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  1. 2on1.zip        15288  01-16-96  Two on One.  Forest, 128x128, 3 players. By
  2.                                | camustng@ix.netcom.com
  3. 4tri.zip        15619  11-17-95  4 Triangle.  Incredible map to play two
  4.                                | against 3 computers (you can have all the
  5.                                | buildings)!  Winter, 128x128, 2 players
  6.                                | max, 3 computers max.  By Jean-Simon Durand
  7.                                | (Raptor), jsdurand@accent.net
  8. 6maps.zip       47316  12-27-95  Six levels with no story line.   By
  9.                                | jahrling@ripco.com
  10. 8play.zip       12525  09-26-95  Eight Play.  Forest, 128x128, 8 players. By
  11.                                | Bhurak, bhurak@netconnect.com.au
  12. allies.zip      81877  01-26-96  Allies.  Six levels that should be played
  13.                                | as allied multiplayer levels.
  14. alterac.zip     42958  01-15-96  Four levels with one central story line. By
  15.                                | whitesr@freenet.scri.fsu.edu
  16. ambush.zip      14553  01-16-96  The Ambush.  Forest, 128x128, 2 players. By
  17.                                | Nathan, nathanh@wave.co.nz
  18. assault.zip     17950  01-16-96  Assault.  Forest, 128x128, 4 players.  By
  19.                                | Russel, mahno@arcus.lv
  20. bmdcross.zip    12177  01-12-96  Criss Cross.  Forest, 128x128, 4 players.
  21.                                | By Brian M. Dammen, Bison@bbs.collider.com
  22. bmdmount.zip     9323  01-20-96  The Battle of Mt. Buffalo.  Forest, 96x96,
  23.                                | 2 players.  By Brian M. Dammen,
  24.                                | bison@bbs.collider.com
  25. bosquet.zip     14591  11-16-95  Bosquet.  Very good map to play 2 against
  26.                                | up to 6 computers.  Forest, 128x128, 2
  27.                                | players max, 6 computers max.  By Maxime
  28.                                | Bombardier (Cyrus),
  29.                                | bombamax@leo.stjeannet.ca
  30. btof4.zip       12928  12-27-95  The Battle of Four.  Wasteland,, 128x128, 4
  31.                                | players.
  32. canraid.zip      9586  12-29-95  Canyon Raid.  Wasteland,, 96x96, 2 players.
  33.                                | By Kyle Pressel, saufer@earthlink.net
  34. choke.zip       18549  12-14-95  Supchoke.  Forest, 128x128, 2 players.  By
  35.                                | BobaPhat, Knightod@aol.com
  36. corners.zip     13710  12-17-95  Free for all or Two on Two.  Winter, 96x96,
  37.                                | 5 players.  By Brandon Kraft,
  38.                                | shampoo405@aol.com
  39. dallas.zip       5617  02-04-96  Dallas.  Forest, 64x64, 2 players.  By
  40.                                | Richard Simmons, dsimmons@netpath.net
  41. darksea.zip      9686  12-22-95  Cross the Darksea.  Wasteland,, 96x96, 2
  42.                                | players.  By webster@voicenet.com
  43. darksea2.zip    14137  12-24-95  Cross the Darksea ][.  Forest, 128x128, 2
  44.                                | players.  By webster@voicenet.com
  45. dethtran.zip    16374  01-14-96  Dethtran.  Winter, 128x128, 2 players.  By
  46.                                | Cuong Tran, cttma@jazz.ucc.uno.edu
  47. disc.zip        18593  12-24-95  Discworld.  Forest, 128x128, 6 players.  By
  48.                                | David Metcalf, metco@tilers.demon.co.uk
  49. doug.zip        10573  02-02-96  Doug.  Forest, 128x128, 2 players.  By
  50.                                | Richard Simmons, dsimmons@netpath.net
  51. endpuds1.zip   104417  01-20-96  Nine levels with no story line.   By
  52.                                | thesam@ix.netcom.com
  53. enemies.zip     99887  02-12-96  Enemies.  Six levels that should be played
  54.                                | as every man for themself multiplayer
  55.                                | levels.
  56. final.zip       14052  02-01-96  Final.  Forest, 128x128, 2 players.  By
  57.                                | Peter Gavin, pgavin@peganet.com
  58. french.zip      54283  01-29-96  Three grouped levels.   By
  59.                                | fgoncalves@teaser.fr
  60. fw_puds.zip     48803  01-27-96  Three grouped levels, with no story, I
  61.                                | would use these for multiplayer.   hor's:
  62.                                | Admiral-X, FOSS, and Lord White
  63. hilander.zip    19180  01-01-96  Hilander.  Forest, 128x128, 2 players.  By
  64.                                | N. Scott, 74473.2003@compuserve.com
  65. hlx_wcur.zip   227755  12-21-95  Eight levels with one central story line.
  66. hunter.zip      16936  12-17-95  Hunter.  Forest, 128x128, 4 players.  By
  67.                                | Hunter Luisi,
  68.                                | Hunter_Luisi@interactive.sony.co m
  69. italy.zip       13559  01-13-96  Italy.  Forest, 128x128, 2 players.  By
  70.                                | Justin Timblin, jet@engin.umich.edu
  71. klrsheep.zip    11363  01-11-96  Killer Sheep.  Forest, 96x96, 8 players.
