home *** CD-ROM | disk | FTP | other *** search
- Command & Conquer Single Player Mission
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Name : The Die Is Cast
- Level Replaced : GDI Mission 1
- Player : GDI (obviously)
- Difficulty : Medium - Hard
- Note : If this works , it will be part of a trilogy of related missions I will
- release.
- Written by : Aaron Lye
- E-mail : vicl@pacific.net.sg
- ==============================================================================
- READ THIS : I am new to this mission creating thing.As far as I know,this
- mission is entirely original & no copyright infringement is or was intended.
- If there is an infringement,do contact me and provide proof of this
- infringement and the scenarios if required , will be withdrawn.
- ==============================================================================
- IMPORTANT : You MUST have CCEDIT ver 2.0 or higher for this mission to run.
- This file can be obtained at Andrew Griffin's website :
- http:/www.adam.com.au/~buggy/
- For the game to work as it was meant to , no values regarding the MHQ (Mobile
- HQ) should be edited at all.Screw with them , and you might screw the mission
- (I'm not joking).
-
- INSTALLATION PROCEDURE
- ~~~~~~~~~~~~~~~~~~~~~~
-
- 1. Use PKUNZIP.EXE to unzip the file DIECAST.ZIP into your Command & Conquer
- directory.
- 2. Run CCEDIT ver 2.0 or higher.
- 3. Use the patch entitled DIECAST.PAT and save all settings.Do NOT edit any
- values.Exit CCEDIT.
- 4. Run Command & Conquer (GDI).Select Start New Game.
- 5. You're ready to go!
-
- GAME DESCRIPTION
- ~~~~~~~~~~~~~~~~
-
- Basically , The Die Is Cast is a very simple mission.There is really little
- in the .ini file.However,it is sufficient for its purposes.As I get more
- proficient in writing those .ini files,you'll get more complex missions.
-
- The Die is Cast is my first full scenario.This is a short description :
- GDI's intelligence department has detected that NOD is developing a
- superweapon.Fearing the worst,a strike force is assembled.This force consists
- of allies as well as GDI themselves.A base is built near the superweapon
- facility and a trap is put into action.You are the GDI support to this
- endeavor.You are to build a GDI base and aid the strike force.Due to the
- nature of this mission,certain prices had to be changed or the mission
- would have been totally impossible.That's why you'll find medium tanks that
- cost $8 and such...
-
- What GDI wants you to do build up a force and rendevous with the Allied
- forces.The Allied base is heavily guarded with numerous Obelisks which
- might prove useful in the destruction of the NOD weapon.After the rendevous,
- set out from the Allied base(not your own) to attack the NOD facility.You
- should attack the wall surrounding the base first,with at least 8 med. tanks.
- Then,let the program run its course.Your job is to lure the weapon back to
- the Allied trap.The computer's AI is very unpredictable.Sometimes,it will
- willingly follow you.Other times , you have to coax it a LOT.The vehicle
- may be under external remote control.
-
-
- !!!!THE FOLLOWING SECTION SHOULD NOT BE READ UNTIL YOU HAVE COMPLETED THE
- MISSION OR ARE PULLING YOUR HAIR OUT TRYING TO COMPLETE IT!!!!!!!
-
-
- REMEMBER !!!!
-
-
- NO PEEPING UNLESS THE EARLIER REQUIREMENTS ARE MET!!!
-
-
-
- SOLUTION TO "THE DIE IS CAST"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The scenario emphasises strategy over frontal assault.This is obvious since
- the scenario was made such that the superweapon is invulnerable to all forms
- of attack.The clue to solving the mission is in the line in the mission
- objectives "The vehicle may be under external remote control".Since the
- vehicle is indestructible..target all the buildings.Every building must be
- destroyed.You can forget the engineers and the infantry from blown up
- buildings.So far,the casualty rate for this mission is REAL high and the
- effiency is REAL low...if you can get below 70 casualties and > 55% effiency,
- you're good...OR YOU USED CCEDIT TO CHANGE VALUES!!
-
- FINAL NOTE
- ~~~~~~~~~~
- If you liked this scenario and woud like to see the other two in this trilogy,
- do take the time to write a SHORT note to me to let me know what you think,and
- what improvements there should be in future releases.I will not bother to
- release the other two if I get poor response...so IF YOU LIKE IT , LET ME
- KNOW.Then , I'd have some inspiration or something like that...
- E-mail : vicl@pacific.net.sg
-
- POSSIBLE FUTURE RELEASES IN THIS TRILOGY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- PART 2 : ALEA JEACTA EST
- More superweapon havoc when GDI discovers NOD still has facilities producing
- those meanies.
-
- PART 3 : GDI's REVENGE - THE M1
- Utilizing information gathered from the NOD superweapon,GDI makes their own.
- It's trial run leads up to the destruction of a NOD base.Sound like fun?
-
- Aaron Lye
- 11-3-96 (or 3-11-96)
-
-
-
-