home *** CD-ROM | disk | FTP | other *** search
- SND_NONE "InfClick.wav"
-
- SND_INF_CLICK "InfClick.wav"
- SND_INF_OPEN "InfOpen.wav"
- SND_INF_CLOSE "InfClose.wav"
- SND_INF_TRADE "InfTrade.wav"
- SND_INF_INVENTORYDROP "InfInventoryDrop.wav"
- SND_INF_GROUNDDROP "InfGroundDrop.wav"
- SND_INF_GROUNDPICKUP "InfGroundPickup.wav"
- SND_INF_EQUIPWEAPON "InfEqujpWeapon.wav"
- SND_INF_EQUIPARMOR "InfEquipArmor.wav"
- SND_INF_EQUIPCLOTH "InfEquipCloth.wav"
- SND_INF_EQUIPACCESSORY "InfEquipAccessory.wav"
- SND_INF_MESSENGERRING "InfMessengerRing.wav"
-
- SND_ITEM_GNEATFOOD "ItemGnEatFood.wav"
- SND_ITEM_GNPURFUME "ItemGnPurfume.wav"
- SND_ITEM_ANIMAL "ItemMonAnimal.wav"
- SND_ITEM_PLANT "ItemMonPlant.wav"
- SND_ITEM_TREE "ItemMonTree.wav"
- SND_ITEM_MOLLUSCAN "ItemMonMolluscan.wav"
- SND_ITEM_HAPPYNEWYEARBOMB "ItemNewyearbomb.wav"
- SND_ITEM_FIRESHOWER "ItemFireshower.wav"
-
- SND_PC_MALEATK1 "PcMaleAtk1.wav"
- SND_PC_MALEATK2 "PcMaleAtk2.wav"
- SND_PC_MALEDMG1 "PcMaleDmg1.wav"
- SND_PC_MALEDIE "PcMaleDie.wav"
- SND_PC_MALEGROOGY "PcMaleGroogy.wav"
- SND_PC_FEMATK1 "PcFemAtk1.wav"
- SND_PC_FEMATK2 "PcFemAtk2.wav"
- SND_PC_FEMDMG1 "PcFemDmg1.wav"
- SND_PC_FEMDIE "PcFemDie.wav"
- SND_PC_FEMGROOGY "PcFemGroogy.wav"
- SND_PC_FEMJUMP "PcFemJump.wav"
- SND_PC_MALEJUMP "PcMaleJump.wav"
- SND_PC_MALEDMG2 "PcMaleDmg2.wav"
- SND_PC_FEMDMG2 "PcFemDmg2.wav"
-
- SND_PC_DMGSWD "PcPatDDmg.wav"
- SND_PC_DMGSWDB "PcPatDDmg.wav"
- SND_PC_DMGSWDM "PcPatDDmg.wav"
- SND_PC_DMGSWDH "PcPatDDmg.wav"
- SND_PC_DMGSWDC "PcDmgSwdC.wav"
- SND_PC_DMGCHEB "PcDmgCheB.wav"
- SND_PC_DMGCHEM "PcDmgCheB.wav"
- SND_PC_DMGCHEH "PcDmgCheB.wav"
- SND_PC_DMGCHEC "PcDmgCheC.wav"
- SND_PC_DMGWANB "PcDmgWanB.wav"
- SND_PC_DMGWANM "PcDmgWanB.wav"
- SND_PC_DMGWANH "PcDmgWanB.wav"
- SND_PC_DMGWANC "PcDmgWanC.wav"
- SND_PC_DMGDARB "ItemMonWandAtk.wav"
- SND_PC_DMGDARM "ItemMonWandAtk.wav"
- SND_PC_DMGDARH "ItemMonWandAtk.wav"
- SND_PC_DMGDARC "ItemMonWandAtk.wav"
- SND_PC_DMGMARB "ItemMonWandAtk.wav"
- SND_PC_DMGMARM "ItemMonWandAtk.wav"
