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- Command and Conquer Level
-
- Level Name: Tiberium Nightmare
- Created By: Patrick 'Soya' Van Der Nat(soyabean@itl.net)
- Release Date: 13th December 1995
- Completion Time: About 32 hours, give or take a few sleepless nights.
- Map information: Large (62x62), temperate theatre. used Tiberium Garden.
- Player: GDI
- Difficulty: As challenging as I could make it.(Being my first attempt!)
- Filename: soya.zip
- File contents: scg15ea.ini, tbnightm.map, mission.ini, savegame.001, tbnightm.txt
- Hardware used: Pentium 133Mhz
- Software used: cc-scen and tools by Andrew Griffin
- Tested on Command and Conquer v1.18 (English version)
-
- Level replacement
- -----------------
- This file is meant to replace the last GDI mission. It does work when
- used with other missions, but has been designed specifically for this
- mission.
-
- Mission Description
- -------------------
- A new island has been discovered in the Pacific, full of tiberium.
- NOD have discovered it too and they won't share! There is one problem!
- Your drop location is known by NOD and their troops will be here soon!
- Thankfully you managed to gather a few of the boys and you've heard
- rumours of hidden treasures in this land that should aid in your quest.
-
- Level Description
- -----------------
- This level is TOUGH!. There is really only one solution to complete this
- level. All you need to do is......... Hehe. I'll let you find out.
- There should be no need to cheat as this level can be completed without
- changing any values like credits etc. Be prepared for a loooonnngggg battle.
- The mission instructions should give you a clue. It will probably take
- several attempts as certain 'traps' are set in the scenario.
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (savegame.001) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then simply load that file
- when you start. You will not be able to restart the mission if you do this,
- you will have to re-load it if you need to try again. If you choose this
- method, you can ignore the next part.
-
- If you want something more complete, you need to have the GDI version of
- the general.mix file on your hard drive. You also need the program
- map-p.exe (available in the distribution of cc-scen; you can get this
- distribution from http://adam.com.au/~buggy amongst other places).
- Put the file scg15ea.ini into your Command and Conquer directory, along
- with the mission.ini file. Now you need to patch the general.mix file with
- the tbnightm.map. Depending on which version of map-p you have, you can do
- this in two ways. The latest release allows you to simply type in an offset
- in the command line. You can patch the file with the command:
- map-p general.mix tbnightm.map 2927442
- If you have the older version of map-p, use the command
- map-p general.mix tbnightm.map
- and when asked for the offset, type in 2cab52 and press Enter.
- You will now be able to use this scenario properly when you play the last
- GDI mission.(use CCMISS editor to change a old GDI savegame to level 15)
-
- If you put the file mission.ini into your Command and Conquer directory,
- you will not be able to access the mission text for other missions until
- it is removed.
-
- If you are just using the savegame method and aren't patching the
- general.mix file, do not put the scg15ea.ini file into your Command and
- Conquer directory. It may cause Command and Conquer to crash when you play
- the last GDI mission. Do not put the mission.ini file into this directory
- either if you are using this method.
-
- Other Information
- -----------------
- Please be kind, this is my first attempt. I play tested it for 3 hours and
- completed it once. I don't think that all the triggers work properly yet
- as I don't have all the trigger and teamtype variable information.(If anyone
- knows all or part of the trigger and teamtype variables please mail me with
- that info). I know that a few of the NOD airdrops are way off target.
- If you folks like this level I'll make up some more levels. I already
- have made this level into a Multiplayer level and it shouldn't take long
- to change this level from GDI vs NOD to NOD vs GDI or whatever.
- To finish I would like to thank people like Andrew Griffin whom take time
- to write these wonderful editors. Keep 'em coming. Ha.Ha.Ha.(Commando accent)
-
- Have Phun!.
- Patrick 'Soya' Van Der Nat (soyabean@itl.net)
-