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- #ifndef __GL_H
- #define __GL_H
-
- #ifndef OPENGL_EXPORTS
- #define OPENGLAPI __declspec(dllimport)
- #else
- #define OPENGLAPI __declspec(dllexport)
- #endif
-
- #ifdef _MSC_VER
- #pragma comment(lib, "opengl32.lib")
- #endif
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- // Section 2.4
- // Basic GL Operation
- typedef void GLvoid;
- typedef unsigned __int8 GLboolean;
- typedef __int8 GLbyte;
- typedef unsigned __int8 GLubyte;
- typedef __int16 GLshort;
- typedef unsigned __int16 GLushort;
- typedef __int32 GLint;
- typedef unsigned __int32 GLuint;
- typedef unsigned __int32 GLsizei;
- typedef __int32 GLenum;
- typedef unsigned __int32 GLbitfield;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
-
- // Section 2.5
- // GL Errors
- OPENGLAPI GLenum WINAPI glGetError(GLvoid);
-
- // Section 2.6.1
- // Begin and End Objects
- OPENGLAPI GLvoid WINAPI glBegin(GLenum mode);
- OPENGLAPI GLvoid WINAPI glEnd(GLvoid);
-
- // Section 2.6.2
- // Polygon Edges
- OPENGLAPI GLvoid WINAPI glEdgeFlag(GLboolean flag);
- OPENGLAPI GLvoid WINAPI glEdgeFlagv(GLboolean* flag);
-
- // Section 2.7
- // Vertex Specification
- OPENGLAPI GLvoid WINAPI glVertex2s(GLshort x, GLshort y);
- OPENGLAPI GLvoid WINAPI glVertex3s(GLshort x, GLshort y, GLshort z);
- OPENGLAPI GLvoid WINAPI glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
- OPENGLAPI GLvoid WINAPI glVertex2i(GLint x, GLint y);
- OPENGLAPI GLvoid WINAPI glVertex3i(GLint x, GLint y, GLint z);
- OPENGLAPI GLvoid WINAPI glVertex4i(GLint x, GLint y, GLint z, GLint w);
- OPENGLAPI GLvoid WINAPI glVertex2f(GLfloat x, GLfloat y);
- OPENGLAPI GLvoid WINAPI glVertex3f(GLfloat x, GLfloat y, GLfloat z);
- OPENGLAPI GLvoid WINAPI glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- OPENGLAPI GLvoid WINAPI glVertex2d(GLdouble x, GLdouble y);
- OPENGLAPI GLvoid WINAPI glVertex3d(GLdouble x, GLdouble y, GLdouble z);
- OPENGLAPI GLvoid WINAPI glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- OPENGLAPI GLvoid WINAPI glVertex2sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glVertex2iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glVertex2fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glVertex2dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glVertex3sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glVertex3iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glVertex3fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glVertex3dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glVertex4sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glVertex4iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glVertex4fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glVertex4dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord1s(GLshort s);
- OPENGLAPI GLvoid WINAPI glTexCoord1i(GLint s);
- OPENGLAPI GLvoid WINAPI glTexCoord1f(GLfloat s);
- OPENGLAPI GLvoid WINAPI glTexCoord1d(GLdouble s);
- OPENGLAPI GLvoid WINAPI glTexCoord2s(GLshort s, GLshort t);
- OPENGLAPI GLvoid WINAPI glTexCoord2i(GLint s, GLint t);
- OPENGLAPI GLvoid WINAPI glTexCoord2f(GLfloat s, GLfloat t);
- OPENGLAPI GLvoid WINAPI glTexCoord2d(GLdouble s, GLdouble t);
- OPENGLAPI GLvoid WINAPI glTexCoord3s(GLshort s, GLshort t, GLshort r);
- OPENGLAPI GLvoid WINAPI glTexCoord3i(GLint s, GLint t, GLint r);
- OPENGLAPI GLvoid WINAPI glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
- OPENGLAPI GLvoid WINAPI glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
- OPENGLAPI GLvoid WINAPI glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
- OPENGLAPI GLvoid WINAPI glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
- OPENGLAPI GLvoid WINAPI glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- OPENGLAPI GLvoid WINAPI glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- OPENGLAPI GLvoid WINAPI glTexCoord1sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord1iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord1fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord1dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord2sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord2iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord2fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord2dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord3sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord3iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord3fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord3dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord4sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord4iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord4fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glTexCoord4dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1s(GLenum texture, GLshort s);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1i(GLenum texture, GLint s);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1f(GLenum texture, GLfloat s);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1d(GLenum texture, GLdouble s);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2s(GLenum texture, GLshort s, GLshort t);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2i(GLenum texture, GLint s, GLint t);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2d(GLenum