- SND_PC_DMGMARH "ItemMonWandAtk.wav"
- SND_PC_DMGMARC "ItemMonWandAtk.wav"
-
- SND_PC_SKILLCASTWPN "PCSkillCastWpn.wav"
- SND_PC_SKILLCASTLIGHT "PCSkillCastLight.wav"
- SND_PC_SKILLFIREMAGIC1 "PcSkillL-firemagic1.wav"
- SND_PC_SKILLWINDMAGIC "PcSkillL-windmagic.wav"
- SND_PC_SKILLCASTWATER "PcSkillCastWater.wav"
- SND_PC_SKILLCASTEARTH "PcSkillCastEarth.wav"
- SND_PC_MAGICCASTING "PCMagicCasting.wav"
- SND_PC_SKILLFIREMAGIC2 "PcSkillL-firemagic2.wav"
-
- SND_PC_SKILLM_FIREBOOMERANG1 "PcSkillM-fire boomerang1.wav"
- SND_PC_SKILLM_FIREBOOMERANG2 "PcSkillM-fire boomerang2.wav"
- SND_PC_SKILLM_HOTAIR1 "PcSkillM-hotair1.wav"
- SND_PC_SKILLM_HOTAIR2 "PcSkillM-hotair2.wav"
- SND_PC_SKILLM_FIREBOMBER1 "PcSkillM-fire bomber1.wav"
- SND_PC_SKILLM_FIREBOMBER2 "PcSkillM-fire bomber2.wav"
- SND_PC_SKILLM_FIREBOMBER3 "PcSkillM-fire bomber3.wav"
- SND_PC_SKILLM_SWORDWIND1 "PcSkillM-swordwind1.wav"
- SND_PC_SKILLM_SWORDWIND2 "PcSkillM-swordwind2.wav"
- SND_PC_SKILLM_STRONGWIND1 "PcSkillM-strongwind1.wav"
- SND_PC_SKILLM_STRONGWIND2 "PcSkillM-strongwind2.wav"
- SND_PC_SKILLD_CLEANHIT "PcSkillD-clean hit.wav"
- SND_PC_SKILLD_BRANDISH "PcSkillD-brandish.wav"
- SND_PC_SKILLD_OVERCUTTER "PcSkillD-over cutter.wav"
- SND_PC_SKILLD_SPLMASH "PcSkillD-splmash.wav"
- SND_PC_SKILLD_KEENWHEEL "PcSkillD-keenwheel.wav"
- SND_PC_SKILLD_BLINDSIDE "PcSkillD-blindside.wav"
- SND_PC_SKILLD_PROTECTION "PcSkillD-protection.wav"
- SND_PC_SKILLD_PANBARRIER_A "PcSkillD-pan barrier-a.wav"
-
- SND_BGAB_WATERFALL "AbBoboku.wav"
- SND_BGAB_WINDMILL "AbBoboku.wav"
- SND_BGAB_FOUNTAIN "AbBoboku.wav"
- SND_BGAB_INSECT "AbBoboku.wav"
- SND_BGAB_OWL "AbBoboku.wav"
- SND_BGAB_WOLF "AbBoboku.wav"
- SND_BGAB_WIND "AbBoboku.wav"
- SND_BGAB_RAINDROP "AbBoboku.wav"
- SND_BGAB_RAINSHOWER "AbBoboku.wav"
-
- SND_NPCAB_BOBOKU "AbBoboku.wav"
- SND_NPCAB_DWARPET "AbDwarpet.wav"
-
- SND_ITEM_WPNSWD1 "Item1WpnAtk.wav"
- SND_ITEM_WPNSWD2 "Item1WpnAtk.wav"
- SND_ITEM_WPNSWD3 "Item1WpnAtk.wav"
- SND_ITEM_WPNSWD4 "Item1WpnAtk.wav"
- SND_ITEM_WPNCHE1 "Item1WpnAtk.wav"
