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- Tank Wars
- Release 3.2
- Copyright 1990, 1991, 1992 Kenneth Morse
- All Rights Reserved
- -----------------------------------------------
-
- NOTE: This game requires a VGA or MCGA video system to
- operate. Your computer must be capable of 320x200
- resolution with 256 simultaneous colors.
- If you do not wish to read the entire manual (and who
- does) please at least read Quick Start section. While
- in BombCFG you may at any time press F1 to obtain case
- sensitive help.
-
-
- QUICK START: The problem with most program instructions is that
- you can't truly envision what they're talking about until
- you've played the game. I occasionally have to play the
- game once or twice before I can understand the
- documentation. So now I suggest that you play this game
- once or twice before reading the rest of this document. To
- do so, follow these simple instructions:
-
- Load the Configuration program BOMBCFG. Click on the OK
- button to remove the About Box. BOMBCFG will then
- inform you that no valid configuration file was found.
- Select OK to clear this box. Select Setup|Restore
- Defaults to reset all settings to their defaults.
- Then select Done|Save & Exit.
-
- Now load Tank Wars by typing "BOMB /NEW". This will load
- Tank Wars, bypassing the Main Menu and player
- selection, and bring you right to the game. It will
- also disable some of the more complicated options, set
- the wind speed to Low, select the easiest opponent, and
- set the number of games to five.
-
- To play, use Cursor Right/Left to aim your turret, and
- Cursor Up/Down to increase/decrease firing power. The
- object is of course to eliminate your opponent. When
- you do so (or when he eliminates you) you will see a
- status screen. If you have accumulated enough points
- you will then be brought to a weapons purchasing
- screen. For now, just click on Done or press 'D' to
- proceed to the next round.
-
- MAIN MENU: Now that you have some idea of the basics, I will go
- into more detail. The main menu has numerous options that
- determine the play of the game. You can use the mouse or
- keyboard to change the options. Pressing up or down moves
- the cursor from option to option. Pressing cursor right or
- left changes the setting for that option. When using a
- mouse just click with the right or left button on the option
- you wish to change.
- SOUND OPTIONS:
-
- Sound Effects: (Default Yes) Turns sound on or off. Sound
- adds to the overall effect of the game, but there may
- be times when you don't want it.
-
- Fly Sound Effects: (Default No) In the very first version
- of this program, each weapon would make a screeching
- sound while flying through the air. However, after
- playing two or three times this gets extremely
- annoying, thus the creation of this option.
-
- GAME OPTIONS:
-
- Crumbling Hills: (Default 50%) The major flaw in most games
- like this is that you can blow the ground out from
- under somebody and he'll hover there like Road-Runner
- in a cartoon. This variable can be set between 0% and
- 100%, and controls how often loose ground will fall.
- At 100% all loose ground will crumble after every shot.
- At 0%, the ground never falls, as in most cartoons.
-
- Walls: (Default Random) This allows you to change the
- effect the border around the screen has on the current
- shot. There are six settings for this option:
-
- Non Existent - When this option is selected any
- projectile or laser will leave the screen when it
- reaches the border. If the wind level or gravity
- deems it should return to the screen, it will. If
- there is absolutely no chance of returning the
- shot will abort then and there. [Previously NOT
- BOUNCY in <2.5]
-
- Sticky - When this option is selected any projectile or
- laser will bounce off of the four border walls
- back into the playing field. Any material weapon
- (ie, not a laser) will loose 50% of its velocity
- during the bounce.
-
- Elastic - When this option is selected any projectile
- or laser will bounce off of the four border walls
- back into the playing field with no loss of
- velocity. Computers tend to shoot more wildly
- when this option is on. They know that no matter
- what happens, they're going to hit something.
- [Previously BOUNCY]
-
- Accelerating - When this option is selected any
- projectile or laser will bounce off of the four
- border walls back into the playing field with an
- increase in velocity. (Anybody out there remember
- flubber? If so then you've got the idea.)
