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- #include "glext.h"
-
- static HMODULE opengl32 = 0;
- static BOOL loaded = FALSE;
- static char errbuff[1024];
-
- // Section 2.5
- // GL Errors
-
- typedef GLenum (WINAPI *LPGLGETERROR)(GLvoid);
- static LPGLGETERROR lpglGetError;
- GLenum WINAPI glGetError(GLvoid)
- {
- if(lpglGetError) return (*lpglGetError)();
- return (GLenum)0;
- }
-
- // Section 2.6.1
- // Begin and End Objects
-
- typedef GLvoid (WINAPI *LPGLBEGIN)(GLenum);
- static LPGLBEGIN lpglBegin;
- GLvoid WINAPI glBegin(GLenum mode)
- {
- if(lpglBegin) (*lpglBegin)(mode);
- }
-
- typedef GLvoid (WINAPI *LPGLEND)(GLvoid);
- static LPGLEND lpglEnd;
- GLvoid WINAPI glEnd(GLvoid)
- {
- if(lpglEnd) (*lpglEnd)();
- }
-
- // Section 2.6.2
- // Polygon Edges
-
- typedef GLvoid (WINAPI *LPGLEDGEFLAG)(GLboolean);
- static LPGLEDGEFLAG lpglEdgeFlag;
- GLvoid WINAPI glEdgeFlag(GLboolean flag)
- {
- if(lpglEdgeFlag) (*lpglEdgeFlag)(flag);
- }
-
- typedef GLvoid (WINAPI *LPGLEDGEFLAGV)(GLboolean*);
- static LPGLEDGEFLAGV lpglEdgeFlagv;
- GLvoid WINAPI glEdgeFlagv(GLboolean* flag)
- {
- if(lpglEdgeFlagv) (*lpglEdgeFlagv)(flag);
- }
-
- // Section 2.7
- // Vertex Specification
-
- typedef GLvoid (WINAPI *LPGLVERTEX2S)(GLshort, GLshort);
- static LPGLVERTEX2S lpglVertex2s;
- GLvoid WINAPI glVertex2s(GLshort x, GLshort y)
- {
- if(lpglVertex2s) (*lpglVertex2s)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3S)(GLshort, GLshort, GLshort);
- static LPGLVERTEX3S lpglVertex3s;
- GLvoid WINAPI glVertex3s(GLshort x, GLshort y, GLshort z)
- {
- if(lpglVertex3s) (*lpglVertex3s)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4S)(GLshort, GLshort, GLshort, GLshort);
- static LPGLVERTEX4S lpglVertex4s;
- GLvoid WINAPI glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
- {
- if(lpglVertex4s) (*lpglVertex4s)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2I)(GLint, GLint);
- static LPGLVERTEX2I lpglVertex2i;
- GLvoid WINAPI glVertex2i(GLint x, GLint y)
- {
- if(lpglVertex2i) (*lpglVertex2i)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3I)(GLint, GLint, GLint);
- static LPGLVERTEX3I lpglVertex3i;
- GLvoid WINAPI glVertex3i(GLint x, GLint y, GLint z)
- {
- if(lpglVertex3i) (*lpglVertex3i)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4I)(GLint, GLint, GLint, GLint);
- static LPGLVERTEX4I lpglVertex4i;
- GLvoid WINAPI glVertex4i(GLint x, GLint y, GLint z, GLint w)
- {
- if(lpglVertex4i) (*lpglVertex4i)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2F)(GLfloat, GLfloat);
- static LPGLVERTEX2F lpglVertex2f;
- GLvoid WINAPI glVertex2f(GLfloat x, GLfloat y)
- {
- if(lpglVertex2f) (*lpglVertex2f)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3F)(GLfloat, GLfloat, GLfloat);
- static LPGLVERTEX3F lpglVertex3f;
- GLvoid WINAPI glVertex3f(GLfloat x, GLfloat y, GLfloat z)
- {
- if(lpglVertex3f) (*lpglVertex3f)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4F)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLVERTEX4F lpglVertex4f;
- GLvoid WINAPI glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- if(lpglVertex4f) (*lpglVertex4f)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2D)(GLdouble, GLdouble);
- static LPGLVERTEX2D lpglVertex2d;
- GLvoid WINAPI glVertex2d(GLdouble x, GLdouble y)
- {
- if(lpglVertex2d) (*lpglVertex2d)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3D)(GLdouble, GLdouble, GLdouble);
- static LPGLVERTEX3D lpglVertex3d;
- GLvoid WINAPI glVertex3d(GLdouble x, GLdouble y, GLdouble z)
- {
- if(lpglVertex3d) (*lpglVertex3d)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4D)(GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLVERTEX4D lpglVertex4d;
- GLvoid WINAPI glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- if(lpglVertex4d) (*lpglVertex4d)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2SV)(const GLshort*);
- static LPGLVERTEX2SV lpglVertex2sv;
- GLvoid WINAPI glVertex2sv(const GLshort* coords)
- {
- if(lpglVertex2sv) (*lpglVertex2sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2IV)(const GLint*);
- static LPGLVERTEX2IV lpglVertex2iv;
- GLvoid WINAPI glVertex2iv(const GLint* coords)
- {
- if(lpglVertex2iv) (*lpglVertex2iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2FV)(const GLfloat*);
- static LPGLVERTEX2FV lpglVertex2fv;
- GLvoid WINAPI glVertex2fv(const GLfloat* coords)
- {
- if(lpglVertex2fv) (*lpglVertex2fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX2DV)(const GLdouble*);
- static LPGLVERTEX2DV lpglVertex2dv;
- GLvoid WINAPI glVertex2dv(const GLdouble* coords)
- {
- if(lpglVertex2dv) (*lpglVertex2dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3SV)(const GLshort*);
- static LPGLVERTEX3SV lpglVertex3sv;
- GLvoid WINAPI glVertex3sv(const GLshort* coords)
- {
- if(lpglVertex3sv) (*lpglVertex3sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3IV)(const GLint*);
- static LPGLVERTEX3IV lpglVertex3iv;
- GLvoid WINAPI glVertex3iv(const GLint* coords)
- {
- if(lpglVertex3iv) (*lpglVertex3iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3FV)(const GLfloat*);
- static LPGLVERTEX3FV lpglVertex3fv;
- GLvoid WINAPI glVertex3fv(const GLfloat* coords)
- {
- if(lpglVertex3fv) (*lpglVertex3fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX3DV)(const GLdouble*);
- static LPGLVERTEX3DV lpglVertex3dv;
- GLvoid WINAPI glVertex3dv(const GLdouble* coords)
- {
- if(lpglVertex3dv) (*lpglVertex3dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4SV)(const GLshort*);
- static LPGLVERTEX4SV lpglVertex4sv;
- GLvoid WINAPI glVertex4sv(const GLshort* coords)
- {
- if(lpglVertex4sv) (*lpglVertex4sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4IV)(const GLint*);
- static LPGLVERTEX4IV lpglVertex4iv;
- GLvoid WINAPI glVertex4iv(const GLint* coords)
- {
- if(lpglVertex4iv) (*lpglVertex4iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4FV)(const GLfloat*);
- static LPGLVERTEX4FV lpglVertex4fv;
- GLvoid WINAPI glVertex4fv(const GLfloat* coords)
- {
- if(lpglVertex4fv) (*lpglVertex4fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEX4DV)(const GLdouble*);
- static LPGLVERTEX4DV lpglVertex4dv;
- GLvoid WINAPI glVertex4dv(const GLdouble* coords)
- {
- if(lpglVertex4dv) (*lpglVertex4dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1S)(GLshort);
- static LPGLTEXCOORD1S lpglTexCoord1s;
- GLvoid WINAPI glTexCoord1s(GLshort s)
- {
- if(lpglTexCoord1s) (*lpglTexCoord1s)(s);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1I)(GLint);
- static LPGLTEXCOORD1I lpglTexCoord1i;
- GLvoid WINAPI glTexCoord1i(GLint s)
- {
- if(lpglTexCoord1i) (*lpglTexCoord1i)(s);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1F)(GLfloat);
- static LPGLTEXCOORD1F lpglTexCoord1f;
- GLvoid WINAPI glTexCoord1f(GLfloat s)
- {
- if(lpglTexCoord1f) (*lpglTexCoord1f)(s);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1D)(GLdouble);
- static LPGLTEXCOORD1D lpglTexCoord1d;
- GLvoid WINAPI glTexCoord1d(GLdouble s)
- {
- if(lpglTexCoord1d) (*lpglTexCoord1d)(s);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2S)(GLshort, GLshort);
- static LPGLTEXCOORD2S lpglTexCoord2s;
- GLvoid WINAPI glTexCoord2s(GLshort s, GLshort t)
- {
- if(lpglTexCoord2s) (*lpglTexCoord2s)(s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2I)(GLint, GLint);
- static LPGLTEXCOORD2I lpglTexCoord2i;
- GLvoid WINAPI glTexCoord2i(GLint s, GLint t)
- {
- if(lpglTexCoord2i) (*lpglTexCoord2i)(s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2F)(GLfloat, GLfloat);
- static LPGLTEXCOORD2F lpglTexCoord2f;
- GLvoid WINAPI glTexCoord2f(GLfloat s, GLfloat t)
- {
- if(lpglTexCoord2f) (*lpglTexCoord2f)(s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2D)(GLdouble, GLdouble);
- static LPGLTEXCOORD2D lpglTexCoord2d;
- GLvoid WINAPI glTexCoord2d(GLdouble s, GLdouble t)
- {
- if(lpglTexCoord2d) (*lpglTexCoord2d)(s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3S)(GLshort, GLshort, GLshort);
- static LPGLTEXCOORD3S lpglTexCoord3s;
- GLvoid WINAPI glTexCoord3s(GLshort s, GLshort t, GLshort r)
- {
- if(lpglTexCoord3s) (*lpglTexCoord3s)(s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3I)(GLint, GLint, GLint);
- static LPGLTEXCOORD3I lpglTexCoord3i;
- GLvoid WINAPI glTexCoord3i(GLint s, GLint t, GLint r)
- {
- if(lpglTexCoord3i) (*lpglTexCoord3i)(s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3F)(GLfloat, GLfloat, GLfloat);
- static LPGLTEXCOORD3F lpglTexCoord3f;
- GLvoid WINAPI glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
- {
- if(lpglTexCoord3f) (*lpglTexCoord3f)(s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3D)(GLdouble, GLdouble, GLdouble);
- static LPGLTEXCOORD3D lpglTexCoord3d;
- GLvoid WINAPI glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
- {
- if(lpglTexCoord3d) (*lpglTexCoord3d)(s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4S)(GLshort, GLshort, GLshort, GLshort);
- static LPGLTEXCOORD4S lpglTexCoord4s;
- GLvoid WINAPI glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
- {
- if(lpglTexCoord4s) (*lpglTexCoord4s)(s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4I)(GLint, GLint, GLint, GLint);
- static LPGLTEXCOORD4I lpglTexCoord4i;
- GLvoid WINAPI glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
- {
- if(lpglTexCoord4i) (*lpglTexCoord4i)(s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4F)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLTEXCOORD4F lpglTexCoord4f;
- GLvoid WINAPI glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- {
- if(lpglTexCoord4f) (*lpglTexCoord4f)(s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4D)(GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLTEXCOORD4D lpglTexCoord4d;
- GLvoid WINAPI glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
- {
- if(lpglTexCoord4d) (*lpglTexCoord4d)(s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1SV)(const GLshort*);
- static LPGLTEXCOORD1SV lpglTexCoord1sv;
- GLvoid WINAPI glTexCoord1sv(const GLshort* coords)
- {
- if(lpglTexCoord1sv) (*lpglTexCoord1sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1IV)(const GLint*);
- static LPGLTEXCOORD1IV lpglTexCoord1iv;
- GLvoid WINAPI glTexCoord1iv(const GLint* coords)
- {
- if(lpglTexCoord1iv) (*lpglTexCoord1iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1FV)(const GLfloat*);
- static LPGLTEXCOORD1FV lpglTexCoord1fv;
- GLvoid WINAPI glTexCoord1fv(const GLfloat* coords)
- {
- if(lpglTexCoord1fv) (*lpglTexCoord1fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD1DV)(const GLdouble*);
- static LPGLTEXCOORD1DV lpglTexCoord1dv;
- GLvoid WINAPI glTexCoord1dv(const GLdouble* coords)
- {
- if(lpglTexCoord1dv) (*lpglTexCoord1dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2SV)(const GLshort*);
- static LPGLTEXCOORD2SV lpglTexCoord2sv;
- GLvoid WINAPI glTexCoord2sv(const GLshort* coords)
- {
- if(lpglTexCoord2sv) (*lpglTexCoord2sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2IV)(const GLint*);
- static LPGLTEXCOORD2IV lpglTexCoord2iv;
- GLvoid WINAPI glTexCoord2iv(const GLint* coords)
- {
- if(lpglTexCoord2iv) (*lpglTexCoord2iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2FV)(const GLfloat*);
- static LPGLTEXCOORD2FV lpglTexCoord2fv;
- GLvoid WINAPI glTexCoord2fv(const GLfloat* coords)
- {
- if(lpglTexCoord2fv) (*lpglTexCoord2fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD2DV)(const GLdouble*);
- static LPGLTEXCOORD2DV lpglTexCoord2dv;
- GLvoid WINAPI glTexCoord2dv(const GLdouble* coords)
- {
- if(lpglTexCoord2dv) (*lpglTexCoord2dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3SV)(const GLshort*);
- static LPGLTEXCOORD3SV lpglTexCoord3sv;
- GLvoid WINAPI glTexCoord3sv(const GLshort* coords)
- {
- if(lpglTexCoord3sv) (*lpglTexCoord3sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3IV)(const GLint*);
- static LPGLTEXCOORD3IV lpglTexCoord3iv;
- GLvoid WINAPI glTexCoord3iv(const GLint* coords)
- {
- if(lpglTexCoord3iv) (*lpglTexCoord3iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3FV)(const GLfloat*);
- static LPGLTEXCOORD3FV lpglTexCoord3fv;
- GLvoid WINAPI glTexCoord3fv(const GLfloat* coords)
- {
- if(lpglTexCoord3fv) (*lpglTexCoord3fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD3DV)(const GLdouble*);
- static LPGLTEXCOORD3DV lpglTexCoord3dv;
- GLvoid WINAPI glTexCoord3dv(const GLdouble* coords)
- {
- if(lpglTexCoord3dv) (*lpglTexCoord3dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4SV)(const GLshort*);
- static LPGLTEXCOORD4SV lpglTexCoord4sv;
- GLvoid WINAPI glTexCoord4sv(const GLshort* coords)
- {
- if(lpglTexCoord4sv) (*lpglTexCoord4sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4IV)(const GLint*);
- static LPGLTEXCOORD4IV lpglTexCoord4iv;
- GLvoid WINAPI glTexCoord4iv(const GLint* coords)
- {
- if(lpglTexCoord4iv) (*lpglTexCoord4iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4FV)(const GLfloat*);
- static LPGLTEXCOORD4FV lpglTexCoord4fv;
- GLvoid WINAPI glTexCoord4fv(const GLfloat* coords)
- {
- if(lpglTexCoord4fv) (*lpglTexCoord4fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORD4DV)(const GLdouble*);
- static LPGLTEXCOORD4DV lpglTexCoord4dv;
- GLvoid WINAPI glTexCoord4dv(const GLdouble* coords)
- {
- if(lpglTexCoord4dv) (*lpglTexCoord4dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1S)(GLenum, GLshort);
- static LPGLMULTITEXCOORD1S lpglMultiTexCoord1s;
- GLvoid WINAPI glMultiTexCoord1s(GLenum texture, GLshort s)
- {
- if(lpglMultiTexCoord1s) (*lpglMultiTexCoord1s)(texture, s);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1I)(GLenum, GLint);
- static LPGLMULTITEXCOORD1I lpglMultiTexCoord1i;
- GLvoid WINAPI glMultiTexCoord1i(GLenum texture, GLint s)
- {
- if(lpglMultiTexCoord1i) (*lpglMultiTexCoord1i)(texture, s);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1F)(GLenum, GLfloat);
- static LPGLMULTITEXCOORD1F lpglMultiTexCoord1f;
- GLvoid WINAPI glMultiTexCoord1f(GLenum texture, GLfloat s)
- {
- if(lpglMultiTexCoord1f) (*lpglMultiTexCoord1f)(texture, s);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1D)(GLenum, GLdouble);
- static LPGLMULTITEXCOORD1D lpglMultiTexCoord1d;
- GLvoid WINAPI glMultiTexCoord1d(GLenum texture, GLdouble s)
- {
- if(lpglMultiTexCoord1d) (*lpglMultiTexCoord1d)(texture, s);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2S)(GLenum, GLshort, GLshort);
- static LPGLMULTITEXCOORD2S lpglMultiTexCoord2s;
- GLvoid WINAPI glMultiTexCoord2s(GLenum texture, GLshort s, GLshort t)
- {
- if(lpglMultiTexCoord2s) (*lpglMultiTexCoord2s)(texture, s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2I)(GLenum, GLint, GLint);
- static LPGLMULTITEXCOORD2I lpglMultiTexCoord2i;
- GLvoid WINAPI glMultiTexCoord2i(GLenum texture, GLint s, GLint t)
- {
- if(lpglMultiTexCoord2i) (*lpglMultiTexCoord2i)(texture, s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2F)(GLenum, GLfloat, GLfloat);
- static LPGLMULTITEXCOORD2F lpglMultiTexCoord2f;
- GLvoid WINAPI glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t)
- {
- if(lpglMultiTexCoord2f) (*lpglMultiTexCoord2f)(texture, s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2D)(GLenum, GLdouble, GLdouble);
- static LPGLMULTITEXCOORD2D lpglMultiTexCoord2d;
- GLvoid WINAPI glMultiTexCoord2d(GLenum texture, GLdouble s, GLdouble t)
- {
- if(lpglMultiTexCoord2d) (*lpglMultiTexCoord2d)(texture, s, t);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3S)(GLenum, GLshort, GLshort, GLshort);
- static LPGLMULTITEXCOORD3S lpglMultiTexCoord3s;
- GLvoid WINAPI glMultiTexCoord3s(GLenum texture, GLshort s, GLshort t, GLshort r)
- {
- if(lpglMultiTexCoord3s) (*lpglMultiTexCoord3s)(texture, s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3I)(GLenum, GLint, GLint, GLint);
- static LPGLMULTITEXCOORD3I lpglMultiTexCoord3i;
- GLvoid WINAPI glMultiTexCoord3i(GLenum texture, GLint s, GLint t, GLint r)
- {
- if(lpglMultiTexCoord3i) (*lpglMultiTexCoord3i)(texture, s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3F)(GLenum, GLfloat, GLfloat, GLfloat);
- static LPGLMULTITEXCOORD3F lpglMultiTexCoord3f;
- GLvoid WINAPI glMultiTexCoord3f(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
- {
- if(lpglMultiTexCoord3f) (*lpglMultiTexCoord3f)(texture, s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3D)(GLenum, GLdouble, GLdouble, GLdouble);
- static LPGLMULTITEXCOORD3D lpglMultiTexCoord3d;
- GLvoid WINAPI glMultiTexCoord3d(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
- {
- if(lpglMultiTexCoord3d) (*lpglMultiTexCoord3d)(texture, s, t, r);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4S)(GLenum, GLshort, GLshort, GLshort, GLshort);
- static LPGLMULTITEXCOORD4S lpglMultiTexCoord4s;
- GLvoid WINAPI glMultiTexCoord4s(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
- {
- if(lpglMultiTexCoord4s) (*lpglMultiTexCoord4s)(texture, s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4I)(GLenum, GLint, GLint, GLint, GLint);
- static LPGLMULTITEXCOORD4I lpglMultiTexCoord4i;
- GLvoid WINAPI glMultiTexCoord4i(GLenum texture, GLint s, GLint t, GLint r, GLint q)
- {
- if(lpglMultiTexCoord4i) (*lpglMultiTexCoord4i)(texture, s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4F)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLMULTITEXCOORD4F lpglMultiTexCoord4f;
- GLvoid WINAPI glMultiTexCoord4f(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
- {
- if(lpglMultiTexCoord4f) (*lpglMultiTexCoord4f)(texture, s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4D)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLMULTITEXCOORD4D lpglMultiTexCoord4d;
- GLvoid WINAPI glMultiTexCoord4d(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
- {
- if(lpglMultiTexCoord4d) (*lpglMultiTexCoord4d)(texture, s, t, r, q);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1SV)(GLenum, const GLshort*);
- static LPGLMULTITEXCOORD1SV lpglMultiTexCoord1sv;
- GLvoid WINAPI glMultiTexCoord1sv(GLenum texture, const GLshort* coords)
- {
- if(lpglMultiTexCoord1sv) (*lpglMultiTexCoord1sv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1IV)(GLenum, const GLint*);
- static LPGLMULTITEXCOORD1IV lpglMultiTexCoord1iv;
- GLvoid WINAPI glMultiTexCoord1iv(GLenum texture, const GLint* coords)
- {
- if(lpglMultiTexCoord1iv) (*lpglMultiTexCoord1iv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1FV)(GLenum, const GLfloat*);
- static LPGLMULTITEXCOORD1FV lpglMultiTexCoord1fv;
- GLvoid WINAPI glMultiTexCoord1fv(GLenum texture, const GLfloat* coords)
- {
- if(lpglMultiTexCoord1fv) (*lpglMultiTexCoord1fv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD1DV)(GLenum, const GLdouble*);
- static LPGLMULTITEXCOORD1DV lpglMultiTexCoord1dv;
- GLvoid WINAPI glMultiTexCoord1dv(GLenum texture, const GLdouble* coords)
- {
- if(lpglMultiTexCoord1dv) (*lpglMultiTexCoord1dv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2SV)(GLenum, const GLshort*);
- static LPGLMULTITEXCOORD2SV lpglMultiTexCoord2sv;
- GLvoid WINAPI glMultiTexCoord2sv(GLenum texture, const GLshort* coords)
- {
- if(lpglMultiTexCoord2sv) (*lpglMultiTexCoord2sv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2IV)(GLenum, const GLint*);
- static LPGLMULTITEXCOORD2IV lpglMultiTexCoord2iv;
- GLvoid WINAPI glMultiTexCoord2iv(GLenum texture, const GLint* coords)
- {
- if(lpglMultiTexCoord2iv) (*lpglMultiTexCoord2iv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2FV)(GLenum, const GLfloat*);
- static LPGLMULTITEXCOORD2FV lpglMultiTexCoord2fv;
- GLvoid WINAPI glMultiTexCoord2fv(GLenum texture, const GLfloat* coords)
- {
- if(lpglMultiTexCoord2fv) (*lpglMultiTexCoord2fv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD2DV)(GLenum, const GLdouble*);
- static LPGLMULTITEXCOORD2DV lpglMultiTexCoord2dv;
- GLvoid WINAPI glMultiTexCoord2dv(GLenum texture, const GLdouble* coords)
- {
- if(lpglMultiTexCoord2dv) (*lpglMultiTexCoord2dv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3SV)(GLenum, const GLshort*);