texture, GLdouble s, GLdouble t);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3s(GLenum texture, GLshort s, GLshort t, GLshort r);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3i(GLenum texture, GLint s, GLint t, GLint r);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3f(GLenum texture, GLfloat s, GLfloat t, GLfloat r);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3d(GLenum texture, GLdouble s, GLdouble t, GLdouble r);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4s(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4i(GLenum texture, GLint s, GLint t, GLint r, GLint q);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4f(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4d(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1sv(GLenum texture, const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1iv(GLenum texture, const GLint* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1fv(GLenum texture, const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord1dv(GLenum texture, const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2sv(GLenum texture, const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2iv(GLenum texture, const GLint* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2fv(GLenum texture, const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord2dv(GLenum texture, const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3sv(GLenum texture, const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3iv(GLenum texture, const GLint* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3fv(GLenum texture, const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord3dv(GLenum texture, const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4sv(GLenum texture, const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4iv(GLenum texture, const GLint* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4fv(GLenum texture, const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glMultiTexCoord4dv(GLenum texture, const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glNormal3b(GLbyte x, GLbyte y, GLbyte z);
- OPENGLAPI GLvoid WINAPI glNormal3s(GLshort x, GLshort y, GLshort z);
- OPENGLAPI GLvoid WINAPI glNormal3i(GLint x, GLint y, GLint z);
- OPENGLAPI GLvoid WINAPI glNormal3f(GLfloat x, GLfloat y, GLfloat z);
- OPENGLAPI GLvoid WINAPI glNormal3d(GLdouble x, GLdouble y, GLdouble z);
- OPENGLAPI GLvoid WINAPI glNormal3bv(const GLbyte* coords);
- OPENGLAPI GLvoid WINAPI glNormal3sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glNormal3iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glNormal3fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glNormal3dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glColor3b(GLbyte r, GLbyte g, GLbyte b);
- OPENGLAPI GLvoid WINAPI glColor3s(GLshort r, GLshort g, GLshort b);
- OPENGLAPI GLvoid WINAPI glColor3i(GLint r, GLint g, GLint b);
- OPENGLAPI GLvoid WINAPI glColor3f(GLfloat r, GLfloat g, GLfloat b);
- OPENGLAPI GLvoid WINAPI glColor3d(GLdouble r, GLdouble g, GLdouble b);
- OPENGLAPI GLvoid WINAPI glColor3ub(GLubyte r, GLubyte g, GLubyte b);
- OPENGLAPI GLvoid WINAPI glColor3us(GLushort r, GLushort g, GLushort b);
- OPENGLAPI GLvoid WINAPI glColor3ui(GLuint r, GLuint g, GLuint b);
- OPENGLAPI GLvoid WINAPI glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a);
- OPENGLAPI GLvoid WINAPI glColor4s(GLshort r, GLshort g, GLshort b, GLshort a);
- OPENGLAPI GLvoid WINAPI glColor4i(GLint r, GLint g, GLint b, GLint a);
- OPENGLAPI GLvoid WINAPI glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
- OPENGLAPI GLvoid WINAPI glColor4d(GLdouble r, GLdouble g, GLdouble b, GLdouble a);
- OPENGLAPI GLvoid WINAPI glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
- OPENGLAPI GLvoid WINAPI glColor4us(GLushort r, GLushort g, GLushort b, GLushort a);
- OPENGLAPI GLvoid WINAPI glColor4ui(GLuint r, GLuint g, GLuint b, GLuint a);
- OPENGLAPI GLvoid WINAPI glColor3bv(const GLbyte* components);
- OPENGLAPI GLvoid WINAPI glColor3sv(const GLshort* components);
- OPENGLAPI GLvoid WINAPI glColor3iv(const GLint* components);
- OPENGLAPI GLvoid WINAPI glColor3fv(const GLfloat* components);
- OPENGLAPI GLvoid WINAPI glColor3dv(const GLdouble* components);
- OPENGLAPI GLvoid WINAPI glColor3ubv(const GLubyte* components);
- OPENGLAPI GLvoid WINAPI glColor3usv(const GLushort* components);
- OPENGLAPI GLvoid WINAPI glColor3uiv(const GLuint* components);
- OPENGLAPI GLvoid WINAPI glColor4bv(const GLbyte* components);
- OPENGLAPI GLvoid WINAPI glColor4sv(const GLshort* components);
- OPENGLAPI GLvoid WINAPI glColor4iv(const GLint* components);
- OPENGLAPI GLvoid WINAPI glColor4fv(const GLfloat* components);
- OPENGLAPI GLvoid WINAPI glColor4dv(const GLdouble* components);
- OPENGLAPI GLvoid WINAPI glColor4ubv(const GLubyte* components);
- OPENGLAPI GLvoid WINAPI glColor4usv(const GLushort* components);
- OPENGLAPI GLvoid WINAPI glColor4uiv(const GLuint* components);
- OPENGLAPI GLvoid WINAPI glIndexs(GLshort index);
- OPENGLAPI GLvoid WINAPI glIndexi(GLint index);
- OPENGLAPI GLvoid WINAPI glIndexf(GLfloat index);
- OPENGLAPI GLvoid WINAPI glIndexd(GLdouble index);
- OPENGLAPI GLvoid WINAPI glIndexub(GLubyte index);
- OPENGLAPI GLvoid WINAPI glIndexsv(const GLshort* index);
- OPENGLAPI GLvoid WINAPI glIndexiv(const GLint* index);