-
- WARNING: If a projectile reaches too great a speed air
- friction will become high enough to detonate it in
- midair.
-
- Warping - When this option is selected the top and
- bottom walls will act exactly as if Non Existent,
- but the projection will wrap around from left to
- right (or right to left).
-
- Random - When this option is selected the form of wall
- will be randomly determined each round. The kind
- of wall you are dealing with will be written down
- the left side of the playing field.
-
- Shot Visible: (Default Yes) When turned off, your shot is
- invisible while in the air. This can speed up the
- game, but not by much. Its main purpose is confusion
- and it works quite well, especially with rebounding
- walls because you never know just how many times the
- shot bounced before it landed. Invisible shots just
- make the game more interesting.
-
- Trail Visible: (Default Yes) When on, your shot will leave
- a trail while flying through the air. It can make it easier
- to determine what adjustments are needed to hit your enemy.
- It also helps you determine whether you are in danger of
- being hit by your enemy.
-
- Background: (Default Random) There are several backgrounds
- in front of which the game can take place. These are
- each labeled with their own name. There is also a RND
- setting which will include all backgrounds, and a USER
- setting which will include only preselected backgrounds
- (See the online help in BOMBCFG). Backgrounds can hide
- tanks and make CRI's look extremely impressive.
-
- Games: (Default 10) This determines how many rounds will be
- played before the game ends. In a short game your main
- objective is just to destroy as fast as possible. In a
- long game you want to rack up points so that you can
- buy weapons that help you destroy.
-
- Tanks Fall: (Default Yes) This determines whether tanks
- fall when the ground is blown out from under them.
- When set to No, tanks just hover there. When set to
- Yes, they fall and sustain damage.
-
- Number of Players: (Default 2) Here you select how many
- tanks will play. This includes computer intelligences.
- From two to ten tanks can participate. Remember, the
- more tanks present, the closer they are together, and
- the better the chances that you'll get blown away
- before getting a shot off.
-
- Computers Can Buy: (Default Yes) This allows the computer
- intelligences to buy weapons to enhance their arsenals.
- It is recommended that beginners set this to NO.
-
- Palette Speed: (Default 0) This controls the speed at which
- the background moves (0 is fastest). If the usage of
- this effect slows down your game too much set this
- number to a higher value.
-
- Wind Force: (Default Normal) This controls the speed of the
- wind during the game. There are 5 settings ranging
- from None to Gale. Also available is a RND which will
- cause Tank Wars to select a different wind setting each
- round.
-
- Team Play: (Default Off) This enables Team Play mode, in
- which multiple players are allowed to fight together.
- Computers on the same team will not shoot at each
- other, and you are penalized for killing a teammate.
-
- Start: This starts the game, bringing you to the player
- selection screen.
-
- PLAYER SELECTION: Here is where you select who plays. For
- each player playing you will be asked what will be
- controlling him. Press 'K' for Keyboard, 'M' for Mouse
- or 'C' for computer, or simply click on the appropriate
- word. Pressing Space or clicking on the name window
- will prompt you for the player's name. If you selected
- 'M' or 'K' you will then be asked to enter your name.
- If you selected 'C' you will then be asked which of the
- available computers you wish to play against. The
- available computers are as follows.
-
- Mr. Stupid - No Threat.
- Lobber - A threat if rebound is off.
- Rifleman - A threat if below you.
- Windless Wit - A threat if there is little wind.
- Lob & Shoot - Almost always a threat.
- Twanger - Very dangerous if reflect is on, otherwise
- identical to Rifleman.
- Wind Master - Very dangerous if rebound is off.
-
- TEAM PLAY: If Team Play has been turned on, you will be
- presented with the Team Play setup screen. Each
- player will be positioned on the left side of the
- screen, and the teams will be listed across the top.
- Press cursor Right/Left to move a player from one team
- to another, or press the right/left mouse button on a
- the player you wish to move. After this menu you will
- be given an opportunity to name each team (Teams
- consisting of all computers will name themselves).
