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- particlesystem "Power" 1.00 {
- position = XYZ(0,0,0)
-
- eventsequence "Light1" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 1
- gravity = XYZ(0,0,0)
- emitrate = 100
- emitradius = xyz(0,0,0)
- lifetime = 2
- texture = "effect\\particle\\star05G_03.bmp"
- initial size = 70
- initial color = rgba(255,255,255,255)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final size = 110
- }
-
- eventsequence "LineParticle" {
- sourceblendmode = BLEND_LAMP
- particletype = TYPE_THREE
- loops = 1
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 60
- emitradius = xyz(0,0,0)
- lifetime = 0.5
- texture = "effect\\particle\\flare.tga"
- initial size = random(5,8)
- initial sizeExt = random(50,100)
- initial partAngle = XYZ(random(-360,360), random(-360,360), random(-360,360))
- initial color = rgba(100,255,100,255)
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final sizeExt = 200
- }
-
- eventsequence "faeries" {
- sourceblendmode = BLEND_LAMP
- numparticles = 10
- loops = 1
- Delay = 0.2
- gravity = XYZ(0,0,0)
- emitrate = 50
- emitradius = xyz(random(-1,1),random(-1,1),random(-1,1))
- lifetime = 0.6
- texture = "effect\\particle\\water2.tga"
- initial size = 20
- initial color = rgba(100,255,100,255)
- initial velocity = XYZ(random(-5,5),random(-5,5),random(-5,5))
- fade so final color = rgba(0,0,0,0)
- fade so final size = 120
- }
-
- eventsequence "Flaming Debris" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 30
- gravity = XYZ(0,0,0)
- emitrate = 1000
- emitradius = XYZ(random(-1,1),random(-1,1),random(-1,1))
- lifetime = random(0.5,1.2)
- texture = "effect\\particle\\flare.tga"
- initial size = random(4,8)
- initial color = rgba(255,255,255,255)
- fade so at 0.5 color = rgba(255,255,0,255)
- fade so at 0.8 color = rgba(255,100,100,255)
- fade so final color = rgba(0,0,0,255)
- initial velocity = XYZ(random(-60,60),random(-60,60),random(-60,60))
- }
-
- eventsequence "Spaceship Debris" {
- sourceblendmode = BLEND_LAMP
- loops = 1
- numparticles = 10
- gravity = XYZ(0,0,0)
- emitrate = 1000
- emitradius = XYZ(random(-1,1),random(-1,1),random(-1,1))
- lifetime = 0.6
- texture = "effect\\particle\\flare.tga"
- initial size = random(4,8)
- initial color = rgba(0,255,0,255)
- initial velocity = XYZ(random(-80,80),random(-80,80),random(-80,80))
- fade so final color = rgba(0,0,0,255)
- }
- }