- static LPGLMULTITEXCOORD3SV lpglMultiTexCoord3sv;
- GLvoid WINAPI glMultiTexCoord3sv(GLenum texture, const GLshort* coords)
- {
- if(lpglMultiTexCoord3sv) (*lpglMultiTexCoord3sv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3IV)(GLenum, const GLint*);
- static LPGLMULTITEXCOORD3IV lpglMultiTexCoord3iv;
- GLvoid WINAPI glMultiTexCoord3iv(GLenum texture, const GLint* coords)
- {
- if(lpglMultiTexCoord3iv) (*lpglMultiTexCoord3iv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3FV)(GLenum, const GLfloat*);
- static LPGLMULTITEXCOORD3FV lpglMultiTexCoord3fv;
- GLvoid WINAPI glMultiTexCoord3fv(GLenum texture, const GLfloat* coords)
- {
- if(lpglMultiTexCoord3fv) (*lpglMultiTexCoord3fv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD3DV)(GLenum, const GLdouble*);
- static LPGLMULTITEXCOORD3DV lpglMultiTexCoord3dv;
- GLvoid WINAPI glMultiTexCoord3dv(GLenum texture, const GLdouble* coords)
- {
- if(lpglMultiTexCoord3dv) (*lpglMultiTexCoord3dv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4SV)(GLenum, const GLshort*);
- static LPGLMULTITEXCOORD4SV lpglMultiTexCoord4sv;
- GLvoid WINAPI glMultiTexCoord4sv(GLenum texture, const GLshort* coords)
- {
- if(lpglMultiTexCoord4sv) (*lpglMultiTexCoord4sv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4IV)(GLenum, const GLint*);
- static LPGLMULTITEXCOORD4IV lpglMultiTexCoord4iv;
- GLvoid WINAPI glMultiTexCoord4iv(GLenum texture, const GLint* coords)
- {
- if(lpglMultiTexCoord4iv) (*lpglMultiTexCoord4iv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4FV)(GLenum, const GLfloat*);
- static LPGLMULTITEXCOORD4FV lpglMultiTexCoord4fv;
- GLvoid WINAPI glMultiTexCoord4fv(GLenum texture, const GLfloat* coords)
- {
- if(lpglMultiTexCoord4fv) (*lpglMultiTexCoord4fv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTITEXCOORD4DV)(GLenum, const GLdouble*);
- static LPGLMULTITEXCOORD4DV lpglMultiTexCoord4dv;
- GLvoid WINAPI glMultiTexCoord4dv(GLenum texture, const GLdouble* coords)
- {
- if(lpglMultiTexCoord4dv) (*lpglMultiTexCoord4dv)(texture, coords);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3B)(GLbyte, GLbyte, GLbyte);
- static LPGLNORMAL3B lpglNormal3b;
- GLvoid WINAPI glNormal3b(GLbyte x, GLbyte y, GLbyte z)
- {
- if(lpglNormal3b) (*lpglNormal3b)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3S)(GLshort, GLshort, GLshort);
- static LPGLNORMAL3S lpglNormal3s;
- GLvoid WINAPI glNormal3s(GLshort x, GLshort y, GLshort z)
- {
- if(lpglNormal3s) (*lpglNormal3s)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3I)(GLint, GLint, GLint);
- static LPGLNORMAL3I lpglNormal3i;
- GLvoid WINAPI glNormal3i(GLint x, GLint y, GLint z)
- {
- if(lpglNormal3i) (*lpglNormal3i)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3F)(GLfloat, GLfloat, GLfloat);
- static LPGLNORMAL3F lpglNormal3f;
- GLvoid WINAPI glNormal3f(GLfloat x, GLfloat y, GLfloat z)
- {
- if(lpglNormal3f) (*lpglNormal3f)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3D)(GLdouble, GLdouble, GLdouble);
- static LPGLNORMAL3D lpglNormal3d;
- GLvoid WINAPI glNormal3d(GLdouble x, GLdouble y, GLdouble z)
- {
- if(lpglNormal3d) (*lpglNormal3d)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3BV)(const GLbyte*);
- static LPGLNORMAL3BV lpglNormal3bv;
- GLvoid WINAPI glNormal3bv(const GLbyte* coords)
- {
- if(lpglNormal3bv) (*lpglNormal3bv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3SV)(const GLshort*);
- static LPGLNORMAL3SV lpglNormal3sv;
- GLvoid WINAPI glNormal3sv(const GLshort* coords)
- {
- if(lpglNormal3sv) (*lpglNormal3sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3IV)(const GLint*);
- static LPGLNORMAL3IV lpglNormal3iv;
- GLvoid WINAPI glNormal3iv(const GLint* coords)
- {
- if(lpglNormal3iv) (*lpglNormal3iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3FV)(const GLfloat*);
- static LPGLNORMAL3FV lpglNormal3fv;
- GLvoid WINAPI glNormal3fv(const GLfloat* coords)
- {
- if(lpglNormal3fv) (*lpglNormal3fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMAL3DV)(const GLdouble*);
- static LPGLNORMAL3DV lpglNormal3dv;
- GLvoid WINAPI glNormal3dv(const GLdouble* coords)
- {
- if(lpglNormal3dv) (*lpglNormal3dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3B)(GLbyte, GLbyte, GLbyte);
- static LPGLCOLOR3B lpglColor3b;
- GLvoid WINAPI glColor3b(GLbyte r, GLbyte g, GLbyte b)
- {
- if(lpglColor3b) (*lpglColor3b)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3S)(GLshort, GLshort, GLshort);
- static LPGLCOLOR3S lpglColor3s;
- GLvoid WINAPI glColor3s(GLshort r, GLshort g, GLshort b)
- {
- if(lpglColor3s) (*lpglColor3s)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3I)(GLint, GLint, GLint);
- static LPGLCOLOR3I lpglColor3i;
- GLvoid WINAPI glColor3i(GLint r, GLint g, GLint b)
- {
- if(lpglColor3i) (*lpglColor3i)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3F)(GLfloat, GLfloat, GLfloat);
- static LPGLCOLOR3F lpglColor3f;
- GLvoid WINAPI glColor3f(GLfloat r, GLfloat g, GLfloat b)
- {
- if(lpglColor3f) (*lpglColor3f)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3D)(GLdouble, GLdouble, GLdouble);
- static LPGLCOLOR3D lpglColor3d;
- GLvoid WINAPI glColor3d(GLdouble r, GLdouble g, GLdouble b)
- {
- if(lpglColor3d) (*lpglColor3d)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3UB)(GLubyte, GLubyte, GLubyte);
- static LPGLCOLOR3UB lpglColor3ub;
- GLvoid WINAPI glColor3ub(GLubyte r, GLubyte g, GLubyte b)
- {
- if(lpglColor3ub) (*lpglColor3ub)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3US)(GLushort, GLushort, GLushort);
- static LPGLCOLOR3US lpglColor3us;
- GLvoid WINAPI glColor3us(GLushort r, GLushort g, GLushort b)
- {
- if(lpglColor3us) (*lpglColor3us)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3UI)(GLuint, GLuint, GLuint);
- static LPGLCOLOR3UI lpglColor3ui;
- GLvoid WINAPI glColor3ui(GLuint r, GLuint g, GLuint b)
- {
- if(lpglColor3ui) (*lpglColor3ui)(r, g, b);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4B)(GLbyte, GLbyte, GLbyte, GLbyte);
- static LPGLCOLOR4B lpglColor4b;
- GLvoid WINAPI glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a)
- {
- if(lpglColor4b) (*lpglColor4b)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4S)(GLshort, GLshort, GLshort, GLshort);
- static LPGLCOLOR4S lpglColor4s;
- GLvoid WINAPI glColor4s(GLshort r, GLshort g, GLshort b, GLshort a)
- {
- if(lpglColor4s) (*lpglColor4s)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4I)(GLint, GLint, GLint, GLint);
- static LPGLCOLOR4I lpglColor4i;
- GLvoid WINAPI glColor4i(GLint r, GLint g, GLint b, GLint a)
- {
- if(lpglColor4i) (*lpglColor4i)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4F)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLCOLOR4F lpglColor4f;
- GLvoid WINAPI glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
- {
- if(lpglColor4f) (*lpglColor4f)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4D)(GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLCOLOR4D lpglColor4d;
- GLvoid WINAPI glColor4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
- {
- if(lpglColor4d) (*lpglColor4d)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4UB)(GLubyte, GLubyte, GLubyte, GLubyte);
- static LPGLCOLOR4UB lpglColor4ub;
- GLvoid WINAPI glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
- {
- if(lpglColor4ub) (*lpglColor4ub)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4US)(GLushort, GLushort, GLushort, GLushort);
- static LPGLCOLOR4US lpglColor4us;
- GLvoid WINAPI glColor4us(GLushort r, GLushort g, GLushort b, GLushort a)
- {
- if(lpglColor4us) (*lpglColor4us)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4UI)(GLuint, GLuint, GLuint, GLuint);
- static LPGLCOLOR4UI lpglColor4ui;
- GLvoid WINAPI glColor4ui(GLuint r, GLuint g, GLuint b, GLuint a)
- {
- if(lpglColor4ui) (*lpglColor4ui)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3BV)(const GLbyte*);
- static LPGLCOLOR3BV lpglColor3bv;
- GLvoid WINAPI glColor3bv(const GLbyte* components)
- {
- if(lpglColor3bv) (*lpglColor3bv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3SV)(const GLshort*);
- static LPGLCOLOR3SV lpglColor3sv;
- GLvoid WINAPI glColor3sv(const GLshort* components)
- {
- if(lpglColor3sv) (*lpglColor3sv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3IV)(const GLint*);
- static LPGLCOLOR3IV lpglColor3iv;
- GLvoid WINAPI glColor3iv(const GLint* components)
- {
- if(lpglColor3iv) (*lpglColor3iv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3FV)(const GLfloat*);
- static LPGLCOLOR3FV lpglColor3fv;
- GLvoid WINAPI glColor3fv(const GLfloat* components)
- {
- if(lpglColor3fv) (*lpglColor3fv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3DV)(const GLdouble*);
- static LPGLCOLOR3DV lpglColor3dv;
- GLvoid WINAPI glColor3dv(const GLdouble* components)
- {
- if(lpglColor3dv) (*lpglColor3dv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3UBV)(const GLubyte*);
- static LPGLCOLOR3UBV lpglColor3ubv;
- GLvoid WINAPI glColor3ubv(const GLubyte* components)
- {
- if(lpglColor3ubv) (*lpglColor3ubv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3USV)(const GLushort*);
- static LPGLCOLOR3USV lpglColor3usv;
- GLvoid WINAPI glColor3usv(const GLushort* components)
- {
- if(lpglColor3usv) (*lpglColor3usv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR3UIV)(const GLuint*);
- static LPGLCOLOR3UIV lpglColor3uiv;
- GLvoid WINAPI glColor3uiv(const GLuint* components)
- {
- if(lpglColor3uiv) (*lpglColor3uiv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4BV)(const GLbyte*);
- static LPGLCOLOR4BV lpglColor4bv;
- GLvoid WINAPI glColor4bv(const GLbyte* components)
- {
- if(lpglColor4bv) (*lpglColor4bv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4SV)(const GLshort*);
- static LPGLCOLOR4SV lpglColor4sv;
- GLvoid WINAPI glColor4sv(const GLshort* components)
- {
- if(lpglColor4sv) (*lpglColor4sv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4IV)(const GLint*);
- static LPGLCOLOR4IV lpglColor4iv;
- GLvoid WINAPI glColor4iv(const GLint* components)
- {
- if(lpglColor4iv) (*lpglColor4iv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4FV)(const GLfloat*);
- static LPGLCOLOR4FV lpglColor4fv;
- GLvoid WINAPI glColor4fv(const GLfloat* components)
- {
- if(lpglColor4fv) (*lpglColor4fv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4DV)(const GLdouble*);
- static LPGLCOLOR4DV lpglColor4dv;
- GLvoid WINAPI glColor4dv(const GLdouble* components)
- {
- if(lpglColor4dv) (*lpglColor4dv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4UBV)(const GLubyte*);
- static LPGLCOLOR4UBV lpglColor4ubv;
- GLvoid WINAPI glColor4ubv(const GLubyte* components)
- {
- if(lpglColor4ubv) (*lpglColor4ubv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4USV)(const GLushort*);
- static LPGLCOLOR4USV lpglColor4usv;
- GLvoid WINAPI glColor4usv(const GLushort* components)
- {
- if(lpglColor4usv) (*lpglColor4usv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLOR4UIV)(const GLuint*);
- static LPGLCOLOR4UIV lpglColor4uiv;
- GLvoid WINAPI glColor4uiv(const GLuint* components)
- {
- if(lpglColor4uiv) (*lpglColor4uiv)(components);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXS)(GLshort);
- static LPGLINDEXS lpglIndexs;
- GLvoid WINAPI glIndexs(GLshort index)
- {
- if(lpglIndexs) (*lpglIndexs)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXI)(GLint);
- static LPGLINDEXI lpglIndexi;
- GLvoid WINAPI glIndexi(GLint index)
- {
- if(lpglIndexi) (*lpglIndexi)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXF)(GLfloat);
- static LPGLINDEXF lpglIndexf;
- GLvoid WINAPI glIndexf(GLfloat index)
- {
- if(lpglIndexf) (*lpglIndexf)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXD)(GLdouble);
- static LPGLINDEXD lpglIndexd;
- GLvoid WINAPI glIndexd(GLdouble index)
- {
- if(lpglIndexd) (*lpglIndexd)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXUB)(GLubyte);
- static LPGLINDEXUB lpglIndexub;
- GLvoid WINAPI glIndexub(GLubyte index)
- {
- if(lpglIndexub) (*lpglIndexub)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXSV)(const GLshort*);
- static LPGLINDEXSV lpglIndexsv;
- GLvoid WINAPI glIndexsv(const GLshort* index)
- {
- if(lpglIndexsv) (*lpglIndexsv)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXIV)(const GLint*);
- static LPGLINDEXIV lpglIndexiv;
- GLvoid WINAPI glIndexiv(const GLint* index)
- {
- if(lpglIndexiv) (*lpglIndexiv)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXFV)(const GLfloat*);
- static LPGLINDEXFV lpglIndexfv;
- GLvoid WINAPI glIndexfv(const GLfloat* index)
- {
- if(lpglIndexfv) (*lpglIndexfv)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXDV)(const GLdouble*);
- static LPGLINDEXDV lpglIndexdv;
- GLvoid WINAPI glIndexdv(const GLdouble* index)
- {
- if(lpglIndexdv) (*lpglIndexdv)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXUBV)(const GLubyte*);
- static LPGLINDEXUBV lpglIndexubv;
- GLvoid WINAPI glIndexubv(const GLubyte* index)
- {
- if(lpglIndexubv) (*lpglIndexubv)(index);
- }
-
- // Section 2.8
- // Vertex Arrays
-
- typedef GLvoid (WINAPI *LPGLCLIENTACTIVETEXTURE)(GLenum);
- static LPGLCLIENTACTIVETEXTURE lpglClientActiveTexture;
- GLvoid WINAPI glClientActiveTexture(GLenum texture)
- {
- if(lpglClientActiveTexture) (*lpglClientActiveTexture)(texture);
- }
-
- typedef GLvoid (WINAPI *LPGLEDGEFLAGPOINTER)(GLsizei, const GLvoid*);
- static LPGLEDGEFLAGPOINTER lpglEdgeFlagPointer;
- GLvoid WINAPI glEdgeFlagPointer(GLsizei stride, const GLvoid* pointer)
- {
- if(lpglEdgeFlagPointer) (*lpglEdgeFlagPointer)(stride, pointer);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXCOORDPOINTER)(GLint, GLenum, GLsizei, const GLvoid*);
- static LPGLTEXCOORDPOINTER lpglTexCoordPointer;
- GLvoid WINAPI glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
- {
- if(lpglTexCoordPointer) (*lpglTexCoordPointer)(size, type, stride, pointer);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLORPOINTER)(GLint, GLenum, GLsizei, const GLvoid*);
- static LPGLCOLORPOINTER lpglColorPointer;
- GLvoid WINAPI glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
- {
- if(lpglColorPointer) (*lpglColorPointer)(size, type, stride, pointer);
- }
-
- typedef GLvoid (WINAPI *LPGLINDEXPOINTER)(GLenum, GLsizei, const GLvoid*);
- static LPGLINDEXPOINTER lpglIndexPointer;
- GLvoid WINAPI glIndexPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
- {
- if(lpglIndexPointer) (*lpglIndexPointer)(type, stride, pointer);
- }
-
- typedef GLvoid (WINAPI *LPGLNORMALPOINTER)(GLenum, GLsizei, const GLvoid*);
- static LPGLNORMALPOINTER lpglNormalPointer;
- GLvoid WINAPI glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
- {
- if(lpglNormalPointer) (*lpglNormalPointer)(type, stride, pointer);
- }
-
- typedef GLvoid (WINAPI *LPGLVERTEXPOINTER)(GLint, GLenum, GLsizei, const GLvoid*);
- static LPGLVERTEXPOINTER lpglVertexPointer;
- GLvoid WINAPI glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
- {
- if(lpglVertexPointer) (*lpglVertexPointer)(size, type, stride, pointer);
- }
-
- typedef GLvoid (WINAPI *LPGLENABLECLIENTSTATE)(GLenum);
- static LPGLENABLECLIENTSTATE lpglEnableClientState;
- GLvoid WINAPI glEnableClientState(GLenum array)
- {
- if(lpglEnableClientState) (*lpglEnableClientState)(array);
- }
-
- typedef GLvoid (WINAPI *LPGLDISABLECLIENTSTATE)(GLenum);
- static LPGLDISABLECLIENTSTATE lpglDisableClientState;
- GLvoid WINAPI glDisableClientState(GLenum array)
- {
- if(lpglDisableClientState) (*lpglDisableClientState)(array);
- }
-
- typedef GLvoid (WINAPI *LPGLARRAYELEMENT)(GLint);
- static LPGLARRAYELEMENT lpglArrayElement;
- GLvoid WINAPI glArrayElement(GLint i)
- {
- if(lpglArrayElement) (*lpglArrayElement)(i);
- }
-
- typedef GLvoid (WINAPI *LPGLDRAWARRAYS)(GLenum, GLint, GLsizei);
- static LPGLDRAWARRAYS lpglDrawArrays;
- GLvoid WINAPI glDrawArrays(GLenum mode, GLint first, GLsizei count)
- {
- if(lpglDrawArrays) (*lpglDrawArrays)(mode, first, count);
- }
-
- typedef GLvoid (WINAPI *LPGLDRAWELEMENTS)(GLenum, GLsizei, GLenum, const GLvoid*);
- static LPGLDRAWELEMENTS lpglDrawElements;
- GLvoid WINAPI glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
- {
- if(lpglDrawElements) (*lpglDrawElements)(mode, count, type, indices);
- }
-
- typedef GLvoid (WINAPI *LPGLDRAWRANGEELEMENTS)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*);
- static LPGLDRAWRANGEELEMENTS lpglDrawRangeElements;
- GLvoid WINAPI glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
- {
- if(lpglDrawRangeElements) (*lpglDrawRangeElements)(mode, start, end, count, type, indices);
- }
-
- typedef GLvoid (WINAPI *LPGLINTERLEAVEDARRAYS)(GLenum, GLsizei, const GLvoid*);
- static LPGLINTERLEAVEDARRAYS lpglInterleavedArrays;
- GLvoid WINAPI glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid* pointer)
- {
- if(lpglInterleavedArrays) (*lpglInterleavedArrays)(format, stride, pointer);
- }
-
- // Section 2.9
- // Rectangles
-
- typedef GLvoid (WINAPI *LPGLRECTS)(GLshort, GLshort, GLshort, GLshort);
- static LPGLRECTS lpglRects;
- GLvoid WINAPI glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
- {
- if(lpglRects) (*lpglRects)(x1, y1, x2, y2);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTI)(GLint, GLint, GLint, GLint);
- static LPGLRECTI lpglRecti;
- GLvoid WINAPI glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
- {
- if(lpglRecti) (*lpglRecti)(x1, y1, x2, y2);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTF)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLRECTF lpglRectf;
- GLvoid WINAPI glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
- {
- if(lpglRectf) (*lpglRectf)(x1, y1, x2, y2);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTD)(GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLRECTD lpglRectd;
- GLvoid WINAPI glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
- {
- if(lpglRectd) (*lpglRectd)(x1, y1, x2, y2);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTSV)(GLshort, GLshort);
- static LPGLRECTSV lpglRectsv;
- GLvoid WINAPI glRectsv(GLshort v1[2], GLshort v2[2])
- {
- if(lpglRectsv) (*lpglRectsv)(v1[2], v2[2]);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTIV)(GLint, GLint);
- static LPGLRECTIV lpglRectiv;
- GLvoid WINAPI glRectiv(GLint v1[2], GLint v2[2])
- {
- if(lpglRectiv) (*lpglRectiv)(v1[2], v2[2]);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTFV)(GLfloat, GLfloat);
- static LPGLRECTFV lpglRectfv;
- GLvoid WINAPI glRectfv(GLfloat v1[2], GLfloat v2[2])
- {
- if(lpglRectfv) (*lpglRectfv)(v1[2], v2[2]);
- }
-
- typedef GLvoid (WINAPI *LPGLRECTDV)(GLdouble, GLdouble);
- static LPGLRECTDV lpglRectdv;
- GLvoid WINAPI glRectdv(GLdouble v1[2], GLdouble v2[2])
- {
- if(lpglRectdv) (*lpglRectdv)(v1[2], v2[2]);
- }
-
- // Section 2.10.1
- // Controlling the Viewport
-
- typedef GLvoid (WINAPI *LPGLDEPTHRANGE)(GLclampd, GLclampd);
- static LPGLDEPTHRANGE lpglDepthRange;
- GLvoid WINAPI glDepthRange(GLclampd n, GLclampd f)
- {
- if(lpglDepthRange) (*lpglDepthRange)(n, f);
- }
-
- typedef GLvoid (WINAPI *LPGLVIEWPORT)(GLint, GLint, GLsizei, GLsizei);
- static LPGLVIEWPORT lpglViewport;
- GLvoid WINAPI glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
- {
- if(lpglViewport) (*lpglViewport)(x, y, w, h);
- }
-
- // Section 2.10.2
- // Matrices
-
- typedef GLvoid (WINAPI *LPGLMATRIXMODE)(GLenum);
- static LPGLMATRIXMODE lpglMatrixMode;
- GLvoid WINAPI glMatrixMode(GLenum mode)
- {
- if(lpglMatrixMode) (*lpglMatrixMode)(mode);
- }
-
- typedef GLvoid (WINAPI *LPGLLOADMATRIXF)(GLfloat);
- static LPGLLOADMATRIXF lpglLoadMatrixf;
- GLvoid WINAPI glLoadMatrixf(GLfloat m[16])
- {
- if(lpglLoadMatrixf) (*lpglLoadMatrixf)(m[16]);
- }
-
- typedef GLvoid (WINAPI *LPGLLOADMATRIXD)(GLdouble);
- static LPGLLOADMATRIXD lpglLoadMatrixd;
- GLvoid WINAPI glLoadMatrixd(GLdouble m[16])
- {
- if(lpglLoadMatrixd) (*lpglLoadMatrixd)(m[16]);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTMATRIXF)(GLfloat);
