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- ; [ Render size & quality options ]
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- Width = 80 ; output image width (in pixels)
- Height = 60 ; output image height (in pixels)
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- Quality = 9 ; render quality (0->9 : 2=preview / 9=final )
- Radiosity = off ; use radiosity lighting (radiosity-specific scenes only)
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- ; [ Display & status options ]
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- Display = off ; display image while rendering (turn off for screenblanker!)
- Video_Mode = m ; display resolution ('l' low / 'm' med / 'h' RGB-high)
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- Verbose = on ; report status while rendering (turn off for screenblanker!)
- All_Console = on ; turn on/off all debug, fatal, render and statistics text streams
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- ; [ Scene preview options ]
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- Draw_Vistas = on ; draw vista buffer zones before rendering
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- Preview_Start_Size = 1 ; initial mosaic size (8 = start with 8x8 pixel mosaic 'tiles')
- Preview_End_Size = 1 ; final mosaic size (2 = stop at 2x2 before 'final' 1x1 render)
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- ; [ File output options ]
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- Output_to_File = off ; output image to disk as a Targa or other file format
- Output_File_Type = t ; output file format ('t' 24-bit Targa)
- Output_Alpha = off ; 32-bit colour output / 8 extra bits for alpha (Targa only)
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- Continue_Trace = off ; continue a previously interrupted scene
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- Buffer_Output = off ; use temporary write-buffer to speed up file output
- Buffer_Size = 16 ; output buffer size in kb
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- ; [ Antialiasing options ]
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- Antialias = off ; antialias image while rendering (v. slow, but v. good results)
- Antialias_Threshold = 0.0625 ; difference between neigbour pixels before antialias kicks in (0-1)
- Sampling_Method = 1 ; antialiasing methods (1 neighbour check / 2 adaptive subdivision)
- Antialias_Depth = 3 ; width of ray cluster (method 1) / maximum subdivisions (method 2)
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- ; [ Bounding & ray acceleration options ]
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- Bounding = on ; use automatic bounding heirarchies to accelerate rendering
- Bounding_Threshold = 1 ; minimum number of 'root' objects before auto-bounding kicks in
- Remove_Bounds = on ; remove any unnecessary user-defined bounding shapes
- Split_Unions = on ; split CSG unions and attempt to auto-bound contents
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- Vista_Buffer = on ; use vista buffer to accelerate non-reflected/non-transmitted rays
- Light_Buffer = on ; use light buffer to accelerate non-arealight sourced shadows
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- ; [ Animation options ]
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- Initial_Frame = 1 ; initial animation frame (usually 1)
- Final_Frame = -1 ; final animation frame - sets total length (-1 for no animation!)
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- Subset_Start_Frame = 1 ; begin animation on this frame (initial offset)
- Subset_End_Frame = 1 ; end animation on this frame (early finish)
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- Initial_Clock = 0.00 ; animation clock start value
- Final_Clock = 1.00 ; animation clock end value
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- Cyclic_Animation = off ; adjust clock end value to allow seamless 'looping' animation
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- ; [ User interaction options ]
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- Pause_when_Done = on ; wait for a keystroke before termination after image is complete
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- Test_Abort = on ; enable user-abort test during rendering
- Test_Abort_Count = 64 ; number of pixels allowed between user-abort checks
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- ; [ Search paths - These paths are searched automatically for INC files or image maps. ]
- ; [ There is room for 64 paths, so disable any lines not being used with a ';' symbol. ]
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- ; < Search paths for standard includes, image-maps and current jobs. Never disable these! >
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- Library_Path=f:\povray3\temp
- Library_Path=f:\povray3\include
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- ; < Search paths for POVRay 3's HTML manual illustrations >
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- Library_Path=f:\povray3\manual\docsdemo
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- ; < Search paths for texture sample libraries >
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- Library_Path=f:\povray3\scenes\texsamps\metals
- Library_Path=f:\povray3\scenes\texsamps\woods
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- ; < Search paths for updated POV1/POV2 example scenes >
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- Library_Path=f:\povray3\scenes\math
- Library_Path=f:\povray3\scenes\level2
- Library_Path=f:\povray3\scenes\level3
- Library_Path=f:\povray3\scenes\level3\drums2
- Library_Path=f:\povray3\scenes\level3\fish13
- Library_Path=f:\povray3\scenes\level3\ionic5
- Library_Path=f:\povray3\scenes\level3\ntreal
- Library_Path=f:\povray3\scenes\level3\pencil
- Library_Path=f:\povray3\scenes\level3\piece2
- Library_Path=f:\povray3\scenes\level3\piece3
- Library_Path=f:\povray3\scenes\level3\snail
- Library_Path=f:\povray3\scenes\level3\teapot
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- ; < Search paths for POV3 example scenes >
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- Library_Path=f:\povray3\scenes\pov3demo\objects
- Library_Path=f:\povray3\scenes\pov3demo\radios
- Library_Path=f:\povray3\scenes\pov3demo\recurse
- Library_Path=f:\povray3\scenes\pov3demo\surfaces
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- ; < Search paths for POV3 demonstration scenes >
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- Library_Path=f:\povray3\scenes\pov3demo\demo
- Library_Path=f:\povray3\scenes\pov3demo\showoff
- Library_Path=f:\povray3\scenes\pov3demo\showoff\newltpot
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- ; < Search paths for POV3 animation scenes >
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- Library_Path=f:\povray3\scenes\pov3demo\anim\ambient
- Library_Path=f:\povray3\scenes\pov3demo\anim\diffuse
- Library_Path=f:\povray3\scenes\pov3demo\anim\reflect
- Library_Path=f:\povray3\scenes\pov3demo\anim\speclr
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