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-
- GUNSHIP 2000 SELF-RUNNING DEMO
-
- Introduction: The Gunship 2000 Demo is a self-running OR
- playable demo. To switch from viewing a demo to playing the
- game, hit ALT-X at any time during a self-running film.
-
- Menu Options
- ~~~~~~~~~~~~
- SELECT DEMO: four different "films", two in Europe and two in
- the desert, have been included for viewing. Select this option
- by pressing the "Enter" key and then select the film of choice.
- By selecting "FULL DEMO", the four films play sequentially and
- then loop back to the beginning of the first film to repeat the
- sequence. This way, a continuous demo can be setup. When in the
- FULL DEMO mode, pressing "alt-e" immediately selects the next
- film; pressing "alt-q" returns to the menu. When viewing a
- single film, either "alt-e" or "alt-q" returns to the menu.
-
- CONTROLLER: setting this option is only necessary if a film is
- switched to interactive mode for actual flight control. If so
- desired, select the appropriate option, and then follow the
- prompts.
-
- SOUND SOURCE: select the desired sound option, if any.
-
- DIGITIZED SOUND: set this option to "ON" to activate digitized
- speech, or to "OFF" to disable digitized speech.
-
- DETAIL LEVELS: this option is utilized to adjust the amount of
- detail displayed. The simulation runs faster if all detail
- options are set to "OFF".
-
- BEGIN: the demo starts playing the indicated film or enters the
- FULL DEMO mode. While the film is running, the demo may be
- switched to interactive mode by pressing "alt-x".
-
- QUIT: exits from the demo.
-
- KEY SUMMARY An interesting feature of this demo is the ability
- to switch a mission film to interactive mode and actually take
- over the flight of the helicopter. Listed below, in summary
- form, are the basic primary controls necessary to actually fly a
- helicopter in GUNSHIP 2000. Many additional controls and options
- beyond this list are available in GUNSHIP 2000, but have been
- abbreviated as to not overwhelm a new player. Press "alt-e" to
- end an interactive flight.
-
- KEYBOARD ONLY JOYSTICK & KEYBOARD
- ~~~~~~~~ ~~~~ ~~~~~~~~ ~ ~~~~~~~~
- Return to Menu alt-q keys alt-q keys
- End Flight alt-e keys alt-e keys
- Pause alt-p keys alt-p keys
- Interactive Flight alt-x keys alt-x keys
- Accelerate Time [ key ] key
- Normal Time [ key [ key
- Cancel Command esc key esc key
- Cockpit View F1 key F1 key
- Left View F3 key F3 key
- Right View F4 key F4 key
- Chase View F5 key F5 key
- Tactical View F6 key F6 key
- Reverse Tactical View F8 key F8 key
- Missile View F9 key F9 key
- Map View F10 key F10 key
- Change Map Scale spacebar key spacebar key
- Raise Altitude = key = key
- Raise Altitude Fast shift = keys shift = keys
- Lower Altitude - key - key
- Lower Altitude Fast shift - keys shift - keys
- Move Forward up arrow stick #1 forward
- Move Backward down arrow stick #1 back
- Move Left left arrow stick #1 left
- Move Right right arrow stick #1 right
- Autopilot On/Off 5 key 5 key
- Next Waypoint 6 key 6 key
- Previous Waypoint 7 key 7 key
- Rotor Engage/Disengage 9 key 9 key
- Change One or Left MFD z key z key
- Change Right MFD x key x key
- Acquire/Next Target backspace key stick #1, button #2
- Fire Weapon enter key stick #1, button #1
- Select Weapon spacebar key spacebar key
- Radar Jammer On/Off n key n key
- Drop Chaff m key m key
- IR Jammer On/Off . key . key
- Drop Flare / key / key
-
- A few points to note for reference when in the interactive mode.
-
- The rotor MUST be engaged ("9 key") before the helicopter can
- take off or continue to fly.
-
- Time can be accelerated by eight levels (it steps in multiples
- of two). The level displays at the upper left under the game
- clock.
-
- When in the large scale map mode, waypoints can be set by
- pressing the "f" key and then using the joystick or directional
- keys to move the cursor. Upon reaching a desired location, press
- enter/stick #1, button #1 to set the point. Up to three distinct
- points can be set. To set less than three points, press
- backspace/stick #1, button #2.
-