- SND_ITEM_WPNCHE2 "Item1WpnAtk.wav"
- SND_ITEM_WPNCHE3 "Item1WpnAtk.wav"
- SND_ITEM_WPNCHE4 "Item1WpnAtk.wav"
- SND_ITEM_WPNDAR1 "Item1WpnAtk.wav"
- SND_ITEM_WPNDAR2 "Item1WpnAtk.wav"
- SND_ITEM_WPNDAR3 "Item1WpnAtk.wav"
- SND_ITEM_WPNDAR4 "Item1WpnAtk.wav"
- SND_ITEM_WPNMAR1 "Item1WpnAtk.wav"
- SND_ITEM_WPNMAR2 "Item1WpnAtk.wav"
- SND_ITEM_WPNMAR3 "Item1WpnAtk.wav"
- SND_ITEM_WPNMAR4 "Item1WpnAtk.wav"
- SND_ITEM_WPNWANB1 "ItemWpnWand1.wav"
- SND_ITEM_WPNWANB2 "ItemWpnWand1.wav"
- SND_ITEM_WPNWANM1 "ItemWpnWand1.wav"
- SND_ITEM_WPNWANM2 "ItemWpnWand1.wav"
- SND_ITEM_WPNWANH1 "ItemWpnWand1.wav"
- SND_ITEM_WPNWANH2 "ItemWpnWand1.wav"
- SND_ITEM_WPNWANAMPLIFY "itemWpmWandAmplify.wav"
-
- SND_NPC_COMSLUMP1 "NpcComSlump1.wav"
- SND_NPC_COMSLUMP2 "NpcComSlump2.wav"
- SND_NPC_COMSLUMP3 "NpcComSlump2.wav"
- SND_NPC_COMWHISTLE "NpcComWhistle.wav"
- SND_NPC_COMWHISTLE2 "NpcComWhistle.wav"
- SND_NPC_COMWHISTLE3 "NpcComWhistle.wav"
- SND_NPC_COMWHISTLE4 "NpcComWhistle.wav"
- SND_NPC_COMBLUNTSWING "NpcComBluntSwing.wav"
- SND_NPC_COMSWING01 "NpcComSwing01.wav"
- SND_NPC_COMSWING02 "NpcComSwing02.wav"
- SND_NPC_COMSWING03 "NpcComSwing03.wav"
- SND_NPC_COMSWING04 "NpcComSwing04.wav"
-
- SND_JUMP_LANDING "PcGMLanding.wav"
- SND_WALK_LANDSOFT "WalkLandSoft.wav"
- SND_WALK_HARD "WalkLandHard.wav"
- SND_WALK_GRASSSOFT "WalkGrassSoft.wav"
- SND_WALK_GRASSHARD "WalkGrassHard.wav"
- SND_WALK_SIDESOFT "WalkSideSoft.wav"
- SND_WALK_SIDEHARD "WalkSideHard.wav"
- SND_WALK_SWARM "WalkSwarm.wav"
- SND_WALK_WATER "WalkWater.wav"
- SND_WALK_SAND "WalkSand.wav"
- SND_WALK_SNOW "WalkSnow.wav"
- SND_WALK_ASH "WalkAsh.wav"
- SND_WALK_SWIM "WalkSwim.wav"
-
- SND_NPC_BUFFATK1 "NpcBuffAtk.wav"
- SND_NPC_BUFFATK2 "NpcBuffAtk2.wav"
- SND_NPC_BUFFDIE1 "NpcBuffDie.wav"
- SND_NPC_BUFFDIE2 "NpcBuffDie2.wav"
- SND_NPC_BUFFIDLE1 "NpcBuffIdle1.wav"
- SND_NPC_BUFFIDLE2 "NpcBuffIdle2.wav"
- SND_NPC_BUFFDMG1 "InfClick.wav"
- SND_NPC_BUFFDMG2 "InfClick.wav"
- SND_NPC_AIBATTATK1 "NpcAibattAtk1.wav"
- SND_NPC_AIBATTATK2 "NpcAibattAtk2.wav"
- SND_NPC_AIBATTDIE1 "NpcAibattDie1.wav"
