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- COMBAT ZONE
- Version 1.0
- (C) Copyright 1993
- Rockland Software Productions
-
- Description:
- Combat Zone is a fast paced, easy to play arcade wargame. It features
- photo quality 256 color SVGA bitmapped graphics, animation, digital sound
- effects, FM soundtracks, and mouse control. Many types of terrain and units
- make for hours of challenging play.
-
- System requirements:
- * 286 or better
- * at least 2 meg of RAM (640K conventional + 1 meg XMS)
- * Sound blaster compatable sound card (Digital sound effects require SB Pro)
- * VESA compatable SVGA graphics card w/ 1 meg video ram
- * Monitor capable of 1024x768 256 colors
- * Microsoft compatable mouse
- * 4 meg hard disk space
-
- Installation:
- 1. Create a directory for Combat Zone.
- 2. Copy your Combat Zone archive to your Combat Zone directory.
- 3. Change to your Combat Zone directory.
- 4. Unpack your Combat Zone archive.
- 5. All Combat Zone files are now in your Combat Zone directory.
- 6. Enter SETUP at the dos prompt to run the setup program.
- 7. Select the desired sound effects. SETUP will create a new CZ.BAT file
- to use the selected sound effects. Combat Zone is now ready to run.
-
- Files:
- CZ.ZIP or CZR.EXE - Combat Zone archive.
- CZ_.EXE - Combat Zone program.
- CZ.BAT - Batch file to run Combat Zone.
- CZ.DOC - Combat Zone documentation.
- SETUP.EXE - Setup program
- RTM.EXE - Protected mode runtime manager.
- DPMI16BI.OVL - DPMI server.
- DOVESA.EXE - VESA detection program.
- SBSIM.COM - Digital sound TSR.
- SBSIM.CFG - TSR configuration file.
- CTVDSK.DRV - Digital sound driver.
- VOICE.EXE - Digital sound program.
- *.CHR - Fonts.
- *.BGI - Video drivers.
- *.GRF - Bitmaps.
- *.PAL - Bitmap palettes.
- *.VOC - Digital sound tracks.
- SUPPORT.DOC - Support information.
- CATALOG.DOC - Rockland Software Productions Catalog.
- ORDER.FRM - Order form
-
- Running:
- 1. Make sure your VESA bios extensions TSR is loaded (see "About VESA"
- at the end of this file for more information.).
- 2. Change to your Combat Zone directory.
- 3. Enter "cz" at the dos prompt. To start Combat Zone with sound off,
- enter "cz s" (s for silent) at the dos prompt.
- 4. The titlescreen will appear. Press a key or mouse button to continue.
- 5. Select old or new game. If you select old, you get to select from
- saved games.
- 6. The skill level menu will appear. Select one of 4 skill levels, from
- beginner to expert.
- 7. The newspaper screen will appear. Press a key or mouse button to
- continue.
- 8. The titlescreen will apear, and your difficulty level will be shown.
- 9. The map will appear, along with your forces and the enemy's forces.
- 10. Your forces begin on the left side of the map.
- 11. Move your units to attack the enemy.
- 12. The game continues until one side's forces are eliminated.
- 13. If you win, play begins again at the next level. Once 5 levels are
- completed, play begins at the next stage, level 1.
- 14. If you lose or quit, you will be given the option to play again.
- 15. If you play again, play begins on level 1 of the last stage attained.
- 16. When you quit you will be given an option to save the game.
- 17. When you quit to DOS, the top ten list will be shown. If you reach a
- higher stage and level than the last player in the top 10 list, you
- will be asked to enter your name for the top 10 list.
-
- Moving units:
- 1. Click and drag over the area containing the unit(s) to move.
- 2. Click where you want them to move.
- 3. If you select more than 1 square, you'll get a menu allowing you to
- select what type of unit to move.
- 4. If you select only one square with a unit in it, just that unit will move
- where you click, and no menu will appear.
- 5. At all times, clicking the right button cancels.
-
- The main menu in the game:
- 1. The main menu is accessed by pressing the right mouse button.
- 2. Some options allow you to move all units by type. Select a type of unit
- to move, then select (with the left mouse button) where to move the
- units. You may cancel by pressing the right mouse button.
- 3. The controls option allows you to turn on and off: sound, animation, and
- air attack sequences, and set your and their colors.
- 4. There are also options to show the map, redraw the screen, show map and
- unit information, and quit the game. The cancel option makes the menu
- disappear.
- 5. The "Issue orders" option pauses the game while still allowing you to
- move units. When issuing orders, the right mouse button calls up a
- smaller version of the main menu. It has options for moving units, etc.
