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- particlesystem "DMachine" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- numparticles = 5
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 40
- emitradius = xyz(random(-15,15),random(0,10),random(-15,15))
- lifetime = 0.8
- texture = "effect\\particle\\dust1.bmp"
- initial size = 25
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,15,0)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 30
- }
- }