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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- numparticles = 30
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 50
- emitradius = xyz(random(-20,20),random(0,20),random(-20,20))
- lifetime = 1.5
- texture = "effect\\particle\\flare.tga"
- initial size = 10
- initial color = rgba(150,50,150,255)
- initial LocalAngleY = 0;
- initial velocity = XYZ(random(-20,20),random(-20,-50),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- at 0.1 size = 10
- at 0.2 size = 20
- at 0.3 size = 10
- at 0.5 size = 20
- fade so final LocalAngleY = random(100,360)
- }
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- loops = 1
- gravity = XYZ(0,0,0)
- emitrate = 50
- emitradius = xyz(random(-40,40),random(0,20),random(-40,40))
- lifetime = 2
- texture = "effect\\particle\\flare.tga"
- initial size = 10
- initial color = rgba(150,50,150,255)
- initial velocity = XYZ(random(-20,20),random(-20,-50),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- at 0.1 size = 15
- at 0.2 size = 5
- at 0.3 size = 15
- at 0.5 size = 5
- }
-
- }