home *** CD-ROM | disk | FTP | other *** search
- !!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- ===============================================================================
- C&C Ultimate Map Editor
-
- v2.1 - 21 January 1996
-
- Programming: Richard Heesbeen
- Ripping/Manual: Jeroen Ritmeijer
- ===============================================================================
-
-
- DISCLAIMER & LEGAL ASPECTS
- ==========================
- Copyright (c) 1996 Richard Heesbeen, All Rights Reserved.
-
- Permission to use, copy, and distribute this software and its documentation
- for NON-COMMERCIAL purposes and without fee is hereby granted.
-
- All graphics (c) 1995 by Westwood Studios. Usage of this program is restricted
- to people who are in the possession of the original Command & Conquer.
-
-
- INTRODUCTION
- ============
- Can't wait for Westwood to finally bring out those mission disks?? Now you can
- create your own missions with this graphical C&C Map editor.
- We have included a few home brew MAPS (multiplayer), one is an altered version
- of LOST ARENA, the other (TOTALWAR) has been created from scratch.
- A complete tutorial on C&C editing is out of the scope of this document with
- a little luck you'll figure it out yourself. The editor is VERY user friendly.
-
-
- NEW in V2.1
- ===========
- * New menu button
- * X and Y coordinates are shown for the mouse cursor
- * Blocknumber is shown for the mouse cursor.
- * Larger item box (when the overview is off)
- * Default values for Side and Action.
- * Every action has a shortcut key.
- * Clear layer/All layers
- * Erase partial layer/All layers
- * New menu colors :)
- * Several cosmetic changes.
- * Desert scenarios (including trees, but no civilian buildings)
- * Native trees for the Winter scenarios
- * Infantry has been added (sorry, forgot in the previous version)
- * New manual (still crappy)
- * Radar has moved.
- * An 'Are you sure you want to quit' box has been added.
- * Several bug fixes.
- * Tooltips added, both on the field and in the selector box.
- * Memory handling improved, it should work on all 8MB machines now.
- * Info screen also known as the Ego-Trip box.
- * A lot of small changes which we can't remember.
-
-
- REQUIREMENTS
- ============
- * 8MB
- * VGA
- * 1MB of free harddisk space
- * 486 (386 for masochists)
- * Microsoft compatible mouse
- * MIXMAN
- * The ORIGINAL C&C distribution disks.
-
-
- INSTALLATION
- ============
- Copy all the files included in the zip file to a new directory, then copy the
- following files from your original C&C CD-ROM to that same directory:
- * TEMPERAT.MIX
- * WINTER.MIX
- * DESERT.MIX
- If you already have a previous version of CCMAP, please overwrite ALL old files.
-
-
- EXTRACTING A MAP
- ================
- If you want to edit an existing map, you first have to extract it from the
- "GENERAL.MIX" file using Vladan Bato's excellent MIXMANAGER (available from
- your favorite C&C website).
- You must extract both the .INI file and the .MAP file.
- Having completed that, you end up with two files (xxxxx.map & xxxxx.ini).
- You can now run the editor with the name of the map on the command line.
- e.g.
- C:\MAPEDIT>CCMAP TOTALWAR <----- no file extension
- For more information on extracting maps, read the documentation included in
- the MIXMANAGER distribution.
-
-
- OPERATION
- =========
- Controlling the program is simple:
- * Cursor Keys: Use these to scroll around the map.
- * F1: Select Map tiles (Background)
- * F2: Select Terrain tiles (Trees)
- * F3: Select Overlay tiles (Tiberium/Fences)
- * F4: Select Structures (Buildings)
- * F5: Units (Vehicles)
- * F6: Infantry
- * You can also click the Button above the selection window to cycle
- through them.
- * PgUp-PgDown: Scroll through the Selection window.
- * (O)verview: Toggle the Overview on and off, click on it to move the focus
- to that selected area.
- * +,z: Toggle Zoom mode
- * (M)enu: Activate the Menu. You can also do this by clicking on the menu
- button.
- * (I)nfo: Display if you want to be reminded to the people who made this
- great editor.
