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- CCEdit Revision History
-
- NOTE: ccedit is based on the English language version of C&C.
-
- Version 1.0
- Never released to the public.
-
- Version 1.1
- Added the infantry units and allows editing of the weapon
- payload.
-
- Version 1.2
- Included the rest of the available weapons. New weapons added
- are: sniper's rifle, pistol, bio-weapon, 120mm cannon from the
- mammoth tank, the gunboat missle, napalm bomb and incendiary
- missle. There are now a total of 22 weapons.
- The two unidentified weapons were not included (types 0x17 and
- 0x18). They had no sound or graphics - I think they are associated
- with the tiberium.
-
- Version 1.3
- Allowed editing of hit points for both structures and units.
- This will probably be the last update unless I have stuffed up my
- code somewhere.
- Revision 1
- Allowed editing of the commando's weapons and cost.
-
- Version 1.4
- This version now supports patch level 1.08a.
- Now also allows editing of tech levels (I hope); the vision radius
- of units; the armour type of vehicles; and which side owns various
- units and structures. Also added most of the other units for editing.
- Added the ability to stealth any vehicle, and to choose how many
- times a vehicle/structure fires its weapon.
- Revision 1
- Added an extra class ("cannot be built") to ownership.
- Revision 2
- Fixed a bug where the humm-vee couldn't be stealthed. Make sure you
- change the stealth value of the humm-vee (with the previous version)
- to 'no' before getting rid of the previous version of ccedit.
- Revision 3
- Not enough new stuff added to warrant the 1.5 label. Now you can edit
- some stuff to do with the A-10 and also the number of shots the orca
- and apache have.
- Made it so that values that have been changes (ie. are not equal to
- the default value) are highlighted.
- Revision 4
- Fixed the bug where buildings could have too many hit points which
- resulted them in not getting built.
-
- Version 1.5
- This version now supports patch level 1.18p.
- Allows toggling of invulnerability for structures and vehicles (for
- the 1.18p patch only).
- Allows editing of the vehicle speed (for the 1.18p patch only)
- Revision 1
- Fixed two bugs: the humm-vee's visual range no longer reflects the
- buggy's visual range. The orca's tech level no longer reflects its
- weapons load.
-
- Andrew Griffin (buggy@adam.com.au)
- http://adam.com.au/~buggy
-