyExplore=1
- HowManyExploreWater=1
- HowManyFight=10
- HowManyHarass=25
- HowManyBuildRoad=1
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- HowManyMigrate=1
- HowManyKill=10
- HowManySinkShips=1
-
- ; compositions
- Settler=13
- Explorer=12,23
- WaterExplorer=1,9
- Defender=15
- Fighter=12
- SettlerShip=3,4
- RoadBuilder=8
- Cultivator=8
- TravelingPhilosopher=7
- Merchant=14
- EmergencyDefender=10
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=12
-
-
- [BuildStuff]
-
- ; priorities
- FoundCity=87
- Explore=85
- ExploreWater=80
- AttackEnemyArmies=80
- HarassCivilians=80
- BuildRoad=90
- Trade=85
- SpreadKnowledge=90
- SettleNewContinent=85
- ExploreAroundCity=80
- CaptureCity=80
- DefendCity=100
- BuildDefenses=90
- IncreasePopulation=110
- BuildBuilding=90
- BuildWonder=85
- Cultivate=95
- ExploreArea=66
- Investigate=60
- Migrate=50
- KillAll=75
- SinkShips=50
-
- ; counts
- HowManyFoundCity=1
- HowManyExplore=1
- HowManyExploreWater=1
- HowManyFight=2
- HowManyHarass=5
- HowManyBuildRoad=10
- HowManyPhilosophers=2
- HowManySettleNewContinent=1
- HowManyMigrate=1
- HowManyKill=1
- HowManySinkShips=1
-
- ; compositions
- Settler=13
- Explorer=23
- WaterExplorer=1,9
- Defender=20
- Fighter=12
- SettlerShip=3,4
- RoadBuilder=16
- Cultivator=16
- TravelingPhilosopher=7
- Merchant=14
- EmergencyDefender=10
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=21
-
- [CatchUpOnCities]
-
- ; priorities
- FoundCity=100
- Explore=85
- ExploreWater=80
- AttackEnemyArmies=80
- HarassCivilians=80
- BuildRoad=90
- Trade=85
- SpreadKnowledge=90
- SettleNewContinent=85
- ExploreAroundCity=80
- CaptureCity=90
- DefendCity=100
- BuildDefenses=82
- IncreasePopulation=200
- BuildBuilding=90
- BuildWonder=85
- Cultivate=95
- ExploreArea=66
- Investigate=60
- Migrate=50
- KillAll=75
- SinkShips=50
-
- ; counts
- HowManyFoundCity=2
- HowManyExplore=0
- HowManyExploreWater=0
- HowManyFight=0
- HowManyHarass=0
- HowManyBuildRoad=0
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- HowManyMigrate=0
- HowManyKill=0
- HowManySinkShips=0
-
- ; compositions
- Settler=17,-1
- Explorer=12
- WaterExplorer=1,9
- Defender=22
- Fighter=12
- SettlerShip=3,4
- RoadBuilder=16
- Cultivator=16
- TravelingPhilosopher=7
- Merchant=14
- EmergencyDefender=10,15
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=12
-
- [Rabbits]
-
- ; priorities
- FoundCity=95
- Explore=90
- ExploreWater=50
- AttackEnemyArmies=40
- HarassCivilians=40
- BuildRoad=75
- Trade=75
- SpreadKnowledge=75
- SettleNewContinent=90
- ExploreAroundCity=50
- CaptureCity=50
- DefendCity=100
- BuildDefenses=85
- IncreasePopulation=100
- BuildBuilding=75
- BuildWonder=75
- Cultivate=90
- ExploreArea=50
- Investigate=50
- Migrate=50
- KillAll=1
- SinkShips=1
-
- ; counts
- HowManyFoundCity=3
- HowManyExplore=3
- HowManyExploreWater=1
- HowManyFight=0
- HowManyHarass=0
- HowManyBuildRoad=0
- HowManyPhilosophers=1
- HowManySettleNewContinent=1
- HowManyMigrate=0
- HowManyKill=0
- HowManySinkShips=0
-
- ; compositions
- Settler=18
- Explorer=18
- WaterExplorer=1,9
- Defender=12
- Fighter=12
- SettlerShip=3,4
- RoadBuilder=16
- Cultivator=16
- TravelingPhilosopher=7
- Merchant=19
- EmergencyDefender=10,15
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=12
-
- [Armageddon]
-
- ; priorities
- FoundCity=1
- Explore=1
- ExploreWater=1
- AttackEnemyArmies=90
- HarassCivilians=90
- BuildRoad=1
- Trade=1
- SpreadKnowledge=1
- SettleNewContinent=1
- ExploreAroundCity=1
- CaptureCity=90
- DefendCity=90
- BuildDefenses=50
- IncreasePopulation=95
- BuildBuilding=1
- BuildWonder=1
- Cultivate=1
- ExploreArea=1
- Investigate=85
- Migrate=80
- KillAll=90
- SinkShips=90
-
- ; counts
- HowManyFoundCity=0
- HowManyExplore=0
- HowManyExploreWater=0
- HowManyFight=10
- HowManyHarass=10
- HowManyBuildRoad=0
- HowManyPhilosophers=0
- HowManySettleNewContinent=0
- HowManyMigrate=2
- HowManyKill=10
- HowManySinkShips=5
-
- ; compositions
- Settler=2
- Explorer=10,15,0
- WaterExplorer=1,9
- Defender=10,15,0
- Fighter=10,15,0
- SettlerShip=3,4
- RoadBuilder=8
- Cultivator=8
- TravelingPhilosopher=7
- Merchant=6
- EmergencyDefender=10,15,0
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=21
-
-
- [Cats]
- ; curiosity - exploration
- ;
- ; priorities
- FoundCity=90
- Explore=95
- ExploreWater=95
- AttackEnemyArmies=40
- HarassCivilians=40
- BuildRoad=75
- Trade=75
- SpreadKnowledge=75
- SettleNewContinent=95
- ExploreAroundCity=50
- CaptureCity=50
- DefendCity=100
- BuildDefenses=85
- IncreasePopulation=100
- BuildBuilding=75
- BuildWonder=75
- Cultivate=90
- ExploreArea=50
- Investigate=50
- Migrate=50
- KillAll=1
- SinkShips=1
-
- ; counts
- HowManyFoundCity=1
- HowManyExplore=5
- HowManyExploreWater=4
- HowManyFight=1
- HowManyHarass=1
- HowManyBuildRoad=1
- HowManyPhilosophers=1
- HowManySettleNewContinent=2
- HowManyMigrate=2
- HowManyKill=1
- HowManySinkShips=1
-
- ; compositions
- Settler=18
- Explorer=23
- WaterExplorer=1,9
- Defender=12
- Fighter=12
- SettlerShip=3,4
- RoadBuilder=16
- Cultivator=16
- TravelingPhilosopher=7
- Merchant=19
- EmergencyDefender=10,15
- TransportShip=1,4
- FightingShip=11,1,4
- ArmyToCaptureCity=12
-