2on1.zip Two on One. Forest, 128x128, 3 players. By camustng@ix.netcom.com
4tri.zip 4 Triangle. Incredible map to play two against 3 computers (you can have all the buildings)! Winter, 128x128, 2 players max, 3 computers max. By Jean-Simon Durand (Raptor), jsdurand@accent.net
6maps.zip Six levels with no story line. By jahrling@ripco.com
8play.zip Eight Play. Forest, 128x128, 8 players. By Bhurak, bhurak@netconnect.com.au
allies.zip Allies. Six levels that should be played as allied multiplayer levels.
alterac.zip Four levels with one central story line. By whitesr@freenet.scri.fsu.edu
ambush.zip The Ambush. Forest, 128x128, 2 players. By Nathan, nathanh@wave.co.nz
assault.zip Assault. Forest, 128x128, 4 players. By Russel, mahno@arcus.lv
bmdcross.zip Criss Cross. Forest, 128x128, 4 players. By Brian M. Dammen, Bison@bbs.collider.com
bmdmount.zip The Battle of Mt. Buffalo. Forest, 96x96, 2 players. By Brian M. Dammen, bison@bbs.collider.com
bosquet.zip Bosquet. Very good map to play 2 against up to 6 computers. Forest, 128x128, 2 players max, 6 computers max. By Maxime Bombardier (Cyrus), bombamax@leo.stjeannet.ca
btof4.zip The Battle of Four. Wasteland,, 128x128, 4 players.
levels.zip Four levels with no story line. By jesse@www1.netscape.com
mike.zip Two on Two. Wasteland, 128x128, 2 players max, 3 computers max. By mrv2@lehigh.edu
mikey.zip Mikey's Level. Forest, 128x128, 3 players. By Mike, UFOFiero@aol.com
mudd1.zip Find the Humans, Kill them! Play it as it's default, for best play, if multiplayer, it helps if the orcs fight the humans, it's the way it's meant to be. Forest, 128x128, 4 players max, 3 computers max. By hauuk@ix.netcom.com
nafta.zip Orcs in South America. Forest, 128x128, 2 players. By MoonXIII@aol.com
oneonone.zip One on One. Winter, 96x96, 2 players. By Dave Metcalf and Phil Symonds, metco@tilers.demon.co.uk
orcs.zip Orc's in the Middle. Wasteland,, 128x128, 6 players.
orksaga.zip Seven levels with one central story line. This is an Orc campaign. By Excaluber@aol.com
potato.zip Potato. Forest, 128x128, 2 players. By mwal@ozemail.com.au
ring.zip The Ring. Forest, 128x128. By Thomas Cahill, tmcahill@ucdavis.edu
rivers.zip Rivers. Here is a pud! Great for playing 2 on 3 to 4 computers!!! Excellent for practicing against those friends who only use dragons! Winter, 128x128, 6 players max, 5 computers max. By michael@promedia.net
sargeras.zip Gul'dan Seeks the Tomb. Wasteland,, 128x128, 2 players. By Pedro Margate, lithos@eden.rutgers.edu
seaworld.zip Sea World. Forest, 128x128, 8 players. By Patrick Tou, ptou@ece.utexas.edu
shadow.zip Shadow Lands. Those that missed the bridges from war1 will most likely love this level. Forest, 128x128, 4 players. By Cort Stowe, cstowe@radix.net
siege.zip Siege. Forest, 128x128, 2 players. By Oleg V. Karas, oleg2@apex.arcus.lv
siegeii.zip Siege II.
time.zip Time. Good for 2 players going against the computer, allows orc players to have control of a human mage tower. Forest, 128x128, 2 players, 5 computers. By kspencer@intergate.bc.ca
tuff.zip Tuff. Forest, 128x128. By Blackpete, slabouca@awinc.com
valtirge.zip Val 'Tirge Island. Winter, 128x128, 2 players. By Bauguss, Bauguss@unm.edu
wallcity.zip Wallcity. Allows a wide range of strategies, WALLCTY2.PUD allows you to use both races. Forest, 128x128, 4 players max, 3 computers max. By lms@soton.ac.uk
war2.zip Six levels with no story line. By reveland@pgh.net
war2lev.zip Four levels with no story line, I would use these for multiplayer. By manfred.hantschel@jk.uni-linz.ac.at
warlands.zip Thirteen grouped levels. By mhofer@mcs.com
wc2_isls.zip Islands of Good and Evil. Forest, 128x128, 2 players. By Daniel Terborn, daniel.terborn@mailbox.swipnet.se