-
- PLAYING THE GAME: Now the game begins. First the terrain
- is drawn. Then each of your tanks will fall from the
- sky and land somewhere on the ground. The tanks are
- placed in random order, so that no person gets the same
- position every game. A random player is then selected
- to go first. Each player takes his turn in order from
- left to right, until only one player, the winner,
- remains. Then the status screen is displayed, showing
- who is currently winning, the rankings, and other
- important information. After that, those who have
- enough points stored up will be given the option of
- buying extra weapons to supplement their arsenal.
-
- CONTROLS: At the top of the screen is information critical
- in planning your attack. Next to POWER, ANGLE, and
- DIRECTION are the current values of how hard you will
- shoot, at what elevation, and in what direction. Next
- to MEN is the number of men you currently have in your
- tank. Your power is limited to 100*MEN. WIND shows
- the current direction and strength of the wind. A
- number between 0 and 100 is typical. Occasionally
- however there will be gusts up to 4000 mph, which can
- have an enormous impact on your shot. Between this
- panel and the playing field is your equipment list. It
- consists of 20 boxes. If a box is black, fuzzy, and
- hard to see, you don't have that item. If a box is
- white you have that item but it is not loaded. If a
- box is red it is loaded and armed. Mouse and Keyboard
- commands are listed below.
-
- Raising/Lowering Elevation: Pressing cursor left or right
- tilts the gun left or right respectively. Clicking the
- left/right mouse buttons on the yellow number next to
- ANGLE has the same effect. The gun has a full 180
- degree range, and if lowered below 0 will wrap around
- and begin climbing the other side. Remember to look at
- your cannon direction itself, just the ANGLE number can
- be deceptive.
-
- Raising/Lowering Power: Pressing cursor up or down raises
- or lowers the power respectively, by increments of 1.
- Pressing PgUp and PgDn change power by increments of
- 100. Clicking the right or left mouse buttons on the
- number next to POWER has the same effect as cursor up
- or down. Clicking on POWER has the same effect as PgUp
- and PgDn.
-
- Changing Direction: If you simply wish to reverse direction
- without changing ANGLE you can simply press 'I', or
- click on the yellow arrow next to DIRECTION with the
- mouse.
-
- Firing: Pressing SPACE or RETURN will fire the gun. It can
- be fired with the mouse by pressing both buttons at the
- same time.
- Status Information: To obtain information on any player
- press the number key corresponding to their number.
- Press '1' for player 1, '0' for player 10, etc.. With
- the mouse simply click the left button on whomever you
- wish to obtain information about. Press any key or
- button to put away the information screen.
-
- Changing Weapon: To change the active weapon, press TAB or
- SHIFT-TAB. These keys will cycle through all the
- weapons you currently have. Clicking right and left
- mouse buttons on the strip of weapons above the playing
- field has the same effect. What each weapon does is
- listed later.
-
- Guidance Systems: Later in the game you may acquire
- guidance systems. To toggle a system on or off simply
- press 'H' or 'V', or click on the white 'H' or 'V',
- depending on which system you bought. (The reason for
- choosing H and V will become apparent later.) When
- asked what target to aim for press cursor right/left to
- rotate through the possible targets, or simply click on
- the target with the mouse.
-
- Keyboard Users: If these commands change angle and power
- too fast for you, you may hold down ALT while pressing
- the appropriate key. This will slow down the rate of
- change to one unit per keypress.
-
- CONTROL KEYS: The following is a list of keys that can be
- pressed at any time during game play, (while the
- playing field is up, not during the main menu or while
- purchasing weapons). I realize some of the key
- combinations are a tad esoteric, and I really do intend
- to do something about it.
-
- Sound Toggle: Pressing CTRL-S will toggle sound on or off.
-
- Status: Pressing CTRL-P will pause the game and bring up a
- status screen indicating the current game and other
- helpful information.
