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- TUTORIAL / QUICK START
- This tutorial provides step-by-step suggestions to familiarize you quickly
- and easily with the basic menus, options, and units in an actual
- Panzer General battle scenario. press any key to start. From the Start Game
- Menu on the right side of the screen, you are given choices to
- ##Start Campaign##, ##Play Scenario#, ##Load Saved Game##, or ##Quit##.
- Left-click on ##Play Scenario##. .
-
- Setting Preferences
- The scenario selection screen offers choices of difficulty, player or
- computer control, and scenario selections. For the tutorial, locate the
- ##Set Difficulty ## section in the upper-left corner of the screen and
- left-click on ##Easy##. Next, left-click on ##Poland## as the battle
- scenario you want to play, then select ##Start Scenario## located in the
- lower left corner of the screen. The title screen of the scenario appears
- and states the turn number, the date, the condition of the weather, and
- the number of turns remaining. Left-click on the title screen of the
- scenario to start your game. The tactical map, or battlefield, appears in
- the main view. Your Panzer units are colored gray. Along the top of the
- screen appear your current prestige points hex descriptions, and weather
- reports. All menus and buttons appear along the right side of the screen.
- Menu button descriptions appear in the window along the top of the screen.
- For now use only the Main Menu and the Options Menu. From the Main Menu,
- left-click on ##Go to Options Menu##. Set ##Hidden Units On## to see enemy
- units and their strengths, and select ##Turn Weather Off## so your first
- game is unaffected by rain and snowstorms. Left-click on ##Go To Main Menu##
- (or right-click anywhere to toggle menus at any time). You are now ready
- to enter the first battle of the campaign game. You control a core group of
- pieces, regardless of what region you enter. These pieces gain experience
- and can upgrade over time. They start in a friendly city, and the setup
- is automatic.
-
- Battle Plan
- The following tactics are for the battle of Poland, the first battle of the
- general campaign. The date is September 1, 1939 and the German army is to
- cross the border with their famous blitzkrieg. In days they must capture
- the cities of Lodz and Rutno. . . the gates to Warsaw. As the
- soon-to-be-great (or greatest!) Panzer General, it is always a good idea to
- start every battle by viewing the strategic map of the battleground and
- formulating a battle plan. Select ##View Strategic Map## from the Main Menu.
- A map appears, displaying your Axis units with black German crosses, Allied
- forces with gold stars, and your battle objectives in bright green. White
- marked hexes are player-controlled objectives which have been won and must
- be held throughout the battle. To view a portion of the map, move your
- pointer over the section you wish to see and left- or right-click. The map
- is now in the main screen, showing you the section you wanted. To see the
- rest of the map in this view, move the pointer to the surrounding screen
- border according to the direction you wish to move. The screen scrolls in
- that direction until you move the pointer back onto the main screen.
- In this battle, the most effective plan is to divide your units into two
- attack forces with specific goals: a northern attack force to take the cites
- of Kalisz and Rutno, and a southern attack force to attack Lodz. Cities
- other than Lodz and Rutno are secondary to your battle objectives and
- should only be attacked if in the direct path of your units (like Kalisz).
- On the other hand, you can risk units against other cities to gain more
- prestige points.The entire battle plans for the northern and southern forces
- are below. Each turn of the game focuses on one goal of these plans. The
- northern force should be made of at least one tank unit, several infantry
- units, and an artillery unit in transport mode. After attacking and
- defeating the 10th Polish Cavalry, the force is to lay siege to and capture
- the city of Kalisz. With newly-gained prestige, another tank unit is to be
- added to the force as it moves on to crush enemy tank units, cross the
- Warta river and then lay successful siege to the city of Rutno.The southern
- force should be made of one or more tank units, a purchased artillery unit,
- and several infantry units with transport capability. The force is to cross
- the Warta river, bypass the city of Radomsko to the south, and lay siege to
- the heavily defended city of Lodz.
