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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- #declare Rectangle =
- box {
- <-1, -1, -1>, <1, 1, 1>
- texture { pigment { Clear } }
- }
-
- /* Quartic parabola of sorts */
- intersection {
- quartic {
- < 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
- 0.0, 0.0, -1.0, 0.0, 0.9 >
-
- texture {
- pigment { Red }
- finish {
- phong 1.0
- phong_size 20
- ambient 0.2
- diffuse 0.8
- }
- }
- }
- object { Rectangle }
-
- bounded_by { box { <-1, -1, -1>, <1, 1, 1> } }
- /* translate 3*z */
- rotate -30*x
- }
-
- camera {
- location <0.0, 0.0, -10.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- }
-
- light_source { <200, 30, -300> colour White }
-
- light_source { <-200, 30, -300> colour White }
-