- SND_NPC_AIBATTDIE2 "NpcAibattDie2.wav"
- SND_NPC_AIBATTFLYDIE1 "NpcAibattDie1.wav"
- SND_NPC_AIBATTIDLE1 "NpcAibattIdle1.wav"
- SND_NPC_AIBATTIDLE2 "NpcAibattIdle1.wav"
- SND_NPC_AIBATTDMG1 "NpcAibattDmg1.wav"
- SND_NPC_AIBATTDMG2 "NpcAibattDmg1.wav"
- SND_NPC_BURUDENGATK1 "NpcBurudengAtk1.wav"
- SND_NPC_BURUDENGATK2 "NpcBurudengAtk2.wav"
- SND_NPC_BURUDENGDIE1 "NpcBurudengDie1.wav"
- SND_NPC_BURUDENGDIE2 "NpcBurudengDie2.wav"
- SND_NPC_BURUDENGFLYDIE1 "NpcBurudengDie1.wav"
- SND_NPC_BURUDENGIDLE1 "NpcBurudengIdle1.wav"
- SND_NPC_BURUDENGIDLE2 "NpcBurudengIdle2.wav"
- SND_NPC_BURUDENGDMG1 "NpcBurudengDmg1.wav"
- SND_NPC_BURUDENGDMG2 "NpcBurudengDmg1.wav" //"NpcBurudengDmg2.wav"
- SND_NPC_PUKEPUKEATK1 "NpcPukepukeAtk1.wav"
- SND_NPC_PUKEPUKEATK2 "NpcPukepukeAtk2.wav"
- SND_NPC_PUKEPUKEDIE1 "NpcPukepukeDie1.wav"
- SND_NPC_PUKEPUKEDIE2 "NpcPukepukeDie2.wav"
- SND_NPC_PUKEPUKEFLYDIE1 "NpcPukepukedie1.wav"
- SND_NPC_PUKEPUKEIDLE1 "NpcPukepukeIdle1.wav"
- SND_NPC_PUKEPUKEIDLE2 "NpcPukepukeIdle2.wav"
- SND_NPC_PUKEPUKEDMG1 "NpcPukepukeDmg1.wav"
- SND_NPC_PUKEPUKEDMG2 "NpcPukepukeDmg2.wav"
- SND_NPC_DORIDOMAATK1 "NpcDoridomaAtk1.wav"
- SND_NPC_DORIDOMAATK2 "NpcDoridomaAtk1.wav" //"NpcDoridomaAtk2.wav"
- SND_NPC_DORIDOMADIE1 "NpcDoridomaDie1.wav"
- SND_NPC_DORIDOMADIE2 "NpcDoridomaDie2.wav"
- SND_NPC_DORIDOMAFLYDIE1 "NpcDoridomaDie1.wav"
- SND_NPC_DORIDOMAIDLE1 "NpcDoridomaIdle1.wav"
- SND_NPC_DORIDOMAIDLE2 "NpcDoridomaIdle2.wav"
- SND_NPC_DORIDOMADMG1 "NpcDoridomaDmg1.wav"
- SND_NPC_DORIDOMADMG2 "NpcDoridomaDmg1.wav" //"NpcDoridomaDmg2.wav"
- SND_NPC_LAWOLFATK1 "NpcLawolfAtk1.wav"
- SND_NPC_LAWOLFATK2 "NpcLawolfAtk2.wav"
- SND_NPC_LAWOLFDIE1 "NpcLawolfDie1.wav"
- SND_NPC_LAWOLFDIE2 "NpcLawolfDie1.wav" //"NpcLawolfDie2.wav"
- SND_NPC_LAWOLFFLYDIE1 "NpcLawolfDie1.wav"
- SND_NPC_LAWOLFIDLE1 "NpcLawolfIdle1.wav"
- SND_NPC_LAWOLFIDLE2 "NpcLawolfIdle1.wav" //"NpcLawolfIdle2.wav"
- SND_NPC_LAWOLFDMG1 "NpcLawolfDmg1.wav"
- SND_NPC_LAWOLFDMG2 "NpcLawolfDmg1.wav" //"NpcLawolfDmg2.wav"
