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- on mouseUp
- set the castNum of sprite the clickOn to 108
- puppetSprite(the clickOn, 0)
- if (the mouseCast = 108) or (the mouseCast = 109) then
- FadeAllAudio()
- go("end")
- end if
- updateStage()
- end
-
- on mouseDown
- set snum to the clickOn
- puppetSprite(snum, 1)
- repeat while the mouseDown
- if (the mouseCast = 108) or (the mouseCast = 109) then
- set the castNum of sprite snum to 109
- else
- set the castNum of sprite snum to 108
- end if
- updateStage()
- end repeat
- end
-