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- *********************************************
- * Legions of Death - A Warlands Scenario *
- * By Darrin Anderson 1/4/1996 *
- * Playtest: Mike Ehrenhofer, Gary Manning *
- *********************************************
- * A Warcraft2(tm) scenario *
- *********************************************
-
- Scenario Background:
- --------------------
- The peaceful town of Rymuth is under assault by legions of the dead! Can
- the town's militia, which has scrapped together meager weapons and armor
- hold off the assault long enough for Sir Jeffrey and his holy Paladins to
- arrive? Jeffrey best hurry as the undead legions grow ever larger with each
- fallen human.
-
- Specifics:
- ----------
- Versions: 1 or 2 players
- Races: Default races only
-
- Designer Hints:
- ---------------
- The city militia can put up a stiff fight while mining like crazy. The
- sheer problems of command and control is the human's biggest enemy here.
- Each peasant will turn and flee as they are struck so assaults from multiple
- directions can spell quick doom the weak humans. The Paladins must arrive
- quickly and should follow the road into town to aviod getting lost in the
- forest. The Death player needs to research Raise Dead immediately (which
- is free and quick to learn at the temple) to enhance their army.
-
- Designer Notes:
- ---------------
- Peasants and peons have increased combat abilities. Although the humans
- begin in a superior position, The death legions have severe advantages that
- are very difficult to overcome. This is a real challenge for the defender.
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