-
- Mass Kill: Pressing CTRL-M will kill all the players on the
- screen. Use this when a group of computers are
- involved in a fight that looks like it will go on
- forever. All players will die after the current
- player's turn is over. However, if the computer feels
- a game is dragging on, it will start taking pot shots
- at tanks with lightning bolts to end the game quicker.
-
- Quit: Pressing CTRL-Q will abort the game.
-
- Palette Speed: Pressing F3 and F4 will increase/decrease
- the speed at which the background moves.
-
- Change Colors: If the background colors are not to your
- liking, press CTRL-R to get a new set.
-
-
- Boss Key: This is the one exception to the statement made
- above. This key, F10, will work AT ANY TIME while the
- game is running. It will bring up a fake DOS prompt,
- which does nothing. Pressing the space bar will return
- you to your game. If the boss will not go away, press
- ESC. You will be dropped into real DOS. Tank Wars
- will remove itself from memory and attempt to save your
- game under the title 'BOSS'.
-
- STATUS SCREENS: Between rounds you will be presented with
- two status screens (only one if you are not in Team
- Play). These screens rank the players and teams
- competing, display their scores, and number of wins.
- On these screens are three buttons, OK, ADD, and SAVE.
- Pressing OK will close the current screen and go to the
- next one. Pressing ADD allows you to add more games to
- the current battle. Pressing SAVE will bring you to
- the save menu. You can also click on any player or
- team name and get more in depth statistics such as
- average accuracy and kill rate.
-
- SAVE MENU: After clicking on SAVE from a status screen you
- are brought to this menu. A default game name will be
- selected for you (Such as GAME1), and you will be
- presented with five options:
-
- Cancel - Will exit the save menu without acting.
- New Name - Will allow you to change the name of the
- current game.
- Save - Will save the game and exit the save menu.
- Save & Quit - Will save the game and exit to DOS.
- AutoSave - This is a toggle switch. When on, the game
- will be saved after every round under the current
- game name.
-
- LOAD MENU: This menu can be accessed by clicking on the
- LOAD button available on the main menu screen. Within
- the grey box will be the name of a saved game. Click
- on the right or left arrows to select a different game,
- and select OK to load that game.
-
- BUYING EQUIPMENT: After each round you may be brought to
- the equipment screen. Here you are presented with a
- list of what items you can buy with your current money
- supply. (Money is directly related to score.) Press +
- or - on an item to increment/decrement the number you
- wish to buy. With the mouse simply click on the item
- with the right button to select, left to deselect.
- Press 'P' or click on 'Purchase' to buy those items
- selected. Press 'D' or click on 'Done' to buy selected
- items and exit the screen. The list of items is
- vaguely described later.
-
- COMPUTERS: There are currently 7 computers to challenge
- you. I hope to add more, and if you have any ideas for
- other algorithms please send them to me.
-
- Mr. Stupid: A complete idiot. He just picks a random
- power and angle, and shoots. There's no guarantee
- that he'll even shoot in the right direction. A
- good opponent for your first game.
-
- Lobber: This computer uses fairly decent logic. He
- shoots 2 random powered shots at 75 degrees. The
- closest person to his second shot is then dubbed
- his target. He calculates how much his power
- needs to be altered to hit his target. His third
- shot usually misses, but his fourth is usually
- pretty accurate. Strong wind (150+) can throw his
- shots off, lessening him as a threat. Rebound
- completely confuses him. He just can't comprehend
- why his shots aren't following nice parabolic
- paths.
-
- Rifleman: This computer uses one of the simplest, and
- possibly most effective strategies. If he's below
- you he simply points his turret at you, sets it at
- full power and fires. If there are no targets
- above him, he'll just shoot randomly.
-
- Windless Wit: This computer uses physics to hit his
- target. However, he has not yet figured out how
- to compensate for wind. In low wind (0-20), you
- could be in trouble. The higher the wind, the
- longer you'll live.