- * (T)ooltips: Toggle Tooltips On and Off
- * (U)ndo
- * (C)lear: Display the Clear Area menu. With this function you can clear
- an entire map or just a specific layer
- * (E)rase Area: Display the Erase Menu. You can erase a part of the map per
- layer or all layers at the same time.
- * (Q)uit
- * (S)ave: Overwrites the current file. If you want to use the newly
- created files place them back in the "GENERAL.MIX" using the MIXMANAGER.
- Please refer to the manual included in MIXMAN, for details on how to do
- that.
- * Mouse:
- Touching the edges of the screen with the mouse arrow will also scroll you
- through the map.
- * Mouse Button:
- Use the mouse button to place the Vehicles/trees etc. on the map. When you
- click on an already placed item, a pop up menu will appear in which you can
- make several adjustments (action, strength, side)
-
-
- MANUAL EDITING
- ==============
- You can read an '.ini' file into a texteditor (like DOS Edit or Notepad) and
- make manual adjustments.
- For example to change the map size and scenario:
-
- [MAP]
- Height=62
- Widht=62
- X=1
- Y=1
- Theater=DESERT
-
- where Height is the height in blocks, one block is 24x24 pixels. The maximum
- field size is 62x62. X is the LEFT border, Y is the TOP border. Theater is
- either DESERT, WINTER or TEMPERAT.
-
-
- PLAYING A SELF MADE MAP
- =======================
- Ok, here comes the tricky part.
- First you have to tell C&C to load the GENERAL.MIX file from the HD in stead
- of the CD-ROM. You do this as described below. (you only have to do this the
- first time)
- * Copy the GENERAL.MIX file from your CD-ROM to your C&C directory (not the
- CCMAP directory)
- * Rename GENERAL.MIX into GENER.MIX
- * Use an hex editor (like Hex Workshop or DOS Navigator) to search the
- GAME.DAT for the word 'GENERAL.MIX'. (2 occurrences)
- * Change the GENERAL.MIX into X:GENER.MIX (where X is the drive letter of
- your harddisk) . Make sure you change both occurrences of GENERAL.MIX in
- GAME.DAT.
-
- The second part is easier:
- * Use MIXMAN to overwrite an existing map in GENERAL.MIX (which is now called
- GENER.MIX)
- * Overwrite both the MAP and the INI file.
- * Now start C&C
-
- FUTURE IMPROVEMENTS
- ===================
- No future improvements will be made since this is the final release of CCMAP.
- Only major bugs will be fixed, but no additional features will be added.
- Maybe maybe maybe if we get enough support and donations...........?
- With a bit of luck we'll set up a specialized CCMAP website in a few weeks.
- The only thing we know is that the address is going to be
- http://www.xs4all.nl/~jarit just check it every once in a while to see if
- it's up yet.
-
-
- COMPLAINTS
- ==========
- It works on our computers, but since there are more than 500000 different
- hardware configurations it's hard to check them all. It needs a fast computer,
- but more important a fast video card (Stealth 64).
- Sure there are bugs, but try making one yourself. Hard work for no money :)
- We can do better, but we don't have the time.
-
-
- BUG REPORTS
- ===========
- Please send bug reports to jarit@xs4all.nl or to Richard@codim.nl.
-
-
- DONATIONS
- =========
- If you have the decency to send a donation, you can send it to:
- Richard Heesbeen,
- Zalmlaan 13,
- 3238 BJ Zwartewaal
- The Netherlands
- RaboBank 3532.02.398
- or to:
- Jeroen Ritmeijer,
- Singel 379,
- 3311 HG Dordrecht,
- The Netherlands.
- Postbank 2195429.
-
-
- MANY THANKS GO TO
- =================
- Andrew Griffin: Mix file info.
- Vladan Bato : Mix file info and data lists.
- Westwood : For creating one of the best games ever
-
- If you like this program you MUST send e-mail :-)
-
-
- !!!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!!!!!!!!! NOT FOR COMMERCIAL PURPOSES !!!!!!!!!!!!!!!!!!!!!!!!!
-