- OPENGLAPI GLvoid WINAPI glIndexfv(const GLfloat* index);
- OPENGLAPI GLvoid WINAPI glIndexdv(const GLdouble* index);
- OPENGLAPI GLvoid WINAPI glIndexubv(const GLubyte* index);
-
- // Section 2.8
- // Vertex Arrays
- OPENGLAPI GLvoid WINAPI glClientActiveTexture(GLenum texture);
- OPENGLAPI GLvoid WINAPI glEdgeFlagPointer(GLsizei stride, const GLvoid* pointer);
- OPENGLAPI GLvoid WINAPI glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- OPENGLAPI GLvoid WINAPI glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- OPENGLAPI GLvoid WINAPI glIndexPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
- OPENGLAPI GLvoid WINAPI glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
- OPENGLAPI GLvoid WINAPI glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- OPENGLAPI GLvoid WINAPI glEnableClientState(GLenum array);
- OPENGLAPI GLvoid WINAPI glDisableClientState(GLenum array);
- OPENGLAPI GLvoid WINAPI glArrayElement(GLint i);
- OPENGLAPI GLvoid WINAPI glDrawArrays(GLenum mode, GLint first, GLsizei count);
- OPENGLAPI GLvoid WINAPI glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- OPENGLAPI GLvoid WINAPI glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
- OPENGLAPI GLvoid WINAPI glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid* pointer);
-
- // Section 2.9
- // Rectangles
- OPENGLAPI GLvoid WINAPI glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- OPENGLAPI GLvoid WINAPI glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
- OPENGLAPI GLvoid WINAPI glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- OPENGLAPI GLvoid WINAPI glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- OPENGLAPI GLvoid WINAPI glRectsv(GLshort v1[2], GLshort v2[2]);
- OPENGLAPI GLvoid WINAPI glRectiv(GLint v1[2], GLint v2[2]);
- OPENGLAPI GLvoid WINAPI glRectfv(GLfloat v1[2], GLfloat v2[2]);
- OPENGLAPI GLvoid WINAPI glRectdv(GLdouble v1[2], GLdouble v2[2]);
-
- // Section 2.10.1
- // Controlling the Viewport
- OPENGLAPI GLvoid WINAPI glDepthRange(GLclampd n, GLclampd f);
- OPENGLAPI GLvoid WINAPI glViewport(GLint x, GLint y, GLsizei w, GLsizei h);
-
- // Section 2.10.2
- // Matrices
- OPENGLAPI GLvoid WINAPI glMatrixMode(GLenum mode);
- OPENGLAPI GLvoid WINAPI glLoadMatrixf(GLfloat m[16]);
- OPENGLAPI GLvoid WINAPI glLoadMatrixd(GLdouble m[16]);
- OPENGLAPI GLvoid WINAPI glMultMatrixf(GLfloat m[16]);
- OPENGLAPI GLvoid WINAPI glMultMatrixd(GLdouble m[16]);
- OPENGLAPI GLvoid WINAPI glLoadIdentity(GLvoid);
- OPENGLAPI GLvoid WINAPI glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- OPENGLAPI GLvoid WINAPI glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- OPENGLAPI GLvoid WINAPI glTranslatef(GLfloat x, GLfloat y, GLfloat z);
- OPENGLAPI GLvoid WINAPI glTranslated(GLdouble x, GLdouble y, GLdouble z);
- OPENGLAPI GLvoid WINAPI glScalef(GLfloat x, GLfloat y, GLfloat z);
- OPENGLAPI GLvoid WINAPI glScaled(GLdouble x, GLdouble y, GLdouble z);
- OPENGLAPI GLvoid WINAPI glFrustum(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
- OPENGLAPI GLvoid WINAPI glOrtho(GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
- OPENGLAPI GLvoid WINAPI glPushMatrix(GLvoid);
- OPENGLAPI GLvoid WINAPI glActiveTexture(GLenum texture);
- OPENGLAPI GLvoid WINAPI glPopMatrix(GLvoid);
-
- // Section 2.10.3
- // Normal Transformation
- OPENGLAPI GLvoid WINAPI glEnable(GLenum target);
- OPENGLAPI GLvoid WINAPI glDisable(GLenum target);
-
- // Section 2.10.4
- // Generating Texture Coordinates
- OPENGLAPI GLvoid WINAPI glTexGeni(GLenum coord, GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glTexGenf(GLenum coord, GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glTexGend(GLenum coord, GLenum pname, GLdouble param);
- OPENGLAPI GLvoid WINAPI glTexGeniv(GLenum coord, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params);
- OPENGLAPI GLvoid WINAPI glTexGendv(GLenum coord, GLenum pname, const GLdouble* params);
-
- // Section 2.11
- // Clipping
- OPENGLAPI GLvoid WINAPI glClipPlane(GLenum p, GLdouble eqn[4]);
-
- // Section 2.12
- // Current Raster Position
- OPENGLAPI GLvoid WINAPI glRasterPos2s(GLshort x, GLshort y);
- OPENGLAPI GLvoid WINAPI glRasterPos2i(GLint x, GLint y);
- OPENGLAPI GLvoid WINAPI glRasterPos2f(GLfloat x, GLfloat y);
- OPENGLAPI GLvoid WINAPI glRasterPos2d(GLdouble x, GLdouble y);
- OPENGLAPI GLvoid WINAPI glRasterPos3s(GLshort x, GLshort y, GLshort z);
- OPENGLAPI GLvoid WINAPI glRasterPos3i(GLint x, GLint y, GLint z);
- OPENGLAPI GLvoid WINAPI glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
- OPENGLAPI GLvoid WINAPI glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
- OPENGLAPI GLvoid WINAPI glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
- OPENGLAPI GLvoid WINAPI glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
- OPENGLAPI GLvoid WINAPI glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- OPENGLAPI GLvoid WINAPI glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- OPENGLAPI GLvoid WINAPI glRasterPos2sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos2iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos2fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos2dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos3sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos3iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos3fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos3dv(const GLdouble* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos4sv(const GLshort* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos4iv(const GLint* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos4fv(const GLfloat* coords);
