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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0, 20,-125>
- direction <0, 0, 2>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0, 25, 0>
- }
-
- sphere { <0, 25, 0>, 20
- pigment {Clear}
- finish {
- ambient 0.0
- diffuse 0.0
- specular 0.5
- roughness 0.0001
- reflection 0.2
- refraction 1.0
- ior 1.5
- }
- }
-
- sphere { <0, 0, 0>, 200
- pigment {
- Bright_Blue_Sky
- scale <30, 10, 10>
- }
- finish {
- ambient 1
- diffuse 0.8
- }
- }
-
- light_source { <100, 140, -130> colour red 0.7 green 0.7 blue 0.7}
-