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- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0, 15, -40>
- look_at <-2, 0, 1>
- angle 10
- }
-
- light_source { <10, 20, 10> color White }
-
- // lay down a boring floor to view the shadow against
-
- plane { y, 0
- pigment { Grey }
- }
-
- // here's something to have caustics property applied
-
- sphere { <0, 3, 0>, 2
- texture {
- Glass3
- finish { caustics .6 }
- }
- }
-