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- particlesystem "Attack" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "Attack4" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 40
- gravity = XYZ(0,0,0)
- emitrate = 200
- emitradius = xyz(random(0,0),random(-0,0),random(-0,0))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = 10
- initial color = rgba(108,8,random(200,255),random(0,255))
- initial velocity = XYZ(random(-60,60),random(-50,50),random(-60,60))
-
- fade so final color = rgba(0,0,0,0)
- fade so final size = 10
- }
-
- eventsequence "Attack3" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 15
- gravity = XYZ(0,0,0)
- emitrate = 200
- emitradius = XYZ(random(-10,10),random(0,0),random(-10,10))
- lifetime = random(1,1.5)
- texture = "effect\\particle\\dust2.bmp"
- initial size = random(10,25)
- initial color = rgba(150,50,150,255)
-
- fade so final color = rgba(0,0,0,0)
- initial velocity = XYZ(random(-30,30),random(0,20),random(-30,30))
- }
-
-
- }