- static LPGLMULTMATRIXF lpglMultMatrixf;
- GLvoid WINAPI glMultMatrixf(GLfloat m[16])
- {
- if(lpglMultMatrixf) (*lpglMultMatrixf)(m[16]);
- }
-
- typedef GLvoid (WINAPI *LPGLMULTMATRIXD)(GLdouble);
- static LPGLMULTMATRIXD lpglMultMatrixd;
- GLvoid WINAPI glMultMatrixd(GLdouble m[16])
- {
- if(lpglMultMatrixd) (*lpglMultMatrixd)(m[16]);
- }
-
- typedef GLvoid (WINAPI *LPGLLOADIDENTITY)(GLvoid);
- static LPGLLOADIDENTITY lpglLoadIdentity;
- GLvoid WINAPI glLoadIdentity(GLvoid)
- {
- if(lpglLoadIdentity) (*lpglLoadIdentity)();
- }
-
- typedef GLvoid (WINAPI *LPGLROTATEF)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLROTATEF lpglRotatef;
- GLvoid WINAPI glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
- {
- if(lpglRotatef) (*lpglRotatef)(angle, x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLROTATED)(GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLROTATED lpglRotated;
- GLvoid WINAPI glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
- {
- if(lpglRotated) (*lpglRotated)(angle, x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLTRANSLATEF)(GLfloat, GLfloat, GLfloat);
- static LPGLTRANSLATEF lpglTranslatef;
- GLvoid WINAPI glTranslatef(GLfloat x, GLfloat y, GLfloat z)
- {
- if(lpglTranslatef) (*lpglTranslatef)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLTRANSLATED)(GLdouble, GLdouble, GLdouble);
- static LPGLTRANSLATED lpglTranslated;
- GLvoid WINAPI glTranslated(GLdouble x, GLdouble y, GLdouble z)
- {
- if(lpglTranslated) (*lpglTranslated)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLSCALEF)(GLfloat, GLfloat, GLfloat);
- static LPGLSCALEF lpglScalef;
- GLvoid WINAPI glScalef(GLfloat x, GLfloat y, GLfloat z)
- {
- if(lpglScalef) (*lpglScalef)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLSCALED)(GLdouble, GLdouble, GLdouble);
- static LPGLSCALED lpglScaled;
- GLvoid WINAPI glScaled(GLdouble x, GLdouble y, GLdouble z)
- {
- if(lpglScaled) (*lpglScaled)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLFRUSTUM)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLFRUSTUM lpglFrustum;
- GLvoid WINAPI glFrustum(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
- {
- if(lpglFrustum) (*lpglFrustum)(l, r, b, t, n, f);
- }
-
- typedef GLvoid (WINAPI *LPGLORTHO)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLORTHO lpglOrtho;
- GLvoid WINAPI glOrtho(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)
- {
- if(lpglOrtho) (*lpglOrtho)(l, r, b, t, n, f);
- }
-
- typedef GLvoid (WINAPI *LPGLPUSHMATRIX)(GLvoid);
- static LPGLPUSHMATRIX lpglPushMatrix;
- GLvoid WINAPI glPushMatrix(GLvoid)
- {
- if(lpglPushMatrix) (*lpglPushMatrix)();
- }
-
- typedef GLvoid (WINAPI *LPGLACTIVETEXTURE)(GLenum);
- static LPGLACTIVETEXTURE lpglActiveTexture;
- GLvoid WINAPI glActiveTexture(GLenum texture)
- {
- if(lpglActiveTexture) (*lpglActiveTexture)(texture);
- }
-
- typedef GLvoid (WINAPI *LPGLPOPMATRIX)(GLvoid);
- static LPGLPOPMATRIX lpglPopMatrix;
- GLvoid WINAPI glPopMatrix(GLvoid)
- {
- if(lpglPopMatrix) (*lpglPopMatrix)();
- }
-
- // Section 2.10.3
- // Normal Transformation
-
- typedef GLvoid (WINAPI *LPGLENABLE)(GLenum);
- static LPGLENABLE lpglEnable;
- GLvoid WINAPI glEnable(GLenum target)
- {
- if(lpglEnable) (*lpglEnable)(target);
- }
-
- typedef GLvoid (WINAPI *LPGLDISABLE)(GLenum);
- static LPGLDISABLE lpglDisable;
- GLvoid WINAPI glDisable(GLenum target)
- {
- if(lpglDisable) (*lpglDisable)(target);
- }
-
- // Section 2.10.4
- // Generating Texture Coordinates
-
- typedef GLvoid (WINAPI *LPGLTEXGENI)(GLenum, GLenum, GLint);
- static LPGLTEXGENI lpglTexGeni;
- GLvoid WINAPI glTexGeni(GLenum coord, GLenum pname, GLint param)
- {
- if(lpglTexGeni) (*lpglTexGeni)(coord, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXGENF)(GLenum, GLenum, GLfloat);
- static LPGLTEXGENF lpglTexGenf;
- GLvoid WINAPI glTexGenf(GLenum coord, GLenum pname, GLfloat param)
- {
- if(lpglTexGenf) (*lpglTexGenf)(coord, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXGEND)(GLenum, GLenum, GLdouble);
- static LPGLTEXGEND lpglTexGend;
- GLvoid WINAPI glTexGend(GLenum coord, GLenum pname, GLdouble param)
- {
- if(lpglTexGend) (*lpglTexGend)(coord, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXGENIV)(GLenum, GLenum, const GLint*);
- static LPGLTEXGENIV lpglTexGeniv;
- GLvoid WINAPI glTexGeniv(GLenum coord, GLenum pname, const GLint* params)
- {
- if(lpglTexGeniv) (*lpglTexGeniv)(coord, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXGENFV)(GLenum, GLenum, const GLfloat*);
- static LPGLTEXGENFV lpglTexGenfv;
- GLvoid WINAPI glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params)
- {
- if(lpglTexGenfv) (*lpglTexGenfv)(coord, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXGENDV)(GLenum, GLenum, const GLdouble*);
- static LPGLTEXGENDV lpglTexGendv;
- GLvoid WINAPI glTexGendv(GLenum coord, GLenum pname, const GLdouble* params)
- {
- if(lpglTexGendv) (*lpglTexGendv)(coord, pname, params);
- }
-
- // Section 2.11
- // Clipping
-
- typedef GLvoid (WINAPI *LPGLCLIPPLANE)(GLenum, GLdouble);
- static LPGLCLIPPLANE lpglClipPlane;
- GLvoid WINAPI glClipPlane(GLenum p, GLdouble eqn[4])
- {
- if(lpglClipPlane) (*lpglClipPlane)(p, eqn[4]);
- }
-
- // Section 2.12
- // Current Raster Position
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2S)(GLshort, GLshort);
- static LPGLRASTERPOS2S lpglRasterPos2s;
- GLvoid WINAPI glRasterPos2s(GLshort x, GLshort y)
- {
- if(lpglRasterPos2s) (*lpglRasterPos2s)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2I)(GLint, GLint);
- static LPGLRASTERPOS2I lpglRasterPos2i;
- GLvoid WINAPI glRasterPos2i(GLint x, GLint y)
- {
- if(lpglRasterPos2i) (*lpglRasterPos2i)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2F)(GLfloat, GLfloat);
- static LPGLRASTERPOS2F lpglRasterPos2f;
- GLvoid WINAPI glRasterPos2f(GLfloat x, GLfloat y)
- {
- if(lpglRasterPos2f) (*lpglRasterPos2f)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2D)(GLdouble, GLdouble);
- static LPGLRASTERPOS2D lpglRasterPos2d;
- GLvoid WINAPI glRasterPos2d(GLdouble x, GLdouble y)
- {
- if(lpglRasterPos2d) (*lpglRasterPos2d)(x, y);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3S)(GLshort, GLshort, GLshort);
- static LPGLRASTERPOS3S lpglRasterPos3s;
- GLvoid WINAPI glRasterPos3s(GLshort x, GLshort y, GLshort z)
- {
- if(lpglRasterPos3s) (*lpglRasterPos3s)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3I)(GLint, GLint, GLint);
- static LPGLRASTERPOS3I lpglRasterPos3i;
- GLvoid WINAPI glRasterPos3i(GLint x, GLint y, GLint z)
- {
- if(lpglRasterPos3i) (*lpglRasterPos3i)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3F)(GLfloat, GLfloat, GLfloat);
- static LPGLRASTERPOS3F lpglRasterPos3f;
- GLvoid WINAPI glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
- {
- if(lpglRasterPos3f) (*lpglRasterPos3f)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3D)(GLdouble, GLdouble, GLdouble);
- static LPGLRASTERPOS3D lpglRasterPos3d;
- GLvoid WINAPI glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
- {
- if(lpglRasterPos3d) (*lpglRasterPos3d)(x, y, z);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4S)(GLshort, GLshort, GLshort, GLshort);
- static LPGLRASTERPOS4S lpglRasterPos4s;
- GLvoid WINAPI glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
- {
- if(lpglRasterPos4s) (*lpglRasterPos4s)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4I)(GLint, GLint, GLint, GLint);
- static LPGLRASTERPOS4I lpglRasterPos4i;
- GLvoid WINAPI glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
- {
- if(lpglRasterPos4i) (*lpglRasterPos4i)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4F)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLRASTERPOS4F lpglRasterPos4f;
- GLvoid WINAPI glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
- {
- if(lpglRasterPos4f) (*lpglRasterPos4f)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4D)(GLdouble, GLdouble, GLdouble, GLdouble);
- static LPGLRASTERPOS4D lpglRasterPos4d;
- GLvoid WINAPI glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
- {
- if(lpglRasterPos4d) (*lpglRasterPos4d)(x, y, z, w);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2SV)(const GLshort*);
- static LPGLRASTERPOS2SV lpglRasterPos2sv;
- GLvoid WINAPI glRasterPos2sv(const GLshort* coords)
- {
- if(lpglRasterPos2sv) (*lpglRasterPos2sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2IV)(const GLint*);
- static LPGLRASTERPOS2IV lpglRasterPos2iv;
- GLvoid WINAPI glRasterPos2iv(const GLint* coords)
- {
- if(lpglRasterPos2iv) (*lpglRasterPos2iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2FV)(const GLfloat*);
- static LPGLRASTERPOS2FV lpglRasterPos2fv;
- GLvoid WINAPI glRasterPos2fv(const GLfloat* coords)
- {
- if(lpglRasterPos2fv) (*lpglRasterPos2fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS2DV)(const GLdouble*);
- static LPGLRASTERPOS2DV lpglRasterPos2dv;
- GLvoid WINAPI glRasterPos2dv(const GLdouble* coords)
- {
- if(lpglRasterPos2dv) (*lpglRasterPos2dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3SV)(const GLshort*);
- static LPGLRASTERPOS3SV lpglRasterPos3sv;
- GLvoid WINAPI glRasterPos3sv(const GLshort* coords)
- {
- if(lpglRasterPos3sv) (*lpglRasterPos3sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3IV)(const GLint*);
- static LPGLRASTERPOS3IV lpglRasterPos3iv;
- GLvoid WINAPI glRasterPos3iv(const GLint* coords)
- {
- if(lpglRasterPos3iv) (*lpglRasterPos3iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3FV)(const GLfloat*);
- static LPGLRASTERPOS3FV lpglRasterPos3fv;
- GLvoid WINAPI glRasterPos3fv(const GLfloat* coords)
- {
- if(lpglRasterPos3fv) (*lpglRasterPos3fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS3DV)(const GLdouble*);
- static LPGLRASTERPOS3DV lpglRasterPos3dv;
- GLvoid WINAPI glRasterPos3dv(const GLdouble* coords)
- {
- if(lpglRasterPos3dv) (*lpglRasterPos3dv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4SV)(const GLshort*);
- static LPGLRASTERPOS4SV lpglRasterPos4sv;
- GLvoid WINAPI glRasterPos4sv(const GLshort* coords)
- {
- if(lpglRasterPos4sv) (*lpglRasterPos4sv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4IV)(const GLint*);
- static LPGLRASTERPOS4IV lpglRasterPos4iv;
- GLvoid WINAPI glRasterPos4iv(const GLint* coords)
- {
- if(lpglRasterPos4iv) (*lpglRasterPos4iv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4FV)(const GLfloat*);
- static LPGLRASTERPOS4FV lpglRasterPos4fv;
- GLvoid WINAPI glRasterPos4fv(const GLfloat* coords)
- {
- if(lpglRasterPos4fv) (*lpglRasterPos4fv)(coords);
- }
-
- typedef GLvoid (WINAPI *LPGLRASTERPOS4DV)(const GLdouble*);
- static LPGLRASTERPOS4DV lpglRasterPos4dv;
- GLvoid WINAPI glRasterPos4dv(const GLdouble* coords)
- {
- if(lpglRasterPos4dv) (*lpglRasterPos4dv)(coords);
- }
-
- // Section 2.13.1
- // Lighting
-
- typedef GLvoid (WINAPI *LPGLFRONTFACE)(GLenum);
- static LPGLFRONTFACE lpglFrontFace;
- GLvoid WINAPI glFrontFace(GLenum dir)
- {
- if(lpglFrontFace) (*lpglFrontFace)(dir);
- }
-
- // Section 2.13.2
- // Lighting Parameter Specification
-
- typedef GLvoid (WINAPI *LPGLMATERIALI)(GLenum, GLenum, GLint);
- static LPGLMATERIALI lpglMateriali;
- GLvoid WINAPI glMateriali(GLenum face, GLenum pname, GLint param)
- {
- if(lpglMateriali) (*lpglMateriali)(face, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLMATERIALF)(GLenum, GLenum, GLfloat);
- static LPGLMATERIALF lpglMaterialf;
- GLvoid WINAPI glMaterialf(GLenum face, GLenum pname, GLfloat param)
- {
- if(lpglMaterialf) (*lpglMaterialf)(face, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLMATERIALIV)(GLenum, GLenum, const GLint*);
- static LPGLMATERIALIV lpglMaterialiv;
- GLvoid WINAPI glMaterialiv(GLenum face, GLenum pname, const GLint* params)
- {
- if(lpglMaterialiv) (*lpglMaterialiv)(face, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLMATERIALFV)(GLenum, GLenum, const GLfloat*);
- static LPGLMATERIALFV lpglMaterialfv;
- GLvoid WINAPI glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
- {
- if(lpglMaterialfv) (*lpglMaterialfv)(face, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTI)(GLenum, GLenum, GLint);
- static LPGLLIGHTI lpglLighti;
- GLvoid WINAPI glLighti(GLenum light, GLenum pname, GLint param)
- {
- if(lpglLighti) (*lpglLighti)(light, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTF)(GLenum, GLenum, GLfloat);
- static LPGLLIGHTF lpglLightf;
- GLvoid WINAPI glLightf(GLenum light, GLenum pname, GLfloat param)
- {
- if(lpglLightf) (*lpglLightf)(light, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTIV)(GLenum, GLenum, const GLint*);
- static LPGLLIGHTIV lpglLightiv;
- GLvoid WINAPI glLightiv(GLenum light, GLenum pname, const GLint* params)
- {
- if(lpglLightiv) (*lpglLightiv)(light, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTFV)(GLenum, GLenum, const GLfloat*);
- static LPGLLIGHTFV lpglLightfv;
- GLvoid WINAPI glLightfv(GLenum light, GLenum pname, const GLfloat* params)
- {
- if(lpglLightfv) (*lpglLightfv)(light, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTMODELI)(GLenum, GLint);
- static LPGLLIGHTMODELI lpglLightModeli;
- GLvoid WINAPI glLightModeli(GLenum pname, GLint param)
- {
- if(lpglLightModeli) (*lpglLightModeli)(pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTMODELF)(GLenum, GLfloat);
- static LPGLLIGHTMODELF lpglLightModelf;
- GLvoid WINAPI glLightModelf(GLenum pname, GLfloat param)
- {
- if(lpglLightModelf) (*lpglLightModelf)(pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTMODELIV)(GLenum, const GLint*);
- static LPGLLIGHTMODELIV lpglLightModeliv;
- GLvoid WINAPI glLightModeliv(GLenum pname, const GLint* params)
- {
- if(lpglLightModeliv) (*lpglLightModeliv)(pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLLIGHTMODELFV)(GLenum, const GLfloat*);
- static LPGLLIGHTMODELFV lpglLightModelfv;
- GLvoid WINAPI glLightModelfv(GLenum pname, const GLfloat* params)
- {
- if(lpglLightModelfv) (*lpglLightModelfv)(pname, params);
- }
-
- // Section 2.13.3
- // Color Material
-
- typedef GLvoid (WINAPI *LPGLCOLORMATERIAL)(GLenum, GLenum);
- static LPGLCOLORMATERIAL lpglColorMaterial;
- GLvoid WINAPI glColorMaterial(GLenum face, GLenum mode)
- {
- if(lpglColorMaterial) (*lpglColorMaterial)(face, mode);
- }
-
- // Section 2.13.7
- // Flatshading
-
- typedef GLvoid (WINAPI *LPGLSHADEMODEL)(GLenum);
- static LPGLSHADEMODEL lpglShadeModel;
- GLvoid WINAPI glShadeModel(GLenum mode)
- {
- if(lpglShadeModel) (*lpglShadeModel)(mode);
- }
-
- // Section 3.3
- // Points
-
- typedef GLvoid (WINAPI *LPGLPOINTSIZE)(GLfloat);
- static LPGLPOINTSIZE lpglPointSize;
- GLvoid WINAPI glPointSize(GLfloat size)
- {
- if(lpglPointSize) (*lpglPointSize)(size);
- }
-
- // Section 3.4
- // Line Segments
-
- typedef GLvoid (WINAPI *LPGLLINEWIDTH)(GLfloat);
- static LPGLLINEWIDTH lpglLineWidth;
- GLvoid WINAPI glLineWidth(GLfloat width)
- {
- if(lpglLineWidth) (*lpglLineWidth)(width);
- }
-
- typedef GLvoid (WINAPI *LPGLLINESTIPPLE)(GLint, GLushort);
- static LPGLLINESTIPPLE lpglLineStipple;
- GLvoid WINAPI glLineStipple(GLint factor, GLushort pattern)
- {
- if(lpglLineStipple) (*lpglLineStipple)(factor, pattern);
- }
-
- // Section 3.5.1
- // Basic Polygon Rasterization
-
- typedef GLvoid (WINAPI *LPGLCULLFACE)(GLenum);
- static LPGLCULLFACE lpglCullFace;
- GLvoid WINAPI glCullFace(GLenum mode)
- {
- if(lpglCullFace) (*lpglCullFace)(mode);
- }
-
- // Section 3.5.2
- // Stippling
-
- typedef GLvoid (WINAPI *LPGLPOLYGONSTIPPLE)(const GLubyte*);
- static LPGLPOLYGONSTIPPLE lpglPolygonStipple;
- GLvoid WINAPI glPolygonStipple(const GLubyte* pattern)
- {
- if(lpglPolygonStipple) (*lpglPolygonStipple)(pattern);
- }
-
- // Section 3.5.4
- // Options Controlling Polygon Rasterization
-
- typedef GLvoid (WINAPI *LPGLPOLYGONMODE)(GLenum, GLenum);
- static LPGLPOLYGONMODE lpglPolygonMode;
- GLvoid WINAPI glPolygonMode(GLenum face, GLenum mode)
- {
- if(lpglPolygonMode) (*lpglPolygonMode)(face, mode);
- }
-
- // Section 3.5.5
- // Depth Offset
-
- typedef GLvoid (WINAPI *LPGLPOLYGONOFFSET)(GLfloat, GLfloat);
- static LPGLPOLYGONOFFSET lpglPolygonOffset;
- GLvoid WINAPI glPolygonOffset(GLfloat factor, GLfloat units)
- {
- if(lpglPolygonOffset) (*lpglPolygonOffset)(factor, units);
- }
-
- // Section 3.6.1
- // Pixel Storage Modes
-
- typedef GLvoid (WINAPI *LPGLPIXELSTOREI)(GLenum, GLint);
- static LPGLPIXELSTOREI lpglPixelStorei;
- GLvoid WINAPI glPixelStorei(GLenum pname, GLint param)
- {
- if(lpglPixelStorei) (*lpglPixelStorei)(pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLPIXELSTOREF)(GLenum, GLfloat);
- static LPGLPIXELSTOREF lpglPixelStoref;
- GLvoid WINAPI glPixelStoref(GLenum pname, GLfloat param)
- {
- if(lpglPixelStoref) (*lpglPixelStoref)(pname, param);
- }
-
- // Section 3.6.3
- // Pixel Transfer Modes
-
- typedef GLvoid (WINAPI *LPGLPIXELTRANSFERI)(GLenum, GLint);
- static LPGLPIXELTRANSFERI lpglPixelTransferi;
- GLvoid WINAPI glPixelTransferi(GLenum param, GLint value)
- {
- if(lpglPixelTransferi) (*lpglPixelTransferi)(param, value);
- }
-
- typedef GLvoid (WINAPI *LPGLPIXELTRANSFERF)(GLenum, GLfloat);
- static LPGLPIXELTRANSFERF lpglPixelTransferf;
- GLvoid WINAPI glPixelTransferf(GLenum param, GLfloat value)
- {
- if(lpglPixelTransferf) (*lpglPixelTransferf)(param, value);
- }
-
- typedef GLvoid (WINAPI *LPGLPIXELMAPUIV)(GLenum, GLsizei, const GLuint*);
- static LPGLPIXELMAPUIV lpglPixelMapuiv;
- GLvoid WINAPI glPixelMapuiv(GLenum map, GLsizei size, const GLuint* values)
- {
- if(lpglPixelMapuiv) (*lpglPixelMapuiv)(map, size, values);
- }
-
- typedef GLvoid (WINAPI *LPGLPIXELMAPUSV)(GLenum, GLsizei, const GLushort*);
- static LPGLPIXELMAPUSV lpglPixelMapusv;
- GLvoid WINAPI glPixelMapusv(GLenum map, GLsizei size, const GLushort* values)
- {
- if(lpglPixelMapusv) (*lpglPixelMapusv)(map, size, values);
- }
-
- typedef GLvoid (WINAPI *LPGLPIXELMAPFV)(GLenum, GLsizei, const GLfloat*);
- static LPGLPIXELMAPFV lpglPixelMapfv;
- GLvoid WINAPI glPixelMapfv(GLenum map, GLsizei size, const GLfloat* values)
- {
- if(lpglPixelMapfv) (*lpglPixelMapfv)(map, size, values);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLORTABLE)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
- static LPGLCOLORTABLE lpglColorTable;
- GLvoid WINAPI glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglColorTable) (*lpglColorTable)(target, internalformat, width, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLORTABLEPARAMETERIV)(GLenum, GLenum, const GLint*);
- static LPGLCOLORTABLEPARAMETERIV lpglColorTableParameteriv;
- GLvoid WINAPI glColorTableParameteriv(GLenum target, GLenum pname, const GLint* params)
- {
- if(lpglColorTableParameteriv) (*lpglColorTableParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLORTABLEPARAMETERFV)(GLenum, GLenum, const GLfloat*);
- static LPGLCOLORTABLEPARAMETERFV lpglColorTableParameterfv;
- GLvoid WINAPI glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat* params)
- {
- if(lpglColorTableParameterfv) (*lpglColorTableParameterfv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYCOLORTABLE)(GLenum, GLenum, GLint, GLint, GLsizei);
- static LPGLCOPYCOLORTABLE lpglCopyColorTable;
- GLvoid WINAPI glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
- {
- if(lpglCopyColorTable) (*lpglCopyColorTable)(target, internalformat, x, y, width);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLORSUBTABLE)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
- static LPGLCOLORSUBTABLE lpglColorSubTable;
- GLvoid WINAPI glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglColorSubTable) (*lpglColorSubTable)(target, start, count, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYCOLORSUBTABLE)(GLenum, GLsizei, GLint, GLint, GLsizei);
- static LPGLCOPYCOLORSUBTABLE lpglCopyColorSubTable;
- GLvoid WINAPI glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei count)
- {
- if(lpglCopyColorSubTable) (*lpglCopyColorSubTable)(target, start, x, y, count);