- OPENGLAPI GLvoid WINAPI glRasterPos4dv(const GLdouble* coords);
-
- // Section 2.13.1
- // Lighting
- OPENGLAPI GLvoid WINAPI glFrontFace(GLenum dir);
-
- // Section 2.13.2
- // Lighting Parameter Specification
- OPENGLAPI GLvoid WINAPI glMateriali(GLenum face, GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glMaterialf(GLenum face, GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glMaterialiv(GLenum face, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
- OPENGLAPI GLvoid WINAPI glLighti(GLenum light, GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glLightf(GLenum light, GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glLightiv(GLenum light, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glLightfv(GLenum light, GLenum pname, const GLfloat* params);
- OPENGLAPI GLvoid WINAPI glLightModeli(GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glLightModelf(GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glLightModeliv(GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glLightModelfv(GLenum pname, const GLfloat* params);
-
- // Section 2.13.3
- // Color Material
- OPENGLAPI GLvoid WINAPI glColorMaterial(GLenum face, GLenum mode);
-
- // Section 2.13.7
- // Flatshading
- OPENGLAPI GLvoid WINAPI glShadeModel(GLenum mode);
-
- // Section 3.3
- // Points
- OPENGLAPI GLvoid WINAPI glPointSize(GLfloat size);
-
- // Section 3.4
- // Line Segments
- OPENGLAPI GLvoid WINAPI glLineWidth(GLfloat width);
- OPENGLAPI GLvoid WINAPI glLineStipple(GLint factor, GLushort pattern);
-
- // Section 3.5.1
- // Basic Polygon Rasterization
- OPENGLAPI GLvoid WINAPI glCullFace(GLenum mode);
-
- // Section 3.5.2
- // Stippling
- OPENGLAPI GLvoid WINAPI glPolygonStipple(const GLubyte* pattern);
-
- // Section 3.5.4
- // Options Controlling Polygon Rasterization
- OPENGLAPI GLvoid WINAPI glPolygonMode(GLenum face, GLenum mode);
-
- // Section 3.5.5
- // Depth Offset
- OPENGLAPI GLvoid WINAPI glPolygonOffset(GLfloat factor, GLfloat units);
-
- // Section 3.6.1
- // Pixel Storage Modes
- OPENGLAPI GLvoid WINAPI glPixelStorei(GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glPixelStoref(GLenum pname, GLfloat param);
-
- // Section 3.6.3
- // Pixel Transfer Modes
- OPENGLAPI GLvoid WINAPI glPixelTransferi(GLenum param, GLint value);
- OPENGLAPI GLvoid WINAPI glPixelTransferf(GLenum param, GLfloat value);
- OPENGLAPI GLvoid WINAPI glPixelMapuiv(GLenum map, GLsizei size, const GLuint* values);
- OPENGLAPI GLvoid WINAPI glPixelMapusv(GLenum map, GLsizei size, const GLushort* values);
- OPENGLAPI GLvoid WINAPI glPixelMapfv(GLenum map, GLsizei size, const GLfloat* values);
- OPENGLAPI GLvoid WINAPI glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glColorTableParameteriv(GLenum target, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat* params);
- OPENGLAPI GLvoid WINAPI glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- OPENGLAPI GLvoid WINAPI glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei count);
- OPENGLAPI GLvoid WINAPI glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glConvolutionParameteriv(GLenum target, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat* params);
- OPENGLAPI GLvoid WINAPI glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column);
- OPENGLAPI GLvoid WINAPI glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- OPENGLAPI GLvoid WINAPI glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- OPENGLAPI GLvoid WINAPI glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- OPENGLAPI GLvoid WINAPI glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
-
- // Section 3.6.4
- // Rasterization of Pixel Rectangles
- OPENGLAPI GLvoid WINAPI glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glPixelZoom(GLfloat zx, GLfloat zy);
-
- // Section 3.6.5
- // Pixel Transfer Operations
- OPENGLAPI GLvoid WINAPI glConvolutionParameteri(GLenum target, GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glConvolutionParameterf(GLenum target, GLenum pname, GLfloat param);
-
- // Section 3.7
- // Bitmaps
- OPENGLAPI GLvoid WINAPI glBitmap(GLsizei w, GLsizei h, GLfloat xbo, GLfloat ybo, GLfloat xbi, GLfloat ybi, const GLubyte* data);
-
- // Section 3.8.1
- // Texture Image Specification
- OPENGLAPI GLvoid WINAPI glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* data);
-
- // Section 3.8.2
- // Alternate Texture Image Specification Commands
- OPENGLAPI GLvoid WINAPI glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- OPENGLAPI GLvoid WINAPI glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- OPENGLAPI GLvoid WINAPI glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* data);
- OPENGLAPI GLvoid WINAPI glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* data);
- OPENGLAPI GLvoid WINAPI glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* data);
- OPENGLAPI GLvoid WINAPI glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- OPENGLAPI GLvoid WINAPI glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- OPENGLAPI GLvoid WINAPI glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-