- SND_NPC_NYANGNYANGATK1 "NpcNyangnyangAtk1.wav"
- SND_NPC_NYANGNYANGATK2 "NpcNyangnyangAtk2.wav"
- SND_NPC_NYANGNYANGDIE1 "NpcNyangnyangDie1.wav"
- SND_NPC_NYANGNYANGDIE2 "NpcNyangnyangDie2.wav"
- SND_NPC_NYANGNYANGFLYDIE1 "NpcNyangnyangdie1.wav"
- SND_NPC_NYANGNYANGIDLE1 "NpcNyangnyangIdle1.wav"
- SND_NPC_NYANGNYANGIDLE2 "NpcNyangnyangIdle1.wav" //"NpcNyangnyangIdle2.wav"
- SND_NPC_NYANGNYANGDMG1 "NpcNyangnyangDmg1.wav"
- SND_NPC_NYANGNYANGDMG2 "NpcNyangnyangDmg1.wav" //"NpcNyangnyangDmg2.wav"
- SND_NPC_BANGATK1 "NpcBangAtk1.wav"
- SND_NPC_BANGATK2 "NpcBangAtk1.wav" //"NpcBangAtk2.wav"
- SND_NPC_BANGDIE1 "NpcBangDie1.wav"
- SND_NPC_BANGDIE2 "NpcBangDie2.wav"
- SND_NPC_BANGFLYDIE1 "NpcBangDie1.wav"
- SND_NPC_BANGIDLE1 "NpcBangIdle1.wav"
- SND_NPC_BANGIDLE2 "NpcBangIdle2.wav"
- SND_NPC_BANGDMG1 "NpcBangDmg1.wav"
- SND_NPC_BANGDMG2 "NpcBangDmg1.wav" //"NpcBangDmg2.wav"
- SND_NPC_WAGSAACATK1 "NpcWagsaacAtk1.wav"
- SND_NPC_WAGSAACATK2 "NpcWagsaacAtk2.wav"
- SND_NPC_WAGSAACDIE1 "NpcWagsaacDie1.wav"
- SND_NPC_WAGSAACDIE2 "NpcWagsaacDie2.wav"
- SND_NPC_WAGSAACFLYDIE1 "NpcWagsaacDie1.wav"
- SND_NPC_WAGSAACDMG1 "NpcWagsaacDmg1.wav"
- SND_NPC_WAGSAACDMG2 "NpcWagsaacDmg1.wav" //"NpcWagsaacDmg2.wav"
- SND_NPC_WAGSAACIDLE1 "NpcWagsaacIdle1.wav"
- SND_NPC_WAGSAACIDLE2 "NpcWagsaacIdle2.wav"
- SND_NPC_WHEELEMATK1 "NpcWheelemAtk1.wav"
- SND_NPC_WHEELEMATK2 "NpcWheelemAtk2.wav"
- SND_NPC_WHEELEMDIE1 "NpcWheelemDie1.wav"
- SND_NPC_WHEELEMDIE2 "NpcWheelemDie2.wav"
- SND_NPC_WHEELEMFLYDIE1 "NpcWheelemdie1.wav"
- SND_NPC_WHEELEMDMG1 "NpcWheelemDmg1.wav"
- SND_NPC_WHEELEMDMG2 "NpcWheelemDmg1.wav" //"NpcWheelemDmg2.wav"
- SND_NPC_WHEELEMIDLE1 "NpcWheelemIdle1.wav"
- SND_NPC_WHEELEMIDLE2 "NpcWheelemIdle2.wav"
- SND_NPC_TOTEMIAATK1 "NpcTotemiaAtk1.wav"
- SND_NPC_TOTEMIAATK2 "NpcTotemiaAtk2.wav"
- SND_NPC_TOTEMIADIE1 "NpcTotemiaDie1.wav"
- SND_NPC_TOTEMIADIE2 "NpcTotemiaDie2.wav"
- SND_NPC_TOTEMIAFLYDIE1 "NpcTotemiaDie1.wav"
- SND_NPC_TOTEMIADMG1 "NpcTotemiaDmg1.wav"
- SND_NPC_TOTEMIADMG2 "NpcTotemiaDmg2.wav"
- SND_NPC_TOTEMIAIDLE1 "NpcTotemiaIdle1.wav"