-
- Lob & Shoot: If there is no rebound, he fights as
- lobber. If there is rebound he fights as
- rifleman. This can be very effective when rebound
- is set to Random.
-
- Twanger: If rebound is not on, will fight just like
- Rifleman. However, if reflect is on he will
- attempt to bounce his shot off the ceiling and
- nail you. This is surprisingly effective.
- (Better than I expected.)
-
- Wind Master: The newest of the computer intelligences.
- He is a Windless Wit who can compensate for wind.
- When rebound is on he gets confused. When the
- walls are non reflective, you can see some
- incredible shots. About 90% accurate in wind up
- to 2000 mph.
-
- WEAPONS: There are currently 18 weapons, 2 guidance
- systems, and 3 defenses available for purchase.
- The descriptions that follow are intentionally
- vague, it is up to you to determine what each
- group of weapons will do, and what their best use
- is.
-
- The first three are available when the game begins.
-
- Lead Ball: Useless, completely useless (almost). They
- do only 5 men worth of damage. It is up to you to
- figure out the best use for these.
-
- Hand Grenade: This is a wimpy little bomb. It has a
- very small blast range. It can only kill a tank
- if it hits it directly.
-
- Standard Incinerator: These are your normal weapons.
- They have a reasonable blast radius, and can kill
- fairly easily.
-
- Mark II Incinerator: Twice the size of Standard
- Incinerators.
-
- Nukes: 20K and 5M Nukes explode the same as
- Incinerators, but with MUCH bigger blast radii. 5
- Meg's have been known to take out up to 7 tanks in
- one explosion.
-
- MIRVs: Fire one of these little beauties and it will
- split into 5 Mark II's when its arc reaches its
- peak.
-
- Chain Reaction Inducers (CRI's): These start a chain
- reaction in the ground. Depending on the strength
- of the CRI it can do little damage, or can destroy
- almost all the ground on the screen. CRI's are
- identified with a number followed by a 'D' or
- 'ND'. The number determines how radioactive the
- reaction is. 'D's are much more 'fluent' than
- 'ND's. It's quite hard to explain, but you should
- be able to figure it out after using a few.
-
- Sonic Blaster: These are only helpful in games when
- Crumble is set to a low percentage. When these
- hit the ground they emit a high pitched sonic
- whine, causing all loose ground to collapse.
- These are especially helpful after a CRI has been
- released and there are tanks hanging in mid air on
- only a few pixels of ground. This will take those
- precious pixels out from under them and send them
- careening to their death.
-
- Balls 'o' Dirt: These are fairly self explanatory.
- When they explode, instead of a big ball of fire,
- a big ball of dirt is created. I'll leave it up
- to you to determine the best use for these.
-
- Explosive Dirt: When this hits, it spews dirt up into
- the air. It may just stay there, or it may fall
- back down depending on what you set crumble to.
-
- Lasers: These work a little differently than the other
- weapons. Purchasing one of these gives you 1000
- units of laser energy. The power value you select
- is how much of this energy you wish to use. If
- you have less than 100 units the laser cannot
- fire.
-
- Guidance Systems: I'll leave it up to you to figure
- out how to use these. They're very powerful,
- effective, and easy to misuse.
-
- Defense Systems: The three defense systems are fairly
- self explanatory. One will protect you from
- explosions, one will protect you from falling, and
- one will repel enemy fire.
-
- COMMAND LINE PARAMETERS: You can override all of the
- defaults on the command line. The format is:
-
- BOMB command1 command2 command3 ....etc.