- // Section 3.8.3
- // Texture Parameters
- OPENGLAPI GLvoid WINAPI glTexParameteri(GLenum target, GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-
- // Section 3.8.8
- // Texture Objects
- OPENGLAPI GLvoid WINAPI glBindTexture(GLenum target, GLuint texture);
- OPENGLAPI GLvoid WINAPI glDeleteTextures(GLsizei n, const GLuint* textures);
- OPENGLAPI GLvoid WINAPI glGenTextures(GLsizei n, GLuint* textures);
- OPENGLAPI GLboolean WINAPI glAreTexturesResident(GLsizei n, const GLuint* textures, GLboolean* residences);
- OPENGLAPI GLvoid WINAPI glPrioritizeTextures(GLsizei n, const GLuint* textures, const GLclampf* priorities);
-
- // Section 3.8.9
- // Texture Environments and Texture Functions
- OPENGLAPI GLvoid WINAPI glTexEnvi(GLenum target, GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glTexEnvf(GLenum target, GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glTexEnviv(GLenum target, GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
-
- // Section 3.10
- // Fog
- OPENGLAPI GLvoid WINAPI glFogi(GLenum pname, GLint param);
- OPENGLAPI GLvoid WINAPI glFogf(GLenum pname, GLfloat param);
- OPENGLAPI GLvoid WINAPI glFogiv(GLenum pname, const GLint* params);
- OPENGLAPI GLvoid WINAPI glFogfv(GLenum pname, const GLfloat* params);
-
- // Section 4.1.2
- // Scissor Test
- OPENGLAPI GLvoid WINAPI glScissor(GLint left, GLint bottom, GLsizei width, GLsizei height);
-
- // Section 4.1.3
- // Alpha Test
- OPENGLAPI GLvoid WINAPI glAlphaFunc(GLenum func, GLclampf ref);
-
- // Section 4.1.4
- // Stencil Test
- OPENGLAPI GLvoid WINAPI glStencilFunc(GLenum func, GLint ref, GLuint mask);
- OPENGLAPI GLvoid WINAPI glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
-
- // Section 4.1.5
- // Depth Buffer Test
- OPENGLAPI GLvoid WINAPI glDepthFunc(GLenum func);
-
- // Section 4.1.6
- // Blending
- OPENGLAPI GLvoid WINAPI glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- OPENGLAPI GLvoid WINAPI glBlendEquation(GLenum mode);
- OPENGLAPI GLvoid WINAPI glBlendFunc(GLenum src, GLenum dst);
-
- // Section 4.1.8
- // Logical Operation
- OPENGLAPI GLvoid WINAPI glLogicOp(GLenum op);
-
- // Section 4.2.1
- // Selecting a Buffer for Writing
- OPENGLAPI GLvoid WINAPI glDrawBuffer(GLenum buf);
-
- // Section 4.2.2
- // Fine Control of Buffer Updates
- OPENGLAPI GLvoid WINAPI glIndexMask(GLuint mask);
- OPENGLAPI GLvoid WINAPI glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- OPENGLAPI GLvoid WINAPI glDepthMask(GLboolean mask);
- OPENGLAPI GLvoid WINAPI glStencilMask(GLuint mask);
-
- // Section 4.2.3
- // Clearing the Buffers
- OPENGLAPI GLvoid WINAPI glClear(GLbitfield buf);
- OPENGLAPI GLvoid WINAPI glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
- OPENGLAPI GLvoid WINAPI glClearIndex(GLfloat index);
- OPENGLAPI GLvoid WINAPI glClearDepth(GLclampd d);
- OPENGLAPI GLvoid WINAPI glClearStencil(GLint s);
- OPENGLAPI GLvoid WINAPI glClearAccum(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-
- // Section 4.2.4
- // The Accumulation Buffer
- OPENGLAPI GLvoid WINAPI glAccum(GLenum op, GLfloat value);
-
- // Section 4.3.2
- // Reading Pixels
- OPENGLAPI GLvoid WINAPI glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* data);
- OPENGLAPI GLvoid WINAPI glReadBuffer(GLenum src);
-
- // Section 4.3.3
- // Copying Pixels
- OPENGLAPI GLvoid WINAPI glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-
- // Section 5.1
- // Evaluators
- OPENGLAPI GLvoid WINAPI glMap1f(GLenum type, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
- OPENGLAPI GLvoid WINAPI glMap1d(GLenum type, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
- OPENGLAPI GLvoid WINAPI glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
- OPENGLAPI GLvoid WINAPI glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
- OPENGLAPI GLvoid WINAPI glEvalCoord1f(GLfloat u);
- OPENGLAPI GLvoid WINAPI glEvalCoord1d(GLdouble u);
- OPENGLAPI GLvoid WINAPI glEvalCoord2f(GLfloat u, GLfloat v);
- OPENGLAPI GLvoid WINAPI glEvalCoord2d(GLdouble u, GLdouble v);
- OPENGLAPI GLvoid WINAPI glEvalCoord1fv(const GLfloat* arg);
- OPENGLAPI GLvoid WINAPI glEvalCoord1dv(const GLdouble* arg);
- OPENGLAPI GLvoid WINAPI glEvalCoord2fv(const GLfloat* arg);
- OPENGLAPI GLvoid WINAPI glEvalCoord2dv(const GLdouble* arg);
- OPENGLAPI GLvoid WINAPI glMapGrid1f(GLint n, GLfloat u1, GLfloat u2);
- OPENGLAPI GLvoid WINAPI glMapGrid1d(GLint n, GLdouble u1, GLdouble u2);
- OPENGLAPI GLvoid WINAPI glMapGrid2f(GLint nu, GLfloat u1, GLfloat u2, GLint nv, GLfloat v1, GLfloat v2);
- OPENGLAPI GLvoid WINAPI glMapGrid2d(GLint nu, GLdouble u1, GLdouble u2, GLint nv, GLdouble v1, GLdouble v2);
- OPENGLAPI GLvoid WINAPI glEvalMesh1(GLenum mode, GLint p1, GLint p2);
- OPENGLAPI GLvoid WINAPI glEvalMesh2(GLenum mode, GLint p1, GLint p2, GLint q1, GLint q2);
- OPENGLAPI GLvoid WINAPI glEvalPoint1(GLint p);
- OPENGLAPI GLvoid WINAPI glEvalPoint2(GLint p, GLint q);
-
- // Section 5.2
- // Selection
- OPENGLAPI GLvoid WINAPI glInitNames(GLvoid);
- OPENGLAPI GLvoid WINAPI glPopName(GLvoid);
- OPENGLAPI GLvoid WINAPI glPushName(GLuint name);
- OPENGLAPI GLvoid WINAPI glLoadName(GLuint name);
- OPENGLAPI GLint WINAPI glRenderMode(GLenum mode);
- OPENGLAPI GLvoid WINAPI glSelectBuffer(GLsizei n, GLuint* buffer);
-
- // Section 5.3
- // Feedback
