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- particlesystem "FireJet" 1.00 {
- position = XYZ(0,100,-100)
-
- eventsequence "Light1" {
- sourceblendmode = BLEND_LAMP
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 40
- loops = 1
- lifetime = Random(0.5,1)
- texture = "effect\\particle\\flare.bmp"
- initial color = rgba(200,200,200,200)
- initial size = 80
- initial velocity = XYZ(0,0,0)
- initial partAngleZ = random(0,360)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 40
- }
- eventsequence "Second" {
- sourceblendmode = BLEND_INVSHADOW
- numparticles = 15
- gravity = XYZ(0,-10,0)
- emitradius = xyz(random(-15,15),random(-15,15),random(-15, 15))
- emitrate = 150
- loops = 1
- lifetime = Random(0.2,0.6)
- texture = "effect\\particle\\MonParticle01.bmp"
- initial color = rgba(255,255,255,255)
- initial size = random(15,30)
- initial velocity = XYZ(random(-15,15),random(20,50),random(-15,15))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 30
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 20
- gravity = XYZ(0,-10,0)
- emitrate = 150
- emitradius = xyz(random(--18,18),random(-20,10),random(-18,18))
- lifetime = random(0.2,0.8)
- texture = "effect\\particle\\dust2.bmp"
- initial size = random(20,40)
- initial color = rgba(255,50,0,200)
- initial velocity = XYZ(random(-20,20),random(10,80),random(-20,20))
- fade so final color = rgba(200,0,0,0)
- fade so final size = 20
- }
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- gravity = XYZ(0,-150,0)
- emitrate = 200
- loops = 1
- lifetime = Random(0.5,2)
- texture = "effect\\particle\\fire-1.bmp"
- initial color = rgba(255,255,255,255)
- initial size = random(5,10)
- emitradius = xyz(random(--10,10),random(-10,20),random(-10,10))
- initial velocity = XYZ(random(-30,30),random(30,90),random(-30,30))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 1
- }
- }
-
-
-
-