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- GENERAL.MIX: SOME BASIC EDITING INFORMATION
- Revision 3 12 Nov, 1995.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- This paper deals with editing the file 'general.mix' so that you
- can edit the mission scenarios and maps that come with Command
- and Conquer.
- --------------------------------------------------------------------
- Preliminary general.mix editing notes: (buggy@adam.com.au)
-
- All these abbreviations were found in the game.dat file. I didn't work
- out each one by trial and error :)
-
- Available Unit Abbreviations (entered as vehicles in general.mix)
- ----------------------------
- VICE viceroid
- FTNK flame tank
- STNK stealth tank
- LTNK light tank
- MTNK medium tank
- HTNK mammoth tank
- MHQ mobile HQ (*1)
- LST hovercraft (*2)
- MLRS Nod SSM
- ARTY mobile artillery
- HARV harvester
- MCV MCV (*3)
- JEEP Humm-Vee
- BGGY Nod buggy
- BIKE recon bike
- MSAM rocket launcher
- APC APC
- BOAT gunboat (*4)
- TRIC triceratops (*5)
- TREX tyrannosaurus rex (*5)
- RAPT velociraptor (*5)
- STEG stegosaurus (*5)
-
- *1 This is a unit I haven't seen before. Has a little radar thing on
- the top (no effect), but has no weapon. Does nothing that is apparent.
- [NEW: just received word that you get this when playing capture the
- flag and specify vehicles only]
-
- *2 Can't control these. It moves south after a while.
-
- *3 Changing a vehicle to an MCV allows you to build a base in missions
- where you normally aren't allowed to.
-
- *4 Haven't tried putting this in. Wonder if you can control it or if it
- can move over land.
- [NEW: you can't control where it goes; it just moves to the left until
- it leaves the screen, then moves right. You can control where it shoots.
- It takes no account of what it passes over (can pass over units, hills,
- buildings, everything without doing anything [doesn't squash infantry]).
-
- *5 Dinosaurs. No apparent graphics except for their death animations.
- [NEW: there are some multiplayer maps with the theme: Untamed Land
- that have dinosaurs in them. Haven't played MP C&C yet, so don't know
- if we can play these maps.]
- [NEW: can't play these missions]
-
-
- There are 4 'houses': GDI, NOD, CIV and JP. These are represented by:
- GoodGuy, BadGuy, Neutral and Special.
-
- NEW:
- You can set vehicles to be of house Special or Civilian, and if you are
- not allies with them (in the Allies field), your troops will attack them,
- and they will attack you.
- So, it may be possible to have 3 different computer opponents on the
- same map (ally them all, or not) and try that. A bit later I'll try and
- set up a Special base with a weapons factory and see if it does anything.
-
- NEW:
- If you set player=Special, instead of the gdi/nod symbol that you would
- see in the upper right corner, you get a dinosaur's head. Playing as
- Special allows you to build (from what I've seen) both nod and gdi
- equipment.
- Setting player=Neutral will probably give you a different logo graphic,
- and should allow you to control any civilians on the map.
-
- Available Infantry Abbreviations (in the [Infantry] section of general.mix)
- --------------------------------
- E1 minigunner infantry
- E2 grenade infantry
- E3 rocket infantry
- E4 flamethrower infantry
- E5 chem warrior
- E6 engineer
- RMBO commando (*1)
- C1 }
- C2 }
- C3 }
- C4 }
- C5 } (*2)
- C6 }
- C7 }
- C8 }
- C9 }
- C10 }
-
- Special Infantry
- ----------------
- Moebius }
- Delphi } (*3)
- Chan }
-
- *1 RMBO is obviously short for Rambo and represents the commando, although
- I haven't tried this out.
- [NEW: yes it is for the commando]
-
- *2 These would have to be the civilians (there are 10 different types?).
- Again, haven't tried these.
- [NEW: yep, these are the civilians.]
- If you have player=neutral, if you sell a building, you get technicians,
- not minigunners. So, some of these entries may be for the technicians.
-
- *3 The important people encountered (to kill/save) in C&C.
-
- All these abbreviations were found in the game.dat file. I haven't tested
- them all out (naturally), mainly focussing on the vehicles. The MLRS is
- the nod SSM (what a slow reload time!) which is a bit strange as in the
- manual I have, the rocket launcher is caled the MLRS.
