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- The GDI Airforce, created by Joachim Bickel (jb@bickel.vol.at)
-
- Level Name: Good or Bad
- Release Date: 12th March 1996
- Completion Time: about five hours
- Map information: Large (62x60), temperate theater.
- Used 13th NOD Level (SCG13EA) with big changes.
- Player: GDI
- Difficulty: Seems to be a bit rough the first seconds, but gets easy then
- Filename: GoodOrBd.ZIP
- File contents: SCG14EA.INI, SCG14EA.BIN, MISSION.INI, SAVEGAME.000, AIRBASE.TXT
- Hardware used: Pentium 100Mhz
- Software used: CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
- Base-It v1.000, programmed by Barry Kalshoven and Michiel Prins
- Tested on Command and Conquer v1.19p (English version, German CD)
-
- Story Line
- ----------
- This is the sequel to Airbase 22F. You destroyed the two NOD bases, but now
- something strange is happening in Commander Mitchell's airforce, which
- helped you during the last mission.
-
- Mission Description
- -------------------
- We have reason to believe that there is a traitor in Commander Mitchell's
- airforce, maybe even Mitchell himself. You are here to find out more about it.
- If you see signs that this is true, we will send you reinforcements. You will
- get air-support, but you have to guard the two mobile radar vehicles. Mitchell's
- airforce will also be there, so be careful. If there is a traitor, capture him.
- If it's Mitchell, you will probably find him in the Techcenter in his base.
-
- Other Information
- -----------------
- Specail thanks to:
- Andrew Griffin for his infos on C&C, Vladan Bato for his Mix-Manager, the
- programmers of CCMAP and Base-It, and Andreas Burtscher for testing this and
- other missions.
-
- This is my second mission, and I think I'm getting it now.
- If you have questions, suggestions, ideas for new levels, stories etc.:
- send me an e-mail (jb@bickel.vol.at).
-
- Dismissed!
- Joachim Bickel (jb@bickel.vol.at)
- Bludenz, Vorarlberg, Austria
-