-
- Turn 1
- Northern Force. Your orders are to attack the 10th Polish Cavalry unit with
- a tank unit, then with infantry units. In general, it is best to lead
- attacks with tanks firstand infantry following after. To move a unit,
- left-click on it. A black hex marks the unit you wish to move. Movement
- range is indicated by lighted hexes. A unit can move once and attack once,
- in either order. Once it has moved, it cannot move again unless you select
- ##Abort Move##.To attack, move your selected unit to a lighted hex adjacent
- to the enemy unit. The attack option (a red cross hairs) appears when there
- is at least one enemy that may be attacked, and your Expected Losses appear
- at the bottom of the screen. The ##Attack## number is the losses projected
- for the attacking force (your unit), and the ##Defend## number is the
- projected losses for the unit you are attacking. Keep in mind that these
- are **projected** losses, and will probably not be the same in actual
- battle! Once you have decided that the Expected Losses are in your favor
- and you wish to attack, left-click when the red cross hairs target is over
- the enemy unit. Unit losses are indicated on the unit strength flags, and
- battle details are listed at the top of the screen. Once the 10 Polish
- Cavalry unit is eliminated, or retreats, move the artillery unit
- (hex 3, 12) into a transport and up to the northern tip of the forest
- (hex 4,9). To load the artillery unit into its transport, left-click to
- select the unit and choose the ##Mount## button from the Unit Menu. Once the
- unit is mounted, the highlighted movement area is widened. Move any other
- Northern force units within two hexes of Kalisz to prepare for the siege
- next turn. If a unit has moved and you wish to take it back, select the
- button ##Abort Move## from the Unit Menu. Keep in mind that once a unit has
- moved and another has been selected, you cannot go back to the first, except
- to look at its statistics.
-
- Southern Force. Your orders are to move tank units east toward the Warta
- River (at hex 10,13), followed by the artillery unit and infantry units in
- transports. Leave one infantry unit to protect the city of Breslau. If no
- transport is available for an infantry unit, use it to flank the other
- transports and provide quick defense. Once again, it is best to lead attacks
- with tanks first and infantry following after. To load units into their
- transports, left-click to select the unit and choose the ##Mount## button
- from the Unit Menu. Once a unit is mounted, the highlighted movement
- area is widened. Left-click on a highlighted hex to move there. Transport
- moves can be taken back by pressing the ##Abort Move## button.Units in
- transports do not have high defensive capabilities. If at all possible,
- first ##Dismount## units before attacking. To ensure success, the southern
- attack force should acquire an artillery unit with transport capability.
- To get another artillery unit you use your prestige with the High Command,
- or ##Prestige Points##, to buy a unit. Select the ##$## button from the
- Main Menu and the Purchase Unit Menu appears. The left side of the screen
- displays unit classes available (with a green light) and not-available
- (with a black light). Left-click on ##Artillery## to see the available
- artillery class units. When you left-click on the 7.5 leFk 16nA artillery
- unit, the unit's statistics appear along the right side of the screen,
- underneath your ##Prestige Points## ##Units Available##, and ##Total Cost##
- sections. The single unit (more become available in the future) costs 84
- prestige points.Next, select a transport for the unit from the bottom
- section of the screen. Select either the Opel land transport or the SPW.
- The new total cost for both the unit and the transport is displayed.
- Select ##Purchase## from the lower-left corner to confirm the purchase.
- Be aware that units you purchase appear in cities where there is no
- immediate hex occupied by an enemy, so your artillery unit should appear
- around the city of Breslau. Place the new unit in the highlighted hex
- (3,12). Next turn you will load it onto a transport and move it along with
- the Southern attack force. Be sure to leave a unit in conquered or friendly
- citiesotherwise the enemy can make a flanking move, take the city, and
- possibly end the war in one move! From the Main Menu, select the
- ##End Turn## button.
-
- Turn 2.
- Northern Force. You are ordered to attack and capture the city of Kalisz and
- purchase a new tank with your newly-gained prestige.Left-click on the
- artillery transport in hex (4, 9) and select ##Dismount## from the unit menu.
