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-
- // This module defines the device independent model render objects...
-
- #ifndef __GENRENOBJ_MODEL_H__
- #define __GENRENOBJ_MODEL_H__
-
- #include "renderobject.h"
- #include "renderstyle.h"
-
- // ----------------------------------------------------------------
- // base class for things that models can render
- // ----------------------------------------------------------------
- class CDIModelDrawable : public CRenderObject
- {
- public :
- CDIModelDrawable() { }
- virtual ~CDIModelDrawable() { }
-
- LightingMaterial m_Material;
-
- virtual uint32 GetVertexCount() { return 0; };
- virtual uint32 GetPolyCount() { return 0; };
-
- virtual bool Load(const char* szFileName) { return false; }
- virtual bool LoadMaterial(ILTStream & file) { return false; }
- };
-
- // ----------------------------------------------------------------
- // Render Object Handle for RigidMesh
- // ----------------------------------------------------------------
- class CDIRigidMesh : public CDIModelDrawable
- {
- public :
- CDIRigidMesh() { m_Type = eRigidMesh; }
- virtual ~CDIRigidMesh() { }
- };
-
- // ----------------------------------------------------------------
- // Render Object handle for Skeletally deformed mesh
- // ----------------------------------------------------------------
- class CDISkelMesh : public CDIModelDrawable
- {
- public :
- CDISkelMesh() { m_Type = eSkelMesh; }
- virtual ~CDISkelMesh() { }
- };
-
- // ----------------------------------------------------------------
- // Render Object handle for Skeletally deformed mesh
- // ----------------------------------------------------------------
- class CDIVAMesh : public CDIModelDrawable
- {
- public :
- CDIVAMesh() { m_Type = eVAMesh; }
- virtual ~CDIVAMesh() { }
- };
-
- #endif // __GENRENOBJ_MODEL_H__
-
-
-