- }
-
- typedef GLvoid (WINAPI *LPGLCONVOLUTIONFILTER2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
- static LPGLCONVOLUTIONFILTER2D lpglConvolutionFilter2D;
- GLvoid WINAPI glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglConvolutionFilter2D) (*lpglConvolutionFilter2D)(target, internalformat, width, height, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLCONVOLUTIONPARAMETERIV)(GLenum, GLenum, const GLint*);
- static LPGLCONVOLUTIONPARAMETERIV lpglConvolutionParameteriv;
- GLvoid WINAPI glConvolutionParameteriv(GLenum target, GLenum pname, const GLint* params)
- {
- if(lpglConvolutionParameteriv) (*lpglConvolutionParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLCONVOLUTIONPARAMETERFV)(GLenum, GLenum, const GLfloat*);
- static LPGLCONVOLUTIONPARAMETERFV lpglConvolutionParameterfv;
- GLvoid WINAPI glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat* params)
- {
- if(lpglConvolutionParameterfv) (*lpglConvolutionParameterfv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLCONVOLUTIONFILTER1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*);
- static LPGLCONVOLUTIONFILTER1D lpglConvolutionFilter1D;
- GLvoid WINAPI glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglConvolutionFilter1D) (*lpglConvolutionFilter1D)(target, internalformat, width, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLSEPARABLEFILTER2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*);
- static LPGLSEPARABLEFILTER2D lpglSeparableFilter2D;
- GLvoid WINAPI glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column)
- {
- if(lpglSeparableFilter2D) (*lpglSeparableFilter2D)(target, internalformat, width, height, format, type, row, column);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYCONVOLUTIONFILTER2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
- static LPGLCOPYCONVOLUTIONFILTER2D lpglCopyConvolutionFilter2D;
- GLvoid WINAPI glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if(lpglCopyConvolutionFilter2D) (*lpglCopyConvolutionFilter2D)(target, internalformat, x, y, width, height);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYCONVOLUTIONFILTER1D)(GLenum, GLenum, GLint, GLint, GLsizei);
- static LPGLCOPYCONVOLUTIONFILTER1D lpglCopyConvolutionFilter1D;
- GLvoid WINAPI glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
- {
- if(lpglCopyConvolutionFilter1D) (*lpglCopyConvolutionFilter1D)(target, internalformat, x, y, width);
- }
-
- typedef GLvoid (WINAPI *LPGLHISTOGRAM)(GLenum, GLsizei, GLenum, GLboolean);
- static LPGLHISTOGRAM lpglHistogram;
- GLvoid WINAPI glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
- {
- if(lpglHistogram) (*lpglHistogram)(target, width, internalformat, sink);
- }
-
- typedef GLvoid (WINAPI *LPGLMINMAX)(GLenum, GLenum, GLboolean);
- static LPGLMINMAX lpglMinmax;
- GLvoid WINAPI glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
- {
- if(lpglMinmax) (*lpglMinmax)(target, internalformat, sink);
- }
-
- // Section 3.6.4
- // Rasterization of Pixel Rectangles
-
- typedef GLvoid (WINAPI *LPGLDRAWPIXELS)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
- static LPGLDRAWPIXELS lpglDrawPixels;
- GLvoid WINAPI glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglDrawPixels) (*lpglDrawPixels)(width, height, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLPIXELZOOM)(GLfloat, GLfloat);
- static LPGLPIXELZOOM lpglPixelZoom;
- GLvoid WINAPI glPixelZoom(GLfloat zx, GLfloat zy)
- {
- if(lpglPixelZoom) (*lpglPixelZoom)(zx, zy);
- }
-
- // Section 3.6.5
- // Pixel Transfer Operations
-
- typedef GLvoid (WINAPI *LPGLCONVOLUTIONPARAMETERI)(GLenum, GLenum, GLint);
- static LPGLCONVOLUTIONPARAMETERI lpglConvolutionParameteri;
- GLvoid WINAPI glConvolutionParameteri(GLenum target, GLenum pname, GLint param)
- {
- if(lpglConvolutionParameteri) (*lpglConvolutionParameteri)(target, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLCONVOLUTIONPARAMETERF)(GLenum, GLenum, GLfloat);
- static LPGLCONVOLUTIONPARAMETERF lpglConvolutionParameterf;
- GLvoid WINAPI glConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
- {
- if(lpglConvolutionParameterf) (*lpglConvolutionParameterf)(target, pname, param);
- }
-
- // Section 3.7
- // Bitmaps
-
- typedef GLvoid (WINAPI *LPGLBITMAP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*);
- static LPGLBITMAP lpglBitmap;
- GLvoid WINAPI glBitmap(GLsizei w, GLsizei h, GLfloat xbo, GLfloat ybo, GLfloat xbi, GLfloat ybi, const GLubyte* data)
- {
- if(lpglBitmap) (*lpglBitmap)(w, h, xbo, ybo, xbi, ybi, data);
- }
-
- // Section 3.8.1
- // Texture Image Specification
-
- typedef GLvoid (WINAPI *LPGLTEXIMAGE3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
- static LPGLTEXIMAGE3D lpglTexImage3D;
- GLvoid WINAPI glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglTexImage3D) (*lpglTexImage3D)(target, level, internalformat, width, height, depth, border, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXIMAGE2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
- static LPGLTEXIMAGE2D lpglTexImage2D;
- GLvoid WINAPI glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglTexImage2D) (*lpglTexImage2D)(target, level, internalformat, width, height, border, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXIMAGE1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
- static LPGLTEXIMAGE1D lpglTexImage1D;
- GLvoid WINAPI glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglTexImage1D) (*lpglTexImage1D)(target, level, internalformat, width, border, format, type, data);
- }
-
- // Section 3.8.2
- // Alternate Texture Image Specification Commands
-
- typedef GLvoid (WINAPI *LPGLCOPYTEXIMAGE2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
- static LPGLCOPYTEXIMAGE2D lpglCopyTexImage2D;
- GLvoid WINAPI glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- {
- if(lpglCopyTexImage2D) (*lpglCopyTexImage2D)(target, level, internalformat, x, y, width, height, border);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYTEXIMAGE1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
- static LPGLCOPYTEXIMAGE1D lpglCopyTexImage1D;
- GLvoid WINAPI glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
- {
- if(lpglCopyTexImage1D) (*lpglCopyTexImage1D)(target, level, internalformat, x, y, width, border);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXSUBIMAGE3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
- static LPGLTEXSUBIMAGE3D lpglTexSubImage3D;
- GLvoid WINAPI glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* data)
- {
- if(lpglTexSubImage3D) (*lpglTexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXSUBIMAGE2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
- static LPGLTEXSUBIMAGE2D lpglTexSubImage2D;
- GLvoid WINAPI glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* data)
- {
- if(lpglTexSubImage2D) (*lpglTexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXSUBIMAGE1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*);
- static LPGLTEXSUBIMAGE1D lpglTexSubImage1D;
- GLvoid WINAPI glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* data)
- {
- if(lpglTexSubImage1D) (*lpglTexSubImage1D)(target, level, xoffset, width, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYTEXSUBIMAGE3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
- static LPGLCOPYTEXSUBIMAGE3D lpglCopyTexSubImage3D;
- GLvoid WINAPI glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if(lpglCopyTexSubImage3D) (*lpglCopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYTEXSUBIMAGE2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
- static LPGLCOPYTEXSUBIMAGE2D lpglCopyTexSubImage2D;
- GLvoid WINAPI glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
- {
- if(lpglCopyTexSubImage2D) (*lpglCopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height);
- }
-
- typedef GLvoid (WINAPI *LPGLCOPYTEXSUBIMAGE1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
- static LPGLCOPYTEXSUBIMAGE1D lpglCopyTexSubImage1D;
- GLvoid WINAPI glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
- {
- if(lpglCopyTexSubImage1D) (*lpglCopyTexSubImage1D)(target, level, xoffset, x, y, width);
- }
-
- // Section 3.8.3
- // Texture Parameters
-
- typedef GLvoid (WINAPI *LPGLTEXPARAMETERI)(GLenum, GLenum, GLint);
- static LPGLTEXPARAMETERI lpglTexParameteri;
- GLvoid WINAPI glTexParameteri(GLenum target, GLenum pname, GLint param)
- {
- if(lpglTexParameteri) (*lpglTexParameteri)(target, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXPARAMETERF)(GLenum, GLenum, GLfloat);
- static LPGLTEXPARAMETERF lpglTexParameterf;
- GLvoid WINAPI glTexParameterf(GLenum target, GLenum pname, GLfloat param)
- {
- if(lpglTexParameterf) (*lpglTexParameterf)(target, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXPARAMETERIV)(GLenum, GLenum, const GLint*);
- static LPGLTEXPARAMETERIV lpglTexParameteriv;
- GLvoid WINAPI glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
- {
- if(lpglTexParameteriv) (*lpglTexParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXPARAMETERFV)(GLenum, GLenum, const GLfloat*);
- static LPGLTEXPARAMETERFV lpglTexParameterfv;
- GLvoid WINAPI glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
- {
- if(lpglTexParameterfv) (*lpglTexParameterfv)(target, pname, params);
- }
-
- // Section 3.8.8
- // Texture Objects
-
- typedef GLvoid (WINAPI *LPGLBINDTEXTURE)(GLenum, GLuint);
- static LPGLBINDTEXTURE lpglBindTexture;
- GLvoid WINAPI glBindTexture(GLenum target, GLuint texture)
- {
- if(lpglBindTexture) (*lpglBindTexture)(target, texture);
- }
-
- typedef GLvoid (WINAPI *LPGLDELETETEXTURES)(GLsizei, const GLuint*);
- static LPGLDELETETEXTURES lpglDeleteTextures;
- GLvoid WINAPI glDeleteTextures(GLsizei n, const GLuint* textures)
- {
- if(lpglDeleteTextures) (*lpglDeleteTextures)(n, textures);
- }
-
- typedef GLvoid (WINAPI *LPGLGENTEXTURES)(GLsizei, GLuint*);
- static LPGLGENTEXTURES lpglGenTextures;
- GLvoid WINAPI glGenTextures(GLsizei n, GLuint* textures)
- {
- if(lpglGenTextures) (*lpglGenTextures)(n, textures);
- }
-
- typedef GLboolean (WINAPI *LPGLARETEXTURESRESIDENT)(GLsizei, const GLuint*, GLboolean*);
- static LPGLARETEXTURESRESIDENT lpglAreTexturesResident;
- GLboolean WINAPI glAreTexturesResident(GLsizei n, const GLuint* textures, GLboolean* residences)
- {
- if(lpglAreTexturesResident) return (*lpglAreTexturesResident)(n, textures, residences);
- return (GLboolean)0;
- }
-
- typedef GLvoid (WINAPI *LPGLPRIORITIZETEXTURES)(GLsizei, const GLuint*, const GLclampf*);
- static LPGLPRIORITIZETEXTURES lpglPrioritizeTextures;
- GLvoid WINAPI glPrioritizeTextures(GLsizei n, const GLuint* textures, const GLclampf* priorities)
- {
- if(lpglPrioritizeTextures) (*lpglPrioritizeTextures)(n, textures, priorities);
- }
-
- // Section 3.8.9
- // Texture Environments and Texture Functions
-
- typedef GLvoid (WINAPI *LPGLTEXENVI)(GLenum, GLenum, GLint);
- static LPGLTEXENVI lpglTexEnvi;
- GLvoid WINAPI glTexEnvi(GLenum target, GLenum pname, GLint param)
- {
- if(lpglTexEnvi) (*lpglTexEnvi)(target, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXENVF)(GLenum, GLenum, GLfloat);
- static LPGLTEXENVF lpglTexEnvf;
- GLvoid WINAPI glTexEnvf(GLenum target, GLenum pname, GLfloat param)
- {
- if(lpglTexEnvf) (*lpglTexEnvf)(target, pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXENVIV)(GLenum, GLenum, const GLint*);
- static LPGLTEXENVIV lpglTexEnviv;
- GLvoid WINAPI glTexEnviv(GLenum target, GLenum pname, const GLint* params)
- {
- if(lpglTexEnviv) (*lpglTexEnviv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLTEXENVFV)(GLenum, GLenum, const GLfloat*);
- static LPGLTEXENVFV lpglTexEnvfv;
- GLvoid WINAPI glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
- {
- if(lpglTexEnvfv) (*lpglTexEnvfv)(target, pname, params);
- }
-
- // Section 3.10
- // Fog
-
- typedef GLvoid (WINAPI *LPGLFOGI)(GLenum, GLint);
- static LPGLFOGI lpglFogi;
- GLvoid WINAPI glFogi(GLenum pname, GLint param)
- {
- if(lpglFogi) (*lpglFogi)(pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLFOGF)(GLenum, GLfloat);
- static LPGLFOGF lpglFogf;
- GLvoid WINAPI glFogf(GLenum pname, GLfloat param)
- {
- if(lpglFogf) (*lpglFogf)(pname, param);
- }
-
- typedef GLvoid (WINAPI *LPGLFOGIV)(GLenum, const GLint*);
- static LPGLFOGIV lpglFogiv;
- GLvoid WINAPI glFogiv(GLenum pname, const GLint* params)
- {
- if(lpglFogiv) (*lpglFogiv)(pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLFOGFV)(GLenum, const GLfloat*);
- static LPGLFOGFV lpglFogfv;
- GLvoid WINAPI glFogfv(GLenum pname, const GLfloat* params)
- {
- if(lpglFogfv) (*lpglFogfv)(pname, params);
- }
-
- // Section 4.1.2
- // Scissor Test
-
- typedef GLvoid (WINAPI *LPGLSCISSOR)(GLint, GLint, GLsizei, GLsizei);
- static LPGLSCISSOR lpglScissor;
- GLvoid WINAPI glScissor(GLint left, GLint bottom, GLsizei width, GLsizei height)
- {
- if(lpglScissor) (*lpglScissor)(left, bottom, width, height);
- }
-
- // Section 4.1.3
- // Alpha Test
-
- typedef GLvoid (WINAPI *LPGLALPHAFUNC)(GLenum, GLclampf);
- static LPGLALPHAFUNC lpglAlphaFunc;
- GLvoid WINAPI glAlphaFunc(GLenum func, GLclampf ref)
- {
- if(lpglAlphaFunc) (*lpglAlphaFunc)(func, ref);
- }
-
- // Section 4.1.4
- // Stencil Test
-
- typedef GLvoid (WINAPI *LPGLSTENCILFUNC)(GLenum, GLint, GLuint);
- static LPGLSTENCILFUNC lpglStencilFunc;
- GLvoid WINAPI glStencilFunc(GLenum func, GLint ref, GLuint mask)
- {
- if(lpglStencilFunc) (*lpglStencilFunc)(func, ref, mask);
- }
-
- typedef GLvoid (WINAPI *LPGLSTENCILOP)(GLenum, GLenum, GLenum);
- static LPGLSTENCILOP lpglStencilOp;
- GLvoid WINAPI glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
- {
- if(lpglStencilOp) (*lpglStencilOp)(sfail, dpfail, dppass);
- }
-
- // Section 4.1.5
- // Depth Buffer Test
-
- typedef GLvoid (WINAPI *LPGLDEPTHFUNC)(GLenum);
- static LPGLDEPTHFUNC lpglDepthFunc;
- GLvoid WINAPI glDepthFunc(GLenum func)
- {
- if(lpglDepthFunc) (*lpglDepthFunc)(func);
- }
-
- // Section 4.1.6
- // Blending
-
- typedef GLvoid (WINAPI *LPGLBLENDCOLOR)(GLclampf, GLclampf, GLclampf, GLclampf);
- static LPGLBLENDCOLOR lpglBlendColor;
- GLvoid WINAPI glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- if(lpglBlendColor) (*lpglBlendColor)(red, green, blue, alpha);
- }
-
- typedef GLvoid (WINAPI *LPGLBLENDEQUATION)(GLenum);
- static LPGLBLENDEQUATION lpglBlendEquation;
- GLvoid WINAPI glBlendEquation(GLenum mode)
- {
- if(lpglBlendEquation) (*lpglBlendEquation)(mode);
- }
-
- typedef GLvoid (WINAPI *LPGLBLENDFUNC)(GLenum, GLenum);
- static LPGLBLENDFUNC lpglBlendFunc;
- GLvoid WINAPI glBlendFunc(GLenum src, GLenum dst)
- {
- if(lpglBlendFunc) (*lpglBlendFunc)(src, dst);
- }
-
- // Section 4.1.8
- // Logical Operation
-
- typedef GLvoid (WINAPI *LPGLLOGICOP)(GLenum);
- static LPGLLOGICOP lpglLogicOp;
- GLvoid WINAPI glLogicOp(GLenum op)
- {
- if(lpglLogicOp) (*lpglLogicOp)(op);
- }
-
- // Section 4.2.1
- // Selecting a Buffer for Writing
-
- typedef GLvoid (WINAPI *LPGLDRAWBUFFER)(GLenum);
- static LPGLDRAWBUFFER lpglDrawBuffer;
- GLvoid WINAPI glDrawBuffer(GLenum buf)
- {
- if(lpglDrawBuffer) (*lpglDrawBuffer)(buf);
- }
-
- // Section 4.2.2
- // Fine Control of Buffer Updates
-
- typedef GLvoid (WINAPI *LPGLINDEXMASK)(GLuint);
- static LPGLINDEXMASK lpglIndexMask;
- GLvoid WINAPI glIndexMask(GLuint mask)
- {
- if(lpglIndexMask) (*lpglIndexMask)(mask);
- }
-
- typedef GLvoid (WINAPI *LPGLCOLORMASK)(GLboolean, GLboolean, GLboolean, GLboolean);
- static LPGLCOLORMASK lpglColorMask;
- GLvoid WINAPI glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a)
- {
- if(lpglColorMask) (*lpglColorMask)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLDEPTHMASK)(GLboolean);
- static LPGLDEPTHMASK lpglDepthMask;
- GLvoid WINAPI glDepthMask(GLboolean mask)
- {
- if(lpglDepthMask) (*lpglDepthMask)(mask);
- }
-
- typedef GLvoid (WINAPI *LPGLSTENCILMASK)(GLuint);
- static LPGLSTENCILMASK lpglStencilMask;
- GLvoid WINAPI glStencilMask(GLuint mask)
- {
- if(lpglStencilMask) (*lpglStencilMask)(mask);
- }
-
- // Section 4.2.3
- // Clearing the Buffers
-
- typedef GLvoid (WINAPI *LPGLCLEAR)(GLbitfield);
- static LPGLCLEAR lpglClear;
- GLvoid WINAPI glClear(GLbitfield buf)
- {
- if(lpglClear) (*lpglClear)(buf);
- }
-
- typedef GLvoid (WINAPI *LPGLCLEARCOLOR)(GLclampf, GLclampf, GLclampf, GLclampf);
- static LPGLCLEARCOLOR lpglClearColor;
- GLvoid WINAPI glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
- {
- if(lpglClearColor) (*lpglClearColor)(r, g, b, a);
- }
-
- typedef GLvoid (WINAPI *LPGLCLEARINDEX)(GLfloat);
- static LPGLCLEARINDEX lpglClearIndex;
- GLvoid WINAPI glClearIndex(GLfloat index)
- {
- if(lpglClearIndex) (*lpglClearIndex)(index);
- }
-
- typedef GLvoid (WINAPI *LPGLCLEARDEPTH)(GLclampd);
- static LPGLCLEARDEPTH lpglClearDepth;
- GLvoid WINAPI glClearDepth(GLclampd d)
- {
- if(lpglClearDepth) (*lpglClearDepth)(d);
- }
-
- typedef GLvoid (WINAPI *LPGLCLEARSTENCIL)(GLint);
- static LPGLCLEARSTENCIL lpglClearStencil;
- GLvoid WINAPI glClearStencil(GLint s)
- {
- if(lpglClearStencil) (*lpglClearStencil)(s);
- }
-
- typedef GLvoid (WINAPI *LPGLCLEARACCUM)(GLfloat, GLfloat, GLfloat, GLfloat);
- static LPGLCLEARACCUM lpglClearAccum;
- GLvoid WINAPI glClearAccum(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
- {
- if(lpglClearAccum) (*lpglClearAccum)(r, g, b, a);
- }
-
- // Section 4.2.4
- // The Accumulation Buffer
-
- typedef GLvoid (WINAPI *LPGLACCUM)(GLenum, GLfloat);
- static LPGLACCUM lpglAccum;
- GLvoid WINAPI glAccum(GLenum op, GLfloat value)
- {
- if(lpglAccum) (*lpglAccum)(op, value);
- }
-
- // Section 4.3.2
- // Reading Pixels
-
- typedef GLvoid (WINAPI *LPGLREADPIXELS)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
- static LPGLREADPIXELS lpglReadPixels;
- GLvoid WINAPI glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* data)
- {
- if(lpglReadPixels) (*lpglReadPixels)(x, y, width, height, format, type, data);
- }
-
- typedef GLvoid (WINAPI *LPGLREADBUFFER)(GLenum);
- static LPGLREADBUFFER lpglReadBuffer;
- GLvoid WINAPI glReadBuffer(GLenum src)
- {
- if(lpglReadBuffer) (*lpglReadBuffer)(src);
- }
-
- // Section 4.3.3
- // Copying Pixels
-
- typedef GLvoid (WINAPI *LPGLCOPYPIXELS)(GLint, GLint, GLsizei, GLsizei, GLenum);
- static LPGLCOPYPIXELS lpglCopyPixels;
- GLvoid WINAPI glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
- {
- if(lpglCopyPixels) (*lpglCopyPixels)(x, y, width, height, type);
- }
-
- // Section 5.1
- // Evaluators
-
- typedef GLvoid (WINAPI *LPGLMAP1F)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
- static LPGLMAP1F lpglMap1f;
- GLvoid WINAPI glMap1f(GLenum type, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
- {
- if(lpglMap1f) (*lpglMap1f)(type, u1, u2, stride, order, points);
- }
-
- typedef GLvoid (WINAPI *LPGLMAP1D)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
- static LPGLMAP1D lpglMap1d;
- GLvoid WINAPI glMap1d(GLenum type, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
- {
- if(lpglMap1d) (*lpglMap1d)(type, u1, u2, stride, order, points);
- }
-
- typedef GLvoid (WINAPI *LPGLMAP2F)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
- static LPGLMAP2F lpglMap2f;
- GLvoid WINAPI glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
- {
- if(lpglMap2f) (*lpglMap2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- }
-
- typedef GLvoid (WINAPI *LPGLMAP2D)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
- static LPGLMAP2D lpglMap2d;
- GLvoid WINAPI glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
- {
- if(lpglMap2d) (*lpglMap2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD1F)(GLfloat);
- static LPGLEVALCOORD1F lpglEvalCoord1f;
- GLvoid WINAPI glEvalCoord1f(GLfloat u)
- {
- if(lpglEvalCoord1f) (*lpglEvalCoord1f)(u);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD1D)(GLdouble);
- static LPGLEVALCOORD1D lpglEvalCoord1d;
- GLvoid WINAPI glEvalCoord1d(GLdouble u)
- {