-
- The commands are as follows:
-
- Game Options:
- S+|- Sound - On or Off
- F+|- Flysound - On or Off
- Gnn Where nn=The Number of Games you Wish to Play
- BKx Background Selection
- BKN - None
- BKR - Random
- BKU - User Selected
- BKn - Use only Background n
- Wn Wind Control (0..5)
- 0 - None
- 1 - Low
- 2 - Normal
- 3 - High
- 4 - Gale
- 5 - Random
- Rn Wall Reflectivity (0..5)
- 0 - None
- 1 - Sticky
- 2 - Elastic
- 3 - Accel
- 4 - Warp
- 5 - Random
- Cnnn Crumble Percentage (0..100)
- I+|- Invisible Ball - On or Off
- T+|- Shot Trace - On or Off
- D+|- Tanks Fall Down - On or Off
- B+|- Computers Can Buy Weapons - On or Off
- TEAM Activate Team Play Mode
-
- Hardware Options:
- M+|- Enable|Disable Mouse
- DV+|- Direct Video Port Access - Active or Inactive
- CV+|- Crude Video Manipulation - Active or Inactive
- P+|- Palette Rotation - Active or Inactive
- PV Palette Rotation uses Video Retrace Interrupt
- PT Palette Rotation uses Timer Interrupt
-
- Speed Options:
- SKIP Skip Title Screen
- ESnn Explosion Speed
- FSnn Fall Speed
- PSnn Projectile Speed
- SSnn Shot Speed
-
- It is preferable to set these options in BOMBCFG, as
- they will be saved and you will not need to re-enter them
- every time you run Tank Wars. Keep in mind that any options
- specified on the command line will override the options
- stored in BOMB.CFG.
-
- EXAMPLE:
-
- To play a 30 game set, with crumble set at 75%, random
- walls, and shot trails you would enter the following.
-
- BOMB G30 C75 R5 T+
-
- There is no required order. If contradictory commands are
- issued, all but the last one will be ignored.
-
- Users from previous versions will note changes in some
- commands. The old version of each command still exists, for
- example 'RR' will select a random wall, and 'NOCRUDE' will
- still disable the Crude Palette Interface.
-
- The Speed Parameters require special explanation. Three of
- the four, TS (Turret Speed), ES (Explosion Speed) and FS
- (Fall Speed) are microsecond delays inserted into the proper
- event. For example, setting FS to 10 will create a ten
- microsecond delay every time a tank falls one pixel. Turret
- Speed controls the rate at which a turret will turn. Change
- this if the turret is moving too fast to aim accurately.
- Explosion Speed is the speed at which Explosions occur.
- Change this to fine tune the rate at which things explode,
- in case they were happening too fast to see or too slow to
- bear. Remember that smaller numbers are faster speeds.
- Shot Speed operates uniquely. It is not a strict
- delay, but a measure of accuracy. The number you set here
- is used as the number of times the shot's position is
- calculated for each movement. For example, setting this to
- 20 will divide each projectile movement into twenty finer
- movements, improving the smoothness of the path. Setting
- this to 1 will cause fewer calculations, and a jerky path,
- but faster speed. Also with fewer calculations and higher
- powers the ball will appear to jump from place to place,
- possibly passing through tanks or past walls. If this
- happens increase this setting to solve the problem. This
- option is placed under speed because it has a direct effect
- on the game's speed. The higher the number, the higher the
- accuracy, the slower the game. It is a tradeoff between
- speed and accuracy.
-
- If the program is detecting a mouse, when there is not
- one or is not detecting a mouse you have, use the M
- parameter. M+ will force a mouse to be detected. M- will
- prohibit use of the mouse.
-
- BOMBCFG.EXE: New with Version 2.5 is the configuration
- program BOMBCFG. This can be used to set the defaults
- for most of the options available. It is a fairly
- simple program with standard drop down menus, and cases
- sensitive help. Just press F1 at any time to bring up
- a help window for the set of options you are currently
- looking at.
-
- INTENDED ADDITIONS: I've been working on this program for
- quite a while, and it is by no means complete. I
- intend to add more weapons, and to develop more
- computer intelligences. Also, I hope to find even more
- ways to speed up the program without sacrificing any
- graphical effects. As noted I am working on MIDI
- support, and possibly other external sound systems. I
- am also looking into the possibilities of a modem or
- network version of Tank Wars.
