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- The GDI Airforce, created by Joachim Bickel (jb@bickel.vol.at)
-
- Level Name: Prevail
- Release Date: 12th March 1996
- Completion Time: about four hours (it get shorter and shorter each level...)
- Map information: Large (62x62), temperate theater.
- Created new map.
- Player: GDI
- Difficulty: You will learn to hate flamethrowers and flametanks...
- Filename: Prevail.ZIP
- File contents: SCG15EA.INI, SCG14EA.BIN, MISSION.INI, SAVEGAME.000, AIRBASE.TXT
- Hardware used: Pentium 100Mhz
- Software used: CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
- Base-It v1.000, programmed by Barry Kalshoven and Michiel Prins
- Tested on Command and Conquer v1.19p (English version, German CD)
-
- Story Line
- ----------
- This is the sequel to Airbase 22F and Good or Bad. After you captured
- Mitchell, something very bad has happened. Some of his men tried to...
-
- Mission Description
- -------------------
- Traitors in the GDI have tried to kill General Sheppard. He survived and is
- now in a hospital in this area. NOD has set up a base here in order to kill
- him. We built some walls, but their base is very big and well-equipped. You
- are here to remove it. Again, you will get air-support. But NOD has built a
- temple, which has a nuclear missile launcher system. They also managed to get
- one missile, so be very careful.
-
- Other Information
- -----------------
- Specail thanks to:
- Andrew Griffin for his infos on C&C, Vladan Bato for his Mix-Manager, the
- programmers of CCMAP and Base-It, and Andreas Burtscher for testing this and
- other missions.
-
- If you have questions, suggestions, ideas for new levels, stories etc.:
- send me an e-mail (jb@bickel.vol.at).
-
- Dismissed!
- Joachim Bickel (jb@bickel.vol.at)
- Bludenz, Vorarlberg, Austria
-