-
- Available Building Abbreviations (in the [STRUCTURES] section)
- --------------------------------
- TMPL Temple of Nod (*1)
- EYE Advanced Communication Centre (*2)
- WEAP Weapons Factory
- GTWR Guard Tower
- ATWR Advanced Guard Tower
- OBLI Obelisk of Light
- GUN Gun Turret
- FACT Construction Site
- PROC Refinery
- SILO Silo
- HPAD Helipad (*3)
- HQ Communication Centre
- SAM SAM site
- AFLD Airfield
- NUKE Power plant
- NUK2 Advanced Power plant
- HOSP Hospital (*4)
- BIO Biotechnology Laboratory (*4)
- PYLE Barracks
- HAND Hand of Nod
- ARCO Civilian Building (*5)
- FIX Repair Bay
- V01 }
- : } (*6)
- V37 }
- MISS Technology Centre (*4)
-
- *1 You can't get the nuclear missle just by building this. There is
- obviously a check to see whether you can use the nuke.
-
- *2 You can use the Ion Cannon by giving yourself this building. It
- does seem to matter at which level you give it to yourself. More
- than likely you can only play around with it in the last few levels.
-
- *3 Don't know if this comes with a helicopter or not if you start with
- it.
-
- *4 The special buildings that you encounter throughout C&C. They do
- nothing for you.
-
- *5 Just gives the title 'Civilian Building' when the cursor is over it.
- Looks like no other civilian building however.
-
- *6 These are almost certainly the civilian buildings (they are in the
- correct place for them).
-
- Sometimes just changing a building to a construction yard doesn't let
- you build things in that mission. Give yourself an MCV instead - that
- always works. There is obviously another entry somewhere associated
- with this.
-
- Available Fence Abbreviations (in the [OVERLAY] section)
- -----------------------------
- SBAG Sandbag
- CYCL Chainlink (cyclone fence)
- BRIK Concrete (brick wall)
- BARB Barbed wire
- WOOD Wooden fence
-
- Another one may be CONC. Maybe a concrete wall? (if so, what's the difference
- to the brik walls?)
-
- Other Overlay Abbreviations (in the [OVERLAY] section)
- ---------------------------
- TI1 - TI12 tiberium
- WCRATE a wooden crate (*1)
- SCRATE a steel crate (*1)
-
- *1 There has to be some other item that controls what goes in these
- crates.
-
-
- Other Parts of the File
- -----------------------
- All this information is stored as text, which makes it a bit easier to
- read and guess at what it does.
-
- The beginning of each section is marked by a title in [..]'s. Some are
- [BASIC], [MAP], [UNITS] etc. [BASIC] seems to come first - there is certain
- to be a definite order in which it is decoded.
-
- Stuff in [BASIC]:
- CarryOverCap no idea, always seems to be -1
- CarryOverMoney the percentage of the money from the previous mission you
- get to keep?
- Intro the video that gets played as an introduction to the mission
- BuildLevel just an internal representation for the level number (I think)
- Theme only for multiplayer maps
- Percent no idea
- Lose the video that gets played if you lose the mission
- Player which side you are (GoodGuy, BadGuy, Neutral or Special)
- Brief the briefing video that gets played
- Action the video that gets played right before the mission (such as
- the parachute drop or hovercraft landing)
- Win the video played when you win
-
- Stuff in [MAP]:
- TacticalPos
- Height definitely the height of the map - will probably screw up if
- changed without editing the map
- Width as above, but for the width
- Theatre which graphics file to use - desert, temperate or winter.
- Y, X ???
-
- Then comes [GoodGuys], [BadGuys], [Neutral] and [Special]
- They contain:
- FlagHome for multiplayer games?
- FlagLocation for multiplayer games?
- MaxBuildings max. number of buildings that can exist for that side at the
- same time?
- Allies the people who you don't attack - explains why GDI sometimes
- attack the civilians in some missions.
- MaxUnits max. number of units that can exit for that side at the same
- time?
- Quota no idea at all.
- Credits amount of money you start with (multiply by 100 to get amount)
- Maximum amount of money you can have is 1,000,000.
- Edge no idea? where you start? maybe edge of the country map to
- click to play this scenario?
-
- Other entries include: [UNITS], [STUCTURES], [TERRAIN], [WAYPOINTS]
- and many others.
-
- [STRUCTURES] contains the information about the vehicles that are already
- in the game.
- They have a number of fields:
- A number to specify the building, then
- Name, then
- Type, then
- Hit points (256 gives them max hit points, anything lower means
- they are damaged), then
- Location
- Then another few fields which I don't know about.
- The final field is whether a trigger is set for this structure. Usually it
- is set to 'None', but things like SAM sites usually have triggers for
- them. It is the given name of the trigger in [TRIGGERS]
-
- Working out the location value
- ------------------------------
- Location is stored as a single value, not as (x,y) coordinates. Use the
- Width and Height fields to work out roughly where it will turn up. The
- numbering starts in the upper left hand corner.
- To work out where (x,y) it will appear:
- y = abs[(location)]
- ----------
- (height)
- x = location - (y * width)
-
- Where abs is the absolute (integer) value of the division
- (eg. 3.XXX is 3, 28.899 is 28).