- if(lpglEvalCoord1d) (*lpglEvalCoord1d)(u);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD2F)(GLfloat, GLfloat);
- static LPGLEVALCOORD2F lpglEvalCoord2f;
- GLvoid WINAPI glEvalCoord2f(GLfloat u, GLfloat v)
- {
- if(lpglEvalCoord2f) (*lpglEvalCoord2f)(u, v);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD2D)(GLdouble, GLdouble);
- static LPGLEVALCOORD2D lpglEvalCoord2d;
- GLvoid WINAPI glEvalCoord2d(GLdouble u, GLdouble v)
- {
- if(lpglEvalCoord2d) (*lpglEvalCoord2d)(u, v);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD1FV)(const GLfloat*);
- static LPGLEVALCOORD1FV lpglEvalCoord1fv;
- GLvoid WINAPI glEvalCoord1fv(const GLfloat* arg)
- {
- if(lpglEvalCoord1fv) (*lpglEvalCoord1fv)(arg);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD1DV)(const GLdouble*);
- static LPGLEVALCOORD1DV lpglEvalCoord1dv;
- GLvoid WINAPI glEvalCoord1dv(const GLdouble* arg)
- {
- if(lpglEvalCoord1dv) (*lpglEvalCoord1dv)(arg);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD2FV)(const GLfloat*);
- static LPGLEVALCOORD2FV lpglEvalCoord2fv;
- GLvoid WINAPI glEvalCoord2fv(const GLfloat* arg)
- {
- if(lpglEvalCoord2fv) (*lpglEvalCoord2fv)(arg);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALCOORD2DV)(const GLdouble*);
- static LPGLEVALCOORD2DV lpglEvalCoord2dv;
- GLvoid WINAPI glEvalCoord2dv(const GLdouble* arg)
- {
- if(lpglEvalCoord2dv) (*lpglEvalCoord2dv)(arg);
- }
-
- typedef GLvoid (WINAPI *LPGLMAPGRID1F)(GLint, GLfloat, GLfloat);
- static LPGLMAPGRID1F lpglMapGrid1f;
- GLvoid WINAPI glMapGrid1f(GLint n, GLfloat u1, GLfloat u2)
- {
- if(lpglMapGrid1f) (*lpglMapGrid1f)(n, u1, u2);
- }
-
- typedef GLvoid (WINAPI *LPGLMAPGRID1D)(GLint, GLdouble, GLdouble);
- static LPGLMAPGRID1D lpglMapGrid1d;
- GLvoid WINAPI glMapGrid1d(GLint n, GLdouble u1, GLdouble u2)
- {
- if(lpglMapGrid1d) (*lpglMapGrid1d)(n, u1, u2);
- }
-
- typedef GLvoid (WINAPI *LPGLMAPGRID2F)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
- static LPGLMAPGRID2F lpglMapGrid2f;
- GLvoid WINAPI glMapGrid2f(GLint nu, GLfloat u1, GLfloat u2, GLint nv, GLfloat v1, GLfloat v2)
- {
- if(lpglMapGrid2f) (*lpglMapGrid2f)(nu, u1, u2, nv, v1, v2);
- }
-
- typedef GLvoid (WINAPI *LPGLMAPGRID2D)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
- static LPGLMAPGRID2D lpglMapGrid2d;
- GLvoid WINAPI glMapGrid2d(GLint nu, GLdouble u1, GLdouble u2, GLint nv, GLdouble v1, GLdouble v2)
- {
- if(lpglMapGrid2d) (*lpglMapGrid2d)(nu, u1, u2, nv, v1, v2);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALMESH1)(GLenum, GLint, GLint);
- static LPGLEVALMESH1 lpglEvalMesh1;
- GLvoid WINAPI glEvalMesh1(GLenum mode, GLint p1, GLint p2)
- {
- if(lpglEvalMesh1) (*lpglEvalMesh1)(mode, p1, p2);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALMESH2)(GLenum, GLint, GLint, GLint, GLint);
- static LPGLEVALMESH2 lpglEvalMesh2;
- GLvoid WINAPI glEvalMesh2(GLenum mode, GLint p1, GLint p2, GLint q1, GLint q2)
- {
- if(lpglEvalMesh2) (*lpglEvalMesh2)(mode, p1, p2, q1, q2);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALPOINT1)(GLint);
- static LPGLEVALPOINT1 lpglEvalPoint1;
- GLvoid WINAPI glEvalPoint1(GLint p)
- {
- if(lpglEvalPoint1) (*lpglEvalPoint1)(p);
- }
-
- typedef GLvoid (WINAPI *LPGLEVALPOINT2)(GLint, GLint);
- static LPGLEVALPOINT2 lpglEvalPoint2;
- GLvoid WINAPI glEvalPoint2(GLint p, GLint q)
- {
- if(lpglEvalPoint2) (*lpglEvalPoint2)(p, q);
- }
-
- // Section 5.2
- // Selection
-
- typedef GLvoid (WINAPI *LPGLINITNAMES)(GLvoid);
- static LPGLINITNAMES lpglInitNames;
- GLvoid WINAPI glInitNames(GLvoid)
- {
- if(lpglInitNames) (*lpglInitNames)();
- }
-
- typedef GLvoid (WINAPI *LPGLPOPNAME)(GLvoid);
- static LPGLPOPNAME lpglPopName;
- GLvoid WINAPI glPopName(GLvoid)
- {
- if(lpglPopName) (*lpglPopName)();
- }
-
- typedef GLvoid (WINAPI *LPGLPUSHNAME)(GLuint);
- static LPGLPUSHNAME lpglPushName;
- GLvoid WINAPI glPushName(GLuint name)
- {
- if(lpglPushName) (*lpglPushName)(name);
- }
-
- typedef GLvoid (WINAPI *LPGLLOADNAME)(GLuint);
- static LPGLLOADNAME lpglLoadName;
- GLvoid WINAPI glLoadName(GLuint name)
- {
- if(lpglLoadName) (*lpglLoadName)(name);
- }
-
- typedef GLint (WINAPI *LPGLRENDERMODE)(GLenum);
- static LPGLRENDERMODE lpglRenderMode;
- GLint WINAPI glRenderMode(GLenum mode)
- {
- if(lpglRenderMode) return (*lpglRenderMode)(mode);
- return (GLint)0;
- }
-
- typedef GLvoid (WINAPI *LPGLSELECTBUFFER)(GLsizei, GLuint*);
- static LPGLSELECTBUFFER lpglSelectBuffer;
- GLvoid WINAPI glSelectBuffer(GLsizei n, GLuint* buffer)
- {
- if(lpglSelectBuffer) (*lpglSelectBuffer)(n, buffer);
- }
-
- // Section 5.3
- // Feedback
-
- typedef GLvoid (WINAPI *LPGLFEEDBACKBUFFER)(GLsizei, GLenum, GLfloat*);
- static LPGLFEEDBACKBUFFER lpglFeedbackBuffer;
- GLvoid WINAPI glFeedbackBuffer(GLsizei n, GLenum type, GLfloat* buffer)
- {
- if(lpglFeedbackBuffer) (*lpglFeedbackBuffer)(n, type, buffer);
- }
-
- typedef GLvoid (WINAPI *LPGLPASSTHROUGH)(GLfloat);
- static LPGLPASSTHROUGH lpglPassThrough;
- GLvoid WINAPI glPassThrough(GLfloat token)
- {
- if(lpglPassThrough) (*lpglPassThrough)(token);
- }
-
- // Section 5.4
- // Display Lists
-
- typedef GLvoid (WINAPI *LPGLNEWLIST)(GLuint, GLenum);
- static LPGLNEWLIST lpglNewList;
- GLvoid WINAPI glNewList(GLuint n, GLenum mode)
- {
- if(lpglNewList) (*lpglNewList)(n, mode);
- }
-
- typedef GLvoid (WINAPI *LPGLENDLIST)(GLvoid);
- static LPGLENDLIST lpglEndList;
- GLvoid WINAPI glEndList(GLvoid)
- {
- if(lpglEndList) (*lpglEndList)();
- }
-
- typedef GLvoid (WINAPI *LPGLCALLLIST)(GLuint);
- static LPGLCALLLIST lpglCallList;
- GLvoid WINAPI glCallList(GLuint n)
- {
- if(lpglCallList) (*lpglCallList)(n);
- }
-
- typedef GLvoid (WINAPI *LPGLCALLLISTS)(GLsizei, GLenum, const GLvoid*);
- static LPGLCALLLISTS lpglCallLists;
- GLvoid WINAPI glCallLists(GLsizei n, GLenum type, const GLvoid* lists)
- {
- if(lpglCallLists) (*lpglCallLists)(n, type, lists);
- }
-
- typedef GLvoid (WINAPI *LPGLLISTBASE)(GLuint);
- static LPGLLISTBASE lpglListBase;
- GLvoid WINAPI glListBase(GLuint base)
- {
- if(lpglListBase) (*lpglListBase)(base);
- }
-
- typedef GLuint (WINAPI *LPGLGENLISTS)(GLsizei);
- static LPGLGENLISTS lpglGenLists;
- GLuint WINAPI glGenLists(GLsizei s)
- {
- if(lpglGenLists) return (*lpglGenLists)(s);
- return (GLuint)0;
- }
-
- typedef GLboolean (WINAPI *LPGLISLIST)(GLuint);
- static LPGLISLIST lpglIsList;
- GLboolean WINAPI glIsList(GLuint list)
- {
- if(lpglIsList) return (*lpglIsList)(list);
- return (GLboolean)0;
- }
-
- typedef GLvoid (WINAPI *LPGLDELETELISTS)(GLuint, GLsizei);
- static LPGLDELETELISTS lpglDeleteLists;
- GLvoid WINAPI glDeleteLists(GLuint list, GLsizei range)
- {
- if(lpglDeleteLists) (*lpglDeleteLists)(list, range);
- }
-
- // Section 5.5
- // Flush and Finish
-
- typedef GLvoid (WINAPI *LPGLFLUSH)(GLvoid);
- static LPGLFLUSH lpglFlush;
- GLvoid WINAPI glFlush(GLvoid)
- {
- if(lpglFlush) (*lpglFlush)();
- }
-
- typedef GLvoid (WINAPI *LPGLFINISH)(GLvoid);
- static LPGLFINISH lpglFinish;
- GLvoid WINAPI glFinish(GLvoid)
- {
- if(lpglFinish) (*lpglFinish)();
- }
-
- // Section 5.6
- // Hints
-
- typedef GLvoid (WINAPI *LPGLHINT)(GLenum, GLenum);
- static LPGLHINT lpglHint;
- GLvoid WINAPI glHint(GLenum target, GLenum hint)
- {
- if(lpglHint) (*lpglHint)(target, hint);
- }
-
- // Section 6.1.1
- // Simple Queries
-
- typedef GLvoid (WINAPI *LPGLGETBOOLEANV)(GLenum, GLboolean*);
- static LPGLGETBOOLEANV lpglGetBooleanv;
- GLvoid WINAPI glGetBooleanv(GLenum value, GLboolean* data)
- {
- if(lpglGetBooleanv) (*lpglGetBooleanv)(value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETINTEGERV)(GLenum, GLint*);
- static LPGLGETINTEGERV lpglGetIntegerv;
- GLvoid WINAPI glGetIntegerv(GLenum value, GLint* data)
- {
- if(lpglGetIntegerv) (*lpglGetIntegerv)(value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETFLOATV)(GLenum, GLfloat*);
- static LPGLGETFLOATV lpglGetFloatv;
- GLvoid WINAPI glGetFloatv(GLenum value, GLfloat* data)
- {
- if(lpglGetFloatv) (*lpglGetFloatv)(value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETDOUBLEV)(GLenum, GLdouble*);
- static LPGLGETDOUBLEV lpglGetDoublev;
- GLvoid WINAPI glGetDoublev(GLenum value, GLdouble* data)
- {
- if(lpglGetDoublev) (*lpglGetDoublev)(value, data);
- }
-
- typedef GLboolean (WINAPI *LPGLISENABLED)(GLenum);
- static LPGLISENABLED lpglIsEnabled;
- GLboolean WINAPI glIsEnabled(GLenum value)
- {
- if(lpglIsEnabled) return (*lpglIsEnabled)(value);
- return (GLboolean)0;
- }
-
- // Section 6.1.3
- // Enumerated Queries
-
- typedef GLvoid (WINAPI *LPGLGETCLIPPLANE)(GLenum, GLdouble);
- static LPGLGETCLIPPLANE lpglGetClipPlane;
- GLvoid WINAPI glGetClipPlane(GLenum plane, GLdouble eqn[4])
- {
- if(lpglGetClipPlane) (*lpglGetClipPlane)(plane, eqn[4]);
- }
-
- typedef GLvoid (WINAPI *LPGLGETLIGHTIV)(GLenum, GLenum, GLint*);
- static LPGLGETLIGHTIV lpglGetLightiv;
- GLvoid WINAPI glGetLightiv(GLenum light, GLenum value, GLint* data)
- {
- if(lpglGetLightiv) (*lpglGetLightiv)(light, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETLIGHTFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETLIGHTFV lpglGetLightfv;
- GLvoid WINAPI glGetLightfv(GLenum light, GLenum value, GLfloat* data)
- {
- if(lpglGetLightfv) (*lpglGetLightfv)(light, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMATERIALIV)(GLenum, GLenum, GLint*);
- static LPGLGETMATERIALIV lpglGetMaterialiv;
- GLvoid WINAPI glGetMaterialiv(GLenum face, GLenum value, GLint* data)
- {
- if(lpglGetMaterialiv) (*lpglGetMaterialiv)(face, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMATERIALFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETMATERIALFV lpglGetMaterialfv;
- GLvoid WINAPI glGetMaterialfv(GLenum face, GLenum value, GLfloat* data)
- {
- if(lpglGetMaterialfv) (*lpglGetMaterialfv)(face, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXENVIV)(GLenum, GLenum, GLint*);
- static LPGLGETTEXENVIV lpglGetTexEnviv;
- GLvoid WINAPI glGetTexEnviv(GLenum env, GLenum value, GLint* data)
- {
- if(lpglGetTexEnviv) (*lpglGetTexEnviv)(env, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXENVFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETTEXENVFV lpglGetTexEnvfv;
- GLvoid WINAPI glGetTexEnvfv(GLenum env, GLenum value, GLfloat* data)
- {
- if(lpglGetTexEnvfv) (*lpglGetTexEnvfv)(env, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXGENIV)(GLenum, GLenum, GLint*);
- static LPGLGETTEXGENIV lpglGetTexGeniv;
- GLvoid WINAPI glGetTexGeniv(GLenum coord, GLenum value, GLint* data)
- {
- if(lpglGetTexGeniv) (*lpglGetTexGeniv)(coord, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXGENFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETTEXGENFV lpglGetTexGenfv;
- GLvoid WINAPI glGetTexGenfv(GLenum coord, GLenum value, GLfloat* data)
- {
- if(lpglGetTexGenfv) (*lpglGetTexGenfv)(coord, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXPARAMETERIV)(GLenum, GLenum, GLint*);
- static LPGLGETTEXPARAMETERIV lpglGetTexParameteriv;
- GLvoid WINAPI glGetTexParameteriv(GLenum target, GLenum value, GLint* data)
- {
- if(lpglGetTexParameteriv) (*lpglGetTexParameteriv)(target, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXPARAMETERFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETTEXPARAMETERFV lpglGetTexParameterfv;
- GLvoid WINAPI glGetTexParameterfv(GLenum target, GLenum value, GLfloat* data)
- {
- if(lpglGetTexParameterfv) (*lpglGetTexParameterfv)(target, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXLEVELPARAMETERIV)(GLenum, GLint, GLenum, GLint*);
- static LPGLGETTEXLEVELPARAMETERIV lpglGetTexLevelParameteriv;
- GLvoid WINAPI glGetTexLevelParameteriv(GLenum target, GLint lod, GLenum value, GLint* data)
- {
- if(lpglGetTexLevelParameteriv) (*lpglGetTexLevelParameteriv)(target, lod, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETTEXLEVELPARAMETERFV)(GLenum, GLint, GLenum, GLfloat*);
- static LPGLGETTEXLEVELPARAMETERFV lpglGetTexLevelParameterfv;
- GLvoid WINAPI glGetTexLevelParameterfv(GLenum target, GLint lod, GLenum value, GLfloat* data)
- {
- if(lpglGetTexLevelParameterfv) (*lpglGetTexLevelParameterfv)(target, lod, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETPIXELMAPUIV)(GLenum, GLuint*);
- static LPGLGETPIXELMAPUIV lpglGetPixelMapuiv;
- GLvoid WINAPI glGetPixelMapuiv(GLenum map, GLuint* data)
- {
- if(lpglGetPixelMapuiv) (*lpglGetPixelMapuiv)(map, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETPIXELMAPUSV)(GLenum, GLushort*);
- static LPGLGETPIXELMAPUSV lpglGetPixelMapusv;
- GLvoid WINAPI glGetPixelMapusv(GLenum map, GLushort* data)
- {
- if(lpglGetPixelMapusv) (*lpglGetPixelMapusv)(map, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETPIXELMAPFV)(GLenum, GLfloat*);
- static LPGLGETPIXELMAPFV lpglGetPixelMapfv;
- GLvoid WINAPI glGetPixelMapfv(GLenum map, GLfloat* data)
- {
- if(lpglGetPixelMapfv) (*lpglGetPixelMapfv)(map, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMAPIV)(GLenum, GLenum, GLint*);
- static LPGLGETMAPIV lpglGetMapiv;
- GLvoid WINAPI glGetMapiv(GLenum map, GLenum value, GLint* data)
- {
- if(lpglGetMapiv) (*lpglGetMapiv)(map, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMAPFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETMAPFV lpglGetMapfv;
- GLvoid WINAPI glGetMapfv(GLenum map, GLenum value, GLfloat* data)
- {
- if(lpglGetMapfv) (*lpglGetMapfv)(map, value, data);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMAPDV)(GLenum, GLenum, GLdouble*);
- static LPGLGETMAPDV lpglGetMapdv;
- GLvoid WINAPI glGetMapdv(GLenum map, GLenum value, GLdouble* data)
- {
- if(lpglGetMapdv) (*lpglGetMapdv)(map, value, data);
- }
-
- // Section 6.1.4
- // Texture Queries
-
- typedef GLvoid (WINAPI *LPGLGETTEXIMAGE)(GLenum, GLint, GLenum, GLenum, GLvoid*);
- static LPGLGETTEXIMAGE lpglGetTexImage;
- GLvoid WINAPI glGetTexImage(GLenum tex, GLint lod, GLenum format, GLenum type, GLvoid* img)
- {
- if(lpglGetTexImage) (*lpglGetTexImage)(tex, lod, format, type, img);
- }
-
- typedef GLboolean (WINAPI *LPGLISTEXTURE)(GLuint);
- static LPGLISTEXTURE lpglIsTexture;
- GLboolean WINAPI glIsTexture(GLuint texture)
- {
- if(lpglIsTexture) return (*lpglIsTexture)(texture);
- return (GLboolean)0;
- }
-
- // Section 6.1.5
- // Stipple Query
-
- typedef GLvoid (WINAPI *LPGLGETPOLYGONSTIPPLE)(GLvoid*);
- static LPGLGETPOLYGONSTIPPLE lpglGetPolygonStipple;
- GLvoid WINAPI glGetPolygonStipple(GLvoid* pattern)
- {
- if(lpglGetPolygonStipple) (*lpglGetPolygonStipple)(pattern);
- }
-
- // Section 6.1.7
- // Color Table Query
-
- typedef GLvoid (WINAPI *LPGLGETCOLORTABLE)(GLenum, GLenum, GLenum, GLvoid*);
- static LPGLGETCOLORTABLE lpglGetColorTable;
- GLvoid WINAPI glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid* table)
- {
- if(lpglGetColorTable) (*lpglGetColorTable)(target, format, type, table);
- }
-
- typedef GLvoid (WINAPI *LPGLGETCOLORTABLEPARAMETERIV)(GLenum, GLenum, GLint*);
- static LPGLGETCOLORTABLEPARAMETERIV lpglGetColorTableParameteriv;
- GLvoid WINAPI glGetColorTableParameteriv(GLenum target, GLenum pname, GLint* params)
- {
- if(lpglGetColorTableParameteriv) (*lpglGetColorTableParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLGETCOLORTABLEPARAMETERFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETCOLORTABLEPARAMETERFV lpglGetColorTableParameterfv;
- GLvoid WINAPI glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat* params)
- {
- if(lpglGetColorTableParameterfv) (*lpglGetColorTableParameterfv)(target, pname, params);
- }
-
- // Section 6.1.8
- // Convolution Query
-
- typedef GLvoid (WINAPI *LPGLGETCONVOLUTIONFILTER)(GLenum, GLenum, GLenum, GLvoid*);
- static LPGLGETCONVOLUTIONFILTER lpglGetConvolutionFilter;
- GLvoid WINAPI glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid* image)
- {
- if(lpglGetConvolutionFilter) (*lpglGetConvolutionFilter)(target, format, type, image);
- }
-
- typedef GLvoid (WINAPI *LPGLGETSEPARABLEFILTER)(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*);
- static LPGLGETSEPARABLEFILTER lpglGetSeparableFilter;
- GLvoid WINAPI glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span)
- {
- if(lpglGetSeparableFilter) (*lpglGetSeparableFilter)(target, format, type, row, column, span);
- }
-
- typedef GLvoid (WINAPI *LPGLGETCONVOLUTIONPARAMETERIV)(GLenum, GLenum, GLint*);
- static LPGLGETCONVOLUTIONPARAMETERIV lpglGetConvolutionParameteriv;
- GLvoid WINAPI glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint* params)
- {
- if(lpglGetConvolutionParameteriv) (*lpglGetConvolutionParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLGETCONVOLUTIONPARAMETERFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETCONVOLUTIONPARAMETERFV lpglGetConvolutionParameterfv;
- GLvoid WINAPI glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat* params)
- {
- if(lpglGetConvolutionParameterfv) (*lpglGetConvolutionParameterfv)(target, pname, params);
- }
-
- // Section 6.1.9
- // Histogram Query
-
- typedef GLvoid (WINAPI *LPGLGETHISTOGRAM)(GLenum, GLboolean, GLenum, GLenum, GLvoid*);
- static LPGLGETHISTOGRAM lpglGetHistogram;
- GLvoid WINAPI glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values)
- {
- if(lpglGetHistogram) (*lpglGetHistogram)(target, reset, format, type, values);
- }
-
- typedef GLvoid (WINAPI *LPGLRESETHISTOGRAM)(GLenum);
- static LPGLRESETHISTOGRAM lpglResetHistogram;
- GLvoid WINAPI glResetHistogram(GLenum target)
- {
- if(lpglResetHistogram) (*lpglResetHistogram)(target);
- }
-
- typedef GLvoid (WINAPI *LPGLGETHISTOGRAMPARAMETERIV)(GLenum, GLenum, GLint*);
- static LPGLGETHISTOGRAMPARAMETERIV lpglGetHistogramParameteriv;
- GLvoid WINAPI glGetHistogramParameteriv(GLenum target, GLenum pname, GLint* params)
- {
- if(lpglGetHistogramParameteriv) (*lpglGetHistogramParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLGETHISTOGRAMPARAMETERFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETHISTOGRAMPARAMETERFV lpglGetHistogramParameterfv;
- GLvoid WINAPI glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat* params)
- {
- if(lpglGetHistogramParameterfv) (*lpglGetHistogramParameterfv)(target, pname, params);
- }
-
- // Section 6.1.10
- // Minmax Query
-
- typedef GLvoid (WINAPI *LPGLGETMINMAX)(GLenum, GLboolean, GLenum, GLenum, GLvoid*);
- static LPGLGETMINMAX lpglGetMinmax;
- GLvoid WINAPI glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values)
- {
- if(lpglGetMinmax) (*lpglGetMinmax)(target, reset, format, type, values);
- }
-
- typedef GLvoid (WINAPI *LPGLRESETMINMAX)(GLenum);
- static LPGLRESETMINMAX lpglResetMinmax;
- GLvoid WINAPI glResetMinmax(GLenum target)
- {
- if(lpglResetMinmax) (*lpglResetMinmax)(target);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMINMAXPARAMETERIV)(GLenum, GLenum, GLint*);
- static LPGLGETMINMAXPARAMETERIV lpglGetMinmaxParameteriv;
- GLvoid WINAPI glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint* params)
- {
- if(lpglGetMinmaxParameteriv) (*lpglGetMinmaxParameteriv)(target, pname, params);
- }
-
- typedef GLvoid (WINAPI *LPGLGETMINMAXPARAMETERFV)(GLenum, GLenum, GLfloat*);
- static LPGLGETMINMAXPARAMETERFV lpglGetMinmaxParameterfv;
- GLvoid WINAPI glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat* params)
- {
- if(lpglGetMinmaxParameterfv) (*lpglGetMinmaxParameterfv)(target, pname, params);
- }
-
- // Section 6.1.11
- // Pointer and String Queries
-
- typedef GLvoid (WINAPI *LPGLGETPOINTERV)(GLenum, GLvoid**);
- static LPGLGETPOINTERV lpglGetPointerv;
- GLvoid WINAPI glGetPointerv(GLenum pname, GLvoid** params)
- {
- if(lpglGetPointerv) (*lpglGetPointerv)(pname, params);
- }
-
- typedef const GLubyte* (WINAPI *LPGLGETSTRING)(GLenum);
- static LPGLGETSTRING lpglGetString;
- const GLubyte* WINAPI glGetString(GLenum name)
- {
- if(lpglGetString) return (*lpglGetString)(name);
- return (const GLubyte*)0;
- }
-
- // Section 6.1.12
- // Saving and Restoring State
-
- typedef GLvoid (WINAPI *LPGLPUSHATTRIB)(GLbitfield);
- static LPGLPUSHATTRIB lpglPushAttrib;
