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- ;definition of cultures for ancient empires
- ;
- ;
- ;
- ; affinities: 0=none,1=water,2=forest,3=desert,4=mountain
- ; (not the same as terrain types)
- ;
- ; initial settler
- ; culture_id, name affinity
- CULTURE= 0, "Greek" , 2
- CULTURE= 1, "Egyptian" , 3
- CULTURE= 2, "Barbarian" , 4
- CULTURE= 2, "Barbarian" , 4
- CULTURE= 2, "Barbarian" , 4
- CULTURE= 2, "Barbarian" , 4
- CULTURE= 6, "Barbarian" , 4
- ;Unit definitions
- ; culture_id, filename
- UNITS= 0, greek.uni
- UNITS= 1, egyptian.uni
- UNITS= 2, barb.uni
- UNITS= 3, barb.uni
- UNITS= 4, barb.uni
- UNITS= 5, barb.uni
- UNITS= 6, barb.uni
-
- ;Characters
- ; culture_id, character_name, LBM_file, AI_file, AnimFrameLBM_file, death_file
- CHARACTER= 0, "Homer", greek.lbm, greek.ai, grkbor3.lbm, d_greek.smk
- CHARACTER= 1, "Nefertiri", egyptian.lbm, egyptian.ai, vidpan.lbm, d_egypt.smk
- CHARACTER= 2, "Anarchy", barb.lbm, bab.ai, vidpan.lbm, d_celtic.smk
- CHARACTER= 3, "Anarchy", barb.lbm, bab.ai, vidpan.lbm, d_celtic.smk
- CHARACTER= 4, "Anarchy", barb.lbm, bab.ai, vidpan.lbm, d_celtic.smk
- CHARACTER= 5, "Anarchy", barb.lbm, bab.ai, vidpan.lbm, d_celtic.smk
- CHARACTER= 6, "Anarchy", barb.lbm, bab.ai, vidpan.lbm, d_celtic.smk
-
- ;Video panel colours for the text
- ; culture_id, top bottom middle
- VIDPAN= 0, 63 11 205
- VIDPAN= 1, 63 235 215
- VIDPAN= 2, 63 103 96
- VIDPAN= 3, 63 103 96
- VIDPAN= 4, 63 103 96
- VIDPAN= 5, 63 103 96
- VIDPAN= 6, 63 103 96
-
- ;Portrait panel colours for the text
- ; culture_id, top bottom middle
- PORTRAIT= 0, 63 11 205
- PORTRAIT= 1, 63 235 215
- PORTRAIT= 2, 63 103 96
- PORTRAIT= 3, 63 103 96
- PORTRAIT= 4, 63 103 96
- PORTRAIT= 5, 63 103 96
- PORTRAIT= 6, 63 103 96
-
- KNOWLEDGE= 0, 10, 0, 0, 0, 10
- KNOWLEDGE= 1, 0, 10, 10, 0, 0
- KNOWLEDGE= 2, 0, 0, 0, 0, 10
- KNOWLEDGE= 3, 0, 0, 0, 0, 10
- KNOWLEDGE= 4, 0, 0, 0, 0, 10
- KNOWLEDGE= 5, 0, 0, 0, 0, 10
- KNOWLEDGE= 6, 0, 0, 0, 0, 10
-