- You may now attack Kalisz, and afterwards can choose to move the unit closer
- to the city or ##Mount## to move it to another location.After the successful
- bombardment from the artillery unit, use your strongest infantry units to
- lay siege to Kalisz, then capture the city with any remaining ground attack
- unit (artillery and air-defense classes won't be as effective in holding
- newly-won cities). Watch out for artillery-defended cities, as artillery
- units have a range of 1 to 4 hexes. It is not advisable to attack cities
- with tank units! Use tank units to attack enemy artillery, tank, and cavalry
- units. When you have captured the city of Kalisz, you may purchase a new tank to strengthen
- the northern force. Select a tank from the Purchase Unit screen (a Pz III or
- Pz38(t)A is recommended) and place it in a hex near Kalisz.If you have not
- captured Kalisz, repeat this section next turn.
- Southern Force. Your goal is to cross the Warta river, attack enemy units
- which have approached, and keep formation on the way to lay siege to Lodz. Be
- sure to ##Mount## the artillery unit you purchased at Breslau and move it
- west as far as possible.
-
- Turn 3.
- If you find that you are forgetting which units have moved and which have
- not, choose the ##Next Unit## button from the Main Menu. A display shows
- which units have moved (with a red light) and which are available to move
- (with a green light).
-
- Northern Force. Continue to move tank units northwest to Rutno. Attack enemy
- artillery and armored vehicles. Beware of the urge to attack the city
- outright with your infantry units. Cities like Rutno which have artillery
- units close by can easily turn an attack into a retreat or even worse - a
- surrender.It's a good idea to ##Replace## units who remain in newly-won
- cities - they may get attacked while the rest of the force is away.
- Southern Force. Attack enemy cavalry units and artillery with tank units.
- Unload artillery and, if within 2 hex range, fire on Lodz to soften it up,
- then attack with infantry units.
-
- Turn 4.
- Northern Force. Continue to attack enemy armored units and cavalry as you
- lay siege to Lodz.
- Southern Force Do not attempt to attack the cities of Ozorkow or Brzeziny.
- Keep your units on guard so that your hard-won objectives stay under your
- control. Send transport units to help with the siege of Rutno. If attacked,
- unload the transport next turn and return the attack.
-
- Turn 5.
- Be aware of enemy units attacking from the city of Posen. Turns 6-10. You
- should continue attacking enemy units and replacing those units which have
- losses. Note: Don't worry if your first experience ended without gaining the
- mission objectives, or with an Allied victory. The game is designed to
- include variable battle results, so there is never a single method of
- success. Now that you are familiar with the game, you can either choose to
- start the campaign or to play the Poland or Warsaw scenarios as separate,
- stand alone games. Listed below are a few helpful tactics to remember
- during play.
-
- Tactics Checklist.
- Remember the following in any scenario you play: When a unit attacks
- it uses one unit of ammo. When it's out of ammo, it can't attack
- another unit. Cities secondary to your battle objectives should only be
- attacked if in the direct path of your units. On the other hand, in later
- scenarios, risking units to capture other cities gains you more prestige
- points. All units have movement points which are expended as the unit moves.
- Each hex costs a number of movement points, based on the type of terrain
- entered. When you move a unit the legal hexes that unit may move to are
- highlighted. As the cursor moves over a new hex, the amount of movement
- appears at the bottom of the screen. When moving units across rivers without
- using available roads or crossings, all movement points for those units are
- used. Check your units' ammo frequently, and if low, replenish. Replace
- units when low, even if close to enemy positions. It's better to suffer loss
- than annihilation. Mount units which have transports whenever possible, but
- be sure there is armored protection close by. Surface units can only embark
- on air transports at an airfield. Embarking a unit can only be done at the
- beginning of the unit's turn. Air transport can only disembark at airports,
- while paratroopers can disembark anywhere. Disembarking ends the unit's
- turn. Be sure to leave a unit in conquered or friendly cities; otherwise the
- enemy can make a flanking move, take the city, and possibly end the war
- in one move. Replacements, disband, upgrade, and elite replacements can
- only be done at the beginning of the units turn. If any of these options are
- chosen, then the unit's turn ends. Keep in mind that in the second battle of
- the campaign, the battle of Warsaw, aircraft units are available and are
- neccessary for an Axis success.
-