- OPENGLAPI GLvoid WINAPI glFeedbackBuffer(GLsizei n, GLenum type, GLfloat* buffer);
- OPENGLAPI GLvoid WINAPI glPassThrough(GLfloat token);
-
- // Section 5.4
- // Display Lists
- OPENGLAPI GLvoid WINAPI glNewList(GLuint n, GLenum mode);
- OPENGLAPI GLvoid WINAPI glEndList(GLvoid);
- OPENGLAPI GLvoid WINAPI glCallList(GLuint n);
- OPENGLAPI GLvoid WINAPI glCallLists(GLsizei n, GLenum type, const GLvoid* lists);
- OPENGLAPI GLvoid WINAPI glListBase(GLuint base);
- OPENGLAPI GLuint WINAPI glGenLists(GLsizei s);
- OPENGLAPI GLboolean WINAPI glIsList(GLuint list);
- OPENGLAPI GLvoid WINAPI glDeleteLists(GLuint list, GLsizei range);
-
- // Section 5.5
- // Flush and Finish
- OPENGLAPI GLvoid WINAPI glFlush(GLvoid);
- OPENGLAPI GLvoid WINAPI glFinish(GLvoid);
-
- // Section 5.6
- // Hints
- OPENGLAPI GLvoid WINAPI glHint(GLenum target, GLenum hint);
-
- // Section 6.1.1
- // Simple Queries
- OPENGLAPI GLvoid WINAPI glGetBooleanv(GLenum value, GLboolean* data);
- OPENGLAPI GLvoid WINAPI glGetIntegerv(GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetFloatv(GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetDoublev(GLenum value, GLdouble* data);
- OPENGLAPI GLboolean WINAPI glIsEnabled(GLenum value);
-
- // Section 6.1.3
- // Enumerated Queries
- OPENGLAPI GLvoid WINAPI glGetClipPlane(GLenum plane, GLdouble eqn[4]);
- OPENGLAPI GLvoid WINAPI glGetLightiv(GLenum light, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetLightfv(GLenum light, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetMaterialiv(GLenum face, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetMaterialfv(GLenum face, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetTexEnviv(GLenum env, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetTexEnvfv(GLenum env, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetTexGeniv(GLenum coord, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetTexGenfv(GLenum coord, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetTexParameteriv(GLenum target, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetTexParameterfv(GLenum target, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetTexLevelParameteriv(GLenum target, GLint lod, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetTexLevelParameterfv(GLenum target, GLint lod, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetPixelMapuiv(GLenum map, GLuint* data);
- OPENGLAPI GLvoid WINAPI glGetPixelMapusv(GLenum map, GLushort* data);
- OPENGLAPI GLvoid WINAPI glGetPixelMapfv(GLenum map, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetMapiv(GLenum map, GLenum value, GLint* data);
- OPENGLAPI GLvoid WINAPI glGetMapfv(GLenum map, GLenum value, GLfloat* data);
- OPENGLAPI GLvoid WINAPI glGetMapdv(GLenum map, GLenum value, GLdouble* data);
-
- // Section 6.1.4
- // Texture Queries
- OPENGLAPI GLvoid WINAPI glGetTexImage(GLenum tex, GLint lod, GLenum format, GLenum type, GLvoid* img);
- OPENGLAPI GLboolean WINAPI glIsTexture(GLuint texture);
-
- // Section 6.1.5
- // Stipple Query
- OPENGLAPI GLvoid WINAPI glGetPolygonStipple(GLvoid* pattern);
-
- // Section 6.1.7
- // Color Table Query
- OPENGLAPI GLvoid WINAPI glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid* table);
- OPENGLAPI GLvoid WINAPI glGetColorTableParameteriv(GLenum target, GLenum pname, GLint* params);
- OPENGLAPI GLvoid WINAPI glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat* params);
-
- // Section 6.1.8
- // Convolution Query
- OPENGLAPI GLvoid WINAPI glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid* image);
- OPENGLAPI GLvoid WINAPI glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span);
- OPENGLAPI GLvoid WINAPI glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint* params);
- OPENGLAPI GLvoid WINAPI glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat* params);
-
- // Section 6.1.9
- // Histogram Query
- OPENGLAPI GLvoid WINAPI glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values);
- OPENGLAPI GLvoid WINAPI glResetHistogram(GLenum target);
- OPENGLAPI GLvoid WINAPI glGetHistogramParameteriv(GLenum target, GLenum pname, GLint* params);
- OPENGLAPI GLvoid WINAPI glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat* params);
-
- // Section 6.1.10
- // Minmax Query
- OPENGLAPI GLvoid WINAPI glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values);
- OPENGLAPI GLvoid WINAPI glResetMinmax(GLenum target);
- OPENGLAPI GLvoid WINAPI glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint* params);
- OPENGLAPI GLvoid WINAPI glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat* params);
-
- // Section 6.1.11
- // Pointer and String Queries
- OPENGLAPI GLvoid WINAPI glGetPointerv(GLenum pname, GLvoid** params);
- OPENGLAPI const GLubyte* WINAPI glGetString(GLenum name);
-
- // Section 6.1.12
- // Saving and Restoring State
- OPENGLAPI GLvoid WINAPI glPushAttrib(GLbitfield mask);
- OPENGLAPI GLvoid WINAPI glPushClientAttrib(GLbitfield mask);
- OPENGLAPI GLvoid WINAPI glPopAttrib(GLvoid);
- OPENGLAPI GLvoid WINAPI glPopClientAttrib(GLvoid);
-
- // Section WGL
- // Extra Extensions
- OPENGLAPI HGLRC WINAPI wglCreateContextEx(HDC device);
- OPENGLAPI BOOL WINAPI wglLoadExtensions(BOOL (*onfail)(LPCSTR));
-
- // Appendix
- // Constants
- #define GL_2_BYTES 0x1407
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_3_BYTES 0x1408
- #define GL_4D_COLOR_TEXTURE 0x0604
