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- FLIGHT COMMANDER 2 DEMO
-
- developed by Big Time Software
- published by The Avalon Hill Game Company
-
- Flight Commander 2 is available in Macintosh and Windows versions,
- on 3.5" floppy disks and CD-ROM. It is sold at most major
- retailers. If you are unable to locate a copy in your area, you
- can call Avalon Hill at (800) 999-3222 to order direct.
-
- -----------------------------------
-
- MEMORY REQUIREMENTS:
-
- The Flight Commander 2 Demo requires Microsoft Windows 3.1, VGA
- *OR* SVGA, and 4MB of RAM to run. Additionally, you should have
- your Windows Virtual Memory set to at least 10MB. Take these
- steps to ensure this.
-
- 1. Make sure you're in Microsoft Windows.
-
- 2. In the Program Manager, double-click on the "Main" program
- group.
-
- 3. Then double-click on the "Control Panel" icon.
-
- 4. Next, double-click on the "386 Enhanced" icon.
-
- 5. Then, click on the "Virtual Memory" button. Next to the word
- "Size", make sure you have at least 10,000 KB currently set.
-
- 6. If you have less than 10,000 KB set, click the "Change" button.
- Then type in the recommended size in the "New Size" bar.
-
- 7. Click on the "OK" button and follow the on-screen prompts.
-
- -----------------------------------
-
- QUICK-START INSTRUCTIONS:
-
- Run Flight Commander 2 Demo by first making sure that you are running
- Windows and are in the Program Manager. Click on the "File" menu,
- and select the "Run..." item. In the window that appears, type in
- the path name to your copy of the Flight Commander 2 Demo. For example,
- if you unzipped the Flight Commander .ZIP file at the root level of
- your hard drive, you would type "C:\FC2DEMO\FC.EXE". You can also click
- on the "Browse" button to navigate through directories with the mouse
- if you can't remember the path name. Then click OK.
-
- Flight Commander 2 is a tactical simulation of multiple-aircraft
- combat in the jet age: 1950 to the near future. It's played in a
- series of turns, on a battle map, and you are given a "bird's-eye
- view" of the action from above. Flight Commander 2 gives you a
- squadron-level perspective on modern air combat quite unlike that
- provided by a flight simulator program.
-
- The full version of Flight Commander 2 allows you to play fixed
- battles, campaign games, or to create your own battles with the
- Battle Generator. This demo, however is limited to playing the
- one battle scenario included, called "DEMOBATT.BTL". You can see
- the various screens and options provided by the Battle Generator
- by clicking on the "Create Battle" button from the startup screen,
- however.
-
- At the startup screen, click on the "Open Battle" button and then
- select the "DEMOBATT.BTL" file in the dialog window that appears.
- You'll be asked to choose whether to play the attacking (American)
- side or the defending (Iraqi) side. For your first game, pick the
- Americans. After that, the map is generated and the main screen
- will appear.
-
- A Mission Briefing window appears with a description of the battle
- you're about to take part in. Read it and click the OK button. A
- Navigator's report will follow. Click OK.
-
- In the center of the screen you'll see your aircraft. One of them
- has a shimmering "marquee" around its border. That's the "current
- aircraft" and is the one who is taking orders at the moment. The
- on-screen flight controls all apply to this plane, until you
- select a different plane to receive orders.
-
- Since Flight Commander 2 is a turn-based game, the idea is to give
- maneuver and combat orders to your pilots and then watch as they
- carry out those orders. Click the mouse on the "flight stick" on
- the left-hand side of the screen. It will side left and right,
- and as it does so, you'll notice the flight path of the "current
- aircraft" (the red arrow extending from it) changing left and
- right accordingly. This arrow represents the path the aircraft is
- planning to follow. (The combat option for altitude is turned off
- by default so in this game you'll be flying in a "flat" world for
- simplicity, but you can turn it on for your next game if you
- like).
-
- If you want to see more of the battlefield, go to the upper left
- corner and click on the "-" button. This will "zoom out" the
- battle map. Your target (the SCUD missiles) lies to the left of
- your aircraft, perhaps off the screen. You may need to scroll
- over to see it. You can see a miniature view of the whole
- battlefield in the little blue floating window titled "Overview".
- Click on the little dots you see in the Overview window to move
- the focus of the battle map onto them. Find the red-colored jets.
- These are the Iraqi fighters!
-
- Combat takes place by clicking on an enemy aircraft or ground unit
- to target it. If the "crosshairs" that appears is red, you can
- fire at that target. Click one of the buttons near the center of
- the top of the screen (e.g. "Fire HSM", "Bomb", etc.) to fire
- weapons.
-
- Move from plane to plane, giving orders and shooting weapons, by
- clicking on your other aircraft or pressing the space bar or
- clicking the "Next Pilot" button. When you're finished, click the
- "Action" button (in the lower left corner) and your jets will fly
- along the paths you chose for them. (So will the enemy jets - and
- they'll probably fire missiles at you too).
-
- That's the gist of it. Each turn you go from plane to plane,
- giving maneuver orders and firing weapons, and then clicking the
- Action button to carry out the moves. Head toward the SCUDs (off
- to the left) and bomb them once you're in range. Your F-15
- fighters (gray, in the lead) are armed with air-to-air missiles
- and should attack the enemy fighters, while the F-111 aircraft
- (mottled tan and green, following the F-15s) are armed with bombs
- and should concentrate on the SCUDs.
-
- If your aircraft survive combat, and have used up all or most of
- their weapons, it will be time to head home. Break clear of enemy
- antiaircraft units and fighters if possible, preferably heading
- toward home base off to the left (as shown in the Navigator window
- that you can access from the Radio menu). Then select the Head
- For Home item from the File menu. The mission will either end
- immediately or the computer may take over briefly to extricate
- your aircraft from immediate danger before ending the game. A
- description of the losses on both sides will appear, and a winner
- chosen.
-
- At some point you should check out the Data Library, from the
- Windows menu, to see all the aircraft and weapons that are in the
- full version of Flight Commander 2.
-
- Flight Commander 2 contains a group of options that will increase
- the realism and complexity of the simulation. At the startup
- screen, click the "Combat Options" button for a list. Options
- include altitude, realistic missile movement/tracking, stalls,
- maneuvering limitations, and more. I would recommend trying the
- Missiles Track option, which allows aircraft to maneuver against
- incoming missiles. A tip: the best way to avoid a missile is to
- maneuver so it intercepts you from the side AND you're pulling a
- "high-G" maneuver (a turn of ninety degrees).
-
-
- A few abbreviations that you should know:
-
- SAM: Surface-to-air missile
- HSM: Heat-seeking missile (air-to-air weapon)
- RHM: Radar-homing missile (air-to-air weapon)
- Rkt: Rocket (air-to-ground weapon)
- ARM: Antiradiation missile (air-to-ground weapon, only kills SAM
- sites)
- FT: Fuel tank
- F-15C Eagle: An American fighter jet
- F-111F "Aardvark": An American fighter-bomber
- MiG-23 Flogger: A Soviet-built interceptor used by Iraq
- AIM-9 Sidewinder: A heat-seeking missile
- AIM-120 AMRAAM: A radar-homing missile
- AA-8 Aphid: An older heat-seeker than can only be fired at a
- target's rear
- AA-7 Apex: A radar-homing missile.
-