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- // Persistence Of Vision Raytracer version 2.0 sample file.
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- #declare Camera1=
- camera {
- location <0, 0, -60>
- direction <0, 0, 10>
- look_at <0, 0, 0>
- }
-
- camera { Camera1 }
-
- light_source { <1000, 1000, -2000> color White}
-
- plane { z, 1.01 pigment {checker color White color rgb <1,.8,.8>} }
-
- plane { y, -1.01 pigment {checker color White color rgb <.8,.8,1>} }
-