- GLvoid WINAPI glPushAttrib(GLbitfield mask)
- {
- if(lpglPushAttrib) (*lpglPushAttrib)(mask);
- }
-
- typedef GLvoid (WINAPI *LPGLPUSHCLIENTATTRIB)(GLbitfield);
- static LPGLPUSHCLIENTATTRIB lpglPushClientAttrib;
- GLvoid WINAPI glPushClientAttrib(GLbitfield mask)
- {
- if(lpglPushClientAttrib) (*lpglPushClientAttrib)(mask);
- }
-
- typedef GLvoid (WINAPI *LPGLPOPATTRIB)(GLvoid);
- static LPGLPOPATTRIB lpglPopAttrib;
- GLvoid WINAPI glPopAttrib(GLvoid)
- {
- if(lpglPopAttrib) (*lpglPopAttrib)();
- }
-
- typedef GLvoid (WINAPI *LPGLPOPCLIENTATTRIB)(GLvoid);
- static LPGLPOPCLIENTATTRIB lpglPopClientAttrib;
- GLvoid WINAPI glPopClientAttrib(GLvoid)
- {
- if(lpglPopClientAttrib) (*lpglPopClientAttrib)();
- }
-
- static BOOL WINAPI LoadFailure(LPCSTR name, BOOL (*onfail)(LPCSTR))
- {
- return (onfail ? (*onfail)(name) : FALSE);
- }
-
- static PROC WINAPI LoadType0(LPCSTR name)
- {
- return GetProcAddress(opengl32, name);
- }
-
- static PROC WINAPI LoadType1(LPCSTR name)
- {
- return wglGetProcAddress(name);
- }
-
- BOOL WINAPI wglLoadExtensions(BOOL (*onfail)(LPCSTR))
- {
- // local variables
- typedef const GLubyte* (WINAPI *function)(GLenum);
- function func = 0;
- const char* extensions = 0;
- const char* version_str = 0;
-
- // check if already loaded
- if(loaded) return TRUE;
-
- // load OpenGL manually
- opengl32 = LoadLibrary(TEXT("opengl32.dll"));
- if(!opengl32) { if(onfail) (*onfail)("LoadLibrary failure."); return FALSE; }
-
- // get GetString address first
- func = (function)GetProcAddress(opengl32, "glGetString");
- if(!func) { if(onfail) (*onfail)("glGetString load failure."); return FALSE; }
-
- // get list of extensions
- extensions = (const char*)(*func)(GL_EXTENSIONS);
- if(!extensions || !strlen(extensions)) { if(onfail) (*onfail)("GL_EXTENSIONS failure."); return FALSE; }
-
- // get version string
- version_str = (const char*)(*func)(GL_VERSION);
- if(!version_str || !strlen(version_str)) { if(onfail) (*onfail)("GL_VERSION failure."); return FALSE; }
-
- // load functions and extensions
- lpglGetError = (LPGLGETERROR)LoadType0("glGetError"); if(!lpglGetError && !LoadFailure("glGetError", onfail)) return FALSE;
- lpglBegin = (LPGLBEGIN)LoadType0("glBegin"); if(!lpglBegin && !LoadFailure("glBegin", onfail)) return FALSE;
- lpglEnd = (LPGLEND)LoadType0("glEnd"); if(!lpglEnd && !LoadFailure("glEnd", onfail)) return FALSE;
- lpglEdgeFlag = (LPGLEDGEFLAG)LoadType0("glEdgeFlag"); if(!lpglEdgeFlag && !LoadFailure("glEdgeFlag", onfail)) return FALSE;
- lpglEdgeFlagv = (LPGLEDGEFLAGV)LoadType0("glEdgeFlagv"); if(!lpglEdgeFlagv && !LoadFailure("glEdgeFlagv", onfail)) return FALSE;
- lpglVertex2s = (LPGLVERTEX2S)LoadType0("glVertex2s"); if(!lpglVertex2s && !LoadFailure("glVertex2s", onfail)) return FALSE;
- lpglVertex3s = (LPGLVERTEX3S)LoadType0("glVertex3s"); if(!lpglVertex3s && !LoadFailure("glVertex3s", onfail)) return FALSE;
- lpglVertex4s = (LPGLVERTEX4S)LoadType0("glVertex4s"); if(!lpglVertex4s && !LoadFailure("glVertex4s", onfail)) return FALSE;
- lpglVertex2i = (LPGLVERTEX2I)LoadType0("glVertex2i"); if(!lpglVertex2i && !LoadFailure("glVertex2i", onfail)) return FALSE;
- lpglVertex3i = (LPGLVERTEX3I)LoadType0("glVertex3i"); if(!lpglVertex3i && !LoadFailure("glVertex3i", onfail)) return FALSE;
- lpglVertex4i = (LPGLVERTEX4I)LoadType0("glVertex4i"); if(!lpglVertex4i && !LoadFailure("glVertex4i", onfail)) return FALSE;
- lpglVertex2f = (LPGLVERTEX2F)LoadType0("glVertex2f"); if(!lpglVertex2f && !LoadFailure("glVertex2f", onfail)) return FALSE;
- lpglVertex3f = (LPGLVERTEX3F)LoadType0("glVertex3f"); if(!lpglVertex3f && !LoadFailure("glVertex3f", onfail)) return FALSE;
- lpglVertex4f = (LPGLVERTEX4F)LoadType0("glVertex4f"); if(!lpglVertex4f && !LoadFailure("glVertex4f", onfail)) return FALSE;
- lpglVertex2d = (LPGLVERTEX2D)LoadType0("glVertex2d"); if(!lpglVertex2d && !LoadFailure("glVertex2d", onfail)) return FALSE;
- lpglVertex3d = (LPGLVERTEX3D)LoadType0("glVertex3d"); if(!lpglVertex3d && !LoadFailure("glVertex3d", onfail)) return FALSE;
- lpglVertex4d = (LPGLVERTEX4D)LoadType0("glVertex4d"); if(!lpglVertex4d && !LoadFailure("glVertex4d", onfail)) return FALSE;
- lpglVertex2sv = (LPGLVERTEX2SV)LoadType0("glVertex2sv"); if(!lpglVertex2sv && !LoadFailure("glVertex2sv", onfail)) return FALSE;
- lpglVertex2iv = (LPGLVERTEX2IV)LoadType0("glVertex2iv"); if(!lpglVertex2iv && !LoadFailure("glVertex2iv", onfail)) return FALSE;
- lpglVertex2fv = (LPGLVERTEX2FV)LoadType0("glVertex2fv"); if(!lpglVertex2fv && !LoadFailure("glVertex2fv", onfail)) return FALSE;
- lpglVertex2dv = (LPGLVERTEX2DV)LoadType0("glVertex2dv"); if(!lpglVertex2dv && !LoadFailure("glVertex2dv", onfail)) return FALSE;
- lpglVertex3sv = (LPGLVERTEX3SV)LoadType0("glVertex3sv"); if(!lpglVertex3sv && !LoadFailure("glVertex3sv", onfail)) return FALSE;
- lpglVertex3iv = (LPGLVERTEX3IV)LoadType0("glVertex3iv"); if(!lpglVertex3iv && !LoadFailure("glVertex3iv", onfail)) return FALSE;
- lpglVertex3fv = (LPGLVERTEX3FV)LoadType0("glVertex3fv"); if(!lpglVertex3fv && !LoadFailure("glVertex3fv", onfail)) return FALSE;
- lpglVertex3dv = (LPGLVERTEX3DV)LoadType0("glVertex3dv"); if(!lpglVertex3dv && !LoadFailure("glVertex3dv", onfail)) return FALSE;
- lpglVertex4sv = (LPGLVERTEX4SV)LoadType0("glVertex4sv"); if(!lpglVertex4sv && !LoadFailure("glVertex4sv", onfail)) return FALSE;
- lpglVertex4iv = (LPGLVERTEX4IV)LoadType0("glVertex4iv"); if(!lpglVertex4iv && !LoadFailure("glVertex4iv", onfail)) return FALSE;
- lpglVertex4fv = (LPGLVERTEX4FV)LoadType0("glVertex4fv"); if(!lpglVertex4fv && !LoadFailure("glVertex4fv", onfail)) return FALSE;
- lpglVertex4dv = (LPGLVERTEX4DV)LoadType0("glVertex4dv"); if(!lpglVertex4dv && !LoadFailure("glVertex4dv", onfail)) return FALSE;
- lpglTexCoord1s = (LPGLTEXCOORD1S)LoadType0("glTexCoord1s"); if(!lpglTexCoord1s && !LoadFailure("glTexCoord1s", onfail)) return FALSE;
- lpglTexCoord1i = (LPGLTEXCOORD1I)LoadType0("glTexCoord1i"); if(!lpglTexCoord1i && !LoadFailure("glTexCoord1i", onfail)) return FALSE;
- lpglTexCoord1f = (LPGLTEXCOORD1F)LoadType0("glTexCoord1f"); if(!lpglTexCoord1f && !LoadFailure("glTexCoord1f", onfail)) return FALSE;
- lpglTexCoord1d = (LPGLTEXCOORD1D)LoadType0("glTexCoord1d"); if(!lpglTexCoord1d && !LoadFailure("glTexCoord1d", onfail)) return FALSE;
- lpglTexCoord2s = (LPGLTEXCOORD2S)LoadType0("glTexCoord2s"); if(!lpglTexCoord2s && !LoadFailure("glTexCoord2s", onfail)) return FALSE;
- lpglTexCoord2i = (LPGLTEXCOORD2I)LoadType0("glTexCoord2i"); if(!lpglTexCoord2i && !LoadFailure("glTexCoord2i", onfail)) return FALSE;
- lpglTexCoord2f = (LPGLTEXCOORD2F)LoadType0("glTexCoord2f"); if(!lpglTexCoord2f && !LoadFailure("glTexCoord2f", onfail)) return FALSE;
- lpglTexCoord2d = (LPGLTEXCOORD2D)LoadType0("glTexCoord2d"); if(!lpglTexCoord2d && !LoadFailure("glTexCoord2d", onfail)) return FALSE;
- lpglTexCoord3s = (LPGLTEXCOORD3S)LoadType0("glTexCoord3s"); if(!lpglTexCoord3s && !LoadFailure("glTexCoord3s", onfail)) return FALSE;
- lpglTexCoord3i = (LPGLTEXCOORD3I)LoadType0("glTexCoord3i"); if(!lpglTexCoord3i && !LoadFailure("glTexCoord3i", onfail)) return FALSE;
- lpglTexCoord3f = (LPGLTEXCOORD3F)LoadType0("glTexCoord3f"); if(!lpglTexCoord3f && !LoadFailure("glTexCoord3f", onfail)) return FALSE;
- lpglTexCoord3d = (LPGLTEXCOORD3D)LoadType0("glTexCoord3d"); if(!lpglTexCoord3d && !LoadFailure("glTexCoord3d", onfail)) return FALSE;
- lpglTexCoord4s = (LPGLTEXCOORD4S)LoadType0("glTexCoord4s"); if(!lpglTexCoord4s && !LoadFailure("glTexCoord4s", onfail)) return FALSE;
- lpglTexCoord4i = (LPGLTEXCOORD4I)LoadType0("glTexCoord4i"); if(!lpglTexCoord4i && !LoadFailure("glTexCoord4i", onfail)) return FALSE;
- lpglTexCoord4f = (LPGLTEXCOORD4F)LoadType0("glTexCoord4f"); if(!lpglTexCoord4f && !LoadFailure("glTexCoord4f", onfail)) return FALSE;
- lpglTexCoord4d = (LPGLTEXCOORD4D)LoadType0("glTexCoord4d"); if(!lpglTexCoord4d && !LoadFailure("glTexCoord4d", onfail)) return FALSE;
- lpglTexCoord1sv = (LPGLTEXCOORD1SV)LoadType0("glTexCoord1sv"); if(!lpglTexCoord1sv && !LoadFailure("glTexCoord1sv", onfail)) return FALSE;
- lpglTexCoord1iv = (LPGLTEXCOORD1IV)LoadType0("glTexCoord1iv"); if(!lpglTexCoord1iv && !LoadFailure("glTexCoord1iv", onfail)) return FALSE;
- lpglTexCoord1fv = (LPGLTEXCOORD1FV)LoadType0("glTexCoord1fv"); if(!lpglTexCoord1fv && !LoadFailure("glTexCoord1fv", onfail)) return FALSE;
- lpglTexCoord1dv = (LPGLTEXCOORD1DV)LoadType0("glTexCoord1dv"); if(!lpglTexCoord1dv && !LoadFailure("glTexCoord1dv", onfail)) return FALSE;
- lpglTexCoord2sv = (LPGLTEXCOORD2SV)LoadType0("glTexCoord2sv"); if(!lpglTexCoord2sv && !LoadFailure("glTexCoord2sv", onfail)) return FALSE;
- lpglTexCoord2iv = (LPGLTEXCOORD2IV)LoadType0("glTexCoord2iv"); if(!lpglTexCoord2iv && !LoadFailure("glTexCoord2iv", onfail)) return FALSE;
- lpglTexCoord2fv = (LPGLTEXCOORD2FV)LoadType0("glTexCoord2fv"); if(!lpglTexCoord2fv && !LoadFailure("glTexCoord2fv", onfail)) return FALSE;
- lpglTexCoord2dv = (LPGLTEXCOORD2DV)LoadType0("glTexCoord2dv"); if(!lpglTexCoord2dv && !LoadFailure("glTexCoord2dv", onfail)) return FALSE;
- lpglTexCoord3sv = (LPGLTEXCOORD3SV)LoadType0("glTexCoord3sv"); if(!lpglTexCoord3sv && !LoadFailure("glTexCoord3sv", onfail)) return FALSE;
- lpglTexCoord3iv = (LPGLTEXCOORD3IV)LoadType0("glTexCoord3iv"); if(!lpglTexCoord3iv && !LoadFailure("glTexCoord3iv", onfail)) return FALSE;
- lpglTexCoord3fv = (LPGLTEXCOORD3FV)LoadType0("glTexCoord3fv"); if(!lpglTexCoord3fv && !LoadFailure("glTexCoord3fv", onfail)) return FALSE;
- lpglTexCoord3dv = (LPGLTEXCOORD3DV)LoadType0("glTexCoord3dv"); if(!lpglTexCoord3dv && !LoadFailure("glTexCoord3dv", onfail)) return FALSE;
- lpglTexCoord4sv = (LPGLTEXCOORD4SV)LoadType0("glTexCoord4sv"); if(!lpglTexCoord4sv && !LoadFailure("glTexCoord4sv", onfail)) return FALSE;
- lpglTexCoord4iv = (LPGLTEXCOORD4IV)LoadType0("glTexCoord4iv"); if(!lpglTexCoord4iv && !LoadFailure("glTexCoord4iv", onfail)) return FALSE;
- lpglTexCoord4fv = (LPGLTEXCOORD4FV)LoadType0("glTexCoord4fv"); if(!lpglTexCoord4fv && !LoadFailure("glTexCoord4fv", onfail)) return FALSE;
- lpglTexCoord4dv = (LPGLTEXCOORD4DV)LoadType0("glTexCoord4dv"); if(!lpglTexCoord4dv && !LoadFailure("glTexCoord4dv", onfail)) return FALSE;
- lpglMultiTexCoord1s = (LPGLMULTITEXCOORD1S)LoadType1("glMultiTexCoord1s"); if(!lpglMultiTexCoord1s && !LoadFailure("glMultiTexCoord1s", onfail)) return FALSE;
- lpglMultiTexCoord1i = (LPGLMULTITEXCOORD1I)LoadType1("glMultiTexCoord1i"); if(!lpglMultiTexCoord1i && !LoadFailure("glMultiTexCoord1i", onfail)) return FALSE;
- lpglMultiTexCoord1f = (LPGLMULTITEXCOORD1F)LoadType1("glMultiTexCoord1f"); if(!lpglMultiTexCoord1f && !LoadFailure("glMultiTexCoord1f", onfail)) return FALSE;
- lpglMultiTexCoord1d = (LPGLMULTITEXCOORD1D)LoadType1("glMultiTexCoord1d"); if(!lpglMultiTexCoord1d && !LoadFailure("glMultiTexCoord1d", onfail)) return FALSE;
- lpglMultiTexCoord2s = (LPGLMULTITEXCOORD2S)LoadType1("glMultiTexCoord2s"); if(!lpglMultiTexCoord2s && !LoadFailure("glMultiTexCoord2s", onfail)) return FALSE;
- lpglMultiTexCoord2i = (LPGLMULTITEXCOORD2I)LoadType1("glMultiTexCoord2i"); if(!lpglMultiTexCoord2i && !LoadFailure("glMultiTexCoord2i", onfail)) return FALSE;
- lpglMultiTexCoord2f = (LPGLMULTITEXCOORD2F)LoadType1("glMultiTexCoord2f"); if(!lpglMultiTexCoord2f && !LoadFailure("glMultiTexCoord2f", onfail)) return FALSE;
- lpglMultiTexCoord2d = (LPGLMULTITEXCOORD2D)LoadType1("glMultiTexCoord2d"); if(!lpglMultiTexCoord2d && !LoadFailure("glMultiTexCoord2d", onfail)) return FALSE;
- lpglMultiTexCoord3s = (LPGLMULTITEXCOORD3S)LoadType1("glMultiTexCoord3s"); if(!lpglMultiTexCoord3s && !LoadFailure("glMultiTexCoord3s", onfail)) return FALSE;
- lpglMultiTexCoord3i = (LPGLMULTITEXCOORD3I)LoadType1("glMultiTexCoord3i"); if(!lpglMultiTexCoord3i && !LoadFailure("glMultiTexCoord3i", onfail)) return FALSE;
- lpglMultiTexCoord3f = (LPGLMULTITEXCOORD3F)LoadType1("glMultiTexCoord3f"); if(!lpglMultiTexCoord3f && !LoadFailure("glMultiTexCoord3f", onfail)) return FALSE;
- lpglMultiTexCoord3d = (LPGLMULTITEXCOORD3D)LoadType1("glMultiTexCoord3d"); if(!lpglMultiTexCoord3d && !LoadFailure("glMultiTexCoord3d", onfail)) return FALSE;
- lpglMultiTexCoord4s = (LPGLMULTITEXCOORD4S)LoadType1("glMultiTexCoord4s"); if(!lpglMultiTexCoord4s && !LoadFailure("glMultiTexCoord4s", onfail)) return FALSE;
- lpglMultiTexCoord4i = (LPGLMULTITEXCOORD4I)LoadType1("glMultiTexCoord4i"); if(!lpglMultiTexCoord4i && !LoadFailure("glMultiTexCoord4i", onfail)) return FALSE;
- lpglMultiTexCoord4f = (LPGLMULTITEXCOORD4F)LoadType1("glMultiTexCoord4f"); if(!lpglMultiTexCoord4f && !LoadFailure("glMultiTexCoord4f", onfail)) return FALSE;
- lpglMultiTexCoord4d = (LPGLMULTITEXCOORD4D)LoadType1("glMultiTexCoord4d"); if(!lpglMultiTexCoord4d && !LoadFailure("glMultiTexCoord4d", onfail)) return FALSE;
- lpglMultiTexCoord1sv = (LPGLMULTITEXCOORD1SV)LoadType1("glMultiTexCoord1sv"); if(!lpglMultiTexCoord1sv && !LoadFailure("glMultiTexCoord1sv", onfail)) return FALSE;
- lpglMultiTexCoord1iv = (LPGLMULTITEXCOORD1IV)LoadType1("glMultiTexCoord1iv"); if(!lpglMultiTexCoord1iv && !LoadFailure("glMultiTexCoord1iv", onfail)) return FALSE;
- lpglMultiTexCoord1fv = (LPGLMULTITEXCOORD1FV)LoadType1("glMultiTexCoord1fv"); if(!lpglMultiTexCoord1fv && !LoadFailure("glMultiTexCoord1fv", onfail)) return FALSE;
- lpglMultiTexCoord1dv = (LPGLMULTITEXCOORD1DV)LoadType1("glMultiTexCoord1dv"); if(!lpglMultiTexCoord1dv && !LoadFailure("glMultiTexCoord1dv", onfail)) return FALSE;
- lpglMultiTexCoord2sv = (LPGLMULTITEXCOORD2SV)LoadType1("glMultiTexCoord2sv"); if(!lpglMultiTexCoord2sv && !LoadFailure("glMultiTexCoord2sv", onfail)) return FALSE;
- lpglMultiTexCoord2iv = (LPGLMULTITEXCOORD2IV)LoadType1("glMultiTexCoord2iv"); if(!lpglMultiTexCoord2iv && !LoadFailure("glMultiTexCoord2iv", onfail)) return FALSE;
- lpglMultiTexCoord2fv = (LPGLMULTITEXCOORD2FV)LoadType1("glMultiTexCoord2fv"); if(!lpglMultiTexCoord2fv && !LoadFailure("glMultiTexCoord2fv", onfail)) return FALSE;
- lpglMultiTexCoord2dv = (LPGLMULTITEXCOORD2DV)LoadType1("glMultiTexCoord2dv"); if(!lpglMultiTexCoord2dv && !LoadFailure("glMultiTexCoord2dv", onfail)) return FALSE;
- lpglMultiTexCoord3sv = (LPGLMULTITEXCOORD3SV)LoadType1("glMultiTexCoord3sv"); if(!lpglMultiTexCoord3sv && !LoadFailure("glMultiTexCoord3sv", onfail)) return FALSE;
- lpglMultiTexCoord3iv = (LPGLMULTITEXCOORD3IV)LoadType1("glMultiTexCoord3iv"); if(!lpglMultiTexCoord3iv && !LoadFailure("glMultiTexCoord3iv", onfail)) return FALSE;
- lpglMultiTexCoord3fv = (LPGLMULTITEXCOORD3FV)LoadType1("glMultiTexCoord3fv"); if(!lpglMultiTexCoord3fv && !LoadFailure("glMultiTexCoord3fv", onfail)) return FALSE;
- lpglMultiTexCoord3dv = (LPGLMULTITEXCOORD3DV)LoadType1("glMultiTexCoord3dv"); if(!lpglMultiTexCoord3dv && !LoadFailure("glMultiTexCoord3dv", onfail)) return FALSE;
- lpglMultiTexCoord4sv = (LPGLMULTITEXCOORD4SV)LoadType1("glMultiTexCoord4sv"); if(!lpglMultiTexCoord4sv && !LoadFailure("glMultiTexCoord4sv", onfail)) return FALSE;
- lpglMultiTexCoord4iv = (LPGLMULTITEXCOORD4IV)LoadType1("glMultiTexCoord4iv"); if(!lpglMultiTexCoord4iv && !LoadFailure("glMultiTexCoord4iv", onfail)) return FALSE;
- lpglMultiTexCoord4fv = (LPGLMULTITEXCOORD4FV)LoadType1("glMultiTexCoord4fv"); if(!lpglMultiTexCoord4fv && !LoadFailure("glMultiTexCoord4fv", onfail)) return FALSE;
- lpglMultiTexCoord4dv = (LPGLMULTITEXCOORD4DV)LoadType1("glMultiTexCoord4dv"); if(!lpglMultiTexCoord4dv && !LoadFailure("glMultiTexCoord4dv", onfail)) return FALSE;
- lpglNormal3b = (LPGLNORMAL3B)LoadType0("glNormal3b"); if(!lpglNormal3b && !LoadFailure("glNormal3b", onfail)) return FALSE;
- lpglNormal3s = (LPGLNORMAL3S)LoadType0("glNormal3s"); if(!lpglNormal3s && !LoadFailure("glNormal3s", onfail)) return FALSE;
- lpglNormal3i = (LPGLNORMAL3I)LoadType0("glNormal3i"); if(!lpglNormal3i && !LoadFailure("glNormal3i", onfail)) return FALSE;
- lpglNormal3f = (LPGLNORMAL3F)LoadType0("glNormal3f"); if(!lpglNormal3f && !LoadFailure("glNormal3f", onfail)) return FALSE;
- lpglNormal3d = (LPGLNORMAL3D)LoadType0("glNormal3d"); if(!lpglNormal3d && !LoadFailure("glNormal3d", onfail)) return FALSE;
- lpglNormal3bv = (LPGLNORMAL3BV)LoadType0("glNormal3bv"); if(!lpglNormal3bv && !LoadFailure("glNormal3bv", onfail)) return FALSE;
- lpglNormal3sv = (LPGLNORMAL3SV)LoadType0("glNormal3sv"); if(!lpglNormal3sv && !LoadFailure("glNormal3sv", onfail)) return FALSE;
- lpglNormal3iv = (LPGLNORMAL3IV)LoadType0("glNormal3iv"); if(!lpglNormal3iv && !LoadFailure("glNormal3iv", onfail)) return FALSE;
- lpglNormal3fv = (LPGLNORMAL3FV)LoadType0("glNormal3fv"); if(!lpglNormal3fv && !LoadFailure("glNormal3fv", onfail)) return FALSE;
- lpglNormal3dv = (LPGLNORMAL3DV)LoadType0("glNormal3dv"); if(!lpglNormal3dv && !LoadFailure("glNormal3dv", onfail)) return FALSE;
- lpglColor3b = (LPGLCOLOR3B)LoadType0("glColor3b"); if(!lpglColor3b && !LoadFailure("glColor3b", onfail)) return FALSE;
- lpglColor3s = (LPGLCOLOR3S)LoadType0("glColor3s"); if(!lpglColor3s && !LoadFailure("glColor3s", onfail)) return FALSE;
- lpglColor3i = (LPGLCOLOR3I)LoadType0("glColor3i"); if(!lpglColor3i && !LoadFailure("glColor3i", onfail)) return FALSE;
- lpglColor3f = (LPGLCOLOR3F)LoadType0("glColor3f"); if(!lpglColor3f && !LoadFailure("glColor3f", onfail)) return FALSE;
- lpglColor3d = (LPGLCOLOR3D)LoadType0("glColor3d"); if(!lpglColor3d && !LoadFailure("glColor3d", onfail)) return FALSE;
- lpglColor3ub = (LPGLCOLOR3UB)LoadType0("glColor3ub"); if(!lpglColor3ub && !LoadFailure("glColor3ub", onfail)) return FALSE;
- lpglColor3us = (LPGLCOLOR3US)LoadType0("glColor3us"); if(!lpglColor3us && !LoadFailure("glColor3us", onfail)) return FALSE;
- lpglColor3ui = (LPGLCOLOR3UI)LoadType0("glColor3ui"); if(!lpglColor3ui && !LoadFailure("glColor3ui", onfail)) return FALSE;
- lpglColor4b = (LPGLCOLOR4B)LoadType0("glColor4b"); if(!lpglColor4b && !LoadFailure("glColor4b", onfail)) return FALSE;
- lpglColor4s = (LPGLCOLOR4S)LoadType0("glColor4s"); if(!lpglColor4s && !LoadFailure("glColor4s", onfail)) return FALSE;
- lpglColor4i = (LPGLCOLOR4I)LoadType0("glColor4i"); if(!lpglColor4i && !LoadFailure("glColor4i", onfail)) return FALSE;
- lpglColor4f = (LPGLCOLOR4F)LoadType0("glColor4f"); if(!lpglColor4f && !LoadFailure("glColor4f", onfail)) return FALSE;
- lpglColor4d = (LPGLCOLOR4D)LoadType0("glColor4d"); if(!lpglColor4d && !LoadFailure("glColor4d", onfail)) return FALSE;
- lpglColor4ub = (LPGLCOLOR4UB)LoadType0("glColor4ub"); if(!lpglColor4ub && !LoadFailure("glColor4ub", onfail)) return FALSE;
- lpglColor4us = (LPGLCOLOR4US)LoadType0("glColor4us"); if(!lpglColor4us && !LoadFailure("glColor4us", onfail)) return FALSE;
- lpglColor4ui = (LPGLCOLOR4UI)LoadType0("glColor4ui"); if(!lpglColor4ui && !LoadFailure("glColor4ui", onfail)) return FALSE;
- lpglColor3bv = (LPGLCOLOR3BV)LoadType0("glColor3bv"); if(!lpglColor3bv && !LoadFailure("glColor3bv", onfail)) return FALSE;
- lpglColor3sv = (LPGLCOLOR3SV)LoadType0("glColor3sv"); if(!lpglColor3sv && !LoadFailure("glColor3sv", onfail)) return FALSE;
- lpglColor3iv = (LPGLCOLOR3IV)LoadType0("glColor3iv"); if(!lpglColor3iv && !LoadFailure("glColor3iv", onfail)) return FALSE;
- lpglColor3fv = (LPGLCOLOR3FV)LoadType0("glColor3fv"); if(!lpglColor3fv && !LoadFailure("glColor3fv", onfail)) return FALSE;
- lpglColor3dv = (LPGLCOLOR3DV)LoadType0("glColor3dv"); if(!lpglColor3dv && !LoadFailure("glColor3dv", onfail)) return FALSE;
- lpglColor3ubv = (LPGLCOLOR3UBV)LoadType0("glColor3ubv"); if(!lpglColor3ubv && !LoadFailure("glColor3ubv", onfail)) return FALSE;
- lpglColor3usv = (LPGLCOLOR3USV)LoadType0("glColor3usv"); if(!lpglColor3usv && !LoadFailure("glColor3usv", onfail)) return FALSE;
- lpglColor3uiv = (LPGLCOLOR3UIV)LoadType0("glColor3uiv"); if(!lpglColor3uiv && !LoadFailure("glColor3uiv", onfail)) return FALSE;
- lpglColor4bv = (LPGLCOLOR4BV)LoadType0("glColor4bv"); if(!lpglColor4bv && !LoadFailure("glColor4bv", onfail)) return FALSE;
