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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // A single wooden torus
- // Illustrates what is possible with POV-Raywood textures.
- // File by Dan Farmer Jan 1992
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- #declare Torus = torus { 7.0, 3.0 }
-
- // Wooden torus
- object { Torus
- // Bottom layer texture. Uses a "stretched" bozo for fine porous grain
- texture {
- pigment {
- bozo
- color_map {
- [0.0 0.4 color BakersChoc color BakersChoc ]
- [0.4 1.01 color Tan color Tan]
- }
- scale <4, 0.05, 0.05>
- }
- }
-
- // Overlaying ring grain texture
- texture {
- finish {
- phong 1
- phong_size 100
- brilliance 3
- ambient 0.2
- diffuse 0.8
- }
- pigment {
- wood
- turbulence 0.025
-
- color_map {
- [0.0 0.15 color SemiSweetChoc color CoolCopper ]
- [0.15 0.40 color CoolCopper color Clear ]
- [0.40 0.80 color Clear color CoolCopper ]
- [0.80 1.01 color CoolCopper color SemiSweetChoc ]
- }
-
- scale <3.5, 1, 1>
- translate -50*y
- rotate 1.5*z
- }
- }
- }
-
-
- // Main light source
- light_source { <-50.0, 100, -80.0> colour White }
-
- // Dim side light to fill shadows
- light_source { <250.0, 25.0, -100.0> colour DimGray }
-
-
- camera {
- location <0.0, 20.0, -15.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0, 0, 0>
- }
-