// ATARI'S TEAM BINDS (ADAPTED FROM CITIZEN'S CONFIG)
//
//
set iquad "say_team I am at the Quad; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set imega "say_team I am at the Megahealth; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set irail "say_team I am at Railgun/RA; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set irl "say_team I am at the Rocket Launcher; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set iya "say_team I am at the Yellow Armor; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set iportal "say_team I am at the Portal; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set isg "say_team I am at the Shotgun; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
//
set weapquad "say_team Get the Weapon at Quad!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set weapmega "say_team Get the Weapon at Megahealth!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set weaprail "say_team Get the Weapon at Railgun/RA!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set weaprl "say_team Get the Weapon at Rocket Launcher!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set weapya "say_team Get the Weapon at Yellow Armor!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set weapportal "say_team Get the Weapon at Portal!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set weapsg "say_team Get the Weapon at Shotgun!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
//
set healthquad "say_team Get the Health/Armor at Quad!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set healthmega "say_team Get the Health/Armor at Megahealth!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set healthrail "say_team Get the Health/Armor at Railgun/RA!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set healthrl "say_team Get the Health/Armor at Rocket Launcher!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set healthya "say_team Get the Health/Armor at Yellow Armor!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set healthportal "say_team Get the Health/Armor at Portal!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set healthsg "say_team Get the Health/Armor at Shotgun!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
//
set attackquad "say_team Attacking the Quad (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set attackmega "say_team Attacking the Megahealth (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set attackrail "say_team Attacking the Railgun (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset
set attackrl "say_team Attacking the Rocket Launcher (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set attackya "say_team Attacking the Yellow Armor (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set attackportal "say_team Attacking the Portal (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
set attacksg "say_team Attacking the Shotgun (Help if You Can)!; vstr enemy1; vstr enemy2; vstr enemy3; vstr reset"
//
// Default Location Binds
//
set enemy1 "bind UPARROW say_team The Enemy is at the Quad!; bind RIGHTARROW say_team The Enemy is at the Megahealth!"
set enemy2 "bind DOWNARROW say_team The Enemy is at the Railgun/RA!; bind LEFTARROW say_team The Enemy is at the Rocket Launcher!"
set enemy3 "bind KP_END say_team The Enemy is at the Yellow Armor!; bind KP_PGDN say_team The Enemy is at the Portal!; bind KP_DOWNARROW say_team The Enemy is at the Shotgun!"