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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_THREE
- numparticles = 50
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 80
- emitradius = xyz(random(-20,20),-20,random(-20,20))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = 5
- initial sizeExt = random(50,100)
- initial LocalAngleY = 0
- initial color = rgba(255,150,50,random(0,255))
- initial velocity = XYZ(0,random(50,100),0)
- fade so at 0.5 velocity = XYZ(0,random(50,100),0)
- fade so final color = rgba(0,0,0,0)
- fade so final LocalAngleY = random(200,400)
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 50
- emitradius = xyz(random(-25,25),-20,random(-25,25))
- lifetime = 2
- texture = "effect\\particle\\star1.tga"
- initial size = random(5,10)
- initial LocalAngleY = 0
- initial color = rgba(255,150,50,200)
- initial velocity = XYZ(0,random(10,50),0)
- fade so final color = rgba(0,0,0,0)
- at 0.1 size = 20
- at 0.2 size = 30
- at 0.3 size = 20
- at 0.4 size = 30
- fade so final LocalAngleY = random(200,400)
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- numparticles = 40
- loops = 1
- Delay = 0.4
- gravity = XYZ(0,0,0)
- emitrate = 150
- emitradius = xyz(random(-25,25),random(-15,10),random(-25,25))
- lifetime = 2
- texture = "effect\\particle\\flare.tga"
- initial size = 10
- initial color = rgba(255,150,50,200)
- initial velocity = XYZ(random(-20,20),random(-20,-50),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- at 0.1 size = 15
- at 0.2 size = 5
- at 0.3 size = 15
- at 0.5 size = 5
- }
- }