-
-
- This program is distributed as Shareware. It is not
- free software. You are free to try the game and make copies
- for others. If you continue to use this game beyond a
- reasonable trial period, you are required to register it
- with the author. In return you will be notified of all
- major releases, and will own a legal copy of the program.
- Send Registrations to:
-
- KENNY MORSE
- 11800 SILENT VALLEY LANE
- GAITHERSBURG, MD 20878
-
- Please include your registration fee of $10, and if you
- have one, a Compuserve or Prodigy ID at which I can contact
- you. Also tell me what version you have, and where you got
- it from. I don't require it, but I would also like to know
- your age, and what kind of system you are running on. I will
- currently answer questions from anyone via CIS or Prodigy.
- I can be reached at TGTM35B on Prodigy, or 76427,3305 on
- Compuserve. (Internet users can reach me at my Compuserve
- Address.) I will currently answer written (non electronic)
- questions to the above address only if the asker includes a
- method of reply, such as a self addressed stamped envelope,
- or Prodigy or Compuserve ID.
- If you reside outside the United States please pay the
- registration fee with a cashier's check or money order
- payable IN US FUNDS. Canadian residents may send personal
- checks but please adjust for the difference between US and
- Canadian currencies.
- After registering you will become the legal owner of
- your copy of Tank Wars, and will be placed on my mailing
- list. Whenever a new version is released, you will be
- notified of its release, its new features, and how to obtain
- it. In addition to your $10 registration fee you may
- include at the time of registration an extra $3 to obtain
- the current version of Tank Wars at that time. (Please
- specify disk size, 360KB, 720KB, or 1.44MB.) If you prefer
- you can replace the $3 with a self addressed, stamped,
- floppy disk mailer containing a blank disk and I will place
- the current version of Tank Wars on it and drop it back in
- the mail to you.
- Once registered, you are to treat this software exactly
- as a commercial package that you had purchased. The
- software and the disks on which it is contained are licensed
- to you, for your own use. This is copyrighted software.
- You are not obtaining title to the software or any copyright
- rights. You may not sublicense, rent, lease, convey,
- modify, translate, convert to another programming language,
- decompile, or disassemble the software for any purpose. Any
- copy made of this program for any person other than the
- registered user this copy is licensed to is to be treated as
- a shareware copy, and should be evaluated and registered
- accordingly.
-
- I apologize for the capitalization, but the Uniform
- Commercial Code [UCC] states that implied warranties cannot
- be disclaimed unless the disclaimer conspicuously uses
- specific words. All capital letters is commonly accepted as
- conspicuous (and rude, but that's another matter).
-
- This software is provided as-is.
- There are no warranties, expressed or implied.
-
- KENNETH MORSE DISCLAIMS ALL WARRANTIES RELATING TO THIS
- SOFTWARE, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT
- LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS FOR A PARTICULAR PURPOSE, AND ALL SUCH
- WARRANTIES ARE EXPRESSLY AND SPECIFICALLY DISCLAIMED.
- NEITHER KENNETH MORSE NOR ANYONE ELSE WHO HAS BEEN
- INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
- THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT,
- CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE
- USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF KENNETH
- MORSE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- DAMAGES OR CLAIMS. IN NO EVENT SHALL KENNETH MORSE'S
- LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID
- FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE
- FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS ALL
- RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
- Some states do not allow the exclusion of the
- limit of liability for consequential or incidental
- damages, so the above limitation may not apply to you.
- This agreement shall be governed by the laws of
- the State of Maryland and shall inure to the benefit of
- Kenneth Morse and any successors, administrators, heirs
- and assigns. Any action or proceeding brought by
- either party against the other arising out of or
- related to this agreement shall be brought only in a
- STATE or FEDERAL COURT of the competent jurisdiction
- located in Montgomery County, Maryland. The parties
- hereby consent to in personam jurisdiction of said
- courts.