- SND_NPC_TOTEMIAIDLE2 "NpcTotemiaIdle2.wav"
- SND_NPC_BASQUEATK1 "NpcBasqueAtk1.wav"
- SND_NPC_BASQUEATK2 "NpcBasqueAtk2.wav"
- SND_NPC_BASQUEDIE1 "NpcBasqueDie1.wav"
- SND_NPC_BASQUEDIE2 "NpcBasqueDie2.wav"
- SND_NPC_BASQUEFLYDIE1 "NpcBasqueDie1.wav"
- SND_NPC_BASQUEDMG1 "NpcBasqueDmg1.wav"
- SND_NPC_BASQUEDMG2 "NpcBasqueDmg2.wav"
- SND_NPC_BASQUEIDLE1 "NpcBasqueIdle1.wav"
- SND_NPC_BASQUEIDLE2 "NpcBasqueIdle2.wav"
- SND_NPC_FEFERNATK1 "NpcFefernAtk1.wav"
- SND_NPC_FEFERNATK2 "NpcFefernAtk2.wav"
- SND_NPC_FEFERNDIE1 "NpcFefernDie1.wav"
- SND_NPC_FEFERNDIE2 "NpcFefernDie2.wav"
- SND_NPC_FEFERNFLYDIE1 "NpcFefernDie1.wav"
- SND_NPC_FEFERNDMG1 "NpcFefernDmg1.wav"
- SND_NPC_FEFERNDMG2 "NpcFefernDmg2.wav"
- SND_NPC_FEFERNIDLE1 "NpcFefernIdle1.wav"
- SND_NPC_FEFERNIDLE2 "NpcFefernIdle2.wav"
- SND_NPC_MRPUMPKINATK1 "NpcMrpumpkinAtk1.wav" //"NpcMrpumpkinAtk1.wav"
- SND_NPC_MRPUMPKINATK2 "NpcMrpumpkinAtk2.wav" //"NpcMrpumpkinAtk2.wav"
- SND_NPC_MRPUMPKINDIE1 "NpcMrpumpkinDie1.wav" //"NpcMrpumpkinDie1.wav"
- SND_NPC_MRPUMPKINDIE2 "NpcMrpumpkinDie2.wav" //"NpcMrpumpkinDie2.wav"
- SND_NPC_MRPUMPKINFLYDIE1 "NpcMrpumpkinDie1.wav"
- SND_NPC_MRPUMPKINDMG1 "NpcMrpumpkinDmg1.wav" //"NpcMrpumpkinDmg1.wav"
- SND_NPC_MRPUMPKINDMG2 "NpcMrpumpkinDmg2.wav" //"NpcMrpumpkinDmg2.wav"
- SND_NPC_MRPUMPKINIDLE1 "NpcMrpumpkinIdle1.wav"//"NpcMrpumpkinIdle1.wav"
- SND_NPC_MRPUMPKINIDLE2 "NpcMrpumpkinIdle2.wav"//"NpcMrpumpkinIdle2.wav"
- SND_NPC_REDMANTISATK1 "NpcRedmantisAtk1.wav"
- SND_NPC_REDMANTISATK2 "NpcRedmantisAtk2.wav"
- SND_NPC_REDMANTISDIE1 "NpcRedmantisDie1.wav"
- SND_NPC_REDMANTISDIE2 "NpcRedmantisDie2.wav"
- SND_NPC_REDMANTISFLYDIE1 "NpcRedmantisDie1.wav"
- SND_NPC_REDMANTISDMG1 "NpcRedmantisDmg1.wav"
- SND_NPC_REDMANTISDMG2 "NpcRedmantisDmg2.wav"
- SND_NPC_REDMANTISIDLE1 "NpcRedmantisIdle1.wav"
- SND_NPC_REDMANTISIDLE2 "NpcRedmantisIdle2.wav"
- SND_NPC_PRANKSTERATK1 "NpcPranksterAtk1.wav"
- SND_NPC_PRANKSTERATK2 "NpcPranksterAtk2.wav"
- SND_NPC_PRANKSTERDIE1 "NpcPranksterDie1.wav"
- SND_NPC_PRANKSTERDIE2 "NpcPranksterDie2.wav"
