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File List | 1996-07-08 | 9.9 KB | 149 lines |
- 2on1.zip 15288 01-16-96 Two on One. Forest, 128x128, 3 players. By
- | camustng@ix.netcom.com
- 4tri.zip 15619 11-17-95 4 Triangle. Incredible map to play two
- | against 3 computers (you can have all the
- | buildings)! Winter, 128x128, 2 players
- | max, 3 computers max. By Jean-Simon Durand
- | (Raptor), jsdurand@accent.net
- 6maps.zip 47316 12-27-95 Six levels with no story line. By
- | jahrling@ripco.com
- 8play.zip 12525 09-26-95 Eight Play. Forest, 128x128, 8 players. By
- | Bhurak, bhurak@netconnect.com.au
- allies.zip 81877 01-26-96 Allies. Six levels that should be played
- | as allied multiplayer levels.
- alterac.zip 42958 01-15-96 Four levels with one central story line. By
- | whitesr@freenet.scri.fsu.edu
- ambush.zip 14553 01-16-96 The Ambush. Forest, 128x128, 2 players. By
- | Nathan, nathanh@wave.co.nz
- assault.zip 17950 01-16-96 Assault. Forest, 128x128, 4 players. By
- | Russel, mahno@arcus.lv
- bmdcross.zip 12177 01-12-96 Criss Cross. Forest, 128x128, 4 players.
- | By Brian M. Dammen, Bison@bbs.collider.com
- bmdmount.zip 9323 01-20-96 The Battle of Mt. Buffalo. Forest, 96x96,
- | 2 players. By Brian M. Dammen,
- | bison@bbs.collider.com
- bosquet.zip 14591 11-16-95 Bosquet. Very good map to play 2 against
- | up to 6 computers. Forest, 128x128, 2
- | players max, 6 computers max. By Maxime
- | Bombardier (Cyrus),
- | bombamax@leo.stjeannet.ca
- btof4.zip 12928 12-27-95 The Battle of Four. Wasteland,, 128x128, 4
- | players.
- canraid.zip 9586 12-29-95 Canyon Raid. Wasteland,, 96x96, 2 players.
- | By Kyle Pressel, saufer@earthlink.net
- choke.zip 18549 12-14-95 Supchoke. Forest, 128x128, 2 players. By
- | BobaPhat, Knightod@aol.com
- corners.zip 13710 12-17-95 Free for all or Two on Two. Winter, 96x96,
- | 5 players. By Brandon Kraft,
- | shampoo405@aol.com
- dallas.zip 5617 02-04-96 Dallas. Forest, 64x64, 2 players. By
- | Richard Simmons, dsimmons@netpath.net
- darksea.zip 9686 12-22-95 Cross the Darksea. Wasteland,, 96x96, 2
- | players. By webster@voicenet.com
- darksea2.zip 14137 12-24-95 Cross the Darksea ][. Forest, 128x128, 2
- | players. By webster@voicenet.com
- dethtran.zip 16374 01-14-96 Dethtran. Winter, 128x128, 2 players. By
- | Cuong Tran, cttma@jazz.ucc.uno.edu
- disc.zip 18593 12-24-95 Discworld. Forest, 128x128, 6 players. By
- | David Metcalf, metco@tilers.demon.co.uk
- doug.zip 10573 02-02-96 Doug. Forest, 128x128, 2 players. By
- | Richard Simmons, dsimmons@netpath.net
- endpuds1.zip 104417 01-20-96 Nine levels with no story line. By
- | thesam@ix.netcom.com
- enemies.zip 99887 02-12-96 Enemies. Six levels that should be played
- | as every man for themself multiplayer
- | levels.
- final.zip 14052 02-01-96 Final. Forest, 128x128, 2 players. By
- | Peter Gavin, pgavin@peganet.com
- french.zip 54283 01-29-96 Three grouped levels. By
- | fgoncalves@teaser.fr
- fw_puds.zip 48803 01-27-96 Three grouped levels, with no story, I
- | would use these for multiplayer. hor's:
- | Admiral-X, FOSS, and Lord White
- hilander.zip 19180 01-01-96 Hilander. Forest, 128x128, 2 players. By
- | N. Scott, 74473.2003@compuserve.com
- hlx_wcur.zip 227755 12-21-95 Eight levels with one central story line.
- hunter.zip 16936 12-17-95 Hunter. Forest, 128x128, 4 players. By
- | Hunter Luisi,
- | Hunter_Luisi@interactive.sony.co m
- italy.zip 13559 01-13-96 Italy. Forest, 128x128, 2 players. By
- | Justin Timblin, jet@engin.umich.edu
- klrsheep.zip 11363 01-11-96 Killer Sheep. Forest, 96x96, 8 players.