-
- [UNITS] is stored in the following manner:
- A number to specify the unit,
- Which side they belong to,
- Type,
- Hit points,
- Location,
- Heading information,
- Current action (guard, hunt etc),
- The final field is the trigger name associated with this unit. Usually
- there is a 'None' there, but occasionally it has a trigger.
-
- [OVERLAY] contains information like what type of fences are there. See
- "Available Fence Abbreviations" for the available types.
- It just contains the location (see above to find where it will appear),
- then the type of overlay it is.
- Also contains the location of crates. Crate types that work so far are
- WCRATE and SCRATE. I don't know if they have set contents or not.
-
- [TERRAIN]
- These are the terrain abbreviations that I've seen:
- T01 - T18
- SPLIT2, SPLIT3
- TC01 - TC05
- ROCK1 - ROCK 7
-
- Actions (for unit and infantry information)
- -------
- These are what I think are the available abbreviations (I haven't tested
- these, they come straight out of game.dat: (note that some have '.'s at
- the end)
- None
- Attack Base
- Attack Units
- Attack Civil.
- Rampage
- Defend Base
- Move
- Move to Cell
- Retreat
- Guard
- Loop
- Attack Tarcom no idea what this is for.
- Unload
-
- [TRIGGERS]
- starts with the name given to that trigger (such as airs, los1). Then
- is has what the trigger is, and what the action of the trigger will be.
- Then there are some other entries which I haven't worked out.
-
- Triggers
- --------
- Again, these are what I think are the triggers that are available. I
- Haven't tested them: (note that some have '.'s at the end)
- None
- Player Enters you start the mission???
- Discovered unit or structure is discovered
- Attacked unit or structure is attacked
- Destroyed unit or structure is destroyed
- Any
- House Discov. the base is discovered
- Units Destr.
- Bldgs Destr.
- All Destr. opponent wiped out
- Credits
- Time set to some time interval
- # Bldgs Dstr.
- # Units Dstr.
- No Factories
- Civ. Evac. the civilians have been evacuated (used in a GDI mission)
- Build It you have to build a certain structure (such as a SAM
- site for that early NOD mission)
-
-
- Trigger Actions
- ---------------
- Again, I haven't tested out changing these, they are just out of the
- game.dat file, and from what I can see from the general.mix file.
- I have no idea what most of these are about.
- None
- Win you win the mission
- Lose you lose the mission
- Production
- Create Team used to create an attack team (I think)
- Dstry Teams
- All to Hunt
- Reinforce sends in some reinforcements (in [REINFORCEMENT] section)
- DZ at 'Z' sends a helicopter to the drop zone???
- Airstrike gives you airstrike capabilities for the rest of the mission
- Nuclear Missile gives you the nuke????
- Ion Cannon gives you the ion cannon???
- Dstry Trig 'XXXX'
- Dstry Trig 'YYYY'
- Dstry Trig 'ZZZZ'
- Autocreate
- Cap=Win/Des=Lose probably for the buildings that you have to capture in
- some missions (such as prison).
- Allow Win
-
-
- [CellTriggers] associates a trigger with a square on the map. The format is
- simply a square location (see formula above) = the trigger name.
-
-
- How to get early airstrikes
- ---------------------------
- Whan you play as GDI, it is usually only towards the end that you get to
- use airstrikes as you have to get rid of the SAM sites.
- Here is a way to make it so that you can get them earlier. (one way of
- many, just a little easier than some others as it doesn't change any
- offsets).
- For that level, edit the triggers for the SAM sites so they read 'None'.
- They should be set to a trigger such as 'airs' (have a look at the
- triggers to see what name was given to the airstrike).
- This means that you no longer have to destroy the SAM sites to get the
- airstrikes.
- HOWEVER, you now have to put the trigger onto another item. Put this
- onto a vehicle (or infantry) that is easy to kill. Change the 'None'
- trigger to 'airs' (or whatever was in the SAM trigger), and when you
- have killed that unit, you get airstrikes.
- To get them really early, put the trigger on one of your own units and
- then kill that unit at the very start.
-
-
- After this information comes the map. The maximum map size is 64x64
- squares (4096 cells). Each cell is represented by 2 bytes. It is a
- simple 2 dimensional array.
- Note that is the map being played on is usually smaller than this,
- with the rest of the entries being normal land entries.
- A value of 0x00ff means that that cell is just a simple land square.
- There is a 1 cell buffer around the edge (meaning that the maximum
- playable map width and height is actually 62).
- Information in the map includes: water squares, land squares, river
- crossings (both bridges and fjords), cliff faces ... [add some more]
-