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-
- AirPower Demo
- =============
-
- Copyright 1995 Rowan Software Ltd
-
- This readme file contains information about the AirPower demo.
- The game readme file called "read.me" contains information about memory setup
- and graphic cards supported.
-
-
- The CD contains vga and super vga versions of the AirPower demo.
- These demos must be installed onto a hard drive before they can be used.
- The total disk space required is approximately 10MB.
-
- There is one installation procedure, namely from the CD airpower directory:
-
- install -d drive:\directory\
-
- where drive is the hard disk drive
- and dircetory is the hard disk dircetory
-
-
- eg:
-
- install -d c:\airpower\
-
-
- To run the VGA demo:
-
- 1) Change to the directory on your hard disk
- 2) AIRPOWER
-
- To reselect sound and music hardware type:
-
- 1) Change to the directory on your hard disk
- 2) AIRPOWER ?
-
- To test for Super-VGA compatibility:
-
- 1) Change to the directory on your hard disk
- 2) SVGATEST
-
- If the SVGATEST is successful and if you have a 486DX66 machine or better,
- then we recommend that you try the svga demo.
- The game can be run on slower machines in SVGA, please see graphics
- support below.
-
-
- To run the super VGA demo:
-
- 1) Change to the directory on your hard disk
- 2) AIRPOWER
-
- To reselect resolution, sound and music hardware type:
-
- 1) Change to the directory on your hard disk
- 2) AIRPOWER ?
-
-
-
-
- Memory Requirements for Demo
- ----------------------------
-
- These figures are approximate.
-
- vga
- Hard Disk: about 10MB
-
- RAM: 460KB of conventional memory to load program
- + 50KB of conventional or umb memory to run
- + 20KB for music and sfx
-
- 2.3MB EMS
-
- sga
- Hard Disk: about 10MB
-
- RAM: 460KB of conventional memory to load program
- + 50KB of conventional or umb memory to run
- + 20KB for music and sfx
-
- 2.3MB EMS
-
-
-
- Program Configuration
- ---------------------
-
- After typing "Airpower", you will be presented with the standard Airpower
- program configuration:
-
- Colour Options: Choose 1 for 320x200 VGA or
- Choose 3 for 640x400 super VGA
-
- Music Options: Choose any option except Roland. Roland is
- not supported on this demo
-
- SFX Options: If SoundBlaster is chosen, the program will inspect
- your autoexec.bat for the necessary setup data. If
- the information is not available, you will have to
- input it manually.
-
-
- If you would like to reconfigure the program at a later date
- (eg. to show SVGA), at the DOS prompt type:
-
- Airpower ?
-
-
-
- User Interface
- --------------
-
- 1. The following keyboard controls are available:
-
- Enter to move onto the next stage of the demo
- Esc to restart the demo
-
-
- GRAPHICS SUPPORT
-
- The game, as opposed to the demo, can be played in 3 different setups:
-
- VGA mode
- mixed mode
- SVGA mode
-
- In VGA mode,all sections of the game are presented in 256 colours and standard
- resolution. This mode will work on 386 and more advanced machines.
- On some 386 machines, it may be necessary to go to the lowest level of detail.
- This provides:
-
- no imagemapping of the landscape
- imagemapping on aircraft and some targets
-
- In mixed mode, the non-flight section of the game is presented in super VGA
- and the flying section is presented in standard VGA resolution, both
- using 256 colours.
- This mode is recommended for 486 machines up to and including 486-DX50.
-
- In super VGA mode, all sections of the game are presented in 256 colours and
- high resolution. To run the flying section with full detail
- requires at least a 486-DX66 local bus machine. Of course, it is possible to
- run the flying section on a slower machine at lower detail levels.
-
-
-
-