- lpglColor4sv = (LPGLCOLOR4SV)LoadType0("glColor4sv"); if(!lpglColor4sv && !LoadFailure("glColor4sv", onfail)) return FALSE;
- lpglColor4iv = (LPGLCOLOR4IV)LoadType0("glColor4iv"); if(!lpglColor4iv && !LoadFailure("glColor4iv", onfail)) return FALSE;
- lpglColor4fv = (LPGLCOLOR4FV)LoadType0("glColor4fv"); if(!lpglColor4fv && !LoadFailure("glColor4fv", onfail)) return FALSE;
- lpglColor4dv = (LPGLCOLOR4DV)LoadType0("glColor4dv"); if(!lpglColor4dv && !LoadFailure("glColor4dv", onfail)) return FALSE;
- lpglColor4ubv = (LPGLCOLOR4UBV)LoadType0("glColor4ubv"); if(!lpglColor4ubv && !LoadFailure("glColor4ubv", onfail)) return FALSE;
- lpglColor4usv = (LPGLCOLOR4USV)LoadType0("glColor4usv"); if(!lpglColor4usv && !LoadFailure("glColor4usv", onfail)) return FALSE;
- lpglColor4uiv = (LPGLCOLOR4UIV)LoadType0("glColor4uiv"); if(!lpglColor4uiv && !LoadFailure("glColor4uiv", onfail)) return FALSE;
- lpglIndexs = (LPGLINDEXS)LoadType0("glIndexs"); if(!lpglIndexs && !LoadFailure("glIndexs", onfail)) return FALSE;
- lpglIndexi = (LPGLINDEXI)LoadType0("glIndexi"); if(!lpglIndexi && !LoadFailure("glIndexi", onfail)) return FALSE;
- lpglIndexf = (LPGLINDEXF)LoadType0("glIndexf"); if(!lpglIndexf && !LoadFailure("glIndexf", onfail)) return FALSE;
- lpglIndexd = (LPGLINDEXD)LoadType0("glIndexd"); if(!lpglIndexd && !LoadFailure("glIndexd", onfail)) return FALSE;
- lpglIndexub = (LPGLINDEXUB)LoadType0("glIndexub"); if(!lpglIndexub && !LoadFailure("glIndexub", onfail)) return FALSE;
- lpglIndexsv = (LPGLINDEXSV)LoadType0("glIndexsv"); if(!lpglIndexsv && !LoadFailure("glIndexsv", onfail)) return FALSE;
- lpglIndexiv = (LPGLINDEXIV)LoadType0("glIndexiv"); if(!lpglIndexiv && !LoadFailure("glIndexiv", onfail)) return FALSE;
- lpglIndexfv = (LPGLINDEXFV)LoadType0("glIndexfv"); if(!lpglIndexfv && !LoadFailure("glIndexfv", onfail)) return FALSE;
- lpglIndexdv = (LPGLINDEXDV)LoadType0("glIndexdv"); if(!lpglIndexdv && !LoadFailure("glIndexdv", onfail)) return FALSE;
- lpglIndexubv = (LPGLINDEXUBV)LoadType0("glIndexubv"); if(!lpglIndexubv && !LoadFailure("glIndexubv", onfail)) return FALSE;
- lpglClientActiveTexture = (LPGLCLIENTACTIVETEXTURE)LoadType1("glClientActiveTexture"); if(!lpglClientActiveTexture && !LoadFailure("glClientActiveTexture", onfail)) return FALSE;
- lpglEdgeFlagPointer = (LPGLEDGEFLAGPOINTER)LoadType0("glEdgeFlagPointer"); if(!lpglEdgeFlagPointer && !LoadFailure("glEdgeFlagPointer", onfail)) return FALSE;
- lpglTexCoordPointer = (LPGLTEXCOORDPOINTER)LoadType0("glTexCoordPointer"); if(!lpglTexCoordPointer && !LoadFailure("glTexCoordPointer", onfail)) return FALSE;
- lpglColorPointer = (LPGLCOLORPOINTER)LoadType0("glColorPointer"); if(!lpglColorPointer && !LoadFailure("glColorPointer", onfail)) return FALSE;
- lpglIndexPointer = (LPGLINDEXPOINTER)LoadType0("glIndexPointer"); if(!lpglIndexPointer && !LoadFailure("glIndexPointer", onfail)) return FALSE;
- lpglNormalPointer = (LPGLNORMALPOINTER)LoadType0("glNormalPointer"); if(!lpglNormalPointer && !LoadFailure("glNormalPointer", onfail)) return FALSE;
- lpglVertexPointer = (LPGLVERTEXPOINTER)LoadType0("glVertexPointer"); if(!lpglVertexPointer && !LoadFailure("glVertexPointer", onfail)) return FALSE;
- lpglEnableClientState = (LPGLENABLECLIENTSTATE)LoadType0("glEnableClientState"); if(!lpglEnableClientState && !LoadFailure("glEnableClientState", onfail)) return FALSE;
- lpglDisableClientState = (LPGLDISABLECLIENTSTATE)LoadType0("glDisableClientState"); if(!lpglDisableClientState && !LoadFailure("glDisableClientState", onfail)) return FALSE;
- lpglArrayElement = (LPGLARRAYELEMENT)LoadType0("glArrayElement"); if(!lpglArrayElement && !LoadFailure("glArrayElement", onfail)) return FALSE;
- lpglDrawArrays = (LPGLDRAWARRAYS)LoadType0("glDrawArrays"); if(!lpglDrawArrays && !LoadFailure("glDrawArrays", onfail)) return FALSE;
- lpglDrawElements = (LPGLDRAWELEMENTS)LoadType0("glDrawElements"); if(!lpglDrawElements && !LoadFailure("glDrawElements", onfail)) return FALSE;
- lpglDrawRangeElements = (LPGLDRAWRANGEELEMENTS)LoadType1("glDrawRangeElements"); if(!lpglDrawRangeElements && !LoadFailure("glDrawRangeElements", onfail)) return FALSE;
- lpglInterleavedArrays = (LPGLINTERLEAVEDARRAYS)LoadType0("glInterleavedArrays"); if(!lpglInterleavedArrays && !LoadFailure("glInterleavedArrays", onfail)) return FALSE;
- lpglRects = (LPGLRECTS)LoadType0("glRects"); if(!lpglRects && !LoadFailure("glRects", onfail)) return FALSE;
- lpglRecti = (LPGLRECTI)LoadType0("glRecti"); if(!lpglRecti && !LoadFailure("glRecti", onfail)) return FALSE;
- lpglRectf = (LPGLRECTF)LoadType0("glRectf"); if(!lpglRectf && !LoadFailure("glRectf", onfail)) return FALSE;
- lpglRectd = (LPGLRECTD)LoadType0("glRectd"); if(!lpglRectd && !LoadFailure("glRectd", onfail)) return FALSE;
- lpglRectsv = (LPGLRECTSV)LoadType0("glRectsv"); if(!lpglRectsv && !LoadFailure("glRectsv", onfail)) return FALSE;
- lpglRectiv = (LPGLRECTIV)LoadType0("glRectiv"); if(!lpglRectiv && !LoadFailure("glRectiv", onfail)) return FALSE;
- lpglRectfv = (LPGLRECTFV)LoadType0("glRectfv"); if(!lpglRectfv && !LoadFailure("glRectfv", onfail)) return FALSE;
- lpglRectdv = (LPGLRECTDV)LoadType0("glRectdv"); if(!lpglRectdv && !LoadFailure("glRectdv", onfail)) return FALSE;
- lpglDepthRange = (LPGLDEPTHRANGE)LoadType0("glDepthRange"); if(!lpglDepthRange && !LoadFailure("glDepthRange", onfail)) return FALSE;
- lpglViewport = (LPGLVIEWPORT)LoadType0("glViewport"); if(!lpglViewport && !LoadFailure("glViewport", onfail)) return FALSE;
- lpglMatrixMode = (LPGLMATRIXMODE)LoadType0("glMatrixMode"); if(!lpglMatrixMode && !LoadFailure("glMatrixMode", onfail)) return FALSE;
- lpglLoadMatrixf = (LPGLLOADMATRIXF)LoadType0("glLoadMatrixf"); if(!lpglLoadMatrixf && !LoadFailure("glLoadMatrixf", onfail)) return FALSE;
- lpglLoadMatrixd = (LPGLLOADMATRIXD)LoadType0("glLoadMatrixd"); if(!lpglLoadMatrixd && !LoadFailure("glLoadMatrixd", onfail)) return FALSE;
- lpglMultMatrixf = (LPGLMULTMATRIXF)LoadType0("glMultMatrixf"); if(!lpglMultMatrixf && !LoadFailure("glMultMatrixf", onfail)) return FALSE;
- lpglMultMatrixd = (LPGLMULTMATRIXD)LoadType0("glMultMatrixd"); if(!lpglMultMatrixd && !LoadFailure("glMultMatrixd", onfail)) return FALSE;
- lpglLoadIdentity = (LPGLLOADIDENTITY)LoadType0("glLoadIdentity"); if(!lpglLoadIdentity && !LoadFailure("glLoadIdentity", onfail)) return FALSE;
- lpglRotatef = (LPGLROTATEF)LoadType0("glRotatef"); if(!lpglRotatef && !LoadFailure("glRotatef", onfail)) return FALSE;
- lpglRotated = (LPGLROTATED)LoadType0("glRotated"); if(!lpglRotated && !LoadFailure("glRotated", onfail)) return FALSE;
- lpglTranslatef = (LPGLTRANSLATEF)LoadType0("glTranslatef"); if(!lpglTranslatef && !LoadFailure("glTranslatef", onfail)) return FALSE;
- lpglTranslated = (LPGLTRANSLATED)LoadType0("glTranslated"); if(!lpglTranslated && !LoadFailure("glTranslated", onfail)) return FALSE;
- lpglScalef = (LPGLSCALEF)LoadType0("glScalef"); if(!lpglScalef && !LoadFailure("glScalef", onfail)) return FALSE;
- lpglScaled = (LPGLSCALED)LoadType0("glScaled"); if(!lpglScaled && !LoadFailure("glScaled", onfail)) return FALSE;
- lpglFrustum = (LPGLFRUSTUM)LoadType0("glFrustum"); if(!lpglFrustum && !LoadFailure("glFrustum", onfail)) return FALSE;
- lpglOrtho = (LPGLORTHO)LoadType0("glOrtho"); if(!lpglOrtho && !LoadFailure("glOrtho", onfail)) return FALSE;
- lpglPushMatrix = (LPGLPUSHMATRIX)LoadType0("glPushMatrix"); if(!lpglPushMatrix && !LoadFailure("glPushMatrix", onfail)) return FALSE;
- lpglActiveTexture = (LPGLACTIVETEXTURE)LoadType1("glActiveTexture"); if(!lpglActiveTexture && !LoadFailure("glActiveTexture", onfail)) return FALSE;
- lpglPopMatrix = (LPGLPOPMATRIX)LoadType0("glPopMatrix"); if(!lpglPopMatrix && !LoadFailure("glPopMatrix", onfail)) return FALSE;
- lpglEnable = (LPGLENABLE)LoadType0("glEnable"); if(!lpglEnable && !LoadFailure("glEnable", onfail)) return FALSE;
- lpglDisable = (LPGLDISABLE)LoadType0("glDisable"); if(!lpglDisable && !LoadFailure("glDisable", onfail)) return FALSE;
- lpglTexGeni = (LPGLTEXGENI)LoadType0("glTexGeni"); if(!lpglTexGeni && !LoadFailure("glTexGeni", onfail)) return FALSE;
- lpglTexGenf = (LPGLTEXGENF)LoadType0("glTexGenf"); if(!lpglTexGenf && !LoadFailure("glTexGenf", onfail)) return FALSE;
- lpglTexGend = (LPGLTEXGEND)LoadType0("glTexGend"); if(!lpglTexGend && !LoadFailure("glTexGend", onfail)) return FALSE;
- lpglTexGeniv = (LPGLTEXGENIV)LoadType0("glTexGeniv"); if(!lpglTexGeniv && !LoadFailure("glTexGeniv", onfail)) return FALSE;
- lpglTexGenfv = (LPGLTEXGENFV)LoadType0("glTexGenfv"); if(!lpglTexGenfv && !LoadFailure("glTexGenfv", onfail)) return FALSE;
- lpglTexGendv = (LPGLTEXGENDV)LoadType0("glTexGendv"); if(!lpglTexGendv && !LoadFailure("glTexGendv", onfail)) return FALSE;
- lpglClipPlane = (LPGLCLIPPLANE)LoadType0("glClipPlane"); if(!lpglClipPlane && !LoadFailure("glClipPlane", onfail)) return FALSE;
- lpglRasterPos2s = (LPGLRASTERPOS2S)LoadType0("glRasterPos2s"); if(!lpglRasterPos2s && !LoadFailure("glRasterPos2s", onfail)) return FALSE;
- lpglRasterPos2i = (LPGLRASTERPOS2I)LoadType0("glRasterPos2i"); if(!lpglRasterPos2i && !LoadFailure("glRasterPos2i", onfail)) return FALSE;
- lpglRasterPos2f = (LPGLRASTERPOS2F)LoadType0("glRasterPos2f"); if(!lpglRasterPos2f && !LoadFailure("glRasterPos2f", onfail)) return FALSE;
- lpglRasterPos2d = (LPGLRASTERPOS2D)LoadType0("glRasterPos2d"); if(!lpglRasterPos2d && !LoadFailure("glRasterPos2d", onfail)) return FALSE;
- lpglRasterPos3s = (LPGLRASTERPOS3S)LoadType0("glRasterPos3s"); if(!lpglRasterPos3s && !LoadFailure("glRasterPos3s", onfail)) return FALSE;
- lpglRasterPos3i = (LPGLRASTERPOS3I)LoadType0("glRasterPos3i"); if(!lpglRasterPos3i && !LoadFailure("glRasterPos3i", onfail)) return FALSE;
- lpglRasterPos3f = (LPGLRASTERPOS3F)LoadType0("glRasterPos3f"); if(!lpglRasterPos3f && !LoadFailure("glRasterPos3f", onfail)) return FALSE;
- lpglRasterPos3d = (LPGLRASTERPOS3D)LoadType0("glRasterPos3d"); if(!lpglRasterPos3d && !LoadFailure("glRasterPos3d", onfail)) return FALSE;
- lpglRasterPos4s = (LPGLRASTERPOS4S)LoadType0("glRasterPos4s"); if(!lpglRasterPos4s && !LoadFailure("glRasterPos4s", onfail)) return FALSE;
- lpglRasterPos4i = (LPGLRASTERPOS4I)LoadType0("glRasterPos4i"); if(!lpglRasterPos4i && !LoadFailure("glRasterPos4i", onfail)) return FALSE;
- lpglRasterPos4f = (LPGLRASTERPOS4F)LoadType0("glRasterPos4f"); if(!lpglRasterPos4f && !LoadFailure("glRasterPos4f", onfail)) return FALSE;
- lpglRasterPos4d = (LPGLRASTERPOS4D)LoadType0("glRasterPos4d"); if(!lpglRasterPos4d && !LoadFailure("glRasterPos4d", onfail)) return FALSE;
- lpglRasterPos2sv = (LPGLRASTERPOS2SV)LoadType0("glRasterPos2sv"); if(!lpglRasterPos2sv && !LoadFailure("glRasterPos2sv", onfail)) return FALSE;
- lpglRasterPos2iv = (LPGLRASTERPOS2IV)LoadType0("glRasterPos2iv"); if(!lpglRasterPos2iv && !LoadFailure("glRasterPos2iv", onfail)) return FALSE;
- lpglRasterPos2fv = (LPGLRASTERPOS2FV)LoadType0("glRasterPos2fv"); if(!lpglRasterPos2fv && !LoadFailure("glRasterPos2fv", onfail)) return FALSE;
- lpglRasterPos2dv = (LPGLRASTERPOS2DV)LoadType0("glRasterPos2dv"); if(!lpglRasterPos2dv && !LoadFailure("glRasterPos2dv", onfail)) return FALSE;
- lpglRasterPos3sv = (LPGLRASTERPOS3SV)LoadType0("glRasterPos3sv"); if(!lpglRasterPos3sv && !LoadFailure("glRasterPos3sv", onfail)) return FALSE;
- lpglRasterPos3iv = (LPGLRASTERPOS3IV)LoadType0("glRasterPos3iv"); if(!lpglRasterPos3iv && !LoadFailure("glRasterPos3iv", onfail)) return FALSE;
- lpglRasterPos3fv = (LPGLRASTERPOS3FV)LoadType0("glRasterPos3fv"); if(!lpglRasterPos3fv && !LoadFailure("glRasterPos3fv", onfail)) return FALSE;
- lpglRasterPos3dv = (LPGLRASTERPOS3DV)LoadType0("glRasterPos3dv"); if(!lpglRasterPos3dv && !LoadFailure("glRasterPos3dv", onfail)) return FALSE;
- lpglRasterPos4sv = (LPGLRASTERPOS4SV)LoadType0("glRasterPos4sv"); if(!lpglRasterPos4sv && !LoadFailure("glRasterPos4sv", onfail)) return FALSE;
- lpglRasterPos4iv = (LPGLRASTERPOS4IV)LoadType0("glRasterPos4iv"); if(!lpglRasterPos4iv && !LoadFailure("glRasterPos4iv", onfail)) return FALSE;
- lpglRasterPos4fv = (LPGLRASTERPOS4FV)LoadType0("glRasterPos4fv"); if(!lpglRasterPos4fv && !LoadFailure("glRasterPos4fv", onfail)) return FALSE;
- lpglRasterPos4dv = (LPGLRASTERPOS4DV)LoadType0("glRasterPos4dv"); if(!lpglRasterPos4dv && !LoadFailure("glRasterPos4dv", onfail)) return FALSE;
- lpglFrontFace = (LPGLFRONTFACE)LoadType0("glFrontFace"); if(!lpglFrontFace && !LoadFailure("glFrontFace", onfail)) return FALSE;
- lpglMateriali = (LPGLMATERIALI)LoadType0("glMateriali"); if(!lpglMateriali && !LoadFailure("glMateriali", onfail)) return FALSE;
- lpglMaterialf = (LPGLMATERIALF)LoadType0("glMaterialf"); if(!lpglMaterialf && !LoadFailure("glMaterialf", onfail)) return FALSE;
- lpglMaterialiv = (LPGLMATERIALIV)LoadType0("glMaterialiv"); if(!lpglMaterialiv && !LoadFailure("glMaterialiv", onfail)) return FALSE;
- lpglMaterialfv = (LPGLMATERIALFV)LoadType0("glMaterialfv"); if(!lpglMaterialfv && !LoadFailure("glMaterialfv", onfail)) return FALSE;
- lpglLighti = (LPGLLIGHTI)LoadType0("glLighti"); if(!lpglLighti && !LoadFailure("glLighti", onfail)) return FALSE;
- lpglLightf = (LPGLLIGHTF)LoadType0("glLightf"); if(!lpglLightf && !LoadFailure("glLightf", onfail)) return FALSE;
- lpglLightiv = (LPGLLIGHTIV)LoadType0("glLightiv"); if(!lpglLightiv && !LoadFailure("glLightiv", onfail)) return FALSE;
- lpglLightfv = (LPGLLIGHTFV)LoadType0("glLightfv"); if(!lpglLightfv && !LoadFailure("glLightfv", onfail)) return FALSE;
- lpglLightModeli = (LPGLLIGHTMODELI)LoadType0("glLightModeli"); if(!lpglLightModeli && !LoadFailure("glLightModeli", onfail)) return FALSE;
- lpglLightModelf = (LPGLLIGHTMODELF)LoadType0("glLightModelf"); if(!lpglLightModelf && !LoadFailure("glLightModelf", onfail)) return FALSE;
- lpglLightModeliv = (LPGLLIGHTMODELIV)LoadType0("glLightModeliv"); if(!lpglLightModeliv && !LoadFailure("glLightModeliv", onfail)) return FALSE;
- lpglLightModelfv = (LPGLLIGHTMODELFV)LoadType0("glLightModelfv"); if(!lpglLightModelfv && !LoadFailure("glLightModelfv", onfail)) return FALSE;
- lpglColorMaterial = (LPGLCOLORMATERIAL)LoadType0("glColorMaterial"); if(!lpglColorMaterial && !LoadFailure("glColorMaterial", onfail)) return FALSE;
- lpglShadeModel = (LPGLSHADEMODEL)LoadType0("glShadeModel"); if(!lpglShadeModel && !LoadFailure("glShadeModel", onfail)) return FALSE;
- lpglPointSize = (LPGLPOINTSIZE)LoadType0("glPointSize"); if(!lpglPointSize && !LoadFailure("glPointSize", onfail)) return FALSE;
- lpglLineWidth = (LPGLLINEWIDTH)LoadType0("glLineWidth"); if(!lpglLineWidth && !LoadFailure("glLineWidth", onfail)) return FALSE;
- lpglLineStipple = (LPGLLINESTIPPLE)LoadType0("glLineStipple"); if(!lpglLineStipple && !LoadFailure("glLineStipple", onfail)) return FALSE;
- lpglCullFace = (LPGLCULLFACE)LoadType0("glCullFace"); if(!lpglCullFace && !LoadFailure("glCullFace", onfail)) return FALSE;
- lpglPolygonStipple = (LPGLPOLYGONSTIPPLE)LoadType0("glPolygonStipple"); if(!lpglPolygonStipple && !LoadFailure("glPolygonStipple", onfail)) return FALSE;
- lpglPolygonMode = (LPGLPOLYGONMODE)LoadType0("glPolygonMode"); if(!lpglPolygonMode && !LoadFailure("glPolygonMode", onfail)) return FALSE;
- lpglPolygonOffset = (LPGLPOLYGONOFFSET)LoadType0("glPolygonOffset"); if(!lpglPolygonOffset && !LoadFailure("glPolygonOffset", onfail)) return FALSE;
- lpglPixelStorei = (LPGLPIXELSTOREI)LoadType0("glPixelStorei"); if(!lpglPixelStorei && !LoadFailure("glPixelStorei", onfail)) return FALSE;
- lpglPixelStoref = (LPGLPIXELSTOREF)LoadType0("glPixelStoref"); if(!lpglPixelStoref && !LoadFailure("glPixelStoref", onfail)) return FALSE;
- lpglPixelTransferi = (LPGLPIXELTRANSFERI)LoadType0("glPixelTransferi"); if(!lpglPixelTransferi && !LoadFailure("glPixelTransferi", onfail)) return FALSE;
- lpglPixelTransferf = (LPGLPIXELTRANSFERF)LoadType0("glPixelTransferf"); if(!lpglPixelTransferf && !LoadFailure("glPixelTransferf", onfail)) return FALSE;
- lpglPixelMapuiv = (LPGLPIXELMAPUIV)LoadType0("glPixelMapuiv"); if(!lpglPixelMapuiv && !LoadFailure("glPixelMapuiv", onfail)) return FALSE;
- lpglPixelMapusv = (LPGLPIXELMAPUSV)LoadType0("glPixelMapusv"); if(!lpglPixelMapusv && !LoadFailure("glPixelMapusv", onfail)) return FALSE;
- lpglPixelMapfv = (LPGLPIXELMAPFV)LoadType0("glPixelMapfv"); if(!lpglPixelMapfv && !LoadFailure("glPixelMapfv", onfail)) return FALSE;
- lpglColorTable = (LPGLCOLORTABLE)LoadType0("glColorTable"); if(!lpglColorTable && !LoadFailure("glColorTable", onfail)) return FALSE;
- lpglColorTableParameteriv = (LPGLCOLORTABLEPARAMETERIV)LoadType0("glColorTableParameteriv"); if(!lpglColorTableParameteriv && !LoadFailure("glColorTableParameteriv", onfail)) return FALSE;
- lpglColorTableParameterfv = (LPGLCOLORTABLEPARAMETERFV)LoadType0("glColorTableParameterfv"); if(!lpglColorTableParameterfv && !LoadFailure("glColorTableParameterfv", onfail)) return FALSE;
- lpglCopyColorTable = (LPGLCOPYCOLORTABLE)LoadType0("glCopyColorTable"); if(!lpglCopyColorTable && !LoadFailure("glCopyColorTable", onfail)) return FALSE;
- lpglColorSubTable = (LPGLCOLORSUBTABLE)LoadType0("glColorSubTable"); if(!lpglColorSubTable && !LoadFailure("glColorSubTable", onfail)) return FALSE;
- lpglCopyColorSubTable = (LPGLCOPYCOLORSUBTABLE)LoadType0("glCopyColorSubTable"); if(!lpglCopyColorSubTable && !LoadFailure("glCopyColorSubTable", onfail)) return FALSE;
- lpglConvolutionFilter2D = (LPGLCONVOLUTIONFILTER2D)LoadType0("glConvolutionFilter2D"); if(!lpglConvolutionFilter2D && !LoadFailure("glConvolutionFilter2D", onfail)) return FALSE;
- lpglConvolutionParameteriv = (LPGLCONVOLUTIONPARAMETERIV)LoadType0("glConvolutionParameteriv"); if(!lpglConvolutionParameteriv && !LoadFailure("glConvolutionParameteriv", onfail)) return FALSE;
- lpglConvolutionParameterfv = (LPGLCONVOLUTIONPARAMETERFV)LoadType0("glConvolutionParameterfv"); if(!lpglConvolutionParameterfv && !LoadFailure("glConvolutionParameterfv", onfail)) return FALSE;
- lpglConvolutionFilter1D = (LPGLCONVOLUTIONFILTER1D)LoadType0("glConvolutionFilter1D"); if(!lpglConvolutionFilter1D && !LoadFailure("glConvolutionFilter1D", onfail)) return FALSE;
- lpglSeparableFilter2D = (LPGLSEPARABLEFILTER2D)LoadType0("glSeparableFilter2D"); if(!lpglSeparableFilter2D && !LoadFailure("glSeparableFilter2D", onfail)) return FALSE;
- lpglCopyConvolutionFilter2D = (LPGLCOPYCONVOLUTIONFILTER2D)LoadType0("glCopyConvolutionFilter2D"); if(!lpglCopyConvolutionFilter2D && !LoadFailure("glCopyConvolutionFilter2D", onfail)) return FALSE;
- lpglCopyConvolutionFilter1D = (LPGLCOPYCONVOLUTIONFILTER1D)LoadType0("glCopyConvolutionFilter1D"); if(!lpglCopyConvolutionFilter1D && !LoadFailure("glCopyConvolutionFilter1D", onfail)) return FALSE;
- lpglHistogram = (LPGLHISTOGRAM)LoadType0("glHistogram"); if(!lpglHistogram && !LoadFailure("glHistogram", onfail)) return FALSE;
- lpglMinmax = (LPGLMINMAX)LoadType0("glMinmax"); if(!lpglMinmax && !LoadFailure("glMinmax", onfail)) return FALSE;
- lpglDrawPixels = (LPGLDRAWPIXELS)LoadType0("glDrawPixels"); if(!lpglDrawPixels && !LoadFailure("glDrawPixels", onfail)) return FALSE;
- lpglPixelZoom = (LPGLPIXELZOOM)LoadType0("glPixelZoom"); if(!lpglPixelZoom && !LoadFailure("glPixelZoom", onfail)) return FALSE;
- lpglConvolutionParameteri = (LPGLCONVOLUTIONPARAMETERI)LoadType0("glConvolutionParameteri"); if(!lpglConvolutionParameteri && !LoadFailure("glConvolutionParameteri", onfail)) return FALSE;
- lpglConvolutionParameterf = (LPGLCONVOLUTIONPARAMETERF)LoadType0("glConvolutionParameterf"); if(!lpglConvolutionParameterf && !LoadFailure("glConvolutionParameterf", onfail)) return FALSE;
- lpglBitmap = (LPGLBITMAP)LoadType0("glBitmap"); if(!lpglBitmap && !LoadFailure("glBitmap", onfail)) return FALSE;
- lpglTexImage3D = (LPGLTEXIMAGE3D)LoadType1("glTexImage3D"); if(!lpglTexImage3D && !LoadFailure("glTexImage3D", onfail)) return FALSE;