- SND_NPC_PRANKSTERFLYDIE1 "NpcPranksterDie1.wav"
- SND_NPC_PRANKSTERDMG1 "NpcPranksterDmg1.wav"
- SND_NPC_PRANKSTERDMG2 "NpcPranksterDmg2.wav"
- SND_NPC_PRANKSTERIDLE1 "NpcPranksterIdle1.wav"
- SND_NPC_PRANKSTERIDLE2 "NpcPranksterIdle2.wav"
- SND_NPC_CARDPUPPETATK1 "NpcCardpuppetAtk1.wav"
- SND_NPC_CARDPUPPETATK2 "NpcCardpuppetAtk2.wav"
- SND_NPC_CARDPUPPETDIE1 "NpcCardpuppetDie1.wav"
- SND_NPC_CARDPUPPETDIE2 "NpcCardpuppetDie2.wav"
- SND_NPC_CARDPUPPETFLYDIE1 "NpcCardpuppetDie1.wav"
- SND_NPC_CARDPUPPETDMG1 "NpcCardpuppetDmg1.wav"
- SND_NPC_CARDPUPPETDMG2 "NpcCardpuppetDmg2.wav"
- SND_NPC_CARDPUPPETIDLE1 "NpcCardpuppetIdle1.wav"
- SND_NPC_CARDPUPPETIDLE2 "NpcCardpuppetIdle2.wav"
- SND_NPC_DEMIANATK1 "NpcDemianAtk1.wav"
- SND_NPC_DEMIANATK2 "NpcDemianAtk2.wav"
- SND_NPC_DEMIANDIE1 "NpcDemianDie1.wav"
- SND_NPC_DEMIANDIE2 "NpcDemianDie2.wav"
- SND_NPC_DEMIANFLYDIE1 "NpcDemianDie1.wav"
- SND_NPC_DEMIANDMG1 "NpcDemianDmg1.wav"
- SND_NPC_DEMIANDMG2 "NpcDemianDmg2.wav"
- SND_NPC_DEMIANIDLE1 "NpcDemianIdle1.wav"
- SND_NPC_DEMIANIDLE2 "NpcDemianIdle2.wav"
- SND_NPC_MUSHPANGATK1 "NpcMushpangAtk1.wav"
- SND_NPC_MUSHPANGATK2 "NpcMushpangAtk2.wav"
- SND_NPC_MUSHPANGDIE1 "NpcMushpangDie1.wav"
- SND_NPC_MUSHPANGDIE2 "NpcMushpangDie2.wav"
- SND_NPC_MUSHPANGFLYDIE1 "NpcMushpangDie1.wav"
- SND_NPC_MUSHPANGDMG1 "NpcMushpangDmg1.wav"
- SND_NPC_MUSHPANGDMG2 "NpcMushpangDmg2.wav"
- SND_NPC_MUSHPANGIDLE1 "NpcMushpangIdle1.wav"
- SND_NPC_MUSHPANGIDLE2 "NpcMushpangIdle2.wav"
- SND_NPC_ROCKMUSCLEATK1 "NpcRockmuscleAtk1.wav"
- SND_NPC_ROCKMUSCLEATK2 "NpcRockmuscleAtk2.wav"
- SND_NPC_ROCKMUSCLEDIE1 "NpcRockmuscleDie1.wav"
- SND_NPC_ROCKMUSCLEDIE2 "NpcRockmuscleDie2.wav"
- SND_NPC_ROCKMUSCLEFLYDIE1 "NpcRockmuscleDie1.wav"
- SND_NPC_ROCKMUSCLEDMG1 "NpcRockmuscleDmg1.wav"
- SND_NPC_ROCKMUSCLEDMG2 "NpcRockmuscleDmg2.wav"
- SND_NPC_ROCKMUSCLEIDLE1 "NpcRockmuscleIdle1.wav"
- SND_NPC_ROCKMUSCLEIDLE2 "NpcRockmuscleIdle2.wav"
-
- SND_GEN_LEVELUP "PcLevelup.wav"
- SND_GEN_WATER "PcWater.wav"
- SND_GEN_QUAKE "CtrlAirmine.wav"
-