- It also has a "Done issuing orders" option that starts the game again.
- 6. The "Call up X reserves" option calls up your reserve troops as instant
- reenforcements.
-
- Combat:
- 1. All units attack the closest enemy unit.
-
- Air units:
- 1. An airfield is a city or fort square.
- 2. Air unit movement depends on where the unit starts and its target:
- Unit starts: Target: Movement:
- ---------------------------------------------------------------------
- in airfield empty airfield unit moves if distance
- to target is <= unit's
- movement rate
-
- in airfield all except empty airfield unit moves up to 1/2
- movement rate toward
- target, attacks, and
- returns to starting
- airfield
-
- not in airfield empty airfield unit moves if distance
- to target is <= unit's
- movement rate
-
- not in airfield all except empty airfield unit does not move
-
- Air combat:
- 1. Air unit combat begins with an air unit travelleing towards its target.
- 2. Once the air unit reaches it target (or the limit of its movement), enemy
- flak units in range get to attack the air unit.
- 3. The air unit then attacks the closest target.
- 4. The air unit then flys back where it came from.
-
- Unit types:
- Infantry - useful in swamp and mountains where tanks can't go. Useful
- against flak. Most useful in drawing enemy fire.
- Armor - useful against tough targets like tanks, ships, cities, and forts.
- Plane - useful for short range air attacks against all but the strongest
- targets.
- Ship - useful in sea and rivers against all target types.
- Bomber - useful for long range air attacks against all target types.
- Flak - useful against enemy planes and bombers.
- Artillry - useful against tough targets
- Engineers - useful against tough targets where vehicles can't go.
- Flamethrower tanks - useful against tough targets.
-
- Map symbols:
- map symbol terrain type
- ----------------------------------------------------------------
- green clear
- green w/ trees woods
- green w/ green hill hills
- brown w/ grey hill mountains
- grey w/ black hill impassable mountains
- fortification fort
- lt green w/ trees jungle
- yellow dunes desert
- blue channels river
- blue waves sea
- blue w/ plants swamp
- city skyline city
-
- Terrain effects on movement:
- Land units: woods, desert - slows movement some
- hills - slows movement
- mountains, swamp - slows movement greatly. Tanks may
- not enter.
- impassable mountains,
- sea - no land units may enter.
- jungle, river - slows movement greatly.
- Sea units: Sea units may only enter sea and river squares.
- Air units: Air units are unaffected by terrain.
-
- Terrain effects on combat:
- Land and Air units:
- woods, hills - improves defense some.
- fort - improves defense very greatly.
- jungle - improves defense.
- mountains, river,
- swamp, city - improves defense greatly.
- desert - weakens defense some.
- Terrain has no effect on flak attacks against air units.
- Sea units: Sea units defense is unaffected by terrain.
-
- Reenforcements:
- 1. Reenforcements start at friendly cities and forts.
- 2. A city or fort is friendly to whichever side has units closest to
- it at the moment. If opposing forces are the same distance from the
- city or fort, it is friendly to neither side.
- 3. Reenforcements that can not be placed in a friendly city or fort are
- lost.
- 4. Reserves that can not be placed in a friendly city or fort are not
- called up.
-
- Differences between the registered and unregistered versions:
- 1. The following features are only available in the registered version of
- Combat Zone:
- * Over 3 times as many graphics
- * Over 4 times as many type of units including air, ship, bomber, flak,
- artillary, flamethrowers, and engineers
- * 3 times as many sound effects (digital or FM) used in the game
- * Loading of saved games
- * Calling up of reserves
- * Reenforcements
- * 10 stages of 5 levels each for a total of 50 levels
-
- About VESA:
- 1. VESA is a new graphics standard that makes many different SVGA cards
- compatable with each other.
- 2. The cards are made compatable by the VESA bios extensions that are
- built in to the card, or loaded into memory via a TSR program.
- 3. This allows software written for just one kind of video (VESA) to run
- on many different SVGA cards.
- 4. A program that uses VESA requires the VESA bios extensions in order to
- run.
- 5. Most cards load their VESA bios extensions via a TSR program.
- 6. Most card manufacturers include a VESA TSR program with their cards.
- 7. If you do not have the VESA bios extensions for your card, here's how
- to get a copy:
- * Call your local BBS. They may have it in their graphics area.
- * Call your card manufacturer's BBS and download the file.
- * Call one of the national networks such as Compuserv, GEnie, Delphi,
- America on line, PC Link, or Promenade. Each has a VESA area on it.
- Download the VESA file for your card.
- * Call Rockland Software Productions (voice) at 703-378-5120 11am-3am
- eastern. We will download the file from a national net, and then
- download it to you.
-