- lpglTexImage2D = (LPGLTEXIMAGE2D)LoadType0("glTexImage2D"); if(!lpglTexImage2D && !LoadFailure("glTexImage2D", onfail)) return FALSE;
- lpglTexImage1D = (LPGLTEXIMAGE1D)LoadType0("glTexImage1D"); if(!lpglTexImage1D && !LoadFailure("glTexImage1D", onfail)) return FALSE;
- lpglCopyTexImage2D = (LPGLCOPYTEXIMAGE2D)LoadType0("glCopyTexImage2D"); if(!lpglCopyTexImage2D && !LoadFailure("glCopyTexImage2D", onfail)) return FALSE;
- lpglCopyTexImage1D = (LPGLCOPYTEXIMAGE1D)LoadType0("glCopyTexImage1D"); if(!lpglCopyTexImage1D && !LoadFailure("glCopyTexImage1D", onfail)) return FALSE;
- lpglTexSubImage3D = (LPGLTEXSUBIMAGE3D)LoadType1("glTexSubImage3D"); if(!lpglTexSubImage3D && !LoadFailure("glTexSubImage3D", onfail)) return FALSE;
- lpglTexSubImage2D = (LPGLTEXSUBIMAGE2D)LoadType0("glTexSubImage2D"); if(!lpglTexSubImage2D && !LoadFailure("glTexSubImage2D", onfail)) return FALSE;
- lpglTexSubImage1D = (LPGLTEXSUBIMAGE1D)LoadType0("glTexSubImage1D"); if(!lpglTexSubImage1D && !LoadFailure("glTexSubImage1D", onfail)) return FALSE;
- lpglCopyTexSubImage3D = (LPGLCOPYTEXSUBIMAGE3D)LoadType1("glCopyTexSubImage3D"); if(!lpglCopyTexSubImage3D && !LoadFailure("glCopyTexSubImage3D", onfail)) return FALSE;
- lpglCopyTexSubImage2D = (LPGLCOPYTEXSUBIMAGE2D)LoadType0("glCopyTexSubImage2D"); if(!lpglCopyTexSubImage2D && !LoadFailure("glCopyTexSubImage2D", onfail)) return FALSE;
- lpglCopyTexSubImage1D = (LPGLCOPYTEXSUBIMAGE1D)LoadType0("glCopyTexSubImage1D"); if(!lpglCopyTexSubImage1D && !LoadFailure("glCopyTexSubImage1D", onfail)) return FALSE;
- lpglTexParameteri = (LPGLTEXPARAMETERI)LoadType0("glTexParameteri"); if(!lpglTexParameteri && !LoadFailure("glTexParameteri", onfail)) return FALSE;
- lpglTexParameterf = (LPGLTEXPARAMETERF)LoadType0("glTexParameterf"); if(!lpglTexParameterf && !LoadFailure("glTexParameterf", onfail)) return FALSE;
- lpglTexParameteriv = (LPGLTEXPARAMETERIV)LoadType0("glTexParameteriv"); if(!lpglTexParameteriv && !LoadFailure("glTexParameteriv", onfail)) return FALSE;
- lpglTexParameterfv = (LPGLTEXPARAMETERFV)LoadType0("glTexParameterfv"); if(!lpglTexParameterfv && !LoadFailure("glTexParameterfv", onfail)) return FALSE;
- lpglBindTexture = (LPGLBINDTEXTURE)LoadType0("glBindTexture"); if(!lpglBindTexture && !LoadFailure("glBindTexture", onfail)) return FALSE;
- lpglDeleteTextures = (LPGLDELETETEXTURES)LoadType0("glDeleteTextures"); if(!lpglDeleteTextures && !LoadFailure("glDeleteTextures", onfail)) return FALSE;
- lpglGenTextures = (LPGLGENTEXTURES)LoadType0("glGenTextures"); if(!lpglGenTextures && !LoadFailure("glGenTextures", onfail)) return FALSE;
- lpglAreTexturesResident = (LPGLARETEXTURESRESIDENT)LoadType0("glAreTexturesResident"); if(!lpglAreTexturesResident && !LoadFailure("glAreTexturesResident", onfail)) return FALSE;
- lpglPrioritizeTextures = (LPGLPRIORITIZETEXTURES)LoadType0("glPrioritizeTextures"); if(!lpglPrioritizeTextures && !LoadFailure("glPrioritizeTextures", onfail)) return FALSE;
- lpglTexEnvi = (LPGLTEXENVI)LoadType0("glTexEnvi"); if(!lpglTexEnvi && !LoadFailure("glTexEnvi", onfail)) return FALSE;
- lpglTexEnvf = (LPGLTEXENVF)LoadType0("glTexEnvf"); if(!lpglTexEnvf && !LoadFailure("glTexEnvf", onfail)) return FALSE;
- lpglTexEnviv = (LPGLTEXENVIV)LoadType0("glTexEnviv"); if(!lpglTexEnviv && !LoadFailure("glTexEnviv", onfail)) return FALSE;
- lpglTexEnvfv = (LPGLTEXENVFV)LoadType0("glTexEnvfv"); if(!lpglTexEnvfv && !LoadFailure("glTexEnvfv", onfail)) return FALSE;
- lpglFogi = (LPGLFOGI)LoadType0("glFogi"); if(!lpglFogi && !LoadFailure("glFogi", onfail)) return FALSE;
- lpglFogf = (LPGLFOGF)LoadType0("glFogf"); if(!lpglFogf && !LoadFailure("glFogf", onfail)) return FALSE;
- lpglFogiv = (LPGLFOGIV)LoadType0("glFogiv"); if(!lpglFogiv && !LoadFailure("glFogiv", onfail)) return FALSE;
- lpglFogfv = (LPGLFOGFV)LoadType0("glFogfv"); if(!lpglFogfv && !LoadFailure("glFogfv", onfail)) return FALSE;
- lpglScissor = (LPGLSCISSOR)LoadType0("glScissor"); if(!lpglScissor && !LoadFailure("glScissor", onfail)) return FALSE;
- lpglAlphaFunc = (LPGLALPHAFUNC)LoadType0("glAlphaFunc"); if(!lpglAlphaFunc && !LoadFailure("glAlphaFunc", onfail)) return FALSE;
- lpglStencilFunc = (LPGLSTENCILFUNC)LoadType0("glStencilFunc"); if(!lpglStencilFunc && !LoadFailure("glStencilFunc", onfail)) return FALSE;
- lpglStencilOp = (LPGLSTENCILOP)LoadType0("glStencilOp"); if(!lpglStencilOp && !LoadFailure("glStencilOp", onfail)) return FALSE;
- lpglDepthFunc = (LPGLDEPTHFUNC)LoadType0("glDepthFunc"); if(!lpglDepthFunc && !LoadFailure("glDepthFunc", onfail)) return FALSE;
- lpglBlendColor = (LPGLBLENDCOLOR)LoadType1("glBlendColor"); if(!lpglBlendColor && !LoadFailure("glBlendColor", onfail)) return FALSE;
- lpglBlendEquation = (LPGLBLENDEQUATION)LoadType1("glBlendEquation"); if(!lpglBlendEquation && !LoadFailure("glBlendEquation", onfail)) return FALSE;
- lpglBlendFunc = (LPGLBLENDFUNC)LoadType0("glBlendFunc"); if(!lpglBlendFunc && !LoadFailure("glBlendFunc", onfail)) return FALSE;
- lpglLogicOp = (LPGLLOGICOP)LoadType0("glLogicOp"); if(!lpglLogicOp && !LoadFailure("glLogicOp", onfail)) return FALSE;
- lpglDrawBuffer = (LPGLDRAWBUFFER)LoadType0("glDrawBuffer"); if(!lpglDrawBuffer && !LoadFailure("glDrawBuffer", onfail)) return FALSE;
- lpglIndexMask = (LPGLINDEXMASK)LoadType0("glIndexMask"); if(!lpglIndexMask && !LoadFailure("glIndexMask", onfail)) return FALSE;
- lpglColorMask = (LPGLCOLORMASK)LoadType0("glColorMask"); if(!lpglColorMask && !LoadFailure("glColorMask", onfail)) return FALSE;
- lpglDepthMask = (LPGLDEPTHMASK)LoadType0("glDepthMask"); if(!lpglDepthMask && !LoadFailure("glDepthMask", onfail)) return FALSE;
- lpglStencilMask = (LPGLSTENCILMASK)LoadType0("glStencilMask"); if(!lpglStencilMask && !LoadFailure("glStencilMask", onfail)) return FALSE;
- lpglClear = (LPGLCLEAR)LoadType0("glClear"); if(!lpglClear && !LoadFailure("glClear", onfail)) return FALSE;
- lpglClearColor = (LPGLCLEARCOLOR)LoadType0("glClearColor"); if(!lpglClearColor && !LoadFailure("glClearColor", onfail)) return FALSE;
- lpglClearIndex = (LPGLCLEARINDEX)LoadType0("glClearIndex"); if(!lpglClearIndex && !LoadFailure("glClearIndex", onfail)) return FALSE;
- lpglClearDepth = (LPGLCLEARDEPTH)LoadType0("glClearDepth"); if(!lpglClearDepth && !LoadFailure("glClearDepth", onfail)) return FALSE;
- lpglClearStencil = (LPGLCLEARSTENCIL)LoadType0("glClearStencil"); if(!lpglClearStencil && !LoadFailure("glClearStencil", onfail)) return FALSE;
- lpglClearAccum = (LPGLCLEARACCUM)LoadType0("glClearAccum"); if(!lpglClearAccum && !LoadFailure("glClearAccum", onfail)) return FALSE;
- lpglAccum = (LPGLACCUM)LoadType0("glAccum"); if(!lpglAccum && !LoadFailure("glAccum", onfail)) return FALSE;
- lpglReadPixels = (LPGLREADPIXELS)LoadType0("glReadPixels"); if(!lpglReadPixels && !LoadFailure("glReadPixels", onfail)) return FALSE;
- lpglReadBuffer = (LPGLREADBUFFER)LoadType0("glReadBuffer"); if(!lpglReadBuffer && !LoadFailure("glReadBuffer", onfail)) return FALSE;
- lpglCopyPixels = (LPGLCOPYPIXELS)LoadType0("glCopyPixels"); if(!lpglCopyPixels && !LoadFailure("glCopyPixels", onfail)) return FALSE;
- lpglMap1f = (LPGLMAP1F)LoadType0("glMap1f"); if(!lpglMap1f && !LoadFailure("glMap1f", onfail)) return FALSE;
- lpglMap1d = (LPGLMAP1D)LoadType0("glMap1d"); if(!lpglMap1d && !LoadFailure("glMap1d", onfail)) return FALSE;
- lpglMap2f = (LPGLMAP2F)LoadType0("glMap2f"); if(!lpglMap2f && !LoadFailure("glMap2f", onfail)) return FALSE;
- lpglMap2d = (LPGLMAP2D)LoadType0("glMap2d"); if(!lpglMap2d && !LoadFailure("glMap2d", onfail)) return FALSE;
- lpglEvalCoord1f = (LPGLEVALCOORD1F)LoadType0("glEvalCoord1f"); if(!lpglEvalCoord1f && !LoadFailure("glEvalCoord1f", onfail)) return FALSE;
- lpglEvalCoord1d = (LPGLEVALCOORD1D)LoadType0("glEvalCoord1d"); if(!lpglEvalCoord1d && !LoadFailure("glEvalCoord1d", onfail)) return FALSE;
- lpglEvalCoord2f = (LPGLEVALCOORD2F)LoadType0("glEvalCoord2f"); if(!lpglEvalCoord2f && !LoadFailure("glEvalCoord2f", onfail)) return FALSE;
- lpglEvalCoord2d = (LPGLEVALCOORD2D)LoadType0("glEvalCoord2d"); if(!lpglEvalCoord2d && !LoadFailure("glEvalCoord2d", onfail)) return FALSE;
- lpglEvalCoord1fv = (LPGLEVALCOORD1FV)LoadType0("glEvalCoord1fv"); if(!lpglEvalCoord1fv && !LoadFailure("glEvalCoord1fv", onfail)) return FALSE;
- lpglEvalCoord1dv = (LPGLEVALCOORD1DV)LoadType0("glEvalCoord1dv"); if(!lpglEvalCoord1dv && !LoadFailure("glEvalCoord1dv", onfail)) return FALSE;
- lpglEvalCoord2fv = (LPGLEVALCOORD2FV)LoadType0("glEvalCoord2fv"); if(!lpglEvalCoord2fv && !LoadFailure("glEvalCoord2fv", onfail)) return FALSE;
- lpglEvalCoord2dv = (LPGLEVALCOORD2DV)LoadType0("glEvalCoord2dv"); if(!lpglEvalCoord2dv && !LoadFailure("glEvalCoord2dv", onfail)) return FALSE;
- lpglMapGrid1f = (LPGLMAPGRID1F)LoadType0("glMapGrid1f"); if(!lpglMapGrid1f && !LoadFailure("glMapGrid1f", onfail)) return FALSE;
- lpglMapGrid1d = (LPGLMAPGRID1D)LoadType0("glMapGrid1d"); if(!lpglMapGrid1d && !LoadFailure("glMapGrid1d", onfail)) return FALSE;
- lpglMapGrid2f = (LPGLMAPGRID2F)LoadType0("glMapGrid2f"); if(!lpglMapGrid2f && !LoadFailure("glMapGrid2f", onfail)) return FALSE;
- lpglMapGrid2d = (LPGLMAPGRID2D)LoadType0("glMapGrid2d"); if(!lpglMapGrid2d && !LoadFailure("glMapGrid2d", onfail)) return FALSE;
- lpglEvalMesh1 = (LPGLEVALMESH1)LoadType0("glEvalMesh1"); if(!lpglEvalMesh1 && !LoadFailure("glEvalMesh1", onfail)) return FALSE;
- lpglEvalMesh2 = (LPGLEVALMESH2)LoadType0("glEvalMesh2"); if(!lpglEvalMesh2 && !LoadFailure("glEvalMesh2", onfail)) return FALSE;
- lpglEvalPoint1 = (LPGLEVALPOINT1)LoadType0("glEvalPoint1"); if(!lpglEvalPoint1 && !LoadFailure("glEvalPoint1", onfail)) return FALSE;
- lpglEvalPoint2 = (LPGLEVALPOINT2)LoadType0("glEvalPoint2"); if(!lpglEvalPoint2 && !LoadFailure("glEvalPoint2", onfail)) return FALSE;
- lpglInitNames = (LPGLINITNAMES)LoadType0("glInitNames"); if(!lpglInitNames && !LoadFailure("glInitNames", onfail)) return FALSE;
- lpglPopName = (LPGLPOPNAME)LoadType0("glPopName"); if(!lpglPopName && !LoadFailure("glPopName", onfail)) return FALSE;
- lpglPushName = (LPGLPUSHNAME)LoadType0("glPushName"); if(!lpglPushName && !LoadFailure("glPushName", onfail)) return FALSE;
- lpglLoadName = (LPGLLOADNAME)LoadType0("glLoadName"); if(!lpglLoadName && !LoadFailure("glLoadName", onfail)) return FALSE;
- lpglRenderMode = (LPGLRENDERMODE)LoadType0("glRenderMode"); if(!lpglRenderMode && !LoadFailure("glRenderMode", onfail)) return FALSE;
- lpglSelectBuffer = (LPGLSELECTBUFFER)LoadType0("glSelectBuffer"); if(!lpglSelectBuffer && !LoadFailure("glSelectBuffer", onfail)) return FALSE;
- lpglFeedbackBuffer = (LPGLFEEDBACKBUFFER)LoadType0("glFeedbackBuffer"); if(!lpglFeedbackBuffer && !LoadFailure("glFeedbackBuffer", onfail)) return FALSE;
- lpglPassThrough = (LPGLPASSTHROUGH)LoadType0("glPassThrough"); if(!lpglPassThrough && !LoadFailure("glPassThrough", onfail)) return FALSE;
- lpglNewList = (LPGLNEWLIST)LoadType0("glNewList"); if(!lpglNewList && !LoadFailure("glNewList", onfail)) return FALSE;
- lpglEndList = (LPGLENDLIST)LoadType0("glEndList"); if(!lpglEndList && !LoadFailure("glEndList", onfail)) return FALSE;
- lpglCallList = (LPGLCALLLIST)LoadType0("glCallList"); if(!lpglCallList && !LoadFailure("glCallList", onfail)) return FALSE;
- lpglCallLists = (LPGLCALLLISTS)LoadType0("glCallLists"); if(!lpglCallLists && !LoadFailure("glCallLists", onfail)) return FALSE;
- lpglListBase = (LPGLLISTBASE)LoadType0("glListBase"); if(!lpglListBase && !LoadFailure("glListBase", onfail)) return FALSE;
- lpglGenLists = (LPGLGENLISTS)LoadType0("glGenLists"); if(!lpglGenLists && !LoadFailure("glGenLists", onfail)) return FALSE;
- lpglIsList = (LPGLISLIST)LoadType0("glIsList"); if(!lpglIsList && !LoadFailure("glIsList", onfail)) return FALSE;
- lpglDeleteLists = (LPGLDELETELISTS)LoadType0("glDeleteLists"); if(!lpglDeleteLists && !LoadFailure("glDeleteLists", onfail)) return FALSE;
- lpglFlush = (LPGLFLUSH)LoadType0("glFlush"); if(!lpglFlush && !LoadFailure("glFlush", onfail)) return FALSE;
- lpglFinish = (LPGLFINISH)LoadType0("glFinish"); if(!lpglFinish && !LoadFailure("glFinish", onfail)) return FALSE;
- lpglHint = (LPGLHINT)LoadType0("glHint"); if(!lpglHint && !LoadFailure("glHint", onfail)) return FALSE;
- lpglGetBooleanv = (LPGLGETBOOLEANV)LoadType0("glGetBooleanv"); if(!lpglGetBooleanv && !LoadFailure("glGetBooleanv", onfail)) return FALSE;
- lpglGetIntegerv = (LPGLGETINTEGERV)LoadType0("glGetIntegerv"); if(!lpglGetIntegerv && !LoadFailure("glGetIntegerv", onfail)) return FALSE;
- lpglGetFloatv = (LPGLGETFLOATV)LoadType0("glGetFloatv"); if(!lpglGetFloatv && !LoadFailure("glGetFloatv", onfail)) return FALSE;
- lpglGetDoublev = (LPGLGETDOUBLEV)LoadType0("glGetDoublev"); if(!lpglGetDoublev && !LoadFailure("glGetDoublev", onfail)) return FALSE;
- lpglIsEnabled = (LPGLISENABLED)LoadType0("glIsEnabled"); if(!lpglIsEnabled && !LoadFailure("glIsEnabled", onfail)) return FALSE;
- lpglGetClipPlane = (LPGLGETCLIPPLANE)LoadType0("glGetClipPlane"); if(!lpglGetClipPlane && !LoadFailure("glGetClipPlane", onfail)) return FALSE;
- lpglGetLightiv = (LPGLGETLIGHTIV)LoadType0("glGetLightiv"); if(!lpglGetLightiv && !LoadFailure("glGetLightiv", onfail)) return FALSE;
- lpglGetLightfv = (LPGLGETLIGHTFV)LoadType0("glGetLightfv"); if(!lpglGetLightfv && !LoadFailure("glGetLightfv", onfail)) return FALSE;
- lpglGetMaterialiv = (LPGLGETMATERIALIV)LoadType0("glGetMaterialiv"); if(!lpglGetMaterialiv && !LoadFailure("glGetMaterialiv", onfail)) return FALSE;
- lpglGetMaterialfv = (LPGLGETMATERIALFV)LoadType0("glGetMaterialfv"); if(!lpglGetMaterialfv && !LoadFailure("glGetMaterialfv", onfail)) return FALSE;
- lpglGetTexEnviv = (LPGLGETTEXENVIV)LoadType0("glGetTexEnviv"); if(!lpglGetTexEnviv && !LoadFailure("glGetTexEnviv", onfail)) return FALSE;
- lpglGetTexEnvfv = (LPGLGETTEXENVFV)LoadType0("glGetTexEnvfv"); if(!lpglGetTexEnvfv && !LoadFailure("glGetTexEnvfv", onfail)) return FALSE;
- lpglGetTexGeniv = (LPGLGETTEXGENIV)LoadType0("glGetTexGeniv"); if(!lpglGetTexGeniv && !LoadFailure("glGetTexGeniv", onfail)) return FALSE;
- lpglGetTexGenfv = (LPGLGETTEXGENFV)LoadType0("glGetTexGenfv"); if(!lpglGetTexGenfv && !LoadFailure("glGetTexGenfv", onfail)) return FALSE;
- lpglGetTexParameteriv = (LPGLGETTEXPARAMETERIV)LoadType0("glGetTexParameteriv"); if(!lpglGetTexParameteriv && !LoadFailure("glGetTexParameteriv", onfail)) return FALSE;
- lpglGetTexParameterfv = (LPGLGETTEXPARAMETERFV)LoadType0("glGetTexParameterfv"); if(!lpglGetTexParameterfv && !LoadFailure("glGetTexParameterfv", onfail)) return FALSE;
- lpglGetTexLevelParameteriv = (LPGLGETTEXLEVELPARAMETERIV)LoadType0("glGetTexLevelParameteriv"); if(!lpglGetTexLevelParameteriv && !LoadFailure("glGetTexLevelParameteriv", onfail)) return FALSE;
- lpglGetTexLevelParameterfv = (LPGLGETTEXLEVELPARAMETERFV)LoadType0("glGetTexLevelParameterfv"); if(!lpglGetTexLevelParameterfv && !LoadFailure("glGetTexLevelParameterfv", onfail)) return FALSE;
- lpglGetPixelMapuiv = (LPGLGETPIXELMAPUIV)LoadType0("glGetPixelMapuiv"); if(!lpglGetPixelMapuiv && !LoadFailure("glGetPixelMapuiv", onfail)) return FALSE;
- lpglGetPixelMapusv = (LPGLGETPIXELMAPUSV)LoadType0("glGetPixelMapusv"); if(!lpglGetPixelMapusv && !LoadFailure("glGetPixelMapusv", onfail)) return FALSE;
- lpglGetPixelMapfv = (LPGLGETPIXELMAPFV)LoadType0("glGetPixelMapfv"); if(!lpglGetPixelMapfv && !LoadFailure("glGetPixelMapfv", onfail)) return FALSE;
- lpglGetMapiv = (LPGLGETMAPIV)LoadType0("glGetMapiv"); if(!lpglGetMapiv && !LoadFailure("glGetMapiv", onfail)) return FALSE;
- lpglGetMapfv = (LPGLGETMAPFV)LoadType0("glGetMapfv"); if(!lpglGetMapfv && !LoadFailure("glGetMapfv", onfail)) return FALSE;
- lpglGetMapdv = (LPGLGETMAPDV)LoadType0("glGetMapdv"); if(!lpglGetMapdv && !LoadFailure("glGetMapdv", onfail)) return FALSE;
- lpglGetTexImage = (LPGLGETTEXIMAGE)LoadType0("glGetTexImage"); if(!lpglGetTexImage && !LoadFailure("glGetTexImage", onfail)) return FALSE;
- lpglIsTexture = (LPGLISTEXTURE)LoadType0("glIsTexture"); if(!lpglIsTexture && !LoadFailure("glIsTexture", onfail)) return FALSE;
- lpglGetPolygonStipple = (LPGLGETPOLYGONSTIPPLE)LoadType0("glGetPolygonStipple"); if(!lpglGetPolygonStipple && !LoadFailure("glGetPolygonStipple", onfail)) return FALSE;
- lpglGetColorTable = (LPGLGETCOLORTABLE)LoadType0("glGetColorTable"); if(!lpglGetColorTable && !LoadFailure("glGetColorTable", onfail)) return FALSE;
- lpglGetColorTableParameteriv = (LPGLGETCOLORTABLEPARAMETERIV)LoadType0("glGetColorTableParameteriv"); if(!lpglGetColorTableParameteriv && !LoadFailure("glGetColorTableParameteriv", onfail)) return FALSE;
- lpglGetColorTableParameterfv = (LPGLGETCOLORTABLEPARAMETERFV)LoadType0("glGetColorTableParameterfv"); if(!lpglGetColorTableParameterfv && !LoadFailure("glGetColorTableParameterfv", onfail)) return FALSE;
- lpglGetConvolutionFilter = (LPGLGETCONVOLUTIONFILTER)LoadType0("glGetConvolutionFilter"); if(!lpglGetConvolutionFilter && !LoadFailure("glGetConvolutionFilter", onfail)) return FALSE;
- lpglGetSeparableFilter = (LPGLGETSEPARABLEFILTER)LoadType0("glGetSeparableFilter"); if(!lpglGetSeparableFilter && !LoadFailure("glGetSeparableFilter", onfail)) return FALSE;
- lpglGetConvolutionParameteriv = (LPGLGETCONVOLUTIONPARAMETERIV)LoadType0("glGetConvolutionParameteriv"); if(!lpglGetConvolutionParameteriv && !LoadFailure("glGetConvolutionParameteriv", onfail)) return FALSE;
- lpglGetConvolutionParameterfv = (LPGLGETCONVOLUTIONPARAMETERFV)LoadType0("glGetConvolutionParameterfv"); if(!lpglGetConvolutionParameterfv && !LoadFailure("glGetConvolutionParameterfv", onfail)) return FALSE;
- lpglGetHistogram = (LPGLGETHISTOGRAM)LoadType0("glGetHistogram"); if(!lpglGetHistogram && !LoadFailure("glGetHistogram", onfail)) return FALSE;
- lpglResetHistogram = (LPGLRESETHISTOGRAM)LoadType0("glResetHistogram"); if(!lpglResetHistogram && !LoadFailure("glResetHistogram", onfail)) return FALSE;
- lpglGetHistogramParameteriv = (LPGLGETHISTOGRAMPARAMETERIV)LoadType0("glGetHistogramParameteriv"); if(!lpglGetHistogramParameteriv && !LoadFailure("glGetHistogramParameteriv", onfail)) return FALSE;
- lpglGetHistogramParameterfv = (LPGLGETHISTOGRAMPARAMETERFV)LoadType0("glGetHistogramParameterfv"); if(!lpglGetHistogramParameterfv && !LoadFailure("glGetHistogramParameterfv", onfail)) return FALSE;
- lpglGetMinmax = (LPGLGETMINMAX)LoadType0("glGetMinmax"); if(!lpglGetMinmax && !LoadFailure("glGetMinmax", onfail)) return FALSE;
- lpglResetMinmax = (LPGLRESETMINMAX)LoadType0("glResetMinmax"); if(!lpglResetMinmax && !LoadFailure("glResetMinmax", onfail)) return FALSE;
- lpglGetMinmaxParameteriv = (LPGLGETMINMAXPARAMETERIV)LoadType0("glGetMinmaxParameteriv"); if(!lpglGetMinmaxParameteriv && !LoadFailure("glGetMinmaxParameteriv", onfail)) return FALSE;
- lpglGetMinmaxParameterfv = (LPGLGETMINMAXPARAMETERFV)LoadType0("glGetMinmaxParameterfv"); if(!lpglGetMinmaxParameterfv && !LoadFailure("glGetMinmaxParameterfv", onfail)) return FALSE;
- lpglGetPointerv = (LPGLGETPOINTERV)LoadType0("glGetPointerv"); if(!lpglGetPointerv && !LoadFailure("glGetPointerv", onfail)) return FALSE;
- lpglGetString = (LPGLGETSTRING)LoadType0("glGetString"); if(!lpglGetString && !LoadFailure("glGetString", onfail)) return FALSE;
- lpglPushAttrib = (LPGLPUSHATTRIB)LoadType0("glPushAttrib"); if(!lpglPushAttrib && !LoadFailure("glPushAttrib", onfail)) return FALSE;
- lpglPushClientAttrib = (LPGLPUSHCLIENTATTRIB)LoadType0("glPushClientAttrib"); if(!lpglPushClientAttrib && !LoadFailure("glPushClientAttrib", onfail)) return FALSE;
- lpglPopAttrib = (LPGLPOPATTRIB)LoadType0("glPopAttrib"); if(!lpglPopAttrib && !LoadFailure("glPopAttrib", onfail)) return FALSE;
- lpglPopClientAttrib = (LPGLPOPCLIENTATTRIB)LoadType0("glPopClientAttrib"); if(!lpglPopClientAttrib && !LoadFailure("glPopClientAttrib", onfail)) return FALSE;
- loaded = TRUE;
- return TRUE;
- }
-
- HGLRC WINAPI wglCreateContextEx(HDC device)
- {
- return wglCreateContext(device);
- }