- | Erik Simper & Karl Smith,
- | simpere@student.ns.suu.edu and
- | smithk@student.ns.suu.edu
- lakeland.zip 21636 12-18-95 LakeLand Wars. Winter, 128x128, 4 players.
- | By Kevin Saba, ksaba@d.umn.edu
- landbrg.zip 10743 12-11-95 Land Bridge. Winter, 96x96, 2 players.
- | SyBeR & aL, ViSSyBeR11@aol.com &
- | Visxalby1@aol.com
- levels.zip 47015 01-23-96 Four levels with no story line. By
- | jesse@www1.netscape.com
- mike.zip 21633 01-19-96 Two on Two. Wasteland, 128x128, 2 players
- | max, 3 computers max. By mrv2@lehigh.edu
- mikey.zip 15962 12-17-95 Mikey's Level. Forest, 128x128, 3 players.
- | By Mike, UFOFiero@aol.com
- mudd1.zip 18529 01-12-96 Find the Humans, Kill them! Play it as
- | it's default, for best play, if
- | multiplayer, it helps if the orcs fight the
- | humans, it's the way it's meant to be.
- | Forest, 128x128, 4 players max, 3 computers
- | max. By hauuk@ix.netcom.com
- nafta.zip 18904 01-14-96 Orcs in South America. Forest, 128x128, 2
- | players. By MoonXIII@aol.com
- oneonone.zip 11014 12-13-95 One on One. Winter, 96x96, 2 players. By
- | Dave Metcalf and Phil Symonds,
- | metco@tilers.demon.co.uk
- orcs.zip 19691 02-03-96 Orc's in the Middle. Wasteland,, 128x128,
- | 6 players.
- orc_il.zip 15418 01-07-96 Orc Island. Forest, 128x128, 2 players. By
- | Todd Gable, tgable@hooked.net
- orksaga.zip 90389 01-15-96 Seven levels with one central story line.
- | This is an Orc campaign. By
- | Excaluber@aol.com
- potato.zip 14877 01-11-96 Potato. Forest, 128x128, 2 players. By
- | mwal@ozemail.com.au
- ring.zip 18907 02-12-96 The Ring. Forest, 128x128. By Thomas
- | Cahill, tmcahill@ucdavis.edu
- rivers.zip 16210 12-23-95 Rivers. Here is a pud! Great for playing 2
- | on 3 to 4 computers!!! Excellent for
- | practicing against those friends who only
- | use dragons! Winter, 128x128, 6 players
- | max, 5 computers max. By
- | michael@promedia.net
- sargeras.zip 15906 01-19-96 Gul'dan Seeks the Tomb. Wasteland,,
- | 128x128, 2 players. By Pedro Margate,
- | lithos@eden.rutgers.edu
- seaworld.zip 12005 12-17-95 Sea World. Forest, 128x128, 8 players. By
- | Patrick Tou, ptou@ece.utexas.edu
- shadow.zip 18328 02-06-96 Shadow Lands. Those that missed the
- | bridges from war1 will most likely love
- | this level. Forest, 128x128, 4 players. By
- | Cort Stowe, cstowe@radix.net
- siege.zip 15161 12-28-95 Siege. Forest, 128x128, 2 players. By
- | Oleg V. Karas, oleg2@apex.arcus.lv
- siegeii.zip 20948 01-12-96 Siege II.
- time.zip 14108 11-17-95 Time. Good for 2 players going against the
- | computer, allows orc players to have
- | control of a human mage tower. Forest,
- | 128x128, 2 players, 5 computers. By
- | kspencer@intergate.bc.ca
- tuff.zip 20115 12-17-95 Tuff. Forest, 128x128. By Blackpete,
- | slabouca@awinc.com
- valtirge.zip 19330 01-22-96 Val 'Tirge Island. Winter, 128x128, 2
- | players. By Bauguss, Bauguss@unm.edu
- wallcity.zip 37108 01-19-96 Wallcity. Allows a wide range of
- | strategies, WALLCTY2.PUD allows you to use
- | both races. Forest, 128x128, 4 players
- | max, 3 computers max. By lms@soton.ac.uk
- war2.zip 88043 01-14-96 Six levels with no story line. By
- | reveland@pgh.net
- war2lev.zip 77545 01-23-96 Four levels with no story line, I would use
- | these for multiplayer. By
- | manfred.hantschel@jk.uni-linz.ac.at
- warlands.zip 181737 01-05-96 Thirteen grouped levels. By
- | mhofer@mcs.com
- wc2_isls.zip 17381 02-03-96 Islands of Good and Evil. Forest, 128x128,
- | 2 players. By Daniel Terborn,
- | daniel.terborn@mailbox.swipnet.se
-