  72.                                | Erik Simper & Karl Smith,
  73.                                | simpere@student.ns.suu.edu and
  74.                                | smithk@student.ns.suu.edu
  75. lakeland.zip    21636  12-18-95  LakeLand Wars.  Winter, 128x128, 4 players.
  76.                                | By Kevin Saba, ksaba@d.umn.edu
  77. landbrg.zip     10743  12-11-95  Land Bridge.  Winter, 96x96, 2 players.
  78.                                | SyBeR & aL, ViSSyBeR11@aol.com &
  79.                                | Visxalby1@aol.com
  80. levels.zip      47015  01-23-96  Four levels with no story line.   By
  81.                                | jesse@www1.netscape.com
  82. mike.zip        21633  01-19-96  Two on Two.  Wasteland, 128x128, 2 players
  83.                                | max, 3 computers max. By mrv2@lehigh.edu
  84. mikey.zip       15962  12-17-95  Mikey's Level.  Forest, 128x128, 3 players.
  85.                                | By Mike, UFOFiero@aol.com
  86. mudd1.zip       18529  01-12-96  Find the Humans, Kill them!  Play it as
  87.                                | it's default, for best play, if
  88.                                | multiplayer, it helps if the orcs fight the
  89.                                | humans, it's the way it's meant to be.
  90.                                | Forest, 128x128, 4 players max, 3 computers
  91.                                | max.  By hauuk@ix.netcom.com
  92. nafta.zip       18904  01-14-96  Orcs in South America.  Forest, 128x128, 2
  93.                                | players.  By MoonXIII@aol.com
  94. oneonone.zip    11014  12-13-95  One on One.  Winter, 96x96, 2 players.  By
  95.                                | Dave Metcalf and Phil Symonds,
  96.                                | metco@tilers.demon.co.uk
  97. orcs.zip        19691  02-03-96  Orc's in the Middle.  Wasteland,, 128x128,
  98.                                | 6 players.
  99. orc_il.zip      15418  01-07-96  Orc Island.  Forest, 128x128, 2 players. By
  100.                                | Todd Gable, tgable@hooked.net
  101. orksaga.zip     90389  01-15-96  Seven levels with one central story line.
  102.                                | This is an Orc campaign.   By
  103.                                | Excaluber@aol.com
  104. potato.zip      14877  01-11-96  Potato.  Forest, 128x128, 2 players.  By
  105.                                | mwal@ozemail.com.au
  106. ring.zip        18907  02-12-96  The Ring.  Forest, 128x128.  By Thomas
  107.                                | Cahill, tmcahill@ucdavis.edu
  108. rivers.zip      16210  12-23-95  Rivers.  Here is a pud! Great for playing 2
  109.                                | on 3 to 4 computers!!!  Excellent for
  110.                                | practicing against those friends who only
  111.                                | use dragons!  Winter, 128x128, 6 players
  112.                                | max, 5 computers max.  By
  113.                                | michael@promedia.net
  114. sargeras.zip    15906  01-19-96  Gul'dan Seeks the Tomb.  Wasteland,,
  115.                                | 128x128, 2 players.  By Pedro Margate,
  116.                                | lithos@eden.rutgers.edu
  117. seaworld.zip    12005  12-17-95  Sea World.  Forest, 128x128, 8 players.  By
  118.                                | Patrick Tou, ptou@ece.utexas.edu
  119. shadow.zip      18328  02-06-96  Shadow Lands.  Those that missed the
  120.                                | bridges from war1 will most likely love
  121.                                | this level.  Forest, 128x128, 4 players. By
  122.                                | Cort Stowe, cstowe@radix.net
  123. siege.zip       15161  12-28-95  Siege.  Forest, 128x128, 2 players.  By
  124.                                | Oleg V. Karas, oleg2@apex.arcus.lv
  125. siegeii.zip     20948  01-12-96  Siege II.
  126. time.zip        14108  11-17-95  Time.  Good for 2 players going against the
  127.                                | computer, allows orc players to have
  128.                                | control of a human mage tower.  Forest,
  129.                                | 128x128, 2 players, 5 computers.  By
  130.                                | kspencer@intergate.bc.ca
  131. tuff.zip        20115  12-17-95  Tuff.  Forest, 128x128.  By Blackpete,
  132.                                | slabouca@awinc.com
  133. valtirge.zip    19330  01-22-96  Val 'Tirge Island.  Winter, 128x128, 2
  134.                                | players.  By Bauguss, Bauguss@unm.edu
  135. wallcity.zip    37108  01-19-96  Wallcity.  Allows a wide range of
  136.                                | strategies, WALLCTY2.PUD allows you to use
  137.                                | both races.  Forest, 128x128, 4 players
  138.                                | max, 3 computers max.  By lms@soton.ac.uk
  139. war2.zip        88043  01-14-96  Six levels with no story line.   By
  140.                                | reveland@pgh.net
  141. war2lev.zip     77545  01-23-96  Four levels with no story line, I would use
  142.                                | these for multiplayer.   By
  143.                                | manfred.hantschel@jk.uni-linz.ac.at
  144. warlands.zip   181737  01-05-96  Thirteen grouped levels.   By
  145.                                | mhofer@mcs.com
  146. wc2_isls.zip    17381  02-03-96  Islands of Good and Evil.  Forest, 128x128,
  147.                                | 2 players.  By Daniel Terborn,
  148.                                | daniel.terborn@mailbox.swipnet.se
  149.