home *** CD-ROM | disk | FTP | other *** search
- 66
- 1 0 0 64 120 0 0 house_armor ../texture/building/house_armor.bml
- 1 0 0 64 120 0 0 house_armor_s ../texture/building/house_armor_s.bml
- 1 0 0 64 120 0 0 house_barrack ../texture/building/house_barrack.bml
- 1 0 0 64 120 0 0 house_barrack_s ../texture/building/house_barrack_s.bml
- 1 0 0 64 120 0 0 house_blacksmith_s ../texture/building/house_blacksmith_s.bml
- 1 0 0 64 120 0 0 house_blacksmith01 ../texture/building/house_blacksmith01.bml
- 1 0 0 64 120 0 0 house_decay01 house ../texture/building/house_decay01.bml
- 1 0 0 64 120 0 0 house_decay01_s house ../texture/building/house_decay01_s.bml
- 1 0 0 64 120 0 0 house_decay02 house ../texture/building/house_decay02.bml
- 1 0 0 64 120 0 0 house_decay02_s ../texture/building/house_decay02_s.bml
- 1 0 0 64 120 0 0 house_drug house ../texture/building/house_drug.bml
- 1 0 0 64 120 0 0 house_drug_s house ../texture/building/house_drug_s.bml
- 1 0 0 64 120 0 0 house_farm01 house ../texture/building/house_farm01.bml
- 1 0 0 64 120 0 0 house_farm01_s house ../texture/building/house_farm01_s.bml
- 1 0 0 64 120 0 0 house_farm02 house ../texture/building/house_farm02.bml
- 1 0 0 64 120 0 0 house_farm02_s house ../texture/building/house_farm02_s.bml
- 1 0 0 64 120 0 0 house_farm03 house ../texture/building/house_farm03.bml
- 1 0 0 64 120 0 0 house_farm03_s ../texture/building/house_farm03_s.bml
- 1 0 0 64 120 0 0 house_horse house ../texture/building/house_horse.bml
- 1 0 0 64 120 0 0 house_horse_s ../texture/building/house_horse_s.bml
- 1 0 0 64 120 0 0 house_horse01 ../texture/building/house_horse01.bml
- 1 0 0 64 120 0 0 house_horse01_s ../texture/building/house_horse01_s.bml
- 1 0 0 64 120 0 0 house_hospital ../texture/building/house_hospital.bml
- 1 0 0 64 120 0 0 house_hospital_s ../texture/building/house_hospital_s.bml
- 1 0 0 64 120 0 0 house_hospital02 ../texture/building/house_hospital02.bml
- 1 0 0 64 120 0 0 house_hospital02_s ../texture/building/house_hospital02_s.bml
- 1 0 0 64 120 0 0 house_inn ../texture/building/house_inn.bml
- 1 0 0 64 120 0 0 house_inn_s ../texture/building/house_inn_s.bml
- 1 0 0 64 120 0 0 house_pig ../texture/building/house_pig.bml
- 1 0 0 64 120 0 0 house_pig_s ../texture/building/house_pig_s.bml
- 1 0 0 64 120 0 0 house_pig01 ../texture/building/house_pig01.bml
- 1 0 0 64 120 0 0 house_pig01_s ../texture/building/house_pig01_s.bml
- 1 0 0 64 120 0 0 house_store ../texture/building/house_store.bml
- 1 0 0 64 120 0 0 house_store_s ../texture/building/house_store_s.bml
- 1 0 0 64 120 0 0 house_weapon ../texture/building/house_weapon.bml
- 1 0 0 64 120 0 0 house_weapon_s ../texture/building/house_weapon_s.bml
- 1 0 0 64 120 0 0 house_wood01 ../texture/building/house_wood01.bml
- 1 0 0 64 120 0 0 house_wood01_s ../texture/building/house_wood01_s.bml
- 1 0 0 64 120 0 0 house_wood02 ../texture/building/house_wood02.bml
- 1 0 0 64 120 0 0 house_wood02_s ../texture/building/house_wood02_s.bml
- 1 0 0 64 120 0 0 house01 ../texture/building/house01.bml
- 1 0 0 64 120 0 0 house01_s ../texture/building/house01_s.bml
- 1 0 0 64 120 0 0 house02 ../texture/building/house02.bml
- 1 0 0 64 120 0 0 house02_s ../texture/building/house02_s.bml
- 1 0 0 64 120 0 0 house021 ../texture/building/house021.bml
- 1 0 0 64 120 0 0 house03 ../texture/building/house03.bml
- 1 0 0 64 120 0 0 house03_s ../texture/building/house03_s.bml
- 1 0 0 64 120 0 0 house032 ../texture/building/house032.bml
- 1 0 0 64 120 0 0 house033 ../texture/building/house033.bml
- 1 0 0 64 120 0 0 house034 ../texture/building/ house034.bml
- 1 0 0 64 120 0 0 house04 ../texture/building/house04.bml
- 1 0 0 64 120 0 0 house05 ../texture/building/house05.bml
- 1 0 0 64 120 0 0 house05_s ../texture/building/house05_s.bml
- 1 0 0 64 120 0 0 house051 ../texture/building/house051.bml
- 1 0 0 64 120 0 0 house052 ../texture/building/house052.bml
- 1 0 0 64 120 0 0 house06 ../texture/building/house06.bml
- 1 0 0 64 120 0 0 house06_s ../texture/building/house06_s.bml
- 1 0 0 64 120 0 0 house061 ../texture/building/ house061.bml
- 1 0 0 64 120 0 0 house07 ../texture/building/house07.bml
- 1 0 0 64 120 0 0 house07_s ../texture/building/house07_s.bml
- 1 0 0 64 120 0 0 shrine02 ../texture/building/shrine02.bml
- 1 0 0 64 120 0 0 shrine02_s ../texture/building/ shrine02_s.bml
- 1 0 0 64 120 0 0 watchtower_wood01 ../texture/building/watchtower_wood01.bml
- 1 0 0 64 120 0 0 watchtower_wood01_s ../texture/building/watchtower_wood01_s.bml
- 1 0 0 64 120 0 0 watchtower_wood02 ../texture/building/watchtower_wood02.bml
- 1 0 0 64 120 0 0 watchtower_wood02_s ../texture/building/ watchtower_wood02_s.bml
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- テム スコヌチカフニョ ーケシヲ チヲエキホ タ釮錝狎゚ タ゚ タロオソ
- ヌチキケタモシ ナクタマXナゥア ナクタマYナゥア スコヌチカフニョチ゚スノX スコヌチカフニョチ゚スノY ステタロチツヌ・X ステタロチツヌ・Y スコヌチカフニョタフクァ タフケフチトタマタフクァ
- m_nFrame m_nSizeTx m_nSizeTy m_ptCenter.x m_ptCenter.y m_ptStart.x m_ptStart.y m_szName m_szBitmap
- stand4タヌ m_ptStart.x, m_ptStart.yエツ トウクッナヘテシナゥケレスコタヌ ステタロタァト。タフエル.
- トウクッナヘ テシナゥケレスコタヌ タァト。エツ
- left(チ゚スノタヌx - m_ptStart.x, チ゚スノタヌy - m_ptStart.y), right(チ゚スノタヌx + m_ptStart.x, チ゚スノタヌy + 10)
-
-