- #define GL_4_BYTES 0x1409
- #define GL_ACCUM 0x0100
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_ADD 0x0104
- #define GL_ALL_ATTRIB_BITS 0x000FFFFF
- #define GL_ALL_CLIENT_ATTRIB_BITS
- #define GL_ALPHA 0x1906
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALWAYS 0x0207
- #define GL_AMBIENT 0x1200
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_AND 0x1501
- #define GL_AND_INVERTED 0x1504
- #define GL_AND_REVERSE 0x1502
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_AUX0 0x0409
- #define GL_BACK 0x0405
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_BITMAP 0x1A00
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_BLEND 0x0BE2
- #define GL_BLUE 0x1905
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BYTE 0x1400
- #define GL_C3F_V3F 0x2A24
- #define GL_C4F_N3F_V3F 0x2A26
- #define GL_C4UB_V2F 0x2A22
- #define GL_C4UB_V3F 0x2A23
- #define GL_CCW 0x0901
- #define GL_CLAMP 0x2900
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_CLEAR 0x1500
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- #define GL_CLIP_PLANE0 0x3000
- #define GL_COEFF 0x0A00
- #define GL_COLOR 0x1800
- #define GL_COLOR_ARRAY 0x8076
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_COLOR_INDEX 0x1900
- #define GL_COLOR_INDEXES 0x1603
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_COLOR_MATRIX 0x80B1
- #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
- #define GL_COLOR_TABLE 0x80D0
- #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
- #define GL_COLOR_TABLE_BIAS 0x80D7
- #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
- #define GL_COLOR_TABLE_FORMAT 0x80D8
- #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
- #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
- #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
- #define GL_COLOR_TABLE_RED_SIZE 0x80DA
- #define GL_COLOR_TABLE_SCALE 0x80D6
- #define GL_COLOR_TABLE_WIDTH 0x80D9
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_CONSTANT_BORDER 0x8151
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_CONVOLUTION_1D 0x8010
- #define GL_CONVOLUTION_2D 0x8011
- #define GL_CONVOLUTION_BORDER_COLOR 0x8154
- #define GL_CONVOLUTION_BORDER_MODE 0x8013
- #define GL_CONVOLUTION_FILTER_BIAS 0x8015
- #define GL_CONVOLUTION_FILTER_SCALE 0x8014
- #define GL_CONVOLUTION_FORMAT 0x8017
- #define GL_CONVOLUTION_HEIGHT 0x8019
- #define GL_CONVOLUTION_WIDTH 0x8018
- #define GL_COPY 0x1503
- #define GL_COPY_INVERTED 0x150C
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_CULL_FACE 0x0B44
- #define GL_CURRENT_BIT 0x00000001
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_CW 0x0900
- #define GL_DECAL 0x2101
- #define GL_DECR 0x1E03
- #define GL_DEPTH 0x1801
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DIFFUSE 0x1201
- #define GL_DITHER 0x0BD0
- #define GL_DOMAIN 0x0A02
- #define GL_DONT_CARE 0x1100
- #define GL_DOUBLE 0x140A
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_DST_ALPHA 0x0304
- #define GL_DST_COLOR 0x0306
- #define GL_EDGE_FLAG_ARRAY 0x8079
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- #define GL_EMISSION 0x1600
- #define GL_ENABLE_BIT 0x00002000
- #define GL_EQUAL 0x0202
- #define GL_EQUIV 0x1509
- #define GL_EVAL_BIT 0x00010000
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #define GL_EXTENSIONS 0x1F03
- #define GL_EYE_LINEAR 0x2400
- #define GL_EYE_PLANE 0x2502
- #define GL_FALSE 0
- #define GL_FASTEST 0x1101
- #define GL_FEEDBACK 0x1C01
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- #define GL_FILL 0x1B02
- #define GL_FLAT 0x1D00
- #define GL_FLOAT 0x1406
- #define GL_FOG 0x0B60
- #define GL_FOG_BIT 0x00000080
- #define GL_FOG_COLOR 0x0B66
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_END 0x0B64
- #define GL_FOG_HINT 0x0C54
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_START 0x0B63
- #define GL_FRONT 0x0404
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_FUNC_ADD 0x8006
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_GEQUAL 0x0206
- #define GL_GREATER 0x0204
- #define GL_GREEN 0x1904
- #define GL_GREEN_BIAS 0x0D19
- #define GL_GREEN_SCALE 0x0D18
- #define GL_HINT_BIT 0x00008000
- #define GL_HISTOGRAM 0x8024
- #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
- #define GL_HISTOGRAM_BLUE_SIZE 0x802A
- #define GL_HISTOGRAM_FORMAT 0x8027
- #define GL_HISTOGRAM_GREEN_SIZE 0x8029
- #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
- #define GL_HISTOGRAM_RED_SIZE 0x8028
- #define GL_HISTOGRAM_SINK 0x802D
- #define GL_HISTOGRAM_WIDTH 0x8026
- #define GL_INCR 0x1E02
- #define GL_INDEX_ARRAY 0x8077
- #define GL_INDEX_ARRAY_POINTER 0x8091
- #define GL_INDEX_LOGIC_OP 0x0BF1
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INT 0x1404
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_OPERATION 0x0502
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVERT 0x150A
- #define GL_KEEP 0x1E00
- #define GL_LEFT 0x0406
- #define GL_LEQUAL 0x0203
- #define GL_LESS 0x0201
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_LIGHT_MODEL_COLOR_CONTROL
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_LINE 0x1B01
- #define GL_LINE_BIT 0x00000004
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_RESET_TOKEN 0x0707
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STRIP 0x0003
- #define GL_LINE_TOKEN 0x0702
- #define GL_LINEAR 0x2601
