home *** CD-ROM | disk | FTP | other *** search
- Command and Conquer Level
-
- Level Name: GDI Mission 16
- Created By: Dan Heath (Pope Innocent IV, pope@uclink4.berkeley.edu)
- Release Date: 20th January, 1996
- Completion Time: Not much, except for spending about two days trying to
- figure out the $#@#%& team defs.
- Map information: Ripped off a multiplayer level map.
- Player: GDI
- Difficulty: Rather.
- Filename: gdi16.zip
- File contents: savegame.001, gdi16.ini, gdi16.txt
- Software used: cc-scen and tools by Andrew Griffin, ccmap
- Tested on Command and Conquer v1.18 (English version)
- Format of this file: Ripped off from SOYA (Tiberium Nightmare creator).
-
- Mission Description
- -------------------
- This level is meant to be played after the last mission on the GDI disk.
- Cain may have had a pile of rubble fall on his head in an exciting full
- motion video clip, but NOD isn't gone just yet...
-
- Level Description
- -----------------
- Load the mission and check out the "Restate" button... it will tell you what
- is happening. You don't have to kill all the SAM sites to get air strikes,
- you just have to blow up the enemy communication center, which is,
- conveniently enough, somewhat exposed. Don't ask me why, must've been
- interference from secret hidden rays or something that caused them to put it
- on that hill out there...
-
- Usage
- -----
- Copy savegame.001 into your C&C directory. Yes, this will overwrite your
- current savegame.001, so don't be a twit and wipe out an important game.
- Load that savegame to play. Note that you won't be able to restart the
- mission normally, since we aren't actually replacing the mission in the
- general.mix file, so if you want to try again, you'll have to go to
- Load Game instead of Abort and Restart.
-
- Other Information
- -----------------
- I know it's a bit cheesy to use a pre-made map, but I was having enough
- trouble figuring out the team defs. I'll fix the map up next time.
-
- If you like this level, let me know, I will probably work on some more of
- them.
-
- Thanks to the creators of cc-edit, mixman, and ccmap! You gentlemen are
- true public servants and will no doubt reap immense karmic benefits from
- your efforts.
-
- Thanks also to SOYA, who helped me out with a bit of info at a critical
- moment in the production of this level.
-
- Relevant deities speed your efforts,
- -Dan Heath (Pope Innocent IV)
- pope@uclink4.berkeley.edu
-