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_LINES 0x0001
- #define GL_LIST_BIT 0x00020000
- #define GL_LOAD 0x0101
- #define GL_LOGIC_OP 0x0BF1
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_MAX 0x8008
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
- #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
- #define GL_MAX_CONVOLUTION_WIDTH 0x801A
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_MIN 0x8007
- #define GL_MINMAX 0x802E
- #define GL_MINMAX_FORMAT 0x802F
- #define GL_MINMAX_SINK 0x8030
- #define GL_MODELVIEW 0x1700
- #define GL_MODULATE 0x2100
- #define GL_MULT 0x0103
- #define GL_N3F_V3F 0x2A25
- #define GL_NAND 0x150E
- #define GL_NEAREST 0x2600
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_NEVER 0x0200
- #define GL_NICEST 0x1102
- #define GL_NO_ERROR 0x0000
- #define GL_NONE 0x0000
- #define GL_NOOP 0x1505
- #define GL_NOR 0x1508
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_NORMALIZE 0x0BA1
- #define GL_NOTEQUAL 0x0205
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_OBJECT_PLANE 0x2501
- #define GL_ONE 1
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_OR 0x1507
- #define GL_OR_INVERTED 0x150D
- #define GL_OR_REVERSE 0x150B
- #define GL_ORDER 0x0A01
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_POINT 0x1B00
- #define GL_POINT_BIT 0x00000002
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_POINT_TOKEN 0x0701
- #define GL_POINTS 0x0000
- #define GL_POLYGON 0x0009
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_POSITION 0x1203
- #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
- #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
- #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
- #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
- #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
- #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
- #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
- #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
- #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
- #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
- #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
- #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
- #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
- #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
- #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
- #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
- #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
- #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
- #define GL_PROJECTION 0x1701
- #define GL_PROXY_COLOR_TABLE 0x80D3
- #define GL_PROXY_HISTOGRAM 0x8025
- #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
- #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_Q 0x2003
- #define GL_QUAD_STRIP 0x0008
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_QUADS 0x0007
- #define GL_R 0x2002
- #define GL_R3_G3_B2 0x2A10
- #define GL_RED 0x1903
- #define GL_RED_BIAS 0x0D15
- #define GL_RED_SCALE 0x0D14
- #define GL_REDUCE 0x8016
- #define GL_RENDER 0x1C00
- #define GL_RENDERER 0x1F01
- #define GL_REPEAT 0x2901
- #define GL_REPLACE 0x1E01
- #define GL_REPLICATE_BORDER 0x8153
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_RETURN 0x0102
- #define GL_RGB 0x1907
- #define GL_RGB10 0x8052
- #define GL_RGB10_A2 0x8059
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB5_A1 0x8057
- #define GL_RGB8 0x8051
- #define GL_RGBA 0x1908
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGBA8 0x8058
- #define GL_RIGHT 0x0407
- #define GL_S 0x2000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_SELECT 0x1C02
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
- #define GL_SEPARABLE_2D 0x8012
- #define GL_SEPARATE_SPECULAR_COLOR
- #define GL_SET 0x150F
- #define GL_SHININESS 0x1601
- #define GL_SHORT 0x1402
- #define GL_SINGLE_COLOR
- #define GL_SMOOTH 0x1D01
- #define GL_SPECULAR 0x1202
- #define GL_SPHERE_MAP 0x2402
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SRC_ALPHA 0x0302
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_SRC_COLOR 0x0300
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_STENCIL 0x1802
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_STENCIL_INDEX 0x1901
- #define GL_STENCIL_TEST 0x0B90
- #define GL_T 0x2001
- #define GL_T2F_C3F_V3F 0x2A2A
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
- #define GL_T2F_C4UB_V3F 0x2A29
- #define GL_T2F_N3F_V3F 0x2A2B
- #define GL_T2F_V3F 0x2A27
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
- #define GL_T4F_V4F 0x2A28
- #define GL_TABLE_TOO_LARGE 0x8031
- #define GL_TEXTURE 0x1702
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_TEXTURE_3D 0x806F
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_BORDER 0x1005
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_ENV 0x2300
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_PRIORITY 0x8066
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_RESIDENT 0x8067
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLES 0x0004
- #define GL_TRUE 1
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_INT 0x1405
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_VENDOR 0x1F00
- #define GL_VERSION 0x1F02
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_XOR 0x1506
- #define GL_ZERO 0
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
-